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[Faust] AA 5K - hold 5D - 5P - 6P - 236P
[Faust] AA 5K - hold 5D - 5P - 6P - 236P
Performed on Steam version of Guilty Gear Strive v1.10. See more at the Dustloop Wiki! https://www.dustloop.com/wiki/index.php?title=Guilty_Gear_-Strive- [Excerpt from the Dustloop wiki] ________________________________ Good in corner wakeup 50/50 situations if the opponent jumps due to your grab potential + free item. This combo can be used anywhere if you dash after the 5D, but it's not very useful when compared to other options.
mario050987·youtube.com·
[Faust] AA 5K - hold 5D - 5P - 6P - 236P
[Faust] AA 5K - 6H - 236P
[Faust] AA 5K - 6H - 236P
Performed on Steam version of Guilty Gear Strive v1.10. See more at the Dustloop Wiki! https://www.dustloop.com/wiki/index.php?title=Guilty_Gear_-Strive- [Excerpt from the Dustloop wiki] ________________________________ Basic Anti Air 5K confirm. 6H can whiff if 5K hits the opponent too low in the air. Can link two 5K's if close enough. 2K(1) can also start.
mario050987·youtube.com·
[Faust] AA 5K - 6H - 236P
[Faust] AA 5K - j.K - j.2K
[Faust] AA 5K - j.K - j.2K
Performed on Steam version of Guilty Gear Strive v1.10. See more at the Dustloop Wiki! https://www.dustloop.com/wiki/index.php?title=Guilty_Gear_-Strive- [Excerpt from the Dustloop wiki] ________________________________ Sets up perfect Thrust meaties, and midscreen sets up into wallbreak with meter. Can whiff the j.2K by performing it early to mix up the timing of Thrust, or to trick the opponent into thinking you whiffed. If choosing to connect the j.2K, you must delay Thrust in order for it to meaty the opponent. Be warned that this setup is particularly weak against reversals and 6P.
mario050987·youtube.com·
[Faust] AA 5K - j.K - j.2K
[Faust] AA 5P - delay 2S - 5H - 236S [3]~1 - 236P
[Faust] AA 5P - delay 2S - 5H - 236S [3]~1 - 236P
Performed on Steam version of Guilty Gear Strive v1.10. See more at the Dustloop Wiki! https://www.dustloop.com/wiki/index.php?title=Guilty_Gear_-Strive- [Excerpt from the Dustloop wiki] ________________________________ Easy combo than above that sets up items in corner. In some cases, the trajectory of the item may be unfavorable.
mario050987·youtube.com·
[Faust] AA 5P - delay 2S - 5H - 236S [3]~1 - 236P
[Faust] Throw - PRC - j.S - j.H - 5K - 6H - 41236K - 6H
[Faust] Throw - PRC - j.S - j.H - 5K - 6H - 41236K - 6H
Performed on Steam version of Guilty Gear Strive v1.10. See more at the Dustloop Wiki! https://www.dustloop.com/wiki/index.php?title=Guilty_Gear_-Strive- [Excerpt from the Dustloop wiki] ________________________________ Harder conversion that doesn't work a lot of the characters. This used to do more damage, but it doesn't seem to do more after the 1.10 patch.
mario050987·youtube.com·
[Faust] Throw - PRC - j.S - j.H - 5K - 6H - 41236K - 6H
[Faust] AA 5P - delay 5K, 5K - j.H - j.D - j.236P
[Faust] AA 5P - delay 5K, 5K - j.H - j.D - j.236P
Performed on Steam version of Guilty Gear Strive v1.10. See more at the Dustloop Wiki! https://www.dustloop.com/wiki/index.php?title=Guilty_Gear_-Strive- [Excerpt from the Dustloop wiki] ________________________________ Good for applying pressure with Love. They don't get hit by it if they jump, but you have fantastic options to cover this (such as j.H or j.D) as you're still actionable after using Love.
mario050987·youtube.com·
[Faust] AA 5P - delay 5K, 5K - j.H - j.D - j.236P
[Faust] CH c.S - 2H - 41236K - 66RRC - dash c.S - j.H - j.H - c.S - 2S - 236P - 6H
[Faust] CH c.S - 2H - 41236K - 66RRC - dash c.S - j.H - j.H - c.S - 2S - 236P - 6H
Performed on Steam version of Guilty Gear Strive v1.10. See more at the Dustloop Wiki! https://www.dustloop.com/wiki/index.php?title=Guilty_Gear_-Strive- [Excerpt from the Dustloop wiki] ________________________________ Midscreen wallbreak using meter on c.S counter hit.
mario050987·youtube.com·
[Faust] CH c.S - 2H - 41236K - 66RRC - dash c.S - j.H - j.H - c.S - 2S - 236P - 6H
[Faust] AA 5K - 6H - whiff 214K - PRC - delay 5K - j.S - j.H - c.S - 6H - 41236K - 6H
[Faust] AA 5K - 6H - whiff 214K - PRC - delay 5K - j.S - j.H - c.S - 6H - 41236K - 6H
Performed on Steam version of Guilty Gear Strive v1.10. See more at the Dustloop Wiki! https://www.dustloop.com/wiki/index.php?title=Guilty_Gear_-Strive- [Excerpt from the Dustloop wiki] ________________________________ Move after PRC to reposition if needed. PRC 214K as soon as the camera moves. Delay 5K until opponent passes overhead. 5K instead of c.S for easier combo.
mario050987·youtube.com·
[Faust] AA 5K - 6H - whiff 214K - PRC - delay 5K - j.S - j.H - c.S - 6H - 41236K - 6H
[Faust] CH f.S - (5H) - 41236K [4] - H
[Faust] CH f.S - (5H) - 41236K [4] - H
Performed on Steam version of Guilty Gear Strive v1.10. See more at the Dustloop Wiki! https://www.dustloop.com/wiki/index.php?title=Guilty_Gear_-Strive- [Excerpt from the Dustloop wiki] ________________________________ 5H can land with dash momentum, otherwise just start with f.S - 41236K
mario050987·youtube.com·
[Faust] CH f.S - (5H) - 41236K [4] - H
[Faust] AA 5K , 5K - 6H - whiff 214K - PRC - delay c.S - 6H - 41236K
[Faust] AA 5K , 5K - 6H - whiff 214K - PRC - delay c.S - 6H - 41236K
Performed on Steam version of Guilty Gear Strive v1.10. See more at the Dustloop Wiki! https://www.dustloop.com/wiki/index.php?title=Guilty_Gear_-Strive- [Excerpt from the Dustloop wiki] ________________________________ Wall carry potential. PRC 214K as soon as the camera moves. Delay c.S until opponent passes overhead. 5K instead of c.S for easier combo. *(Delay 41236K slightly or microwalk after PRC if using 5K and far from the wall). If you don't reach the wall, you can go for Scarecrow oki afterwards.
mario050987·youtube.com·
[Faust] AA 5K , 5K - 6H - whiff 214K - PRC - delay c.S - 6H - 41236K
[Faust] AA 5P - delay c.S - j.Px5
[Faust] AA 5P - delay c.S - j.Px5
Performed on Steam version of Guilty Gear Strive v1.10. See more at the Dustloop Wiki! https://www.dustloop.com/wiki/index.php?title=Guilty_Gear_-Strive- [Excerpt from the Dustloop wiki] ________________________________ Meme combo that makes people laugh. :) In all seriousness, this is quite good for creating wallbreak pressure, leads into basically any mixup you'd like, and can be used easily with j.236P to create a situation where you're plus on block (or get a free combo). To take advantage of Love more effectively, you may need to decrease the amount of j.5Ps.
mario050987·youtube.com·
[Faust] AA 5P - delay c.S - j.Px5
[Faust] AA 5P - delay c.S - j.S - delay j.H - c.S - 6H - 236S [6] - walk [4] 6H
[Faust] AA 5P - delay c.S - j.S - delay j.H - c.S - 6H - 236S [6] - walk [4] 6H
Performed on Steam version of Guilty Gear Strive v1.10. See more at the Dustloop Wiki! https://www.dustloop.com/wiki/index.php?title=Guilty_Gear_-Strive- [Excerpt from the Dustloop wiki] ________________________________ Anti air 5P starter into meterless wallbreak. May be useful quickly on reaction after seeing someone mess up their forward jump out of corner, or for someone expecting a grab and they jump in place to avoid it. 6H will whiff after the wallsplat if you don't walk back for just the right amount of time. Depending on certain factors, the MMM may wallbreak before the 6H.
mario050987·youtube.com·
[Faust] AA 5P - delay c.S - j.S - delay j.H - c.S - 6H - 236S [6] - walk [4] 6H
[Faust] CH 2H - 6P - 236P
[Faust] CH 2H - 6P - 236P
Performed on Steam version of Guilty Gear Strive v1.10. See more at the Dustloop Wiki! https://www.dustloop.com/wiki/index.php?title=Guilty_Gear_-Strive- [Excerpt from the Dustloop wiki] ________________________________ The timing on the 6P is a little difficult, but not too crazy. Useful for getting people off of you after landing a stray hit.
mario050987·youtube.com·
[Faust] CH 2H - 6P - 236P
Lija Esela on Twitter
Lija Esela on Twitter
j.K has always been a reliable air-to-air in my experience, and new gatling routes make it very high-reward. I'm excited to use this on May players who love j.H a little too much. #GGST_FA pic.twitter.com/lBJ2sbnbgL— Lija Esela (@EselaLija) October 16, 2021
mario050987·twitter.com·
Lija Esela on Twitter
[Faust] 2K(X) 5D - RC - Combo to Wall Break
[Faust] 2K(X) 5D - RC - Combo to Wall Break
Performed on Steam version of Guilty Gear Strive v1.10. See more at the Dustloop Wiki! https://www.dustloop.com/wiki/index.php?title=Guilty_Gear_-Strive- [Excerpt from the Dustloop wiki] ________________________________ When paired with 2K lows and 2D, this is something you'll want to get down. Incredibly good when paired with Items.
mario050987·youtube.com·
[Faust] 2K(X) 5D - RC - Combo to Wall Break
[Faust] 2K(X) 5D - RC - Combo to Wall Break w/ Item
[Faust] 2K(X) 5D - RC - Combo to Wall Break w/ Item
Performed on Steam version of Guilty Gear Strive v1.10. See more at the Dustloop Wiki! https://www.dustloop.com/wiki/index.php?title=Guilty_Gear_-Strive- ________________________________ This demonstrates the 2K(X) 5D - RC combo with an item. The item was used to fill in the gap between 2K and 5D to make it a true combo.
mario050987·youtube.com·
[Faust] 2K(X) 5D - RC - Combo to Wall Break w/ Item
[Faust] 2K(3) 2D - Item Toss
[Faust] 2K(3) 2D - Item Toss
Performed on Steam version of Guilty Gear Strive v1.10. See more at the Dustloop Wiki! https://www.dustloop.com/wiki/index.php?title=Guilty_Gear_-Strive- [Excerpt from the Dustloop wiki] ________________________________ Low option, sets up cool item situations. When you have RC, very potent when mixed with 2K(X)5D. Unsafe on block, but MMM traps always on deck. Raw 2K leads to throw mix from disadvantage (You're -2 after), but the cancel options of 2D, 5D and MMM allow you control of the situation.
mario050987·youtube.com·
[Faust] 2K(3) 2D - Item Toss
[Faust] 5P 5P 6P - Item Toss
[Faust] 5P 5P 6P - Item Toss
Performed on Steam version of Guilty Gear Strive v1.10. See more at the Dustloop Wiki! https://www.dustloop.com/wiki/index.php?title=Guilty_Gear_-Strive- [Excerpt from the Dustloop wiki] ________________________________ Finicky, as 6P whiffs at max 5P range. Horribly unsafe on block, lol If you can't confirm, go into the above string (5P 5P 5P 2P)
mario050987·youtube.com·
[Faust] 5P 5P 6P - Item Toss