Ky can be AIR-grabbed out of his DP before there are active frames #GGST_KY #GGST There are 100% better options for dealing with DP and meter use pic.twitter.com/arVRGvTIC9— Zack (@KyrunaKJ) July 8, 2021
Today's training session i saw my team mate @Cloud_17st doing this conversion from counter 214S and i was like "what? how can it deal that damage, maybe my risk too high?", then i went to lab and nope, you dont require risk to convert 214S into 75% dmg combo #GGST_KY #GGST pic.twitter.com/zuzrs0xdvu— ZK | Pochoclo23 🔮✨ House 🏡 (@Pochoclo23) July 8, 2021
#PS5Share, #GuiltyGearStrive your actually super plus on the 1st hit of 2H after Close 5S Counter Hit, if they mash you'll win with 214K. If you let the 2nd hit of 2H rock they have to hold your pressure #GGST_KY pic.twitter.com/fBLgBy92O1— Eabiddo (@xAervidx) July 8, 2021
WHAT GEAR PUSSY DOES TO A MFERsuper easy ky corner confirm, you dont even really need meter for this wall break #GGST_KY pic.twitter.com/gcEbkbwtTV— Mecha (@Mecha_NA) July 7, 2021
Ky TOD on millia pls STOP sleeping on this man #GGST_KYhttps://t.co/uuT0qoP0wX pic.twitter.com/lvc9oAM7Vb— brokencontrolls (@Brokencontrolls) July 7, 2021
Guilty Gear Strive - Ky - Exploring how to deal with mashing after stun dipper, before 5d
Where the idea came from: https://www.youtube.com/watch?v=fJ_JU3AQcYg
Basically, 5d after stun dipper RRCC is risky - some people are gonna mash before 5d.
Perhaps you can use this to your advantage.