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The Most Close.s's In A Combo With Nagoriyuki You Will Ever See + Some Practical Combos
The Most Close.s's In A Combo With Nagoriyuki You Will Ever See + Some Practical Combos
I was in training mode and diddled a bit with Nago when I got into the corner and found out you can do a lot of Close.s' in a combo. Then I challenged myself to find the most optimal route to do the most Close.s's in a combo that's possible. I think 8 Close.s is the max, but it somehow looks like you can squeeze in one more, but I didn't manage to find a route that makes this possible. And the two extra clips are some wall combos that I think are really nice and I will start implementing them in my games. The last one is possibly the most damage you can squeeze out of the Close.s spam. (you can do more if u do Wasureyuki) I also tried 6HS as a start, but then you need meter and the damage isn't worth the 50% bar, normal HS is a fine combo starter for this tho. Anyway, I need a break, I listened to Nago's theme for the past 4 hours lmao.
mario050987·youtube.com·
The Most Close.s's In A Combo With Nagoriyuki You Will Ever See + Some Practical Combos
Looper on Twitter
Looper on Twitter
#GGST_NA tech: 5K › 6H (frametrap) › 214K6 (acortas el backdash para spacing trap)- Si das CH en el 6H, 214K6 › 6H › 236K (fdash) para meaty- Si bloquea 6H pero toca después del 214K6, 2S › 214H › 6H › 236K y meaty- Si das CH en 6H y tienes barra, RC azul y a volar pic.twitter.com/9g2AE2Zzcq— Looper (@LooperKaku) June 12, 2021
mario050987·twitter.com·
Looper on Twitter
零考楽龍介⋈ on Twitter
零考楽龍介⋈ on Twitter
2369Kは2364Kでいいみたいですジャンプキャンセルもできるし4で停止でもいいやりやすいほうで…いや4でいいかw#GGST_NA https://t.co/CK8tHesinW— 零考楽龍介⋈ (@zerocola_r) June 12, 2021
mario050987·twitter.com·
零考楽龍介⋈ on Twitter
umaro_mustang on Twitter
umaro_mustang on Twitter
名残雪Nつまり、5Hはゲージによるリーチ伸び率が最も良いが通常時は使い所が難しい。ゲージ0-100時は安定したリーチのfSの方が良い様子。2Hは伸び率もよく使い勝手が良い。6Hはほぼリーチの伸びがない。意外に6p、6kが開幕距離でも届くので使い易い。5H[2]と2H[2]が大事ですね🧐#GGST_NA https://t.co/Z8AVy0aCH3— umaro_mustang (@lfmust) June 12, 2021
mario050987·twitter.com·
umaro_mustang on Twitter
umaro_mustang on Twitter
umaro_mustang on Twitter
名残雪Mブラッドゲージでリーチは以下の通り変動します(0-100=[0], 100-200=[1], 200-300=[2],レイジ=[R])【リーチ長い順】5H[R],5H[2],fS[R],5H[1],2H[R]fS[0,1,2],2H[2],2S[R],2H[1]5H[0]=2H[0],2S[0,1,2],6H[R],6H[2],6H[1],6H[0],6k,6p//開幕距離//2d,5d,5k,2k,2p,5p,cS続く#GGST_NA— umaro_mustang (@lfmust) June 12, 2021
mario050987·twitter.com·
umaro_mustang on Twitter
零考楽龍介⋈ on Twitter
零考楽龍介⋈ on Twitter
βから変わらぬ名残雪ブラッドゲージ180くらい発生 150回収 回収までが長い・・・おまけに猶予短いし・・・2S>214HS>623HS>2369K>近S>S三段>張り付けに6HS #PS4share #GGST_NA pic.twitter.com/wSSoDje8zA— 零考楽龍介⋈ (@zerocola_r) June 12, 2021
mario050987·twitter.com·
零考楽龍介⋈ on Twitter
Nago Cheatsheet/Matchup
Nago Cheatsheet/Matchup
Chipp - Character type: Rushdown(?) Overview: Tougher matchup, well placed 6p should help. Remember Super has invincibility. Gameplan: move fast, do air things, mix you up. Take advantage of the fact you don't have any real reversals. Weaknesses: Low Health Notes: 236K under him and trip guard w...
mario050987·docs.google.com·
Nago Cheatsheet/Matchup