Gameplay Concepts

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How To Deal With Strike Throw In Guilty Gear Strive
How To Deal With Strike Throw In Guilty Gear Strive
How To Deal With Strike Throw In Guilty Gear Strive #ShinKensou #GGST #GuiltyGearStrive ➽ Twitch: www.twitch.tv/shinkensou ➽ Twitter: https://twitter.com/ShinKensou ➽ Instagram: https://www.instagram.com/justkensou/ ➽ Patreon: https://www.patreon.com/shinkensou ➽ https://www.tiktok.com/justkensou @ArtesianBuilds is ready to upgrade your PC to build for you live on http://twitch.tv/artesianbuilds and have it shipped to you in just 3-4 weeks! Get up to $100 off by visiting https://artesianbuilds.com/gaming/?aff=Shinkensou & entering discount code SHINKENSOU at checkout! Hand-built, custom systems begin at just $1,580 or $97/month! DM ArtesianBuilds to talk specs https://twitter.com/artesianbuilds
mario050987·youtube.com·
How To Deal With Strike Throw In Guilty Gear Strive
Why You Keep Losing in Guilty Gear Strive
Why You Keep Losing in Guilty Gear Strive

✅ SUMMARY — Why You Keep Losing in Guilty Gear Strive

The video explains WHY most players lose in Guilty Gear Strive neutral: they don’t understand screen control, ranges, or cause-and-effect layering. The creator uses Kai vs. Millia to demonstrate how to map neutral ranges, identify the most common pokes, eliminate options, and build counterplay through process of elimination + reading your opponent.

The core idea:

Neutral is “slicing the pie”: dividing the screen into zones and understanding what each player can do inside them.

Winning comes from analyzing opponent options, identifying patterns, and choosing counters that match spacing, timing, and probability.

A second major theme:

Neutral is pure cause & effect. The opponent shows a “card,” you show your counter-card, then they counter your counter—and layers evolve over time.

This video is essentially a neutral theory masterclass for Strive.

🔸 BULLET-POINT QUICK REVIEW

The screen can be divided into three sections: center, left corner, right corner — most action starts mid-screen.

Neutral is controlled by ranges: where your normals hit vs. where theirs hit.

Know your character’s safe poke range and your opponent’s threat ranges.

Example: Kai’s core mid-screen pokes

f.S, 2S, 5H, 6H all occupy similar ranges.

All grounded pokes are jumpable—but jumps are also readable and anti-airable.

Neutral = reading each other’s intentions, not just pressing buttons.

Build options using process of elimination:

What beats their most common option?

What loses?

What trades?

Example counter: Millia 6P reliably beats Kai f.S.

Great players reuse this logic constantly:

“If you show me this, I play that.”

Neutral is:

cause and effect

give and take

information gathering

adaptation layers

🧩 CHUNKED SUMMARY (with questions + action steps) CHUNK 1 — Slicing the Pie: Understanding Screen Sections & Neutral Context Summary

The screen can be viewed in three zones: middle, left corner, right corner. Most fights begin mid-screen, and movement/footies determine which zone the players shift into. Having awareness of which portion of the screen you're in is essential because your options change dramatically in the corner versus mid-screen.

Comprehension Questions

Why does most neutral interaction begin in the middle of the screen?

How does being cornered change what options you have?

What does “slicing the pie” help a player visualize?

Answers

Because both players start with freedom of movement and equal range access.

Being cornered removes backward movement and restricts your defensive choices, forcing jumps or risky options.

It helps visualize spatial control and threat zones.

Action Steps

Freeze matches and mark where mid-screen transitions start to break down.

Practice consciously labeling screen zones during replays.

In training mode, walk back and identify “where the corner effectively begins.”

CHUNK 2 — Understanding Your Ranges & Your Opponent’s Ranges Summary

You must know:

How far your normals reach

How far the opponent’s normals reach

Which ranges are safe, dangerous, or advantageous

Example (Millia): far slash and sweep define her poke range. Example (Kai): f.S, 2S, 5H, and 6H all occupy threatening mid-range space.

Mapping these ranges creates a visual pie slice showing where you should and should not stand.

Comprehension Questions

Why is understanding the exact reach of normals important?

How does this help in predicting when the opponent will press a button?

What happens when two characters’ poke ranges overlap?

Answers

It tells you when you are in danger zones or safe zones.

Most players press buttons automatically when opponents enter their threat range.

Whoever has the faster, better-shaped, or better-timed normal wins—or you clash/trade.

Action Steps

Use training mode hitbox display to measure each normal.

Draw a simple 3-zone map of your character’s best poke ranges.

Do the same for 3 characters you often fight.

CHUNK 3 — Jumping, Anti-Airing, and the “Everything Is Jumpable” Principle Summary

Grounded normals are jumpable, but that doesn’t make jumping a free escape. Why? Because both players are reading each other, and 6P anti-airs exist. Neutral is not “button vs. button,” it’s intention vs. intention.

Jumping is a risk you take, and anti-airing is a risk the opponent takes—the relationship is purely predictive.

Comprehension Questions

Why does the speaker emphasize “both players are reading each other”?

Why isn’t jumping a universal solution to long-range normals?

When does jumping become powerful in neutral?

Answers

Because success in neutral comes from predicting intentions, not reacting to moves.

Because a prepared opponent will 6P or air-to-air you.

When you condition the opponent to expect grounded play first.

Action Steps

Practice doing delayed jumps to bait anti-airs.

Practice micro-walking into anti-air spacing to catch jumps.

Run 10 minutes of “anti-air prediction” drills per session.

CHUNK 4 — Process of Elimination: Building Your Neutral Gameplan Summary

To create a structured neutral plan, list:

The opponent’s key neutral tools

What your tools beat, lose to, or trade with

Example: Millia 6P beats Kai f.S consistently. It, however, loses to lows like 2S.

This method reveals which options cover the opponent’s most common approach.

Comprehension Questions

What is the purpose of listing opponent normals and analyzing them?

Why is f.S considered the “most common” Kai poke?

What does Millia 6P beating f.S imply for your neutral plan?

Answers

To simplify neutral into solvable interactions.

Because it is fast, long, and safe—Kai players use it constantly.

You can base your grounded approach around stuffing f.S.

Action Steps

Pick one matchup and map 4 key normals from each character.

Write: beats / loses / trades for every interaction.

Build a primary and backup approach option.

CHUNK 5 — Cause & Effect, Information Gathering, and Neutral Layers Summary

Neutral is fundamentally:

Cause and effect

Give and take

Information → Response → New Information

Great players constantly read:

What the opponent shows

How often they do it

How they respond when challenged

What layers appear

Example chain:

Opponent uses f.S

You counter with 6P

Opponent switches to 2S

You must adapt to the new layer

This is the “card game” metaphor of neutral.

Comprehension Questions

What does “you show me this card, I play that card” mean?

Why is information considered the most valuable resource in neutral?

What separates strong players from weak ones in this layer system?

Answers

Every action creates a predictable counter-action.

Because information reveals tendencies → tendencies reveal free wins.

Strong players continuously adapt; weak players remain static.

Action Steps

After each round, write one opponent pattern you observed.

In the next round, test a counter-option to that pattern.

Review replays specifically for “when the layers changed.”

⭐ SUPER-SUMMARY (Under 1 Page)

This video explains why players lose neutral in Guilty Gear Strive: they do not understand ranges, spatial control, or cause-and-effect adaptation.

Neutral begins mid-screen, where players first test spacing and poke ranges. The player must understand both their own normals and the opponent’s normals, mapping them into visual zones or “slices of the pie.” Example: Kai’s f.S, 2S, 5H, and 6H create a strong mid-range cage you must navigate.

All grounded options are technically jumpable, but jumping is not a solution—it's a risk that both players must read. Neutral is not mechanical; it is psychological, based on reading intentions.

The heart of Strive neutral is the process of elimination: identify the opponent’s most common options, determine which of your moves beat them (such as Millia 6P beating Kai f.S), and build your gameplan around predictable interactions.

On top of this, neutral is entirely cause and effect. Every action presents a “card,” and the opponent plays a counter-card. Patterns emerge, layers expand, and adaptation decides the match. Great players constantly absorb information—frequencies, spacing choices, timing habits—and adjust their options in response.

To stop losing, you must:

Map ranges and poke zones.

Identify opponent tendencies.

Counter the most common options.

Read adaptations and build new layers.

Treat every interaction as information, not failure.

Mastering neutral is mastering this chain of information → adaptation → new information.

🧠 3-DAY SPACED REVIEW PLAN DAY 1 — Understanding Concepts

Review chunks 1–3.

Practice mapping poke ranges in training mode.

DAY 2 — Applying Mechanics

Review chunks 4–5.

Build a beats/loses/trades chart for one matchup.

DAY 3 — Integration

Watch one of your replays.

Pause after every neutral loss and ask:

“What information did I fail to read?”

“What layer did I ignore?”

Repeat weekly for exponential improvement.

mario050987·youtube.com·
Why You Keep Losing in Guilty Gear Strive
Guilty Snacks: BRC
Guilty Snacks: BRC
Hey everybody and welcome back to another episode of Guilty Snacks. This time we going over the different ways you can utilize BRC in strive. Times: 00:00 Intro 00:57 Punishes 02:03 Mixups 02:20 Combo Extensions 02:47 Okizeme 03:35 Instant Overhead 03:42 Closing Statements Song Used: https://www.youtube.com/watch?v=ySr9K88djoI
mario050987·youtube.com·
Guilty Snacks: BRC
This Is Your Brain on Fighting Games | Improving Neutral Strategy in a Match-Up
This Is Your Brain on Fighting Games | Improving Neutral Strategy in a Match-Up
streamed Sep. 23, 2021 Talking general strategy and what players will be thinking about at the higher levels of fighting game play using real world examples. Follow Sajam on Twitter & Twitch: https://www.twitter.com/sajam https://www.twitch.tv/sajam https://discord.gg/hoopsquad If you're ever confused by some terminology try looking it up in the FG Glossary: https://glossary.infil.net/ Clips Channel: https://www.youtube.com/c/SajamClips Editing/Thumbnail by Magic Moste: https://www.twitter.com/magicmoste #FGC #Sajam #GGST #GuiltyGear
mario050987·youtu.be·
This Is Your Brain on Fighting Games | Improving Neutral Strategy in a Match-Up
Burst Lockout - STRIVE BASICS - Guilty Gear Strive [Patch 1.09]
Burst Lockout - STRIVE BASICS - Guilty Gear Strive [Patch 1.09]
Another quick guide for beginners. If you happen to get a stray charged dust in the end of a match and you have tension while the opponent has burst this is what you can do. Just ignore the Homing Jump and PRC that dust! This way you can deal guaranteed damage and might be able to finish the opponent off just like that! This works for all Burst Lockouts, but remember not all characters get the same opportunities and the hit following the PRC needs to have fast start up. Also doing this scales the damage down an absurd amount. Anyways, remember to have fun! #guiltygearstrive #ggst #fgc
mario050987·youtube.com·
Burst Lockout - STRIVE BASICS - Guilty Gear Strive [Patch 1.09]
Learn all about the importance of the Clash Cancel technique in Guilty Gear Strive
Learn all about the importance of the Clash Cancel technique in Guilty Gear Strive
A clash in Guilty Gear Strive is an uncommon event. Not rare enough that you barely see it, but you also maybe don't expect it in every single round. The clash in and of itself is mostly harmless, but the fact you can cancel out of the clash into something else can mean the difference between winning and losing depending on who did what. So this video is a guide teaching you about the concept, so time to get learning! 0:00 - Clashes and Clash Cancels 3:18 - Clash Cancel example 1 6:01 - Clash Cancel example 2 7:57 - Clash Cancel example 3 10:05 - Closing thoughts --------------- --On Twitter @ https://twitter.com/rooflemonger --On Twitch @ https://www.twitch.tv/rooflemonger --Rooflemonger monkey merch! @ https://teespring.com/stores/rooflemonger --Help support the Channel on Patreon! https://www.patreon.com/rooflemonger Anything helps! You can help me buy decent bread instead of the cheap flakey bread! --Check out the clips channel! https://www.youtube.com/channel/UCuXN4z1dAXfuhwpNlqfismQ/videos #fgc #guiltygear #ggst
mario050987·youtube.com·
Learn all about the importance of the Clash Cancel technique in Guilty Gear Strive
Corner Reverse Wall Break - All Characters - Guilty Gear Strive [Patch 1.09]
Corner Reverse Wall Break - All Characters - Guilty Gear Strive [Patch 1.09]
Are you tired of being in the corner and need to get back to the middle of the stage? In this video I try to show that the corner might not be so scary in Strive if you can get one fast or long reaching hit on the opponent and have 50% tension. Of course it may not be the best option to break the wall every time and you actually have to get a hit in, but it does give you a positive bonus and returns you to neutral. None of these are meant to be optimal. I'm just proving it is possible for all characters (in Patch 1.09) to reverse the situation with a stray jab or poke, although some have a little difficulty doing so. It is easy for I-no to reverse the corner and set up the wall splat mixup but breaking the wall is more problematic. As for Leo, the only solution I came up with was using H Guard Attack. Don't forget to check the bonus clips at the end of the video! Comment below if you have better or easier solutions. Timestamps: 0:00 Intro 0:07 Rule Explanation 0:24 Sol 0:35 Ky 1:06 May 1:26 Axl 1:37 Chipp 1:56 Potemkin 2:16 Faust 2:34 Millia 2:44 Zato-1 2:54 Ramlethal 3:04 Leo 3:23 Nagoriyuki 3:34 Giovanna 3:42 Anji 4:02 I-no 4:11 Goldlewis 4:22 Jack-O' 4:45 Bonus Clips #guiltygearstrive #ggst
mario050987·youtube.com·
Corner Reverse Wall Break - All Characters - Guilty Gear Strive [Patch 1.09]
ShinPhil on Twitter
ShinPhil on Twitter
#ggst Tauntorial pic.twitter.com/n8xO9vg7bk— ShinPhil (@Shin_Phil) September 28, 2021
mario050987·twitter.com·
ShinPhil on Twitter
Uses for Blue Roman Cancel you might not have thought of.
Uses for Blue Roman Cancel you might not have thought of.
#lordknight #GuiltyGearStrive #GuiltyGear Uses for Blue Roman Cancel in Guilty Gear Strive! There may be more uses than in this video, we'll see as the game continues to develop. 0:00 - Summa Forte ad 0:25 - BRC applications Follow me on Twitter - https://www.twitter.com/lordknightbb Pull up to the clips channel - https://www.youtube.com/channel/UCleYG90BwyRpeNHcYzrWm9g Come chill with us on Twitch - https://www.twitch.tv/lordknight I don't really use Instagram but people think it's important so follow me there too - https://www.instagram.com/lordknightfgc Thumbnails by Tsuntenshi - https://www.twitter.com/tsuntenshi Editing by ChadDrawsThings- https://twitter.com/ChadDrawsThings Summa Forte link - https://summaforte.com/r?id=7lo5v8 Get 10% off a Respawn gaming chair with code - beastcoast
mario050987·youtube.com·
Uses for Blue Roman Cancel you might not have thought of.
TAK on Twitter
TAK on Twitter
画面端ファジージャンプで投げ避けて相手の紫RC空投げ対策。紫RC見てから2段ジャンプしてダッシュ青RCで裏回りから壁割り出来るとカッコいい #GGST_KY #PS4sharehttps://t.co/0Y25C635Xw pic.twitter.com/BY7vmRZpW0— TAK (@tak_2D) September 20, 2021
mario050987·twitter.com·
TAK on Twitter
Turn the tables on the enemy with this rarely used defensive trick! - Guilty Gear Strive
Turn the tables on the enemy with this rarely used defensive trick! - Guilty Gear Strive
Faultless defense is a great move to use on defense! However this particular aspect of it is rarely ever brought up so lets shine a spotlight on it and showcase some examples of it and its defensive applications in guilty gear strive! --------------- --On Twitter @ https://twitter.com/rooflemonger --On Twitch @ https://www.twitch.tv/rooflemonger --Rooflemonger monkey merch! @ https://teespring.com/stores/rooflemonger --Help support the Channel on Patreon! https://www.patreon.com/rooflemonger Anything helps! You can help me buy decent bread instead of the cheap flakey bread! --Check out the clips channel! https://www.youtube.com/channel/UCuXN4z1dAXfuhwpNlqfismQ/videos #fgc #guiltygear #ggst
mario050987·youtube.com·
Turn the tables on the enemy with this rarely used defensive trick! - Guilty Gear Strive
🏳️‍🌈Flowerman🌼 on Twitter
🏳️‍🌈Flowerman🌼 on Twitter
So...I was labbing against YRC and ran into this. #GGST #PS4share pic.twitter.com/HNF3tVGIwm— 🏳️‍🌈Flowerman🌼 (@FlowaMan) September 17, 2021
mario050987·twitter.com·
🏳️‍🌈Flowerman🌼 on Twitter
Is Defense simply too weak in Guilty Gear Strive?
Is Defense simply too weak in Guilty Gear Strive?
So there has been a bit of a discussion lately going on on whether or not if defense as a whole is too weak in Guilty Gear Strive. This video takes a look at what all our options are to begin with, certain mechanics that absolutely make it hard to defend, and then as a whole if defense is where it needs to be. 0:00 - Opening 0:37 - So what are our options on defense anyway? 7:32 - Getting punished for defense 11:31 - Characters gameplans 16:08 - So is defense weak or not? 20:21 - Closing thoughts --------------- --On Twitter @ https://twitter.com/rooflemonger --On Twitch @ https://www.twitch.tv/rooflemonger --Rooflemonger monkey merch! @ https://teespring.com/stores/rooflemonger --Help support the Channel on Patreon! https://www.patreon.com/rooflemonger Anything helps! You can help me buy decent bread instead of the cheap flakey bread! --Check out the clips channel! https://www.youtube.com/channel/UCuXN4z1dAXfuhwpNlqfismQ/videos #fgc #guiltygear #ggst
mario050987·youtube.com·
Is Defense simply too weak in Guilty Gear Strive?
Is Defense TOO WEAK in Strive? Discussing Defensive Options in Guilty Gear Strive
Is Defense TOO WEAK in Strive? Discussing Defensive Options in Guilty Gear Strive
I made a tweet about defensive options in Strive being weak and ended up becoming the topic of the day. I wanted to make a video explaining why I think defense is so weak. Let me know your thoughts in the comments below! Follow me on Twitter! https://twitter.com/SQuirrel147 Follow me on Twitch! https://www.twitch.tv/squirrel147
mario050987·youtube.com·
Is Defense TOO WEAK in Strive? Discussing Defensive Options in Guilty Gear Strive
HOW TO DEAL WITH BAD MATCHUPS | Guilty Gear Strive Guide
HOW TO DEAL WITH BAD MATCHUPS | Guilty Gear Strive Guide

✅ SUMMARY — “How to Deal With Bad Matchups” (Guilty Gear Strive)

The video teaches a universal method for solving any bad matchup or problematic move by developing your own solutions in training mode, instead of relying on matchup charts or external guides. The process is:

Identify what you struggle with

Record the problem move/scenario

Isolate and test counters

Recreate real-match variations

Combine scenarios using random playback

Train reactions until they become natural

Apply in matches with confidence

The approach emphasizes self-sufficiency, scenario-based labbing, and reaction conditioning.

🧩 CHUNKED SUMMARY (with all subsections) Chunk 1 — Identify the Problem Clearly

The first step is not pressing buttons—it’s diagnosing exactly what is giving you trouble. Training mode is not for combos only; it is the laboratory where you solve matchups.

For the example (Ramlethal vs Chipp), the player identifies moves like j.2K, command grab, and rekka pressure as problem points.

Key Ideas

Don’t go into training mode blindly.

Pinpoint one move or scenario that consistently beats you.

This clarity accelerates learning and prevents overwhelm.

Comprehension Questions

Why shouldn’t you enter training mode without identifying the problem?

What counts as a “problem scenario”?

In the video example, what moves from Chipp caused issues?

Answers

Because without a target, you won’t know what to lab or improve.

Any repeated situation where you consistently lose, get hit, or panic.

His j.2K, command grab, and rekka pressure.

Action Steps

Write down 2–3 things that frustrate you in your next session.

Choose one to focus on for your training session.

Enter training mode with a specific question: “How do I beat this?”

Chunk 2 — Isolate the Move and Test Solutions

Record the problem move by itself using training mode’s recording slots.

Once isolated, test:

anti-airs

spacing adjustments

fast normals

backdash

contest timing

jump-outs

invincible reversals

fuzzy options

The goal is to develop multiple reliable answers, not just one.

Key Ideas

Isolation removes distractions.

Practical counterplay emerges only when experimentation is deliberate.

Testing multiple solutions reveals the highest-EV response.

Comprehension Questions

Why isolate a move instead of practicing against full pressure?

What kinds of solutions should you try?

Why is it beneficial to have more than one answer?

Answers

Isolation reveals the true properties and timings without noise.

Any defensive or offensive interaction: buttons, movement, system mechanics.

Because opponents will mix timing, spacing, and context, making one answer insufficient.

Action Steps

Record the move alone.

Test 5 different responses.

Rank them by reliability, risk, and reward.

Chunk 3 — Rebuild Real Match Scenarios (Replay → Training Mode Loop)

After mastering the move in isolation, recreate actual match sequences using replays:

when the opponent uses the move

how they frame traps into it

what options precede or follow it

You lab not just the move, but the situations leading into the move.

Key Ideas

Context changes the answer.

Your opponent won’t always use the move in the same timing.

Replay → training reproduction → solution mapping is the real engine of improvement.

Comprehension Questions

Why are replay-based scenarios important?

How do opponents change the difficulty of a move?

What are you looking for when recreating match sequences?

Answers

Because actual gameplay uses variations of timing, spacing, and mix-ups.

They disguise, delay, or re-space the move, making reactions harder.

The decision tree: when the move appears, what follows, and what beats what.

Action Steps

Pull up 1 replay where you struggled.

Reproduce 2 sequences exactly in training mode.

Test counters for each sequence.

Chunk 4 — Randomized Playback to Build Real Reactions

Record multiple different scenarios (e.g., j.2K, rekka, command grab setup). Turn Random Playback on.

This forces you to:

recognize the scenario

access the correct solution

respond within match timing

This step turns knowledge into reaction.

Key Ideas

Reactions come from exposure, not theory.

Randomization simulates live play.

The goal is to automate scenario recognition.

Comprehension Questions

Why use random playback?

What does random playback train?

How does this help during real matches?

Answers

It prevents predictable patterns and builds real recognition.

Scenario identification and execution under uncertainty.

You naturally choose the correct answer without freezing or guessing.

Action Steps

Record 3 scenarios.

Set training mode to “Random Slot Playback.”

Practice until your responses feel automatic and low-effort.

Chunk 5 — Accept the Homework: You Must Lab to Improve

The creator emphasizes that problem-solving cannot be done mid-match reliably. Your working memory is already filled with:

spacing

burst tracking

meter management

offense/defense flow

movement

safe jumps

conditioning reads

There’s no bandwidth left for deep problem solving.

Therefore, the lab is where you do homework so solutions are pre-built.

Key Ideas

Matches are not where you learn; they are where you apply.

You must build solutions beforehand.

No YouTuber can cover every scenario—you must learn to self-solve.

Comprehension Questions

Why is problem-solving in live matches unreliable?

What mental load exists during a real match?

Why does the creator avoid making matchup-specific videos first?

Answers

Your brain cannot process new solutions under pressure.

Movement, spacing, resource tracking, reactions, risk calculations.

Because players must learn how to self-diagnose and solve new situations.

Action Steps

After a loss, write down 1 scenario to lab.

Do not try to figure it out during matches.

Build the “solution package” in training mode first.

🧠 SUPER-SUMMARY (1-Page Compression)

Bad matchups are not solved by memorizing charts—they’re solved by building adaptable solutions in training mode. The method is universal:

Identify the exact problem (a move, setup, or pressure type).

Record the move in isolation and test many possible answers.

Study replays to rebuild real match variations of that move.

Record each variation and practice them individually.

Use random playback to simulate real match recognition and timing.

Train until the correct responses become automatic reactions.

Apply the solutions in real matches—don’t try to invent them mid-game.

The core principle:

Training mode is where you solve matchups; matches are where you run the solutions.

By mastering this self-directed lab method, you can solve any matchup—even situations no guide has covered—because you have the tools to analyze, recreate, and counter any problem scenario.

📅 OPTIONAL 3-DAY SPACED REVIEW PLAN Day 1 — Understanding & Isolation

Reread chunks 1–2.

Enter training mode and isolate one problem move.

Find at least 3 counters.

Day 2 — Scenario Reconstruction

Reread chunks 3–4.

Pull up a replay and rebuild match scenarios.

Turn on random playback and practice reactions.

Day 3 — Integration & Application

Reread chunk 5.

Play real matches intentionally looking for the scenario.

After session, list new problems for future labbing.

mario050987·youtube.com·
HOW TO DEAL WITH BAD MATCHUPS | Guilty Gear Strive Guide
How to NOT make the Wall Break in Guilty Gear Strive
How to NOT make the Wall Break in Guilty Gear Strive
Learn how to keep your opponent cornered in Guilty Gear Strive and avoid breaking the wall while gaining huge advantage! Enjoy. ➤ Check out my livestreams! http://www.twitch.tv/sonic_sol ➤ Follow me on Twitter! http://twitter.com/sonic_sol ➤ Join the community! https://discordapp.com/invite/cuPcGaA ➤ Coaching! https://metafy.gg/@sonic_sol ➤ Merch! https://merch.streamelements.com/sonic_sol TIMESTAMPS: 00:00 - Intro / What is Wall Splat? 00:15 - Route with I-No into Wall Splat 01:10 - You cannot air recover from certain moves that caused wall splat 01:34 - You can air recovery from any move that launches or hits in air 02:34 - I-No Specific Wall Splat setplay/safe jump setups 04:54 - Why it's important to take advantage of staying in corner. 05:39 - Conclusion TAGS: How to NOT make the Wall Break in Guilty Gear Strive,guilty gear,guilty gear strive,gg strive,guilty gear strive gameplay,sonicsol,sonicsol ino,sonic sol guilty gear,sonicsol ino guide,fighting games,guilty gear strive wall break,guilty gear strive tutorial,guilty gear strive guide,guilty gear guide,ino combos strive,ino setups,gg strive ino setups,how to play guilty gear strive,fighting game caster,sol badguy,ino corner combo strive,sonicsol streams,fgc #GuiltyGear #GuiltyGearStrive #FGC
mario050987·youtube.com·
How to NOT make the Wall Break in Guilty Gear Strive
Nate on Twitter
Nate on Twitter
#GGST Normally you can't block YRC because you're attacking and your opponent is blocking. However if you use a projectile on your opponent and they YRC after the projectile, you can block YRC. pic.twitter.com/dEhJHbJMRO— Nate (@Neightte) September 13, 2021
mario050987·twitter.com·
Nate on Twitter
How to FRAME TRAP in Guilty Gear Strive for Easy COUNTER HITS! - GGST Beginner Guide
How to FRAME TRAP in Guilty Gear Strive for Easy COUNTER HITS! - GGST Beginner Guide
Frame Trap is an extremely powerful offense tool that can be used to counter enemy's attempts to mash out of your pressure, opening them up to get past their defense. In this video, we learn the basics of the concept of frame traps and in what ways you can create and incorporate frame traps in your offense to score big counter hits on your opponents! We also give some practice settings to help you become more comfortable with using frame traps in your gameplan. TIME-STAMPS: 0:00 - Introduction 0:11 - What are Frame Traps? 0:37 - Why is it called a "trap"? 0:53 - Method No. 1 (Manually Adding Gaps) 1:17 - Method No. 2 (Using Auto-Frametraps) 1:42 - Method No. 3 (Using Plus-on-Block Moves) 2:00 - Method No. 4 (Using Faster Follow-up Moves) 2:17 - Practice Session 2:51 - Bonus Method (Using RRCs) 3:13 - Beginner Strategy to use Frame-Traps 3:27 - Conclusion EDM Detection Mode by Kevin MacLeod is licensed under a Creative Commons Attribution 4.0 license. https://creativecommons.org/licenses/by/4.0/ Source: http://incompetech.com/music/royalty-free/index.html?isrc=USUAN1500026 Artist: http://incompetech.com/ #guiltygear #ggst #fgc
mario050987·youtube.com·
How to FRAME TRAP in Guilty Gear Strive for Easy COUNTER HITS! - GGST Beginner Guide
Guilty Snacks: SAFEJUMPS
Guilty Snacks: SAFEJUMPS
Back again with an explanation of SAFE JUMPS and how useful they are for stopping Reversals BG Song: https://www.youtube.com/watch?v=j7YG5ojRDFM
mario050987·youtube.com·
Guilty Snacks: SAFEJUMPS
wikiの人 on Twitter
wikiの人 on Twitter
対空6PからのF式、空中FDされるとほとんど出来ない距離になるの良いな #GGST #PS4sharehttps://t.co/aANbAWbXCF pic.twitter.com/FRn1ax1VwY— wikiの人 (@kuroro_w) September 9, 2021
mario050987·twitter.com·
wikiの人 on Twitter
Fast Way to Floor 10 | Frametraps in Guilty Gear Strive
Fast Way to Floor 10 | Frametraps in Guilty Gear Strive
The #1 technique to get you to floor 10 and help you understand Strive's first layer of offense. Frametraps, blockstrings, and having a "conversation". Hey-hey, I noticed a lot of the questions I've answered on Strive usually involve explaining basic offense in this game. So, I thought I'd just make a video. New players are so focused on combos and specific characters strengths, when really just knowing about frametraps and more importantly why they work, is enough to carry you to floor 10. Obviously you need have a decent grasp of fundamentals and a combo or 2, but just to test my theory I went out of my way to do the "No Disc Challenge" whenever I fought someone below Celestial. No disc setups and no fancy offense - I just ran at my opponents and would only meaty or frametrap, 2 things the can be countered by blocking. 2 things, that if you have a basic understanding of turns, can get you surprisingly far. And while half of floor 10 gave me issues, everyone else was a wash. 0:00 Intro 0:37 Chapter I - "The Trick" 1:39 Chapter II - "The Conversation" 4:32 Chapter III - "Blockstrings and Frametraps" 7:22 Chapter IV - The Toxic Boyfriend You can get more Millia updates on my Twitter https://twitter.com/Disordered_FM You can message me with questions or inaccuracies Dr Kittens#9158 Millia Beginner FAQ https://docs.google.com/document/d/1h... Music by Dan Knoflicek and Tad Miller https://opengameart.org/users/tad
mario050987·youtube.com·
Fast Way to Floor 10 | Frametraps in Guilty Gear Strive