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社長@ここたま!! on Twitter
社長@ここたま!! on Twitter
あまり世間で見ない運用中、運用予定のコンボをつらつらと。今さら感の否めない通常技拾いコンボ。それなりの火力があり、始動気にせず壁が割れるのが特徴。とりこれコンボ。#PS5Share, #GUILTYGEARSTRIVE #GGST_KY pic.twitter.com/KUeCc5aUlb— 社長@ここたま!! (@LostedName) July 14, 2021
mario050987·twitter.com·
社長@ここたま!! on Twitter
[GGST] don't get ch 6h'd in the corner (check description)
[GGST] don't get ch 6h'd in the corner (check description)
Without RISC this does 310 dmg on Ky, 352/360 on Millia and Chipp respectively. You can do RTL instead for 2 more dmg, Sacred Edge is better if it won't kill due to reapplying shock state after the wallbreak. c.S doesn't link after the first 623H on Sol and Pot, do 2K 2D 236236P instead. Full notation: 6H dl.236236P 5K 6H 623H c.S 623H 236236P/632146H On Sol/Pot: 6H dl.236236P 5K 6H 623H 2K 2D 236236P/632146H
mario050987·youtube.com·
[GGST] don't get ch 6h'd in the corner (check description)
BrokenSpirit8946 on Twitter
BrokenSpirit8946 on Twitter
Pressure concept for cS jc6BRC. Allows Ky to mixup safe aerials into lows while being safe from defensive options as shown. I didn't find this, but these are some practical defensive options it wins against. #GGST #GGST_KY pic.twitter.com/hinc4MjLKV— BrokenSpirit8946 (@spirit8946) July 13, 2021
mario050987·twitter.com·
BrokenSpirit8946 on Twitter
Ortega_games on Twitter
Ortega_games on Twitter
【GGST】ダストアタックで、空中でめくると、カメラロールが前進してても、着地地点はちゃんと逆のフロアに帰着する模様。#GGST pic.twitter.com/raWJazQFdy— Ortega_games (@ortega_game_ana) July 13, 2021
mario050987·twitter.com·
Ortega_games on Twitter
Jideo Colima on Twitter
Jideo Colima on Twitter
So I found out that, or at least it seems, that supers don't scale combo damage.So if you can get the super to NOT wall break, you can get some crazy damage.Enjoy. (also the timing on the music was so perfect I swear it wasn't on purpose)#GGST_KY pic.twitter.com/0Vw9jJzJ7I— Jideo Colima (@JideoC) July 13, 2021
mario050987·twitter.com·
Jideo Colima on Twitter
PC_volt in lab on Twitter
PC_volt in lab on Twitter
cS 5[D] punish with BRC.(I know I should go for run CSE for oki)Punish: 66BRC 2K 5[D] 2S 5H 214K> 2P run cS 5H dl 236K is easier.> 5K is very tight but could allow for jumpcancel combos#GGST_KY pic.twitter.com/IjhxbKCS1v— PC_volt in lab (@PC_voltInLab) July 11, 2021
mario050987·twitter.com·
PC_volt in lab on Twitter
Fun on Twitter
Fun on Twitter
Neat corner loop I labbed up for Ky. I'm sure it can be optimized beyond this.234 damage.I'd prolly call these shock loops if anything. Ky's j.D halts his momentum and allows him to loop between j.K and j.D until a wall breaks.#ggst_ky #ggst_kyk pic.twitter.com/M2qtbTstQ5— Fun (@gfx_fun) July 11, 2021
mario050987·twitter.com·
Fun on Twitter
K. Rider Sodatsu on Twitter
K. Rider Sodatsu on Twitter
Wanted to take a break from Potemkin and wanted to have pocket mains for fun when my friends can't take the heat.Getting my #GGST_KY Wall Break BNB Combo down, I'm late and sure there's plenty of Ky tech I'll look later, this is my own BNB work for now. pic.twitter.com/Z8six8tztJ— K. Rider Sodatsu (@KRS_FGC) July 10, 2021
mario050987·twitter.com·
K. Rider Sodatsu on Twitter
雪兎🗣️17歳JKおじさん on Twitter
雪兎🗣️17歳JKおじさん on Twitter
端の6HSダイアの後の立ちHSが実践だとミスること多くてなんとかならんかと思ってたんだけど2HSにしたら安くなったけどミス減りそう3Fぐらい猶予伸びるから安定用かなぁ・・・でもやっぱ立HSか6HSで拾うの安定させたいな・・・#GGST_KY pic.twitter.com/g4pnwcX06m— 雪兎🗣️17歳JKおじさん (@yukito_orz) July 10, 2021
mario050987·twitter.com·
雪兎🗣️17歳JKおじさん on Twitter