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BossBabyFan2021 on Twitter
BossBabyFan2021 on Twitter
#GGST_NA Messed around a bit with cS 5D tap RRC from midscreen and feel like this is a solid option. Since you prorate so much off 5D starter (80% IIRC), it makes sense to try to break wall for positive and route for blooddrain rather than going super HAM for damage. pic.twitter.com/FRoYAEIgom— BossBabyFan2021 (@qawmame) December 18, 2021
mario050987·twitter.com·
BossBabyFan2021 on Twitter
[GGST 1.10] Nagoriyuki 623H Round start optimal conversion.
[GGST 1.10] Nagoriyuki 623H Round start optimal conversion.
(Round start spacing) CH 623H(1) xx 236K (4), 5K, jc jK, jD, jD (land) 5SSS (WS) ender - typically 6H You have to be very close with the 5K, which requires you to manually cancel the momentum or you'll slide underneath them. You can hit a behind-the-back 5K to jc jK but that's purely for swag and almost impossible to get consistently. Works on all weights, if you don't delay the first 5S you'll wallstick on the 5SS and break with the final 5S. Still very strong.
mario050987·youtube.com·
[GGST 1.10] Nagoriyuki 623H Round start optimal conversion.
「Guilty Gear Strive」Giovanna c.S Anti-air BRC Midscreen Wallbreak Route - 1.11
「Guilty Gear Strive」Giovanna c.S Anti-air BRC Midscreen Wallbreak Route - 1.11
Interesting route off of c.S anti-air. Cool to note that c.S → (charged) 5D combos off of BRC. Inputs & Notes below ⤵ Patch: 1.11 Balance Patch: 1.06 Music: In Slave's Glory - Guilty Gear Screen location: Midscreen Test data: tested against Sol, Ky, Chipp, Potemkin and May. Inputs: c.S → (JC) → j.HS* → j.D** → (land) → (66)5K → (DC) → (66)RC → c.S → (charged) 5D → 5HS → 214K → (charged) 5D notes: * delayed, delay depends on the weight of the opponent ** may need a delay depending on the weight of the opponent #guiltygear #strive #giovanna #ggst
mario050987·youtube.com·
「Guilty Gear Strive」Giovanna c.S Anti-air BRC Midscreen Wallbreak Route - 1.11