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やまだ@やまだ家 on Twitter
やまだ@やまだ家 on Twitter
絶対バーストしてくるやろお仕置き用、バーストされないと拾えないので、相手側ちょっと待ってからバーストすれば…なので他の方が上げてるガード後ジャンプのが汎用性高そうですね #GGST_MA #PS4share pic.twitter.com/baXwzDZnC0— やまだ@やまだ家 (@iamcornsoup) June 14, 2021
mario050987·twitter.com·
やまだ@やまだ家 on Twitter
rCinn on Twitter
rCinn on Twitter
Some new tech I have been experimenting with against Ram. Ram's 5H is -12 on block and when you BRC(Blue Roman Cancel) you get some dope punishes off of it! Thanks to @Kizzie_Kay with his dope video today. #GGST_MA @YeahhZeke @Moop_Is_Trash @TheeLocSpiegel pic.twitter.com/qxvd3LsQY2— rCinn (@CinnMF) June 20, 2021
mario050987·twitter.com·
rCinn on Twitter
Guilty Gear Strive May Mix-Ups and Other Applications Using RC
Guilty Gear Strive May Mix-Ups and Other Applications Using RC
While not as potent as characters such as Chipp, Millia, or Zato, May has potential for mix-ups through the RC system. In this video, I compiled different RC mix-ups as well as other uses. Notation and notes are in the description. Dolphin RC Mix-ups: 0:00 (High) c.S – 2H – [4]6S – RRC(Drift Up/Fast Cancel) – j.H – c.S – 2H – [4]6H – 5H – [4]6H – 6[H] 0:12 (Low) c.S – 2H - [4]6S – RRC(Drift Forward/Fast Cancel) – 2D – [2]8H – 5H – [4]6H – 5H – [4]6H – 6[H] 0:25 (High) c.S – 2H - [4]6S – RRC(Fast Cancel) – 5[D]8 – j.H – j.D – jc – j.D – 66 – j.KK 0:37 (Throw) c.S – 2H – [4]6S – RRC(Drift Up/Fast Cancel) – j.K(Whiff) – Land – 623K – c.S – 5H – [4]6H – 2S – [4]6S – 6[H] Beach Ball Mix-ups: 0:51 (High) c.S – 2H – 214P – PRC(Drift Forward/Fast Cancel) – 6K – (Beach Ball Hits) – 2H – [4]6H – 5H – [4]6H – 6[H] 1:04 (Low) c.S – 2H – 214P – PRC(Drift Forward) – 2K – (Beach Ball Hits) – 2H – [4]6H – 5H – [4]6H – 6[H] 1:16 (High) c.S – 2H – 214P – PRC(Drift Forward) – 2K – (Beach Ball is Blocked) – 5[D]8 – j.H – j.D – jc – j.D – 66 – j.KK 1:29 (High) c.S – 2H – 214P – PRC(Drift Forward) – 2K – (Beach Ball Hits) – 5[D] – 5P – 214P 1:37 (Throw) c.S – 2H – 214P – PRC(Drift Forward) – 623K – c.S – 5H – [4]6H – 2S – [4]6S – 6[H] 2:58 (Cross-Up) 5PP – 3K – 214P – PRC(Drift Forward) – [2]8S – Dash – c.S – 2H – [4]6H – 2S – [4]6S – 6[H] BRC Mix-Ups: To get the BRC drift forward, buffer the jump after c.S and quickly input 66 and RC (Or just use the dash macro). 1:52 (High) c.S – jc – BRC(Drift Forward) – j.K – 2H – [4]6H – 5H – [4]6H – 2S – [4]6S – 6[H] 2:05 (Low) c.S – jc – BRC(Drift Forward) – Land – 2D – [2]8H – 5H – [4]6H – 5H – [4]6H – 6[H] 2:18 (High) c.S – jc – BRC(Drift Forward) – Land – 6K – 2H – [4]6H – 5H – [4]6H – 2S – [4]6S – 6[H] 2:31 (High – High) c.S – jc – BRC(Drift Forward) – j.K – 66 – j.K – 2H – [4]6H – 5H – [4]6H – 2S – [4]6S – 6[H] 2:45 (Throw) c.S – jc – BRC(Drift Forward) – Land – 623K – c.S – 5H – [4]6H – 2S – [4]6S – 6[H] Goshogawara Mix-Ups These mix-ups use both super and RC so only do them when your opponent is low on health. 3:12 (Cross-Up) 632146H – PRC(Drift Forward/Fast Cancel) – j.S(Whiff) – [4]6H – 5H – [4]6H – 5H – [4]6H – 6[H] 3:25 (High) 632146H – PRC(Fast Cancel) – 5[D]8 – j.H – j.D – jc – j.D – 66 – j.KK 3:37 (Low) 632146H – PRC(Fast Cancel) – 2D – [2]8H – 5H – [4]6H – 5H – [4]6H – 6[H] 3:51 (High) 632146H – PRC(Drift Down/Fast Cancel) – j.K – Goshogawara Splash Hits 4:00 (Low) 632146H – PRC(Drift Down) – Land – 2K – Goshogawara Splash Hits 4:10 (High) 632146H – PRC(Drift Down) – Land – 6K – Goshogawara Splash Hits 4:19 (Throw) 632146H – PRC(Drift Down) – Land – 623K – c.S – 5H – [4]6H – 2S – [4]6S – 6[H] Using PRC to punish escapes from the corner: Opponents will want to get out of the corner somehow, often from the air. Here are some common ways opponents try to get out of the corner as well as some punishes using PRC. 4:34 (IAD) j.PP – PRC(Drift Forward) – j.H – Dash – c.S – 2H – [4]6H – 2S – [4]6S – 6[H] 4:48 (Super Jump – IAD) j.K – j.D – PRC(Drift Forward) – j.H - Dash – c.S – 2H – [4]6H – 6[H] 5:02 (Double Jump) j.K – j.D – PRC(Drift Forward) – j.H - Dash – c.S – 2H – [4]6H – 6[H] Using RRC as a burst indicator Opponents will often burst after dolphin hits, especially if they are low on health. The RRC bubble usually hits the opponent and pops them up but if they already pressed burst, the bubble won’t hit them. 5:16 The RRC bubble hits the opponent. The opponent did not press burst. 5:23 The RRC bubble does not hit the opponent and the opponent does not pop up. This means that the opponent pressed burst before you RC’d. Punish accordingly. 5:36 You can also wait to see if they burst after the bubble hits or not. Simply react accordingly.
mario050987·youtube.com·
Guilty Gear Strive May Mix-Ups and Other Applications Using RC
Discord - A New Way to Chat with Friends & Communities
Discord - A New Way to Chat with Friends & Communities
✨alexx✨ — Today at 12:19 PM May combos tested on sol: Round start: c.S, 2H, 214K, 66 PRC, c.S, dash cancel, c.S, 5H, [4]6H, 5H W!, 6H - 260 c.S, 5H, 214K, 66 PRC, c.S, dash cancel, 2H, [4]6H, 5H W! - 251 c.S, 2H, [2]8H, 66 j.H, 5K, 6H - 183 2S, [4]6S - 175 j.KD - 162 (no need for corner position) [4]6S, RRC, dash, c.S, 2H, [2]8H, [4]6H - 127 [4]6S, RRC, dash, c.S, 2H, [2]8H, 66 j.H, 5K, 6H - 151 (position dependent) [4]6S, RRC, dash, c.S, 2H, [2]8H, 66 j.KD - 139 Behind Round start: c.S, 2H, [2]8H, 66 FRRC j.S, 9 j.KD, j.KD W!, 6H - 226 (c2c) c.S, 2H, 214K, 66 PRC, c.S, dash cancel, c.S, 2H, [4]6H - 211 (kinda hard) c.S, 5H, 214K, 66 PRC, c.S, dash cancel, c.S, 5H, [4]6S - 206 (really easy) 2H, [4]6S - 205 corner: c.S, 2H, [2]8H, 5H, [4]6H, 2H W!, 6H - 231 c.S, 2H, [2]8H, 5H, [4]6H, 5H W!, 6H - 232 c.S, 2H, [4]6H, 5H, [4]6H, 5H W!, 6H - 232 [4]6S, RRC, j.SH, 5H, [4]6H, 5H, [4]6H, 5H W!, 6[H] - 199 [4]6S, RRC, 6[H], [4]6H, 5H, [4]6H W!, 6[H] - 199 did some testing
mario050987·discord.com·
Discord - A New Way to Chat with Friends & Communities
オダワラ on Twitter
オダワラ on Twitter
まぁめんどくさかったらバックジャンプガードでいいんじゃないかしら?何かしゃくだし、それに対する選択肢もありそうだけどw#GGSThttps://t.co/6JULkw67lm pic.twitter.com/en6RjwdS4F— オダワラ (@odawara114514) June 20, 2021
mario050987·twitter.com·
オダワラ on Twitter
ヨーヨーカービィ on Twitter
ヨーヨーカービィ on Twitter
コンボパーツいいのがみつからずこんなかんじのシンプルイズソレー誰か進展お願いしまソレーーーーー #GGSThttps://t.co/6TOBEt8ckr pic.twitter.com/VxYFPaLrYU— ヨーヨーカービィ (@ruubri) June 20, 2021
mario050987·twitter.com·
ヨーヨーカービィ on Twitter
オダワラ on Twitter
オダワラ on Twitter
昨日の動画にいいね、リツイートしてくれた方ありがとです!あの距離でガードされたなら紫前RCを紫RCにしてすぐにジャンプ攻撃を出せば表択にはなるんですが...これくらいしか入らないのかな。まぁ200以上は減ってるけど。#GGST pic.twitter.com/1TVmWe89St— オダワラ (@odawara114514) June 20, 2021
mario050987·twitter.com·
オダワラ on Twitter
がるまっぞ on Twitter
がるまっぞ on Twitter
相手画面端寄り時投げからガークラセットプレイもどき補正は切れないけど安全に連ガで中下択れるし、難いけどバクステもカンニングして狩れる #GGST_MA #PS4sharehttps://t.co/oIaqPDg9tL pic.twitter.com/34BAj0PKyQ— がるまっぞ (@mituya_328_) June 20, 2021
mario050987·twitter.com·
がるまっぞ on Twitter
むっくる on Twitter
むっくる on Twitter
メイのS横イルカ後の読み合いについて。偶に6Pを見せると好き放題できるかも…🤔❓#GGST_MA pic.twitter.com/LAfBBfWUZ3— むっくる (@HUBUKI999) June 20, 2021
mario050987·twitter.com·
むっくる on Twitter
カズキ@◯◯撲滅委員会会長 on Twitter
カズキ@◯◯撲滅委員会会長 on Twitter
牽制5Kダッシュキャンセル青RCを入れ込んでヒット確認したときのコンボ。ガードされたときは中下段で崩す。このへんの確認ができるとかなりよさげ。#GGST_MA #PS4sharehttps://t.co/4pBRFjcQsO pic.twitter.com/dGn4k4h5Dm— カズキ@◯◯撲滅委員会会長 (@cucumbergod) June 20, 2021
mario050987·twitter.com·
カズキ@◯◯撲滅委員会会長 on Twitter
Seven 🕊 PMC Vtuber on Twitter
Seven 🕊 PMC Vtuber on Twitter
Midscreen throw RRC stuff #GGST_MANotes: 1) the c.S pickup does NOT need to crossup, but it's fine if it does. 2) 6[H] ender does exactly 1 more damage than 6H. 3) 2S does the same damage as c.S, but is much easier to do in this route. pic.twitter.com/ZDIjQ2L6ep— Seven 🕊 PMC Vtuber (@seventhchasm) June 20, 2021
mario050987·twitter.com·
Seven 🕊 PMC Vtuber on Twitter
Will on Twitter
Will on Twitter
Small little concept for wakeup overhead kiss #GGST_MA #PS4sharehttps://t.co/ODyFmloQAX pic.twitter.com/g4Eif5aLrF— Will (@Williamap123) June 20, 2021
mario050987·twitter.com·
Will on Twitter