
May
May FAQ
Introduction: Heya! Tempest here with a quick introduction to this whole doc I’m making. The main purpose of this doc is to educate people fighting against May, as well as May players things that I get asked quite often. This won’t contain everything needed to play as or against the character, ...
やまだ@やまだ家 on Twitter
絶対バーストしてくるやろお仕置き用、バーストされないと拾えないので、相手側ちょっと待ってからバーストすれば…なので他の方が上げてるガード後ジャンプのが汎用性高そうですね #GGST_MA #PS4share pic.twitter.com/baXwzDZnC0— やまだ@やまだ家 (@iamcornsoup) June 14, 2021
rCinn on Twitter
Some new tech I have been experimenting with against Ram. Ram's 5H is -12 on block and when you BRC(Blue Roman Cancel) you get some dope punishes off of it! Thanks to @Kizzie_Kay with his dope video today. #GGST_MA @YeahhZeke @Moop_Is_Trash @TheeLocSpiegel pic.twitter.com/qxvd3LsQY2— rCinn (@CinnMF) June 20, 2021
Slash on Twitter
Ok this is funny lmao here have this my fellow dolphin players #GGST_MA pic.twitter.com/MyhzZoqkoR— Slash (@SlashoSlash) June 20, 2021
Average GG Strive Enjoyer on Twitter
wtf... Look this dmg. #GGST #GGStrive #PS4sharehttps://t.co/X1GAL4Poyg pic.twitter.com/MFH1bAL3Sj— Average GG Strive Enjoyer (@_Mr_Dvilla) June 20, 2021
Guilty Gear Strive May Mix-Ups and Other Applications Using RC
While not as potent as characters such as Chipp, Millia, or Zato, May has potential for mix-ups through the RC system. In this video, I compiled different RC mix-ups as well as other uses.
Notation and notes are in the description.
Dolphin RC Mix-ups:
0:00 (High) c.S – 2H – [4]6S – RRC(Drift Up/Fast Cancel) – j.H – c.S – 2H – [4]6H – 5H – [4]6H – 6[H]
0:12 (Low) c.S – 2H - [4]6S – RRC(Drift Forward/Fast Cancel) – 2D – [2]8H – 5H – [4]6H – 5H – [4]6H – 6[H]
0:25 (High) c.S – 2H - [4]6S – RRC(Fast Cancel) – 5[D]8 – j.H – j.D – jc – j.D – 66 – j.KK
0:37 (Throw) c.S – 2H – [4]6S – RRC(Drift Up/Fast Cancel) – j.K(Whiff) – Land – 623K – c.S – 5H – [4]6H – 2S – [4]6S – 6[H]
Beach Ball Mix-ups:
0:51 (High) c.S – 2H – 214P – PRC(Drift Forward/Fast Cancel) – 6K – (Beach Ball Hits) – 2H – [4]6H – 5H – [4]6H – 6[H]
1:04 (Low) c.S – 2H – 214P – PRC(Drift Forward) – 2K – (Beach Ball Hits) – 2H – [4]6H – 5H – [4]6H – 6[H]
1:16 (High) c.S – 2H – 214P – PRC(Drift Forward) – 2K – (Beach Ball is Blocked) – 5[D]8 – j.H – j.D – jc – j.D – 66 – j.KK
1:29 (High) c.S – 2H – 214P – PRC(Drift Forward) – 2K – (Beach Ball Hits) – 5[D] – 5P – 214P
1:37 (Throw) c.S – 2H – 214P – PRC(Drift Forward) – 623K – c.S – 5H – [4]6H – 2S – [4]6S – 6[H]
2:58 (Cross-Up) 5PP – 3K – 214P – PRC(Drift Forward) – [2]8S – Dash – c.S – 2H – [4]6H – 2S – [4]6S – 6[H]
BRC Mix-Ups:
To get the BRC drift forward, buffer the jump after c.S and quickly input 66 and RC (Or just use the dash macro).
1:52 (High) c.S – jc – BRC(Drift Forward) – j.K – 2H – [4]6H – 5H – [4]6H – 2S – [4]6S – 6[H]
2:05 (Low) c.S – jc – BRC(Drift Forward) – Land – 2D – [2]8H – 5H – [4]6H – 5H – [4]6H – 6[H]
2:18 (High) c.S – jc – BRC(Drift Forward) – Land – 6K – 2H – [4]6H – 5H – [4]6H – 2S – [4]6S – 6[H]
2:31 (High – High) c.S – jc – BRC(Drift Forward) – j.K – 66 – j.K – 2H – [4]6H – 5H – [4]6H – 2S – [4]6S – 6[H]
2:45 (Throw) c.S – jc – BRC(Drift Forward) – Land – 623K – c.S – 5H – [4]6H – 2S – [4]6S – 6[H]
Goshogawara Mix-Ups
These mix-ups use both super and RC so only do them when your opponent is low on health.
3:12 (Cross-Up) 632146H – PRC(Drift Forward/Fast Cancel) – j.S(Whiff) – [4]6H – 5H – [4]6H – 5H – [4]6H – 6[H]
3:25 (High) 632146H – PRC(Fast Cancel) – 5[D]8 – j.H – j.D – jc – j.D – 66 – j.KK
3:37 (Low) 632146H – PRC(Fast Cancel) – 2D – [2]8H – 5H – [4]6H – 5H – [4]6H – 6[H]
3:51 (High) 632146H – PRC(Drift Down/Fast Cancel) – j.K – Goshogawara Splash Hits
4:00 (Low) 632146H – PRC(Drift Down) – Land – 2K – Goshogawara Splash Hits
4:10 (High) 632146H – PRC(Drift Down) – Land – 6K – Goshogawara Splash Hits
4:19 (Throw) 632146H – PRC(Drift Down) – Land – 623K – c.S – 5H – [4]6H – 2S – [4]6S – 6[H]
Using PRC to punish escapes from the corner:
Opponents will want to get out of the corner somehow, often from the air. Here are some common ways opponents try to get out of the corner as well as some punishes using PRC.
4:34 (IAD) j.PP – PRC(Drift Forward) – j.H – Dash – c.S – 2H – [4]6H – 2S – [4]6S – 6[H]
4:48 (Super Jump – IAD) j.K – j.D – PRC(Drift Forward) – j.H - Dash – c.S – 2H – [4]6H – 6[H]
5:02 (Double Jump) j.K – j.D – PRC(Drift Forward) – j.H - Dash – c.S – 2H – [4]6H – 6[H]
Using RRC as a burst indicator
Opponents will often burst after dolphin hits, especially if they are low on health. The RRC bubble usually hits the opponent and pops them up but if they already pressed burst, the bubble won’t hit them.
5:16 The RRC bubble hits the opponent. The opponent did not press burst.
5:23 The RRC bubble does not hit the opponent and the opponent does not pop up. This means that the opponent pressed burst before you RC’d. Punish accordingly.
5:36 You can also wait to see if they burst after the bubble hits or not. Simply react accordingly.
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May combos tested on sol:
Round start:
c.S, 2H, 214K, 66 PRC, c.S, dash cancel, c.S, 5H, [4]6H, 5H W!, 6H - 260
c.S, 5H, 214K, 66 PRC, c.S, dash cancel, 2H, [4]6H, 5H W! - 251
c.S, 2H, [2]8H, 66 j.H, 5K, 6H - 183
2S, [4]6S - 175
j.KD - 162 (no need for corner position)
[4]6S, RRC, dash, c.S, 2H, [2]8H, [4]6H - 127
[4]6S, RRC, dash, c.S, 2H, [2]8H, 66 j.H, 5K, 6H - 151 (position dependent)
[4]6S, RRC, dash, c.S, 2H, [2]8H, 66 j.KD - 139
Behind Round start:
c.S, 2H, [2]8H, 66 FRRC j.S, 9 j.KD, j.KD W!, 6H - 226 (c2c)
c.S, 2H, 214K, 66 PRC, c.S, dash cancel, c.S, 2H, [4]6H - 211 (kinda hard)
c.S, 5H, 214K, 66 PRC, c.S, dash cancel, c.S, 5H, [4]6S - 206 (really easy)
2H, [4]6S - 205
corner:
c.S, 2H, [2]8H, 5H, [4]6H, 2H W!, 6H - 231
c.S, 2H, [2]8H, 5H, [4]6H, 5H W!, 6H - 232
c.S, 2H, [4]6H, 5H, [4]6H, 5H W!, 6H - 232
[4]6S, RRC, j.SH, 5H, [4]6H, 5H, [4]6H, 5H W!, 6[H] - 199
[4]6S, RRC, 6[H], [4]6H, 5H, [4]6H W!, 6[H] - 199
did some testing
オダワラ on Twitter
まぁめんどくさかったらバックジャンプガードでいいんじゃないかしら?何かしゃくだし、それに対する選択肢もありそうだけどw#GGSThttps://t.co/6JULkw67lm pic.twitter.com/en6RjwdS4F— オダワラ (@odawara114514) June 20, 2021
ヨーヨーカービィ on Twitter
コンボパーツいいのがみつからずこんなかんじのシンプルイズソレー誰か進展お願いしまソレーーーーー #GGSThttps://t.co/6TOBEt8ckr pic.twitter.com/VxYFPaLrYU— ヨーヨーカービィ (@ruubri) June 20, 2021
syo on Twitter
今日の気付き、少し遅めでも負けはしないから割と狙えそう #GGST_MA pic.twitter.com/BfK0IBC7z8— syo (@syo2454) June 20, 2021
g̳̜e̜̦̠̪̹ṛ͚̤ on Twitter
#GGST_MA pic.twitter.com/Q91ae14UrM— g̳̜e̜̦̠̪̹ṛ͚̤ (@GR2ger) June 20, 2021
やくいん@バ美肉デュラハンVTuber on Twitter
#ggst #PS4share メイ おしゃれなやつできたhttps://t.co/FXlTUIQVzr pic.twitter.com/RFbNI94R17— やくいん@バ美肉デュラハンVTuber (@vdyakuin) June 20, 2021
オダワラ on Twitter
昨日の動画にいいね、リツイートしてくれた方ありがとです!あの距離でガードされたなら紫前RCを紫RCにしてすぐにジャンプ攻撃を出せば表択にはなるんですが...これくらいしか入らないのかな。まぁ200以上は減ってるけど。#GGST pic.twitter.com/1TVmWe89St— オダワラ (@odawara114514) June 20, 2021
X-P on Twitter
GUILTY GEAR -STRIVE-メイ(MA)基本起き攻めまとめ
個人的に試合中使いやすい起き攻めをまとめてみました。
他にも種類が沢山あると思いますが、取り合えずとして。
Twitter:HUBUKI999
GGST メイ 端ガークラ足払い始動 ゲージ100使用
6K始動だと山田さん呼ぶの微妙そうなので下段択
GGSTの他のコンボはこちら→https://youtube.com/playlist?list=PLo0_A44qOm5LZXhZaBUcXNF0yJ72RoXko
메이 더스트 콤보(may dust combo)[GUILTY GEAR -STRIVE-]
#길티기어 #메이
연습모드 밀리아 기준 데미지 281
커맨드: D HS D K HS D K K
バリ(GGxrdメイ) on Twitter
攻めスタイルなメイがHS横イルカしてきたらかましたい#GGST_MA #PS4sharehttps://t.co/AAe4igz57p pic.twitter.com/cY6oKeERSf— バリ(GGxrdメイ) (@arufacomyu) June 20, 2021
バリ(GGxrdメイ) on Twitter
起き攻めで暴れるとさよなら#GGST_MA #PS4sharehttps://t.co/AAe4igz57p pic.twitter.com/XeChJfMQsu— バリ(GGxrdメイ) (@arufacomyu) June 20, 2021
がるまっぞ on Twitter
相手画面端寄り時投げからガークラセットプレイもどき補正は切れないけど安全に連ガで中下択れるし、難いけどバクステもカンニングして狩れる #GGST_MA #PS4sharehttps://t.co/oIaqPDg9tL pic.twitter.com/34BAj0PKyQ— がるまっぞ (@mituya_328_) June 20, 2021
藍瑠 on Twitter
中央でも溜めダストでダメ上がりますねぇ #GGST_MA pic.twitter.com/xz3tntqhe6— 藍瑠 (@airu_wanko) June 20, 2021
むっくる on Twitter
メイのS横イルカ後の読み合いについて。偶に6Pを見せると好き放題できるかも…🤔❓#GGST_MA pic.twitter.com/LAfBBfWUZ3— むっくる (@HUBUKI999) June 20, 2021
はぐれ亡者 on Twitter
ガークラ中下最高だな #GGST_MA #PS4sharehttps://t.co/7WW4eijRSq pic.twitter.com/tg3iSrjzsp— はぐれ亡者 (@soul9221) June 20, 2021
カズキ@◯◯撲滅委員会会長 on Twitter
牽制5Kダッシュキャンセル青RCを入れ込んでヒット確認したときのコンボ。ガードされたときは中下段で崩す。このへんの確認ができるとかなりよさげ。#GGST_MA #PS4sharehttps://t.co/4pBRFjcQsO pic.twitter.com/dGn4k4h5Dm— カズキ@◯◯撲滅委員会会長 (@cucumbergod) June 20, 2021
Seven 🕊 PMC Vtuber on Twitter
Midscreen throw RRC stuff #GGST_MANotes: 1) the c.S pickup does NOT need to crossup, but it's fine if it does. 2) 6[H] ender does exactly 1 more damage than 6H. 3) 2S does the same damage as c.S, but is much easier to do in this route. pic.twitter.com/ZDIjQ2L6ep— Seven 🕊 PMC Vtuber (@seventhchasm) June 20, 2021