Any Character vs Zato-1

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Erickson Shine on Twitter
Erickson Shine on Twitter
Avoiding Amorfos Súper #GGST_ZA with my #GGST_FA pic.twitter.com/JwPSliVmQK— Erickson Shine (@Erickson01) April 10, 2022
mario050987·t.co·
Erickson Shine on Twitter
Lime on Twitter
Lime on Twitter
Nm, jab beats throw here. 50 meter is definitely required to make this super in Gio favour. That said still a really strong knowledge check to throw at the opponent. #GGST_GI #GGST_ZA pic.twitter.com/fLoVbylGlk— Lime (@CD_Lime) April 7, 2022
mario050987·t.co·
Lime on Twitter
Lime on Twitter
Lime on Twitter
The best counterplay I have found so far is 6P will punish this string regardless of meter (2H punishes dash 5K>7P if you don't have RRC) however dash 5K>6P>throw results in the below situation. Feels like Gio can force silly RPS against oppose 5K>7P and 5K>6P#GGST_GI #GGST_ZA pic.twitter.com/xrzDvCHP5Z— Lime (@CD_Lime) April 7, 2022
mario050987·t.co·
Lime on Twitter
Lime on Twitter
Lime on Twitter
I think I have found an answer to 5H after oppose. If you have 50 meter rising j.p stays out of range while still hitting oppose allowing for a guaranteed RRC punish. #GGST_GI #GGST_ZA pic.twitter.com/IBj3Jw7agP— Lime (@CD_Lime) April 7, 2022
mario050987·t.co·
Lime on Twitter
Lime on Twitter
Lime on Twitter
Beats C.S as well, also if you do jump back j.p the RRC pulls Zato closer to you making the follow up combo easier to hit pic.twitter.com/xktrBO0dBo— Lime (@CD_Lime) April 7, 2022
mario050987·t.co·
Lime on Twitter
Send Zato to the Shadowrealm Instead! - 5 Must Know Zato Counters
Send Zato to the Shadowrealm Instead! - 5 Must Know Zato Counters
ITS IS DONE! My Official How to beat Zato Guide. With my Allegedly great narration, Visual Aids, and Now Quizzes! I have Outdone myself yet again and at a disservice to myself no less. Zato's my Main! 😥But I only give you guys my best!🤘🏾 Digest this guide, Like it, and most of tell the people of my deeds by sharing the video with your friends. You will not be getting free'd up by floor 10 Zato''s that's for sure! I'ma go rest now, its been quite a week... Then we GETTING RIGHT BACK IN IT FOR THIS DNF DUEL!!!!!!!! Let me know what yall think in the comments Much as Love as Always! ❤🙏🏾 Liked the Vid, Leave a Tip: https://paypal.me/Kairosixi?country.x=US&locale.x=en_US Join our dojo by becoming a member ► https://www.youtube.com/channel/UCFVJe2DzU_d_AXLDeRd-I_Q/join Catch us Live Here on the YT Channel ► Every Mon, Wed, Friday 1PM CST Discord ► https://discord.gg/A8Bqc9ayqx Twitter tech ► https://twitter.com/KairosFGC Terms Used: FrameTrap: Two attacks back-to-back that leave a very small gap between them. The gap will be shorter than the defender's fastest attack, which means if they try to attack with a normal, they will get counter hit. Startup: The period of time that occurs after pressing your attack button, but before your attack is capable of making contact with the opponent. Disjointed:A specific type of hitbox that isn't close to any hurtbox. Guts: A game mechanic that causes all of your attacks to do slightly less damage if your opponent's health bar is below some threshold. The purpose is to make the later periods of a round more exciting, since you might survive attacks that feel like they "should" kill you. BGM:Guilty Gear X2 #Reload OST- Still in the Dark TimeStamps: Intro - 0:00 Zato Gameplan - 00:23 Shut them down before they get started - 01:20 Eddie's Neutral Structure - 03:47 How to Oppose, Oppose! - 07:59 Exposing Solo Zato - 11:43 Defense against the Dark Arts - 13:22 Why he must make sure you can't' play - 15:58 Quiz Time - 17:42 Rankings! - 20:12 Input Notation: (Assuming Player 1 Side) ↖️⬆️↗️ 7 8 9 ⬅️🚹➡️ = 4 5 6 ↙️⬇️↘️ 1 2 3 FD = Forward Dash P = Punch K = Kick CS = Close Slash FS = Far Slash HS = Heavy Slash D = Dust J= Jumping #Zatoguide #Guiltygear #counters
mario050987·youtube.com·
Send Zato to the Shadowrealm Instead! - 5 Must Know Zato Counters