#GGST_MA These BRC Combos are sort of universal in their starthttps://t.co/fpE4de7b3e pic.twitter.com/JnvCvG9IYg— Lezdraven (@TheLezdraven) July 11, 2021
I know I'm getting someone with this wall tech bait #GGST_MAhttps://t.co/mKqN1erBPR pic.twitter.com/K7LNNgNTfp— スシオニ(Sushio O'Neal) (@CraneZeroYonSan) July 10, 2021
Fun little command grab set up if you want to spend the meter. Can also go for a meaty instead #GGST_MA pic.twitter.com/7kzK6rV3hp— Pemo ➐ (@PeModyne) July 10, 2021
Playing May in #GuiltyGearStrive and keep getting your dolphin blocked in the corner? Got 50% meter? Then try this#GGST #GuiltyGear pic.twitter.com/pfMj2VuzeK— fluid_art (@flupainting) July 11, 2021
Let's look at some implications of the wall implementation. You might recall that there is a rule that: if the wall is not on screen the Wall HP gets set to 1500. This is a good example of that. In combo1 it starts near the wall and gets full damage.In combo2 the Wall gets |> pic.twitter.com/nE4R1MT3Ci— Mal (@Malrodin) July 10, 2021
Another contribution to the 🐬totsugeki🐬 asylum.You won't reach the wall at mid screen so you need to be a few paces for this to work. Seems decently viable in a match in all honesty.#GGST_MA pic.twitter.com/CDOThbxiBF— D1G | Gøat (@GoatFGC) July 10, 2021
Working on concepts for dolphin fast RC setups, early forward drft PRC to overhead kiss unfortunately does have a minimum range /:#GGST_MA pic.twitter.com/qIMSqY2qfL— Vassal, Lord of the Prinnies (@VassalGaming) July 10, 2021
Took me almost and hour to learn this anti air combo so let me catch you jumping one more time rofl thanks to @kurono_cosp for the original post ! #GuiltyGearStrive #ggst_ma https://t.co/ng6WOFJfFu pic.twitter.com/2Zb4OQ8SS2— vincenzo (@meowingtons88) July 9, 2021