You know get a safe jump after the old CH 2H combo.Because of the change to 6H and up dolphin you can use 28H to ground them and get a REAL nice knockdown. Where before you had to knock them away with S Dolphin#GGST_MA pic.twitter.com/s2ceZKd1t5— KCO_Mustain, Homeowner (@Mustain_CO) October 15, 2021
2K to wallbreak also feels pretty dope. Liking these changes to May ngl. #GGST #GGST_MA pic.twitter.com/c0Na8imLvZ— Phill (@HeWhoFreeks) October 15, 2021
Love me some ping pong, now with uncharged 6H starter. Feels goooooood. #GGST #GGST_MA pic.twitter.com/6SeBo6SUOr— Phill (@HeWhoFreeks) October 15, 2021
Being able to air dash cancel jump moves now is pretty neat (This works without counter hit as well) and gives me a reason to use J.D. #GGST_MA pic.twitter.com/1YLemHxfl9— Max-Trick And Treat 🎃🎃🎃 (@JH_Maxninja) October 15, 2021
Now over headkiss, You have to have a slight Delay but still works #ggst_ma pic.twitter.com/XxSyIzq5GQ— Max-Trick And Treat 🎃🎃🎃 (@JH_Maxninja) October 15, 2021
#ggst_ma 2D > HSVD buff means May gets way more damage off a jump callout. New combo for fun, not optimized and already does as much as her old 2D normal hit METERED route. pic.twitter.com/HTNKCUTORk— Swordsquish (@swordsquish) October 15, 2021
J.H J.D, ADC, J.H Orca, welcome to a new age with even more sea world. #GGST_MA pic.twitter.com/IscVHcRmCu— Sayalin | Nemoreia (@Nemoreia) October 15, 2021