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[GGST] Chipp Optimal Dust Combo
[GGST] Chipp Optimal Dust Combo
Notation: 5[D] jc j.D j.K (1 hit) jc j.D j.K (2 hits) j.D j.D~D (Ender) 199 Point of damage. Works on everyone with the same timing and is pretty consistent. On some characters (Ky, May, Giovanna, and Chipp himself) the timing is strict, so practice with these ones as Dummy. Further damage optimization is possible (especially when Chipp's back is near the corner) but it goes into character-specific combos, as this is the most damaging combo I could find that works on everyone. PS: Don't complain about the music. I was about to go to sleep when I recorded it and listening to "Lily" with the river's SFX is pretty soothing :) #GGST #GGST_CH
mario050987·youtube.com·
[GGST] Chipp Optimal Dust Combo
Imgur
Imgur
If you cancel the sweep early into 236K you can land and empty jump low while still being safe to wake-up throw or mash, the different timing can give it away a bit though. So you may just want to cancel at the regular timing and risk losing to throw/mash Good to use when the falling jH isn't particularly ambiguous due to spacing.
mario050987·imgur.com·
Imgur
tragic on Twitter
tragic on Twitter
Oh, thought you could only throw 1 Shuriken in the air and then had to land to get actions back? Nah!If the Shuriken is thrown during the initial upwards momentum of a jump, Chipp gains all his air actions back after recovery. =OTECH TIME!!!#GGST_CH @HiFightTH @SARVETS pic.twitter.com/pfMgGtkm49— tragic (@fightelement) June 27, 2021
mario050987·twitter.com·
tragic on Twitter