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Ky Kiosk (Coms open, check pin) on Twitter
Ky Kiosk (Coms open, check pin) on Twitter
Alright fine I'll give Ky combos. Here's 3 for C.S anti-air no CH or meter needed. The first 2 are optimal but the third isn't and is more just cool. I see 6K get a use and I think it warrants talking about. You will need CH for it for mids and heavies tho L#GGST_KY #GGST pic.twitter.com/tNgpiPogfi— Ky Kiosk (Coms open, check pin) (@KyKiosk) October 17, 2022
mario050987·t.co·
Ky Kiosk (Coms open, check pin) on Twitter
Jideo Colima on Twitter
Jideo Colima on Twitter
Don't read the rest of the desc until you watch the video.Done? If done from up close in DI, SCE won't break the wall, as not every hit lands. This means you can use it as a meter dump damage tool, in any wall splat situation where you can get close enough for it. #GGST_KY #GGST pic.twitter.com/tdLqw9PY1G— Jideo Colima (@JideoColima) September 29, 2022
mario050987·t.co·
Jideo Colima on Twitter
Guilty Gear Strive - Ky - Leo DP punish with a burst bait
Guilty Gear Strive - Ky - Leo DP punish with a burst bait
Safejump is optional. Good when they have burst or you simply not sure it's close enough to the corner for max damage (2H CSE) routes. In case of SDP you just block, in case of HDP it's good to continue blocking and walk back few steps to make sure Leo stays on the same side. So ye, hit them in the air, jump into block and you might catch them bursting.
mario050987·youtube.com·
Guilty Gear Strive - Ky - Leo DP punish with a burst bait