Potentially optimal 2H counter conversion for #GGST_NA You can obviously end with super instead of 6H for a whopping 27~29 extra damage if your bar is too full. pic.twitter.com/XlFHbg7mGX— Lamren / Val (@Lamren_Val) June 17, 2021
Shouts to @Dacidbro for the 623HS confirm from HS normals. Allows more stupid damage #GGST_NA pic.twitter.com/IdHnfXw6G4— BigButtJackson (@MegaButtJackson) June 17, 2021
J.D catching a floaty super jump, then following it up with something rater impractical yet DEMONIC#GGST_NA pic.twitter.com/8ObAia53jA— The Mayor of Spin City (@MashUpMaloney) June 17, 2021
Need damage but only a bar and a half left? Np #GGST_NA #PS4sharehttps://t.co/xtei2rndum pic.twitter.com/vehCsn9WCO— StarsEatPlanets (@eat_planets) June 17, 2021
Fukyo momentum lets #GGST_NA tick throw off of ANY non HS normal (or f.S). Combine with frame trap 5/6HS for terror pic.twitter.com/QwwXG9ozNA— Isaac McDonald (@BR_Sanguine) June 17, 2021
#GGST_NA More practical route off counterhit 5HS. Builds 40 Tension, 280 damage, pushes the Blood Gauge to about 1/3rd pic.twitter.com/UvdvUXI0Kx— BigChapAlien21 (@BigChapAlien21) June 17, 2021
I made a short video regarding Nago's CH 6H combos in the corner using charged dust. I hope you find this useful! https://t.co/75C2os1fq2#GGST_NA— FNTR (@FNTR9) June 17, 2021
Apologies for the crappy video quality, I had to do some weird work arounds to get this together properly. Might do more videos like this in the future so let me know if this was helpful at all.
https://twitter.com/FNTR9
https://www.twitch.tv/fntr
I was looking for ways to punish DP without baiting it#GGST_NA 2H hitbox is very favorable to clash or win outrightAccidentally found a way to sweet spot tipper super with low cS 623H splat for my trouble https://t.co/Ntzx51LzFn— David Broweleit (@Dacidbro) June 17, 2021