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かんだた(てーあーるぴーじー) on Twitter
かんだた(てーあーるぴーじー) on Twitter
チップ画面端の暴れ潰し風(?)コンボサミットさんのコンボカッコよすぎたのでお借りしました…!ラスト昇竜なのは1コンボ昇竜2回カッコよくね?って思っただけなので多分もっと高いのあるかも#GGST_CH #サミットチップ pic.twitter.com/gvWCHU2vVx— かんだた(てーあーるぴーじー) (@kandatatrpg) June 19, 2021
mario050987·twitter.com·
かんだた(てーあーるぴーじー) on Twitter
ふっくー on Twitter
ふっくー on Twitter
対アクセルのコマ投げ用 #GGST_CH #PS4sharehttps://t.co/nTwsOqtq9W pic.twitter.com/gWCs9wm2Ac— ふっくー (@hukku_320) June 19, 2021
mario050987·twitter.com·
ふっくー on Twitter
tragic on Twitter
tragic on Twitter
Hey @tamestorm here's the easiest and most consistent dust combo I use. It may not be the absolute max damage, but it will get you a solid amount while being reliable.Delay the first jD. Everything else is automatic.#GGST_CH #GuiltyGearStrive pic.twitter.com/IOVGOViRqY— tragic (@fightelement) June 19, 2021
mario050987·twitter.com·
tragic on Twitter
Chipp Zanuff Hitbox Reference (Strive ver.1.03)
Chipp Zanuff Hitbox Reference (Strive ver.1.03)
EXPAND THE DESCRIPTION TO SEE EVERYTHING. --------------------------------------- You can view this video frame-by-frame. Pause the video and use the " , " (Comma) and " . " (Period) keys on your keyboard to step one frame back, and one frame forward. --------------------------------------- The hitbox viewing tool used for this video can be found here: https://github.com/AltimorTASDK/strivehitboxes/releases (Big shoutouts and thanks to Altimor for making awesome and useful fighting game mods) --------------------------------------- This video was created using Guilty Gear Strive version 1.03. --------------------------------------- -Box Color Key- Green: Hurtbox Cyan: Hurtbox (Counterhit state) Red: Hitbox Yellow: Pushbox TIMESTAMPS: IDLE - 00:03 CROUCH - 00:09 JUMP - 00:15 BACK DASH - 00:27 FORWARD DASH - 00:31 AIR DASH BACK - 00:34 AIR DASH FORWARD - 00:39 5P - 00:45 2P - 00:47 j.P - 00:50 Command Normal 1 ( 6P ) - 00:53 5K - 00:56 2K - 00:59 j.K - 01:02 Command Normal 4 ( 2K (Air Only) ) - 01:06 Command Normal 2 ( 6K ) - 01:12 c.S - 01:16 f.S - 01:21 2S - 01:24 j.S - 01:29 5H - 01:34 2H - 01:38 j.H - 01:42 Command Normal 3 ( 6H ) - 01:47 5D - 01:51 2D - 01:56 j.D - 02:00 Normal Throw - 02:05 Air Throw - 02:19 Burst - 02:33 Alpha Blade Horizontal ( 236P (Air OK) ) - 02:42 Alpha Blade Diagonal ( 236K (Air OK) ) - 02:57 Betal Blade ( 623S (Air Okay) ) - 03:07 Gamma Blade ( 236H ) - 03:26 Resshou ( 236S ) - 03:33 Rokusai ( 236S (During Resshou) ) - 03:37 Senshuu ( 236K (Druing Resshou or Rokusai) ) - 03:44 Genrouzan ( 63214S ) - 03:55 Shuriken (214P (Air Only) ) - 04:04 Wall Run (Hold 6 while dashing near the corner) - 04:11 Wall Run Escape (Press 4 or 2 during Wall Run) - 04:18 Zansei Rouga ( 632146H (Air OK) ) - 04:25 Banki Messai ( 236236K ) - 04:59 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Patreon - https://patreon.com/NeverKnowsBest00 Twitter - https://twitter.com/NvrKnwsBst00 Twitch - https://twitch.tv/neverknowsbest00 Discord - https://discord.gg/CQQ4S8Q
mario050987·youtube.com·
Chipp Zanuff Hitbox Reference (Strive ver.1.03)
newsnet🌃 on Twitter
newsnet🌃 on Twitter
Yo thx @tweakk_fgc ! This timing still tough for me but this def come in handy. Wasnt sure if work on may! #PS4share pic.twitter.com/TV5aRZw2iz— newsnet🌃 (@SARVETS) June 18, 2021
mario050987·twitter.com·
newsnet🌃 on Twitter
Squanuu -- Commissions OPEN on Twitter
Squanuu -- Commissions OPEN on Twitter
#GGST_CH I was playing around with Chipp yesterday and this happened? It seems like if you Dash RC the startup of Chipp's air 236K, after he disappears but before he lands comes out, it causes this. pic.twitter.com/188lzsLZVi— Squanuu -- Commissions OPEN (@squanuu) June 18, 2021
mario050987·twitter.com·
Squanuu -- Commissions OPEN on Twitter
KidArk on Twitter
KidArk on Twitter
#PS5Share, #GuiltyGearStrive #GGST_CH command grab is so cheap only seems to be two right answers to get out of the oki. pic.twitter.com/p4DKELjLRK— KidArk (@BroIyTheGOAT) June 18, 2021
mario050987·twitter.com·
KidArk on Twitter