Gameplay Concepts

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Loci on Twitter
Loci on Twitter
#GGST Backward Jump Distance Tier List https://t.co/kXkIjh2Lza pic.twitter.com/5uVEBkdgPX— Loci (@Loci_AF) August 14, 2021
mario050987·twitter.com·
Loci on Twitter
Rikir on Twitter
Rikir on Twitter
IB... FD vs IBFD. @_@ #PS4sharehttps://t.co/Yz9QjvMzIv pic.twitter.com/9dvgjAhVqS— Rikir (@Al_Rikir) August 15, 2021
mario050987·twitter.com·
Rikir on Twitter
Rikir on Twitter
Rikir on Twitter
IB... FD vs IBFD. @_@ #PS4sharehttps://t.co/Yz9QjvMzIv pic.twitter.com/9dvgjAhVqS— Rikir (@Al_Rikir) August 15, 2021
mario050987·twitter.com·
Rikir on Twitter
自動バー対兼詐欺飛び 遅らせ打撃 #Shorts 【Guilty Gear Stlive 特殊入力 複合入力】
自動バー対兼詐欺飛び 遅らせ打撃 #Shorts 【Guilty Gear Stlive 特殊入力 複合入力】
▶︎過去の人気動画シリーズ GGST あっ、ミリアシリーズ https://www.youtube.com/playlist?list=PLlLr0ZOvFGuYnzG9HcaSj5vjeVUDSOz2e ギルティギアストライブ 攻略シリーズ https://www.youtube.com/playlist?list=PLlLr0ZOvFGuZWmweOU5JYz6Edxo2G8jZ1 Guilty Gear Stlive 最強シリーズ https://www.youtube.com/playlist?list=PLlLr0ZOvFGubZITt_KGgvgjsCwvEs4nl0.. ウマ娘プリティーダービー https://www.youtube.com/playlist?list=PLlLr0ZOvFGuako2yFKocOXPdGRg9phrdG 少女キャリバー攻略 https://www.youtube.com/playlist?list=PLlLr0ZOvFGubJcifdCrkFS2O9jmjAL1Z1 ▶人気動画 TOP5 1位:【ギルティギア ストライブ 】6秒で決着 超硬、超遅、超火力なポチョムキン あっ、ミリア!part3 【 Guilty Gear Stlive GGST ついな 実況】 https://youtu.be/wuyOU4Rv_c4 2位:【ギルティギア ストライブ 】ミリア実践コンボ集、詐欺飛び仕込みバクステ、無敵技、バースト起き攻め解説【 Guilty Gear Stlive GGST 】 https://youtu.be/MNuRNgVEbAY 3位:【ギルティギア ストライブ 】ミリア起き攻め、基本立ち回り、おまけコンボ、崩し【 Guilty Gear Stlive GGST 】 https://youtu.be/HOdo7idG2nM 4位:【Guilty Gear Stlive 天上階 】よくわからない、多分ハメ あっ、ミリア!part5 ‐High Lebel Gameplay‐【ギルティギア ストライブ GGST ついな 実況】 https://youtu.be/gUB-R1SjDr4 5位:「GBVS/グラブルヴァーサス」カタリナ詐欺飛びとおまけ実践コンボ集 https://youtu.be/rC2Lnig79J8 ♦ツイッターはこちら↓ https://twitter.com/yuto5741 ♦tiktokはこちら↓ https://www.tiktok.com/@yutogamechannel? #GuiltyGearStlive #特殊入力 #攻略
mario050987·youtube.com·
自動バー対兼詐欺飛び 遅らせ打撃 #Shorts 【Guilty Gear Stlive 特殊入力 複合入力】
How to read your opponent in Guilty Gear Strive.
How to read your opponent in Guilty Gear Strive.

✅ Summary (Main Concepts, Lessons, Implicit Meaning)

The video clip expresses the essence of reading an opponent in Guilty Gear Strive:

By noticing an opponent’s repeated habits, you can anticipate their next action.

When your prediction comes true, it creates the satisfying feeling of “I love fighting games.”

The core concept is pattern recognition, the foundation of adaptation, conditioning, and higher-level yomi in fighting games.

The player identifies that the opponent “does it every time,” meaning they are autopiloting a specific option—and the player successfully punishes it.

Actionable lesson: If you observe even one repeated behavior, treat it as a readable pattern and exploit it until the opponent proves they can change.

📌 Condensed Bullet-Point Version

Opponents often repeat predictable habits.

Recognizing these patterns lets you anticipate and counter their actions.

Successful reads create momentum and confidence.

The joy of fighting games comes from identifying, understanding, and exploiting player behavior.

Keep watching for repeated actions—once noticed, they become tools for winning.

📚 Chunked Summary Chunk 1 — Recognizing Patterns

The clip highlights that the player “knew he was going to do it” because the opponent repeats the same habit every time. This demonstrates pattern recognition, the first step in reading any opponent.

Comprehension Questions

What allowed the player to predict the opponent’s action?

Why is repeated behavior important for creating reads?

Answers

The opponent consistently repeated the same action.

Repetition reveals habits, which can be anticipated and countered.

Action Steps

Pay attention to what the opponent does at the same spacing or situation.

Write down or mentally note repeated actions (“He always jumps here,” “She always backdashes after blocking.”).

Chunk 2 — Anticipation & Exploitation

Once the pattern is recognized, the player anticipates it and punishes accordingly. This is the execution of a read—turning knowledge into advantage.

Comprehension Questions

What makes a prediction reliable enough to act on?

How does punishing a habit affect the opponent?

Answers

Consistency: when the opponent has shown the same option repeatedly.

It forces them to adapt or continue losing interactions.

Action Steps

After noticing a habit twice, attempt a counteraction the next time.

Use safe, low-risk counters until you're confident the read is correct.

Chunk 3 — Emotional Payoff & Identity as a Player

The joyful exclamations (“I love fighting games”) express the emotional reward of successful reads. This reinforces the deeper lesson: reading is what makes fighting games fulfilling and skill-expressive.

Comprehension Questions

Why does reading an opponent feel rewarding?

How does emotional reinforcement help long-term improvement?

Answers

It confirms your understanding and dominance in the mental game.

Positive emotion reinforces the desire to keep studying player patterns.

Action Steps

Celebrate correct reads; acknowledge your pattern recognition skill.

After matches, reflect on correct and incorrect reads to refine your intuition.

⭐ Super-Summary (Under 1 Page)

The video clip conveys the heart of opponent-reading in Guilty Gear Strive: players often show repeated habits, and noticing them allows you to predict and counter their next action. When the player says, “I knew he was gonna do it because he does it every time,” it illustrates the fundamental skill of identifying patterns, anticipating outcomes, and exploiting them. This is the core of adaptation and the source of joy expressed in “I love fighting games.” The lesson is simple but profound: observe repetition, form a read, act on it, and enjoy the satisfaction of out-thinking your opponent. Recognizing behavior is the doorway to deeper mind games.

🧠 Optional 3-Day Spaced Review Plan Day 1 – Immediate Reinforcement

Review the idea: Repetition = habit = punishable.

In practice mode or matches, intentionally track 1–2 opponent habits.

Day 2 – Application

Play a set where your only focus is identifying repeated actions.

Take notes: “He jumps on wakeup,” “She mashes after +0.”

Day 3 – Mastery Check

Play again and deliberately set up situations that test your reads.

Evaluate: Did you successfully punish habits? Did opponents adjust?

mario050987·youtube.com·
How to read your opponent in Guilty Gear Strive.
soberquet on Twitter
soberquet on Twitter
Low wall splats cannot be teched. #GGST pic.twitter.com/PSggeSF9Wg— soberquet (@SobArts) August 10, 2021
mario050987·twitter.com·
soberquet on Twitter
soberquet on Twitter
soberquet on Twitter
Second example of whiff RC. #GGST pic.twitter.com/J2nu3mlLRY— soberquet (@SobArts) August 10, 2021
mario050987·twitter.com·
soberquet on Twitter
soberquet on Twitter
soberquet on Twitter
Whiff RCing DPs is purely dependent on block/hitstun. #GGST pic.twitter.com/DyGg1EPb7Z— soberquet (@SobArts) August 10, 2021
mario050987·twitter.com·
soberquet on Twitter
srps on Twitter
srps on Twitter
相殺したらFDが出る仕込み #GGST pic.twitter.com/gCjoD2v9Kn— srps (@guiletown) August 9, 2021
mario050987·twitter.com·
srps on Twitter
Fighting Game Tips : FAST ROMAN CANCEL
Fighting Game Tips : FAST ROMAN CANCEL
A "Fast Roman Cancel" (or "RC Fast Cancel" for some) is one of the new Roman Cancel mechanics in Guilty Gear Strive. To perform a Fast Roman Cancel, quickly input any attack right after a Roman Cancel. Follow me on: Twitter : @Arki_Borj Youtube : @BorjTV Hope this tutorial helps. Thanks for watching!!! (^O^)/ #fastromancancel #strive #millia
mario050987·youtube.com·
Fighting Game Tips : FAST ROMAN CANCEL
Guilty Gear Strive's Illegal Roman Cancel...
Guilty Gear Strive's Illegal Roman Cancel...
Normally you're not allowed to PRC whiffed DPs, but this restriction does not apply within the first few frames of special canceled DPs, leading to some criminal mixup potential. #GGST #FGC #Tech
mario050987·youtu.be·
Guilty Gear Strive's Illegal Roman Cancel...
Rapid Faultless Defense
Rapid Faultless Defense
Saw some people were struggling with Skyfish so I thought I'd share something you could do about it and a couple other moves.
mario050987·youtube.com·
Rapid Faultless Defense
ProblemSkater on Twitter
ProblemSkater on Twitter
Another DP OS, get DP on both sides -236 > HCB x 2 > Buttoncan also do 236 > 214 > 6 > 4 > ButtonBuffer system in this game is wiiiide.#GGST #GuiltyGearStrive pic.twitter.com/XYe2AqbQMY— ProblemSkater (@problem_skater) August 3, 2021
mario050987·twitter.com·
ProblemSkater on Twitter
Felix on Twitter
Felix on Twitter
Normally you're not allowed to PRC whiffed DPs, but this restriction does not apply within the first few frames of special canceled DPs, leading to some criminal mixup potential.#GGST #GGST_KY #GGST_SO #GGST_CH #GGST_LEhttps://t.co/dh7CqsL6KT pic.twitter.com/ccx4X6UXtN— Felix (@BanchoGato) August 2, 2021
mario050987·twitter.com·
Felix on Twitter
Specter 👻 rebooting...... on Twitter
Specter 👻 rebooting...... on Twitter
Wanted to teach Tiktok about FD airblock!I made a few mistakes in my audio but all corrections are in the subtitles, sorry about that!!#GGST pic.twitter.com/rdoAff5Sui— Specter 👻 rebooting...... (@SpecterVT) July 31, 2021
mario050987·twitter.com·
Specter 👻 rebooting...... on Twitter
Zid on Twitter
Zid on Twitter
PSA: pot shakes the screen when he gets up. Thats the reversal window. Use pot to practice reversal timing #GGST pic.twitter.com/hJ7izGE84U— Zid (@Zeddy_Beat) July 30, 2021
mario050987·twitter.com·
Zid on Twitter
How to block in Guilty Gear (for Beginners) | Guilty Gear Strive
How to block in Guilty Gear (for Beginners) | Guilty Gear Strive
WATCH ME LIVE ► https://www.twitch.tv/akaraien​ This is mostly aimed at people who just started playing Fighting Games or Guilty Gear in general hope this helps :)! All of my Social Medias: Twitch - https://www.twitch.tv/akaraien​ Twitter - https://twitter.com/Akaraien​ Instagram - https://www.instagram.com/akaraien/​ Discord - https://discord.gg/twgsHMg​ Tiktok - https://www.tiktok.com/@akaraien​ My Editor: I do all of my editing lol Video Title: How to block in Guilty Gear (for Beginners) | Guilty Gear Strive #GuiltyGear​ #Strive #FGC
mario050987·youtube.com·
How to block in Guilty Gear (for Beginners) | Guilty Gear Strive
TUTORIAL: Usa Las Concelaciones CORRECTAMENTE En Guilty Gear Strive (Roman Cancel Guia)
TUTORIAL: Usa Las Concelaciones CORRECTAMENTE En Guilty Gear Strive (Roman Cancel Guia)
Guilty Gear Strive es un juego simple de tomar pero dificil de dominar. Veo que a muchas personas les cuesta trabajo usar cancelaciones o no han escuchado de ellas. Aquí las explico de forma simple para que las usen. 0:00 Intro 0:37 Conceptos 1:17 Cómo se hace 2:18 Roman Cancel Azul 4:30 Roman Cancel Roja 6:39 Roman Cancel Amarilla 8:00 Roman Cancel Morada 9:49 Aplicaciones 11:33 Cierre ----------------------------- Links Sociales: Sigueme en http://twitter.com/ragnadan Super Livestream http://twitch.tv/ragnadan ----------------------------- Guilty Gear Strive es el proyecto mas reciente de Arc System Works y uno al que le estoy prestando mucha atención. En esta serie de videos cubriré todo su contenido, desde pases de temporada, hasta mecanicas y combates online con distintos personajes.
mario050987·youtube.com·
TUTORIAL: Usa Las Concelaciones CORRECTAMENTE En Guilty Gear Strive (Roman Cancel Guia)
Dropping Combos In Strive?
Dropping Combos In Strive?
#Counter #Strive #Giovanna If you're having trouble with dropped combos, but it seems like they should be landing. This may be the video for you.
mario050987·youtube.com·
Dropping Combos In Strive?
VariantBreaker on Twitter
VariantBreaker on Twitter
#GGST #GGSTRIVE Seems to be universalin "max combo damage" that's quick RC Better to use quick RC but if you're forced to use RRC use drift up/back drift which also seem to scale the same https://t.co/aCPkEaJDJk pic.twitter.com/PK8R0217bA— VariantBreaker (@VariantBreaker) July 29, 2021
mario050987·twitter.com·
VariantBreaker on Twitter
Fuzzy Demonstration (Strike/Throw & High/Low) [How-To in description]
Fuzzy Demonstration (Strike/Throw & High/Low) [How-To in description]
Just a short example of defending a basic strike/throw mixup with fuzzy throw ('delayed tech'), as well as a high/low example. 'Fuzzies' are a broad term that more-or-less mean you're trying to defend (and in some cases attack) in multiple ways at roughly the same time (continued below) The reason the first example works is because when the dummy runs j.S → 2K, you can shift to crouch block in rhythm and very briefly shift to 4D (back throw). If your opponent went for the low, you'll shift to crouch block and the game will not execute your throw input as you're in blockstun. If the opponent did indeed leave a delay for your blockstun to expire in order to throw you, your throw input will be executed and you'll tech (ideally you'd switch back to crouch block after your 4D input, but I don't do that in this example). The same line of thinking applies in the second example. After blocking I-No j.S and very briefly shifting to crouch block before going back to stand block, the followup low will be blocked. If she didn't go for the low, you'll stand back up in time to block a followup j.S. Because fuzzies (in this context) take advantage of the opponent's specific rhythm, they are weak to any sort of change in that rhythm. If the opponent is able to detect that you're using a fuzzy to defend against their sequence, they can simply delay their followup to catch you off guard and punish. In the Sol example, the opponent could instead walk back just enough to let your tech input whiff and get a full counterhit combo (a shimmy). In the I-No example, the opponent could delay the 2K to catch you shifting back up to stand block. The other side to this is that if YOU detect the opponent is able to break your fuzzy defense, it means they're leaving some sort of gap that's larger than normal, and you can get away with mashing a larger button than you'd normally be able to, or simply throw them.
mario050987·youtube.com·
Fuzzy Demonstration (Strike/Throw & High/Low) [How-To in description]
CD Mangaka on Twitter
CD Mangaka on Twitter
Stupid training mode thing for #GGST If you're labbing guard break moves, set the dummy's counter actions for after hit, not after block. Guard break counts as a hit apparently.Example below: pic.twitter.com/QDr6ZlYZ8X— CD Mangaka (@CDMangaka) July 29, 2021
mario050987·twitter.com·
CD Mangaka on Twitter
Child Hater DJ🇵🇷 on Twitter
Child Hater DJ🇵🇷 on Twitter
Today i learned: Using a dash macro and neutral jumping at the same time gives you a jump with slight momentum #GGST pic.twitter.com/PWFS1xeqMC— Child Hater DJ🇵🇷 (@AzureCrowDJ) July 29, 2021
mario050987·twitter.com·
Child Hater DJ🇵🇷 on Twitter