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Fighting Game Offense Ft. Goldlewis
Fighting Game Offense Ft. Goldlewis

🎮 Fighting Game Offense ft. Goldlewis — Structured Summary

  1. High-Level Summary

This video explains how offense works in fighting games once you’ve already landed a hit or knockdown, using Goldlewis Dickinson (Guilty Gear Strive) as the primary example. The core idea is that strong offense is not about random aggression—it’s about structured pressure loops that manipulate the opponent’s fear and habits.

The offense follows a repeating cycle:

Blockstrings to build resources and establish pressure

Intentional gaps to bait counter-hits

Pressure resets once the opponent is scared

Throws and mix-ups to punish passive defense

Enders that restart offense, not neutral

Goldlewis excels because he:

Deals huge chip damage

Gains strong meter and security level

Converts counter-hits into massive damage

Has threatening high/low + throw pressure

Can safely re-enter offense using Thunderbird

These concepts are universal across fighting games, not just Guilty Gear.

  1. Condensed Bullet-Point Version (Quick Review)

Offense starts after a hit or knockdown, not in neutral

Blockstrings are the foundation of all offense

Blocking is still good for you: chip, meter, tension gain

Introduce gaps to bait opponent button presses

Punish those presses with counter-hits

Once they fear pressing buttons → reset pressure

Use tools like Thunderbird to safely re-engage

If they block forever → throw them

If they try to escape throws → counter-hit them

Add high/low mix-ups once respect is established

Always end combos in ways that restart offense

Optimize later—start with a simple, repeatable game plan

  1. Chunked Breakdown (Self-Contained Sections) Chunk 1: What “Offense” Means (Context Setting)

Core Idea: This video focuses on offense after you already got in—knockdowns, hits, or forced block situations—not neutral.

Key Points:

Offense = what you do when the opponent is forced to respond

Neutral is about getting in; offense is about staying in

Goldlewis is used because his tools exaggerate these principles

Comprehension Questions

Q: What phase of the game does this video focus on? A: Post-hit or knockdown offensive situations.

Q: Why is Goldlewis a good example? A: His offense clearly demonstrates universal pressure concepts.

Action Steps

Separate your thinking: neutral plans vs offense plans

Review replays and isolate moments after knockdowns

Chunk 2: Blockstrings — The Foundation of Offense

Core Idea: The simplest offense is making the opponent block—this alone creates value.

Why Blockstrings Matter:

Deal chip damage

Build meter and tension

Increase Goldlewis’s security level

Force the opponent into passivity

Important Mindset Shift: If they block everything, you are still winning.

Comprehension Questions

Q: Why is it okay if your opponent blocks your offense? A: You gain chip damage, meter, and advantage.

Q: What resource does Goldlewis gain uniquely? A: Security level.

Action Steps

Practice clean, consistent blockstrings

Measure success by resource gain, not hits

Chunk 3: Introducing Gaps & Counter-Hits

Core Idea: Once the opponent gets tired of blocking, they’ll press buttons—this is intentional bait.

How It Works:

Slightly delay cancels to create gaps

Gaps invite jabs or mashing

Punish with counter-hits

Goldlewis gets huge reward from these

Key Insight: Any blockstring can become a trap by adjusting timing.

Comprehension Questions

Q: Why do players press buttons during pressure? A: Blocking feels passive and frustrating.

Q: What do gaps allow you to punish? A: Mashing and panic responses.

Action Steps

Lab delayed timings in your pressure

Identify safe gap points in your strings

Chunk 4: Resetting Pressure Once They’re Afraid

Core Idea: After counter-hitting them, opponents stop pressing buttons—now you can restart offense freely.

Goldlewis Tools:

Thunderbird covers approach

Run back in safely

Restart blockstrings

Loop pressure endlessly

This creates a fear → reset → fear loop.

Comprehension Questions

Q: Why does pressure reset work? A: The opponent is scared to press buttons.

Q: What does Thunderbird provide? A: Safe re-entry and coverage.

Action Steps

Identify your character’s pressure reset tool

Practice resetting instead of over-committing

Chunk 5: Throws — Punishing Passive Defense

Core Idea: If the opponent blocks forever, throws become unavoidable.

Important Notes:

Damage doesn’t matter—fear does

Throws force reactions (jumping, mashing)

Those reactions re-open counter-hit opportunities

This completes the offensive triangle: Block → Mash → Throw

Comprehension Questions

Q: Why are throws important even with low damage? A: They force defensive changes.

Q: What happens after players fear throws? A: They mash or jump—both punishable.

Action Steps

Add throws deliberately into pressure

Track how opponents respond after getting thrown

Chunk 6: High–Low Mix-Ups & Risk Management

Core Idea: Once respect is established, introduce high/low mix-ups.

Goldlewis Specifics:

Overheads are slow but rewarding

Even on block, Goldlewis is highly plus

Opponents can challenge—but that risks counter-hits

Key Balance: High reward, but you also risk getting hit.

Comprehension Questions

Q: Why don’t you start with overheads? A: They’re slow and risky without respect.

Q: What happens if opponents challenge overheads? A: They expose themselves to counter-hits.

Action Steps

Only use mix-ups after establishing block pressure

Learn which options keep you plus on block

Chunk 7: Structuring Offense (Training Mindset)

Core Idea: Offense should be structured, not improvised.

Training Goals:

Pre-build strong offensive strings

Remove decision fatigue

Free mental space to read the opponent

This lets offense become subconscious.

Comprehension Questions

Q: Why structure offense in advance? A: To focus on opponent behavior, not execution.

Q: What replaces “thinking about buttons”? A: Reading habits and adapting.

Action Steps

Create 2–3 go-to offensive sequences

Drill until execution is automatic

Chunk 8: Ending Offense So It Continues

Core Idea: Your offense should end in a new offensive situation, not neutral.

Best Practices:

End combos in knockdowns near you

Use Thunderbird or meaty pressure

Avoid knockbacks that reset neutral

Big Mistake: Winning a hit but losing momentum.

Comprehension Questions

Q: Why is neutral worse than pressure? A: It gives the opponent agency again.

Q: What should combo enders prioritize? A: Proximity and knockdown advantage.

Action Steps

Review your combo enders

Optimize for pressure continuation, not damage

  1. Super-Summary (Under 1 Page)

Strong offense in fighting games is about structured pressure loops, not random aggression. After landing a hit or knockdown, start with solid blockstrings to build meter and force defense. Introduce small gaps to bait button presses and punish them with counter-hits. Once the opponent becomes afraid to act, reset pressure using tools like Thunderbird and repeat the cycle.

If they block endlessly, throw them. If they try to escape throws, counter-hit them. Once respect is established, layer in high/low mix-ups for big rewards. Always end combos in ways that let you continue offense rather than resetting to neutral.

Train offense deliberately so execution becomes automatic, freeing your attention to read the opponent. These principles apply across all fighting games—Goldlewis simply demonstrates them clearly and brutally.

  1. Optional 3-Day Spaced Review Plan

Day 1 – Conceptual Understanding

Re-read chunks 1–3

Identify where your character builds pressure similarly

Day 2 – Application

Lab blockstrings with intentional gaps

Practice pressure resets after counter-hits

Day 3 – Optimization

Review combo enders

Adjust routes to restart offense consistently

mario050987·youtube.com·
Fighting Game Offense Ft. Goldlewis
Chipp Zanuff Blockstrings
Chipp Zanuff Blockstrings
#baiken #baikenguide #baikencombos #strivedlc #guiltygear #guiltygearstrive Here's a brief overview of what to do on block when piloting Chipp. None of these are perfect strings but they should give you a basic idea of how to mix on block to space yourself for counter pokes, extend pressure, bring in strike throw, set up frame traps with stagger pressure and resets. Take a shot for all the misspellings and errors i made. I'm sure there are a ton as usual. My b :P PLEASE FOLLOW Bean Drippppppp - Professional Chipp Player https://twitter.com/ec_bean PhazeX3r0 - The best Chipp Zanuff player at the moment, In my opinion https://twitter.com/PHaZeX3R0 https://www.twitch.tv/phazex3r0 https://www.youtube.com/channel/UCw2UNSoY5Huu_7HBDvG7aTg EloDad The Lab Monster https://twitch.tv/elofather https://www.youtube.com/channel/UCHEbXHHX0FsqGHeNFNSgVaw ShinKensou The Sensei https://www.youtube.com/user/ShinKensou/videos StrawHat Central The Guide Smith https://www.youtube.com/c/StrawHatCentral/videos Phantom The Tech Lord https://twitter.com/XIIIPHANTOMXIII J-Randy The Panty Dropper https://www.youtube.com/channel/UCuX33OKpnIS4maQeilZJi1A/videos \\\\\\\\The Combo FIENDS!!!!\\\\\\\\ UltraFtrIV https://www.youtube.com/channel/UCsbYFQ9y8094eTK3vXCOcTQ/videos Dreikoo https://www.youtube.com/user/Dreikoo LucidTUN3S https://www.youtube.com/user/LucidTUN3S/videos Vermillion Order https://www.youtube.com/user/MeanGuns82332/videos \\\\\\\\The Combo FIENDS!!!!\\\\\\\\ Join the CHIPPcord and lets go https://discord.gg/s5FyuXWyRJ Song Mix TheNativeDialect - Street Fighter Alpha: Chun-Li Theme (Trip Hop Remix) Street Fighter 3 New Generation AST Judgement Day (Theme of Gill) Luigi-Bo 87 - "Snowy Train (Necro Tribute)" (Street Fighter 25th Anniversary Music Tribute) 0:00 - Introduction 0:11 - Chapter 01 True Blockstrings 0:43 - Chapter 02 Utility and RC 2:11 - Chapter 03 Rekka 1 resets and Kick Mix 3:34 - Chapter 04 Mix on block 8:33 - Outro - Upcoming News
mario050987·youtube.com·
Chipp Zanuff Blockstrings
SSF on Twitter
SSF on Twitter
A small optimisation you can do: Back RRC in the corner allows you to get the wallrun combo, but it's harder to do. You'll need to slightly delay p alpha for w.cS to connect. This comes with the benefit that it has better pressure options if the opponent blocks 6K #GGST #GGST_CH pic.twitter.com/r6yV2Qa36B— SSF (@TheSSF123) January 25, 2022
mario050987·twitter.com·
SSF on Twitter
Guilty Gear Strive - Chipp Zanuff Combo Guide
Guilty Gear Strive - Chipp Zanuff Combo Guide
Here's the combo guide for... Chipp Zanuff! Button descriptions: P: Punch K: Kick S: Slash HS: Heavy Slash D: Dust 1: Down + Back 2: Down 3: Down + Forward 4: Back 5: Neutral/Standing 6: Forward 7: Up + Back 8: Up 9: Up + Forward ~: special cancel/follow-up with []: Hold the button/direction RC: Roman Cancel Don't forget to leave a like, subscribe if you haven't already, follow me on Instagram and Twitter, and I'll see you next time!
mario050987·youtube.com·
Guilty Gear Strive - Chipp Zanuff Combo Guide
Apollo on Twitter
Apollo on Twitter
My new Chipp Combo Document that I forgot to share! It’ll be a little before every combo has a gif, because my computer got sukiyaki’d. But every combo is there! https://t.co/seiECe0B3h#GGST_CH— Apollo (@FGC_Apollo) January 8, 2022
mario050987·twitter.com·
Apollo on Twitter
Alpha Blade Set Play - A Guide to Mix with Chipp Zanuff
Alpha Blade Set Play - A Guide to Mix with Chipp Zanuff
Here is a comprehensive video on Chipp's Alpha blade. Here I break down the move, it's mix ups and how to apply them. Shout outs to the Community for continuing to develop the Chipp meta. PLEASE FOLLOW PhazeX3r0 - The best Chipp Zanuff player at the moment, In my opinion https://www.twitch.tv/phazex3r0 https://www.youtube.com/channel/UCw2UNSoY5Huu_7HBDvG7aTg EloDad the Lab monster https://twitch.tv/elofather https://www.youtube.com/channel/UCHEbXHHX0FsqGHeNFNSgVaw ShinKensou the Sensei https://www.youtube.com/user/ShinKensou/videos The Combo FIENDS!!!! Christian Lee - https://www.youtube.com/channel/UCsbY... Dreikoo - https://www.youtube.com/user/Dreikoo LucidTUN3S - https://www.youtube.com/user/LucidTUN... Vermillion Order - https://www.youtube.com/user/MeanGuns... Join the CHIPPcord and lets go https://discord.com/channels/126909775005876224/700581052665561158/909871993057345606 Music Used: Cody Theme - SFV 0:00 - Intro 0:08 - Chapter 01 1:50 - Chapter 02 4:07 - Chapter 03 5:35 - Chapter 04
mario050987·youtu.be·
Alpha Blade Set Play - A Guide to Mix with Chipp Zanuff
He's NOT NERFED! | Guilty Gear Strive Chipp 1.10 Comprehensive Overview
He's NOT NERFED! | Guilty Gear Strive Chipp 1.10 Comprehensive Overview
Welcome to my Guilty Gear Strive Chipp 1.10 Comprehensive Overview! In this video I break down what I believe to be the new strengths of Chipp as of this recent balance patch from ArcSys. I think there was a huge over reaction to Chipp with the most recent patch notes and wanted to give you guys a more thorough look at him from an ACTUAL Chipp player. Buckle up as there is a LOT to take in consideration! Video Chapters 00:00 Intro 00:09 Video Start 03:57 K-Alpha 06:21 K-Alpha Combos 07:42 2H Knock Back Adjustment 11:19 K-Alpha & Corner Options 14:39 The Counter Hit Scheme 15:15 Corner Counter Hit Options 17:22 Improved Mixup Structure 20:58 Chipp & The System 21:26 Chipp With Faultless Defense 25:05 Chipp With Instant Faultless Defense 31:48 Chipp Vs Faultless Defense 38:51 Chipp Vs Instant Faultless Defense 41:18 Closing Thoughts #ShinKensou #GGST #GuiltyGearStrive ➽ Twitch: www.twitch.tv/shinkensou ➽ Twitter: https://twitter.com/ShinKensou ➽ Instagram: https://www.instagram.com/justkensou/ ➽ Patreon: https://www.patreon.com/shinkensou ➽ https://www.tiktok.com/justkensou @ArtesianBuilds is ready to upgrade your PC to build for you live on http://twitch.tv/artesianbuilds and have it shipped to you in just 3-4 weeks! Get up to $100 off by visiting https://artesianbuilds.com/gaming/?aff=Shinkensou & entering discount code SHINKENSOU at checkout! Hand-built, custom systems begin at just $1,580 or $97/month! DM ArtesianBuilds to talk specs https://twitter.com/artesianbuilds
mario050987·youtube.com·
He's NOT NERFED! | Guilty Gear Strive Chipp 1.10 Comprehensive Overview
7 Must Know Chipp Combos for Guilty Gear Strive
7 Must Know Chipp Combos for Guilty Gear Strive
I though Chipp was out of a job as a top tier but here I stand in awe at how stable his combo are in Guilty Gear strive. With his solid grounded combos and aerial conversion he finally able to convert consistently without bar. Which was one of his many weaknesses before the patch. Now the Combo world is his and with a few neutral adjustments Chipp could easily become the meance he once was whether he's Guilty Gear strive PC or PS4. 🤘🏾🔥🤘🏾 BGM - Guilty Gear Xrd -SIGN- OST Flash Hider Join this channel to get access to perks: https://www.youtube.com/channel/UCFVJe2DzU_d_AXLDeRd-I_Q/join Stick I use ► https://amzn.to/33JXaXe Subscribe for more!! ► http://www.youtube.com/c/KairosIxI Discord ► https://discord.gg/NCDfpKkF Input Notation: (Assuming Player 1 Side) ↖️⬆️↗️ 7 8 9 ⬅️🚹➡️ = 4 5 6 ↙️⬇️↘️ 1 2 3 FD = Forward Dash P = Punch K = Kick CS = Close Slash FS = Far Slash HS = Heavy Slash D = Dust J= Jumping Jc=Jump Cancel CH = Counter Hit RRC = Red Roman Cancel PRC = Purple Roman Cancel *Inputting Up (8), Down (2), Left (4), or Right (6) Twice before the Roman Cancel will move your character during the RC. We call this Roman Cancel Drifting. It'll be written as: 66RRC (This would be a Red RC drift Forward) Combo Notation: Midscreen Close/Crouch Slash combo CS, 2HS, 236K, JS, FD, CS, 2HS, 236K, -Dash Macro for the FD is key in getting this consistent. -airdash Midscreen Close/Crouch Slash PRC combo CS, 2HS, 236K, JS, FD, CS, 2HS, 236K, 66PRC, JS, JHS, 5K, 6HS - You can CS 6K at the end if their high enough and your execution is good enough. Charged Dust Combo Charged Dust while holding up, JD, JK, Jc.JD, JK, JD, JK, JD, JD (Finish Blow) Counter Hit Js combo CH.JS, CS, 2HS, 236K, 5K, 236S, 236K Counter Hit 2D combo 2D, 23K, JS, CS, 6HS, 236K - 2K, 2D naturally frame traps 4 frame jabs so its extremely effective when provoked with staggers Near Corner 5HS 5HS, 236S, 236K, 2S, 2HS, 236K - Stagger your 5HS in your block-strings before you special cancel to catch people mashing to counter your specials too soon. Counter Hit 6HS Corner Combo 6HS, 2HS, 236K, 236K, 2HS, 236S, 236 236K - CS, 6HS, beats anyone mashing anticipating a special cancel. Couple this Close slash into grab to condition them for this counter hit. Join this channel to get access to perks: https://www.youtube.com/channel/UCFVJe2DzU_d_AXLDeRd-I_Q/join Stick I use ► https://amzn.to/33JXaXe Subscribe for more!! ► http://www.youtube.com/c/KairosIxI Discord ► https://discord.gg/NCDfpKkF The Guilty Gear Strive Patch 1.10 changes altered a lot of routes but kept a lot of things the same so think of this as a addition to 5 Must know Combos more than anything. As I uncover more Changes in the October Patch I'll be sure to include more combos for the rest of the ggstrive characters as well. If you want the patch notes Review, analysis, and comparisons here vid where I cover it all : https://youtu.be/MXshbPzbylY #GuiltyGear #GuiltyGearStrive #chippcombos
mario050987·youtube.com·
7 Must Know Chipp Combos for Guilty Gear Strive