Revised punish vs Ramlethal's CS/f.S->5HS->Sildo Detruo. Don't let Ram players use this to steal their turn #GGST_ZA pic.twitter.com/QC4YfCv6Wy— Whateverdude151 (@whateverdude151) April 8, 2022
I'snt necessary the "just"at the beggining.
If you can find a better "formula" to do more damage, please let me know.
https://store.playstation.com/#!/tid=CUSA19210_00
I'snt necessary the "just"at the beggining.
If you can find a better "formula" to do more damage, please let me know.
https://store.playstation.com/#!/tid=CUSA19210_00
I think I have found an answer to 5H after oppose. If you have 50 meter rising j.p stays out of range while still hitting oppose allowing for a guaranteed RRC punish. #GGST_GI #GGST_ZA pic.twitter.com/IBj3Jw7agP— Lime (@CD_Lime) April 7, 2022
Beats C.S as well, also if you do jump back j.p the RRC pulls Zato closer to you making the follow up combo easier to hit pic.twitter.com/xktrBO0dBo— Lime (@CD_Lime) April 7, 2022
Nm, jab beats throw here. 50 meter is definitely required to make this super in Gio favour. That said still a really strong knowledge check to throw at the opponent. #GGST_GI #GGST_ZA pic.twitter.com/fLoVbylGlk— Lime (@CD_Lime) April 7, 2022
The best counterplay I have found so far is 6P will punish this string regardless of meter (2H punishes dash 5K>7P if you don't have RRC) however dash 5K>6P>throw results in the below situation. Feels like Gio can force silly RPS against oppose 5K>7P and 5K>6P#GGST_GI #GGST_ZA pic.twitter.com/xrzDvCHP5Z— Lime (@CD_Lime) April 7, 2022