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umaro_mustang on Twitter
umaro_mustang on Twitter
名残雪J2通常投げについて、名残雪は投げの範囲が他のキャラより広いという噂を聞きました。何度か検証してみましたが、ずれてしまう可能性もあり、私にははっきりとは分かりませんでした、、、確実に測る方法はないだろうか?#GGST_NA pic.twitter.com/npPcasx2qs— umaro_mustang (@lfmust) June 27, 2021
mario050987·twitter.com·
umaro_mustang on Twitter
umaro_mustang on Twitter
umaro_mustang on Twitter
名残雪I2全キャラのガードポイント技、当て身、エディを確認し、そこに貫通性能の高い粒雪を当てて様子を見ました。ポチョの対応が難しいですね。#GGST_NA pic.twitter.com/2LfTh05erx— umaro_mustang (@lfmust) June 27, 2021
mario050987·twitter.com·
umaro_mustang on Twitter
Uriel_Legion on Twitter
Uriel_Legion on Twitter
Abro debate : #GGST_NA * Romper pared con c.S : -Menos daño ( 8 puntos) -No recuperas Sangre - 100% efectividad del combo* Romper con 6H - Más daño - Recuperas sangre - Ventana muy muy ajustada, poco fiable pic.twitter.com/jbQ48y7GX1— Uriel_Legion (@JCMedina17) June 27, 2021
mario050987·twitter.com·
Uriel_Legion on Twitter
NurseLee_ on Twitter
NurseLee_ on Twitter
6K Staggers on Counter Hit, follow up with 623P Bite for the guarantee damage & Blood Recovery!If too far, use 236K to close in for the Bite.Dummy is set to Fast Recover when Stagger.#GGST #GGST_NAHigh Quality Link: https://t.co/RjeIJcOa5Y pic.twitter.com/yu8lomYLPX— NurseLee_ (@NurseLee_) June 27, 2021
mario050987·twitter.com·
NurseLee_ on Twitter
Aron on Twitter
Aron on Twitter
#GGST_NA This is a meaty setup example. Ignore the blood rage, obviously i enter it because of this specific meaty setup. its just an example for where its possible pic.twitter.com/htQ6mIDo4M— Aron (@Aron_567) June 27, 2021
mario050987·twitter.com·
Aron on Twitter
Aron on Twitter
Aron on Twitter
#GGST_NA You can either cash out and end with 214H into super, or just 6H at the end for 50% meterless. Neither puts you into blood rage. You can go into this mid screen or closer off any of Nago's c.S meatys pic.twitter.com/gOLsXQL4kC— Aron (@Aron_567) June 27, 2021
mario050987·twitter.com·
Aron on Twitter
Guilty Gear Strive: Nagoriyuki f.SS Pressure Guide
Guilty Gear Strive: Nagoriyuki f.SS Pressure Guide
Use these tips if you'd like to open up some additional avenues on offense, while also approaching from a range! I still need alot of feedback so I know what type of videos you guys like, or if I'm making any errors while recording videos. Let me know in the comments!!!! http://twitch.tv/hotashi
mario050987·youtube.com·
Guilty Gear Strive: Nagoriyuki f.SS Pressure Guide
umaro_mustang on Twitter
umaro_mustang on Twitter
名残雪H2名残雪の遠距離Sはブラッドゲージ無しでは最長ですが、それより長いものを纏めました。飛び込み系を除くと、ソル、ファウスト、アクセル、ポチョ、ラムと中距離でやり合わない方が良さそうです。#GGST_NA pic.twitter.com/lwhP9sffnG— umaro_mustang (@lfmust) June 26, 2021
mario050987·twitter.com·
umaro_mustang on Twitter
トベウリャ on Twitter
トベウリャ on Twitter
名残雪前から投げ始動が減るって言われてたから調べてみたら投げをrccすると二発目以降の攻撃は強制基底50%の補正が消えるらしい同じ強制基底50%のコマ投げ始動と比べると差が分かりやすいね#GGST_NA #GGST pic.twitter.com/JC3BOYwXQd— トベウリャ (@tobe_rya) June 26, 2021
mario050987·twitter.com·
トベウリャ on Twitter