10 Must Know Bridget Combos for Guilty Gear Strive - Patch 1.21 (Season 2)
HAD to Update the Millia Combo Guide! She's gotten so much now that were in season 2. Mostly in terms of stability which means she can compete with the best in terms of damage output. The goal here was wall break but feel free to stop to come up with oki variations and share in the comments! If you have questions or concerns let me know in the comments
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BGM: Still in the Dark- Guilty Gear XX OST
Input Notation:
(Assuming Player 1 Side)
↖️⬆️↗️ 7 8 9
⬅️🚹➡️ = 4 5 6
↙️⬇️↘️ 1 2 3
FD = Forward Dash
P = Punch
K = Kick
CS = Close Slash
FS = Far Slash
HS = Heavy Slash
D = Dust
J = Jumping
Jc. = Jump Cancel
CH = Counter Hit
RRC = Red Roman Cancel
PRC = Purple Roman Cancel
FRC = Fast Roman cancel
~ = pressing the second input immediately after the first.
*Inputting Up (8), Down (2), Left (4), or Right (6) Twice before the Roman Cancel will move your character during the RC. We call this Roman Cancel Drifting. It'll be written as: 66RRC (This would be a Red RC drift Forward)
~Terms Used~
- Frametrap: Two attacks back-to-back that leave a very small gap between them. The gap will be shorter than the defender's fastest attack, which means if they try to attack with a normal, they will get counter hit.
Combo Notation:
Midscreeen Close Slash Combo
CS, 2HS, 214K, 214P, CS, 6HS, 214P, 5D
Midscreeen CH.Close Slash Combo
CS, 2HS, 214K, 214P, 5K, 6HS, 214P
Throw Fast RC Combo
Throw, 66FRC, JS, JD, JcJS, JS, JD, FD, JS, JD, 236HS
Counter Hit 2D Combo
CH 2D, 214K, 214P, CS, 6HS, 214K, 2K, 6HS, 214K, Charged 5D
- May have to delay the 2K depending on height after 214k
6k Fast RC Combo
6k, 66FRC, CS, 2HS, 214K, 214P, 2K, 6HS, 214K, Charged 5D
- Great if you've tried the 5D combo and your oppoenent keeps mashing crouch punch/kick
5d Fast RC Combo
5D, 66FRC, CS, JcJS, JD, JcJS, DL.JS, CS, 6HS, 214P,
- A micro dash may be necessary if your not landing close enough to the corner
Counter hit JS Combo
CH.JS, CS, JcJS, JD, JcJS, JS, JD, FD, JS, JD, 236HS
Close Slash Corner to Corner Combo
CS, 2HS, 214K, 214P, CS, 6HS, 88RRC, FD, JS, JD, JcJS, JS, JD, FD, JD, JD, 236P
Counter Hit 6H Combo
CH 6HS, 236K, CS, 2HS, 214K, 214P, CS, 6HS, 214K, Charged 5D
100% Tension Counter Hit Combo
CS 5HS, 21K, 214P, CS, 2HS, 236S 236S, CS, 6HS, 236 236S
- Only lighter characters you have to delay the first 236S 236S
#milliacombos #Season2millia #GuiltyGearstrive