Character Matchups

Character Matchups

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ウーマロ(umaro_mustang) on Twitter
ウーマロ(umaro_mustang) on Twitter
ハッピーケイオスM6ケイオスの射撃は、片手射撃、両手射撃、マキナのいずれも闇慈の花鳥風神に取られます。。。ちなみに梅喧の拳銃も取られました。花鳥風神、恐るべし。。。#GGST_HA #GGST_HC #GGST_BA #GGST_AN pic.twitter.com/cOsjgii8Lr— ウーマロ(umaro_mustang) (@lfmust) February 6, 2022
mario050987·t.co·
ウーマロ(umaro_mustang) on Twitter
PunishedTracksuit on Twitter
PunishedTracksuit on Twitter
https://t.co/icuK0UwLvW#GGST_RA here's a more optimized version of the callout. while you can get some gnarly corner carry and pretty decent damage off of just a 5p starter, the reaction required for 5p is REALLY tight. pic.twitter.com/tILueB49qu— PunishedTracksuit (@Punishedtrack) February 6, 2022
mario050987·t.co·
PunishedTracksuit on Twitter
PunishedTracksuit on Twitter
PunishedTracksuit on Twitter
#GGST_RA the safest and most consistent option is to 9 j.K j.D j.214S. It's less damage than the air throw, but you still get a hard knockdown, and you can do it early or late and still succeed. even being extremely late will often times net you a stray hit j.K pic.twitter.com/UP1ZPZoqGD— PunishedTracksuit (@Punishedtrack) February 6, 2022
mario050987·twitter.com·
PunishedTracksuit on Twitter
PunishedTracksuit on Twitter
PunishedTracksuit on Twitter
#GGST_RA you can technically air throw this command throw on reaction, but like the 5p it's pretty tight. jumping will get you out of the throw, but if you mess up the AT you can get tagged on recovery. the point of input being later than the 5p punish makes it easier tho. pic.twitter.com/zl39Vr5m64— PunishedTracksuit (@Punishedtrack) February 6, 2022
mario050987·twitter.com·
PunishedTracksuit on Twitter
paraixo on Twitter
paraixo on Twitter
ポチョ対策1 バヨネートをFDBでいなされるのよくやられるので、一段目撃ったらちょい前進んでSでCH #GGST_RAhttps://t.co/5lJfQGDhN5 pic.twitter.com/7RSc3P4WFZ— paraixo (@paraixo_11) February 6, 2022
mario050987·t.co·
paraixo on Twitter
paraixo on Twitter
paraixo on Twitter
ポチョ対策2 S-バヨネートってやるとメガフィストで抜けられるのでHSを挟む #GGST_RA pic.twitter.com/2Cudajf9tW— paraixo (@paraixo_11) February 6, 2022
mario050987·t.co·
paraixo on Twitter
paraixo on Twitter
paraixo on Twitter
ポチョ対策2 S-バヨネートってやるとメガフィストで抜けられるのでHSを挟む #GGST_RA pic.twitter.com/2Cudajf9tW— paraixo (@paraixo_11) February 6, 2022
mario050987·t.co·
paraixo on Twitter
paraixo on Twitter
paraixo on Twitter
ポチョ対策1 バヨネートをFDBでいなされるのよくやられるので、一段目撃ったらちょい前進んでSでCH #GGST_RAhttps://t.co/5lJfQGDhN5 pic.twitter.com/7RSc3P4WFZ— paraixo (@paraixo_11) February 6, 2022
mario050987·t.co·
paraixo on Twitter
ずーま on Twitter
ずーま on Twitter
モルト直ガからの確定反撃リスク負わせたい人はチャレンジしてみて!#GGST #PS4sharehttps://t.co/c0AZLqkQki pic.twitter.com/cjWada4xRe— ずーま (@inazumax2) February 6, 2022
mario050987·t.co·
ずーま on Twitter
Osmosis on Twitter
Osmosis on Twitter
#GGST_ZA punish on Potemkin if your overhead is armored by slidehead, can also just backdash it after landing if you feel uncomfortable with this. pic.twitter.com/e52uZ264nI— Osmosis (@OsmosisFGC) February 5, 2022
mario050987·twitter.com·
Osmosis on Twitter
PunishedTracksuit on Twitter
PunishedTracksuit on Twitter
https://t.co/c6vDJ47eSG#GGST_RA fucking around with callouts for Chipp's command throw and this one made me smile pic.twitter.com/B4iRokJuhC— PunishedTracksuit (@Punishedtrack) February 6, 2022
mario050987·t.co·
PunishedTracksuit on Twitter
Nosferatu on Twitter
Nosferatu on Twitter
#GGST_LE i noticed when i tried to punish greedy spinning chain strikes, the windbox would pull me over and i would miss. This should be guaranteed pic.twitter.com/8sA7GbKI2k— Nosferatu (@NosferatuYT1) February 5, 2022
mario050987·t.co·
Nosferatu on Twitter