Ky Kiske

Ky Kiske

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かっきー on Twitter
かっきー on Twitter
中央投げ帯電〆2(ゲージ無し) [3]投げ→6HS→236S(91dmg charged) [4]投げ→微ダ236HS(78dmg charged) [4]微ダは要ダッシュボタン、波動ガードさせて有利なので強い。  #GGST_KY pic.twitter.com/rJc9iYhe2X— かっきー (@od4y4k4ni_5ugo5) July 23, 2021
mario050987·twitter.com·
かっきー on Twitter
supers4iy4n_kid on Twitter
supers4iy4n_kid on Twitter
#GGST_KY Quick Foudre Arc cancelled into forward drift PRC is hella good for mid-screen corner carry and damage.Don't even got to be expensive with it pic.twitter.com/8pCGGU0nrF— supers4iy4n_kid (@supers4iy4nkid) July 23, 2021
mario050987·twitter.com·
supers4iy4n_kid on Twitter
ross on Twitter
ross on Twitter
Found a meter-less, shockless, counterhit-less corner break combo with Ky. Works at every distance if you get the first hit. 6H->214K->2H(both hits)->214K-> 236K (right as you touch the ground following foudre arc)#GGST #GuiltyGearStrive #Ky pic.twitter.com/K6f1ekPqSc— ross (@TheDukeofGrease) July 22, 2021
mario050987·twitter.com·
ross on Twitter
Rannos on Twitter
Rannos on Twitter
#ggst_ky I think this is the optimal 6h corner route meterless. You can wall break with 214S for shock and super for knock down as well. this works against everyone except potemkin, potemkin needs it to be CH on the 6H to work. pic.twitter.com/etFPuZ04Hb— Rannos (@rannos8) July 22, 2021
mario050987·twitter.com·
Rannos on Twitter
Jay Hit on Twitter
Jay Hit on Twitter
Not sure if this is a frame perfect 50/50 but its seems fast enough. As always let me know if I got something wrong.Credit to @NotALeadingDog for the ideahttps://t.co/K4b4o7gnWz— Jay Hit (@Jay_Hit) July 22, 2021
mario050987·twitter.com·
Jay Hit on Twitter
社長@ここたま!! on Twitter
社長@ここたま!! on Twitter
6HS先端CH時にアルクが届かない or 入力が間に合わない時にはディッパー紫RCでフォローできます 。ヒット確認アルクが厳しければ常に狙っていいかも。 #PS5Share, #GUILTYGEARSTRIVE #GGST_KY pic.twitter.com/1OJNZlnCrJ— 社長@ここたま!! (@LostedName) July 21, 2021
mario050987·twitter.com·
社長@ここたま!! on Twitter