#GGST_GI Example of low option, since you're already gonna do regular RC you can choose to use 2K214K instead here for a faster low pic.twitter.com/r4x6rxrn3j— VGG | Smuggles (@SmugglesFGC) November 1, 2022
220 Damage from 6H Counter to fullscreen. They really let Ky do this with Dash Cancel #GGST_KY pic.twitter.com/atiPqo0GFO— Island | 🎃UltimaWielder🔑 (@ArtemaSeeker) October 24, 2022
Alright fine I'll give Ky combos. Here's 3 for C.S anti-air no CH or meter needed. The first 2 are optimal but the third isn't and is more just cool. I see 6K get a use and I think it warrants talking about. You will need CH for it for mids and heavies tho L#GGST_KY #GGST pic.twitter.com/tNgpiPogfi— Ky Kiosk (Coms open, check pin) (@KyKiosk) October 17, 2022
turns out it's universalif anything surprisingly easier on heavies since you dont need cS > kara 214K to combo into the next 5H, as well as the RTL combo dealing proportionally more since all hits of the super connect #GGST_KY https://t.co/AUbhDcXggC pic.twitter.com/V8x2dOYWPP— JGee (@jgeeHK) October 4, 2022
Don't read the rest of the desc until you watch the video.Done? If done from up close in DI, SCE won't break the wall, as not every hit lands. This means you can use it as a meter dump damage tool, in any wall splat situation where you can get close enough for it. #GGST_KY #GGST pic.twitter.com/tdLqw9PY1G— Jideo Colima (@JideoColima) September 29, 2022
optimizing anti air CH 2H while keeping meter gain the same, about 7 more damage on Ky and works on heavyweights unlike the other one #GGST_KY https://t.co/5oVIZtTAo2 pic.twitter.com/ufPleCVdXb— JGee (@jgeeHK) September 21, 2022
#GGST_KY This dipper > RC routing on Ky lets you choose to bait burst at any point with jump cancels, has good corner carry, and only does comparable damage to the c.S > 5[D], c.S > dc c.S, or c.S > kara.dc 214K versions. pic.twitter.com/EiluREAxZx— MinuteFGC (@MinuteFGC) September 14, 2022
Guilty Gear Strive - Ky - Leo DP punish with a burst bait
Safejump is optional. Good when they have burst or you simply not sure it's close enough to the corner for max damage (2H CSE) routes. In case of SDP you just block, in case of HDP it's good to continue blocking and walk back few steps to make sure Leo stays on the same side. So ye, hit them in the air, jump into block and you might catch them bursting.