Frame Data

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Krackatoa on Twitter
Krackatoa on Twitter
What this means in practical terms is that heavy attacks that are airblocked higher up are substantially more advantageous than they would be otherwise.This means you can fish for air CHs with big buttons, and maintain advantage against people trying to chicken guard. https://t.co/D9v0ysBDT8— Krackatoa (@Koryuken) February 21, 2021
mario050987·twitter.com·
Krackatoa on Twitter
matosh.lee(auggis) on Twitter
matosh.lee(auggis) on Twitter
#GGST_CH Chipp beta data. Let me know if there are any possible issues pic.twitter.com/qQm2jy2Mjq— matosh.lee(auggis) (@matosh_lee) February 21, 2021
mario050987·twitter.com·
matosh.lee(auggis) on Twitter
matosh.lee(auggis) on Twitter
matosh.lee(auggis) on Twitter
#GGST_LE forgive me for not having Brynhildr Stance(BT) normals while staying in stance. Weird trying to figure out and I should move on to some other characters due to the limited nature of the beta. pic.twitter.com/9ztJ1O61Fu— matosh.lee(auggis) (@matosh_lee) February 21, 2021
mario050987·twitter.com·
matosh.lee(auggis) on Twitter
TENMA @Disgaea 6 on Twitter
TENMA @Disgaea 6 on Twitter
#GGST Attack Level DataIn addition to the sheet, depending on the attack there are different Counter Hit properties applied.P K buttons are usually Weak CounterS buttons are usually Medium CounterH 2D are usually Strong CounterjS JH jD are usually Medium Counter(cont) https://t.co/YK4m7g9Fnx pic.twitter.com/QpPZ2Xc0wz— TENMA @Disgaea 6 (@TENMA0105) February 21, 2021
mario050987·twitter.com·
TENMA @Disgaea 6 on Twitter
TENMA @Disgaea 6 on Twitter
TENMA @Disgaea 6 on Twitter
#GGST Open Beta Block DataAs for the Designated Landing Animation mentioned in the sheet, if you block a 13F block stun move, regardless of you when you land the 19F Landing Animation occurs. https://t.co/zYXD6Ng2gP pic.twitter.com/W1diWm9qzm— TENMA @Disgaea 6 (@TENMA0105) February 21, 2021
mario050987·twitter.com·
TENMA @Disgaea 6 on Twitter
TENMA @Disgaea 6 on Twitter
TENMA @Disgaea 6 on Twitter
#GGST Open Beta Burst DataYellow BurstAttack Level 2Startup 18FActive for 6FRecovery 22F + 9F Landing Total Frame 45 + 9Block Stun -10Notes:Full Inv 1~45FOn hit causes side launchConsumes 2/3 of Burst meterOn hit Tension becomes 100% https://t.co/toYf4sJwJf— TENMA @Disgaea 6 (@TENMA0105) February 21, 2021
mario050987·twitter.com·
TENMA @Disgaea 6 on Twitter
TENMA @Disgaea 6 on Twitter
TENMA @Disgaea 6 on Twitter
#GGST Open Beta Blue Burst DataAttack Level 1Startup 14FActive for 6FRecovery 33F Total 52 + 9F of landingNotes:Full Inv 1~27FSpecial Hitstop of 6FOn hit causes side launchConsumes entire Burst meterOn hit recovers 1/3 of Burst meter https://t.co/fhJnD0YLCV— TENMA @Disgaea 6 (@TENMA0105) February 21, 2021
mario050987·twitter.com·
TENMA @Disgaea 6 on Twitter
TENMA @Disgaea 6 on Twitter
TENMA @Disgaea 6 on Twitter
#GGST Open Beta Dust Attack DataAll characters shares same data:Regular DustStartup 20~27F (can be delayed by holding D)Block Stun -15Max Charge DustStartup 28F Block Stun -10 https://t.co/YsWEtEWgXm— TENMA @Disgaea 6 (@TENMA0105) February 21, 2021
mario050987·twitter.com·
TENMA @Disgaea 6 on Twitter
TENMA @Disgaea 6 on Twitter
TENMA @Disgaea 6 on Twitter
#GGST Open Beta Backdash Data(TL Note: RIP Pot) https://t.co/i0f7OtYlTR pic.twitter.com/72PHdRDyv5— TENMA @Disgaea 6 (@TENMA0105) February 21, 2021
mario050987·twitter.com·
TENMA @Disgaea 6 on Twitter
TENMA @Disgaea 6 on Twitter
TENMA @Disgaea 6 on Twitter
#GGST Open Beta Basic Data for All Characters https://t.co/8xWBr4sTdW pic.twitter.com/cBADrRLpJM— TENMA @Disgaea 6 (@TENMA0105) February 21, 2021
mario050987·twitter.com·
TENMA @Disgaea 6 on Twitter
TENMA @Disgaea 6 on Twitter
TENMA @Disgaea 6 on Twitter
#GGST Open Beta Basic Data for All Characters https://t.co/8xWBr4sTdW pic.twitter.com/cBADrRLpJM— TENMA @Disgaea 6 (@TENMA0105) February 21, 2021
mario050987·twitter.com·
TENMA @Disgaea 6 on Twitter
GGS - May Frame Data
GGS - May Frame Data
Sheet1 * Verified against Ky Type,Damage,Startup,On Hit,On Block,Notes 5P,High,28,5,+1,-2,Special cancelable 5K,High,30,9,+1,-2,Jump / Special cancelable Close S,High,30,7,+5,+2,Jump / Special cancelable Far S,High,39,12,-5,-8,Special cancelable 5HS,High,67,13,+18,-14,Special cancelable 2P,High,...
mario050987·docs.google.com·
GGS - May Frame Data
matosh.lee(auggis) on Twitter
matosh.lee(auggis) on Twitter
#GGST_NA healthbar/hitbox registration is weird so being 100% accurate on startup is hard. worst case it is +/- 1 frame on startup. on block and on hit should be good however. I cant recheck 236K however due to servers being down pic.twitter.com/XTMgI0k8hW— matosh.lee(auggis) (@matosh_lee) February 20, 2021
mario050987·twitter.com·
matosh.lee(auggis) on Twitter
matosh.lee(auggis) on Twitter
matosh.lee(auggis) on Twitter
#GGST_SO FYI. throws are same speed as Xrd(so 1 frame) pic.twitter.com/9HIAfrOVDO— matosh.lee(auggis) (@matosh_lee) February 18, 2021
mario050987·twitter.com·
matosh.lee(auggis) on Twitter
ストライブ ポチョ
ストライブ ポチョ
ポチョ(Oβ) ダメージはソルで確認,カウンター ヒット ストップ,発生順に並び替え 技名,ダメージ,発生,持続+硬直,全体,硬直差,攻撃 Lv,備考,暫定 攻撃Lv,通常ヒット,ガード,地上,技名,発生 ガード,ヒット,ストップ,ストップ,ガード硬直,ヒット硬直 立P,30,5,5,10,+1,2,12,12,地上投げ,2 立K,36,10,-10,3,13,空中投げ,2 近S,45,8,-8,5,15,立P,5 遠S,40,12,-12,4,14,ポチョバス,5 立HS,60,16,-16,5,15,2P,6 D,50,21,-21,6,16,20,JP,7 溜めD,62,28,- found this in the potemkin questions sections in the gg hub
mario050987·docs.google.com·
ストライブ ポチョ
こばつよP on Twitter
こばつよP on Twitter
実用性はともかく、ポチョバスから始まりポチョバスで終るコンボできた#ggst #PS4sharehttps://t.co/yU5Pxl4q2u pic.twitter.com/HLnUpTwUBz— こばつよP (@244Producer) February 20, 2021
mario050987·twitter.com·
こばつよP on Twitter
matosh.lee(auggis) on Twitter
matosh.lee(auggis) on Twitter
#GGST_PO Last one for tonight will try and get some other people tomorrow. Someone else did ky and may. so last characters are Axl, Chipp, Faust, Zato, and Leo. pic.twitter.com/LBo4eQVWBf— matosh.lee(auggis) (@matosh_lee) February 20, 2021
mario050987·twitter.com·
matosh.lee(auggis) on Twitter
SWGA Maho on Twitter
SWGA Maho on Twitter
Updated Frame data for Strive Leo, corrected a few typos and errors, also added moves I didn't tested before. #GGST_LE pic.twitter.com/j2NA88INUV— SWGA Maho (@SWGA_Maho) February 19, 2021
mario050987·twitter.com·
SWGA Maho on Twitter
時々検証勢@格ゲー用 on Twitter
時々検証勢@格ゲー用 on Twitter
GGSTカイフレーム表(OBT)ショックステートver必殺技のみ強化だが、空中スタンエッジはダメージ硬直共に変化が見られず。#GGST #GGST_KY pic.twitter.com/AC7QffpQxZ— 時々検証勢@格ゲー用 (@apI4fRGlmFAaJ5T) February 19, 2021
mario050987·twitter.com·
時々検証勢@格ゲー用 on Twitter
inrash on Twitter
inrash on Twitter
私のところと同じ結果のようです。やっぱ5Fかあ。#inputlag #GGST https://t.co/JVidcUotNq— inrash (@inrash) February 19, 2021
mario050987·twitter.com·
inrash on Twitter
matosh.lee(auggis) on Twitter
matosh.lee(auggis) on Twitter
#GGST_MI beta down again. I was able to grab stuff from this morning and tonight but couldn't finish some stuff due to servers pic.twitter.com/tGkOtWgQk7— matosh.lee(auggis) (@matosh_lee) February 19, 2021
mario050987·twitter.com·
matosh.lee(auggis) on Twitter
TGC|310a.k.a.AQM on Twitter
TGC|310a.k.a.AQM on Twitter
ザトー覚醒フレームアモルファス 11F+7Fサンヴォイド 11F+12F#GGST_ZA— TGC|310a.k.a.AQM (@310leader) February 19, 2021
mario050987·twitter.com·
TGC|310a.k.a.AQM on Twitter
辰巳亜「星」人 on Twitter
辰巳亜「星」人 on Twitter
#GGST Wake Up Timing (Open Beta)All characters face down and face up wake up is 55fThrow invul on wake up from both types of knockdown is 6f https://t.co/XetoDmU2L2— 辰巳亜「星」人 (@GREATFERNMAN) February 18, 2021
mario050987·twitter.com·
辰巳亜「星」人 on Twitter
TENMA @Disgaea 6 on Twitter
TENMA @Disgaea 6 on Twitter
#GGST Open Beta Throw Tech DataGround ThrowTech Window 5FSuccessful Tech animation 31F (includes the frame you teched)Air ThrowTech Window 4FSuccessful Tech animation 31(includes the frame you teched)Recovers your jump elementTeching throw does not increase Tension https://t.co/aXz6PI6Z4W— TENMA @Disgaea 6 (@TENMA0105) February 18, 2021
mario050987·twitter.com·
TENMA @Disgaea 6 on Twitter
辰巳亜「星」人 on Twitter
辰巳亜「星」人 on Twitter
#GGST Throw Tech (Open Beta)Ground Throw Tech5f window31f total recovery (including the frames of the tech)Air Throw Tech4f window31f total recovery (including the frames of the tech)No meter gained on throw tech https://t.co/fppPW6FKRr— 辰巳亜「星」人 (@GREATFERNMAN) February 18, 2021
mario050987·twitter.com·
辰巳亜「星」人 on Twitter
辰巳亜「星」人 on Twitter
辰巳亜「星」人 on Twitter
#GGST Throw (Open Beta)Ground ThrowStartup: 2fActive: 4fTotal: 37fAir ThrowStartup: 2fActive: 4fTotal: 37f + 10f landing https://t.co/pfw1eEAz46— 辰巳亜「星」人 (@GREATFERNMAN) February 18, 2021
mario050987·twitter.com·
辰巳亜「星」人 on Twitter
Andrew on Twitter
Andrew on Twitter
a Look at Giovanna's Frame Data Thanks to @matosh_leehttps://t.co/Cd7VB59d2j #GuiltyGearStrive #GGST_GI— Andrew (@AndyLO2_) February 18, 2021
mario050987·twitter.com·
Andrew on Twitter
SWGA Maho on Twitter
SWGA Maho on Twitter
Dust frame data looks universal, 5D is 20f, -15 on block, neutral on hit and CH, no pushback at all so very punishable.Held 5D is 28f and -10 on block, after the screen transition, you're +13 if the special ender has been used, neutral otherwise.#GGST— SWGA Maho (@SWGA_Maho) February 18, 2021
mario050987·twitter.com·
SWGA Maho on Twitter
matosh.lee(auggis) on Twitter
matosh.lee(auggis) on Twitter
#GGST_RA Last one for now. I'm going to try and get some sleep. Ram took away because she had a lot of weirder stuff happening pic.twitter.com/myM8yUupj4— matosh.lee(auggis) (@matosh_lee) February 18, 2021
mario050987·twitter.com·
matosh.lee(auggis) on Twitter
TRL | kedako@野生のフレームおじさん on Twitter
TRL | kedako@野生のフレームおじさん on Twitter
【GGST】投げ性能まとめ Ver.OBT≪地上投げ≫発生:2F持続:4F全体:37F≪空中投げ≫発生:2F持続:4F全体:37F+着地後10Fひとまずソルで検証。多分全キャラ共通だと思いたい。— TRL | kedako@野生のフレームおじさん (@kedako_faital) February 18, 2021 NynToday at 9:44 AM Throw startup: 2F Active frames: 4F Frames on whiff: 37F Airthrow startup: 2F Active frames: 4F Frames on whiff: 37F + 10F landing He thinks it's universal but not tested.
mario050987·twitter.com·
TRL | kedako@野生のフレームおじさん on Twitter