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Konstantin🥛CL R on Twitter
Konstantin🥛CL R on Twitter
#GGST_MA Because #GGST have 3f input buffer we don't need input 66 for dash RRC in forward direction in fast moves like 4~6s. Input should be 4~6s, 6, Red RC. pic.twitter.com/SHkK1XJLsJ— Konstantin🥛CL R (@xXxKeechxXx) June 23, 2021
mario050987·twitter.com·
Konstantin🥛CL R on Twitter
Ch0sen | #FreeMelee on Twitter
Ch0sen | #FreeMelee on Twitter
#GGST_MA c.s starter, midscreen combo into wallbreak conceptprobably not anything new but still pretty cool. its either somewhat consistent or i just suck lol pic.twitter.com/oVGrLG0LE3— Ch0sen | #FreeMelee (@Ch0senSK) June 23, 2021
mario050987·twitter.com·
Ch0sen | #FreeMelee on Twitter
『ロロスター』 on Twitter
『ロロスター』 on Twitter
#GGST_MA#ggst空対空JK>66>JK or JS>近S>2HS> HS横イルカ〜で200近いダメージだがメイで空対空JKを使う機会はないだろうし、空ダ後のJK or JSが安定して当たらない後ろに吹っ飛んだりする— 『ロロスター』 (@hamuhamu6653) June 23, 2021
mario050987·twitter.com·
『ロロスター』 on Twitter
Hexadice on Twitter
Hexadice on Twitter
#GGST_MA #GGST From looking at the crossup that kept getting posted, I think that this might be a good option to beat it, you can hold up after the first hit and airthrow it. This should beat buttons after airbackdash and you should tech the throw if they choose that. pic.twitter.com/dP8GYn3XQk— Hexadice (@Hexadice) June 23, 2021
mario050987·twitter.com·
Hexadice on Twitter