System & General Resources

System & General Resources

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Wolfy on Twitter
Wolfy on Twitter
I noticed with everyone else, I can jump cancel IAD manually just fine (754) but with Zato it doesn't work unless I use the dash button. Might this be a bug or am I doing something wrong? #GuiltyGearStrive #GGST pic.twitter.com/jMTl2JEIk4— Wolfy (@MiyakoWolfy) February 23, 2021
mario050987·twitter.com·
Wolfy on Twitter
Wolfy on Twitter
Wolfy on Twitter
I noticed with everyone else, I can jump cancel IAD manually just fine (754) but with Zato it doesn't work unless I use the dash button. Might this be a bug or am I doing something wrong? #GuiltyGearStrive #GGST pic.twitter.com/jMTl2JEIk4— Wolfy (@MiyakoWolfy) February 23, 2021
mario050987·twitter.com·
Wolfy on Twitter
Wolfy on Twitter
Wolfy on Twitter
I noticed with everyone else, I can jump cancel IAD manually just fine (754) but with Zato it doesn't work unless I use the dash button. Might this be a bug or am I doing something wrong? #GuiltyGearStrive #GGST pic.twitter.com/jMTl2JEIk4— Wolfy (@MiyakoWolfy) February 23, 2021
mario050987·twitter.com·
Wolfy on Twitter
TENMA @Disgaea 6 on Twitter
TENMA @Disgaea 6 on Twitter
#GGST Open Beta Roman Cancel DataKedako note: was experiencing frame skips with capture so there may be errorsTL note: Kara-RC refers to cancelling the slowdown with an attack during a specific frame. Not sure if the English community already coined a term so I went literal. https://t.co/PNpvJ3daVr pic.twitter.com/y5vBqpyre6— TENMA @Disgaea 6 (@TENMA0105) February 23, 2021
mario050987·twitter.com·
TENMA @Disgaea 6 on Twitter
TENMA @Disgaea 6 on Twitter
TENMA @Disgaea 6 on Twitter
#GGST Open Beta Roman Cancel DataKedako note: was experiencing frame skips with capture so there may be errorsTL note: Kara-RC refers to cancelling the slowdown with an attack during a specific frame. Not sure if the English community already coined a term so I went literal. https://t.co/PNpvJ3daVr pic.twitter.com/y5vBqpyre6— TENMA @Disgaea 6 (@TENMA0105) February 23, 2021
mario050987·twitter.com·
TENMA @Disgaea 6 on Twitter
TENMA @Disgaea 6 on Twitter
TENMA @Disgaea 6 on Twitter
#GGST Open Beta Roman Cancel DataKedako note: was experiencing frame skips with capture so there may be errorsTL note: Kara-RC refers to cancelling the slowdown with an attack during a specific frame. Not sure if the English community already coined a term so I went literal. https://t.co/PNpvJ3daVr pic.twitter.com/y5vBqpyre6— TENMA @Disgaea 6 (@TENMA0105) February 23, 2021
mario050987·twitter.com·
TENMA @Disgaea 6 on Twitter
TENMA @Disgaea 6 on Twitter
TENMA @Disgaea 6 on Twitter
#GGST Open Beta Recovery Data*Only tested with SolGround Recovery(Tech) is where you tumble a bit when landing from a comboAir Recovery(Tech) is when you're pinned to the wall but no follow up occurs and you recover out of it. (cont) https://t.co/8gRCHCdW78— TENMA @Disgaea 6 (@TENMA0105) February 23, 2021
mario050987·twitter.com·
TENMA @Disgaea 6 on Twitter
TENMA @Disgaea 6 on Twitter
TENMA @Disgaea 6 on Twitter
#GGST Open Beta Recovery Data*Only tested with SolGround Recovery(Tech) is where you tumble a bit when landing from a comboAir Recovery(Tech) is when you're pinned to the wall but no follow up occurs and you recover out of it. (cont) https://t.co/8gRCHCdW78— TENMA @Disgaea 6 (@TENMA0105) February 23, 2021
mario050987·twitter.com·
TENMA @Disgaea 6 on Twitter
TENMA @Disgaea 6 on Twitter
TENMA @Disgaea 6 on Twitter
#GGST Open Beta Recovery Data*Only tested with SolGround Recovery(Tech) is where you tumble a bit when landing from a comboAir Recovery(Tech) is when you're pinned to the wall but no follow up occurs and you recover out of it. (cont) https://t.co/8gRCHCdW78— TENMA @Disgaea 6 (@TENMA0105) February 23, 2021
mario050987·twitter.com·
TENMA @Disgaea 6 on Twitter
TENMA @Disgaea 6 on Twitter
TENMA @Disgaea 6 on Twitter
#GGST Open Beta Clash Data On Clash, 16F hitstop occurs for both playersThis hitstop does not alter depending on attack levelOn Clash, both player gains 10% Tension After Clash you can cancel into any of the following:- Any attack- Dash- FD- Gold Burst- PRC (cont) https://t.co/5xbjEItcZl— TENMA @Disgaea 6 (@TENMA0105) February 23, 2021
mario050987·twitter.com·
TENMA @Disgaea 6 on Twitter
TENMA @Disgaea 6 on Twitter
TENMA @Disgaea 6 on Twitter
#GGST Open Beta Clash Data On Clash, 16F hitstop occurs for both playersThis hitstop does not alter depending on attack levelOn Clash, both player gains 10% Tension After Clash you can cancel into any of the following:- Any attack- Dash- FD- Gold Burst- PRC (cont) https://t.co/5xbjEItcZl— TENMA @Disgaea 6 (@TENMA0105) February 23, 2021
mario050987·twitter.com·
TENMA @Disgaea 6 on Twitter
TENMA @Disgaea 6 on Twitter
TENMA @Disgaea 6 on Twitter
#GGST Open Beta Clash Data On Clash, 16F hitstop occurs for both playersThis hitstop does not alter depending on attack levelOn Clash, both player gains 10% Tension After Clash you can cancel into any of the following:- Any attack- Dash- FD- Gold Burst- PRC (cont) https://t.co/5xbjEItcZl— TENMA @Disgaea 6 (@TENMA0105) February 23, 2021
mario050987·twitter.com·
TENMA @Disgaea 6 on Twitter
Kazutani Mizushi (by Alvin) on Twitter
Kazutani Mizushi (by Alvin) on Twitter
Attacking before RC showave gives slightly more damage, since that's 1 less hit. Could just be meh, though #GGST pic.twitter.com/X8Rfq430bx— Kazutani Mizushi (by Alvin) (@Okazu29Q) February 23, 2021
mario050987·twitter.com·
Kazutani Mizushi (by Alvin) on Twitter
Kazutani Mizushi (by Alvin) on Twitter
Kazutani Mizushi (by Alvin) on Twitter
Attacking before RC showave gives slightly more damage, since that's 1 less hit. Could just be meh, though #GGST pic.twitter.com/X8Rfq430bx— Kazutani Mizushi (by Alvin) (@Okazu29Q) February 23, 2021
mario050987·twitter.com·
Kazutani Mizushi (by Alvin) on Twitter
Kazutani Mizushi (by Alvin) on Twitter
Kazutani Mizushi (by Alvin) on Twitter
Attacking before RC showave gives slightly more damage, since that's 1 less hit. Could just be meh, though #GGST pic.twitter.com/X8Rfq430bx— Kazutani Mizushi (by Alvin) (@Okazu29Q) February 23, 2021
mario050987·twitter.com·
Kazutani Mizushi (by Alvin) on Twitter
Invited™ | Samifish @ Clout Debt on Twitter
Invited™ | Samifish @ Clout Debt on Twitter
A concept I threw together on my stream todayAirdash FD cuts your air momentum like airdash buttons do, so theres a potential to bulldog a throw pretty safely. Not unbeatable, but something. #GGST pic.twitter.com/wTPatV0DLE— Invited™ | Samifish @ Clout Debt (@Samifish11) February 23, 2021
mario050987·twitter.com·
Invited™ | Samifish @ Clout Debt on Twitter
Invited™ | Samifish @ Clout Debt on Twitter
Invited™ | Samifish @ Clout Debt on Twitter
A concept I threw together on my stream todayAirdash FD cuts your air momentum like airdash buttons do, so theres a potential to bulldog a throw pretty safely. Not unbeatable, but something. #GGST pic.twitter.com/wTPatV0DLE— Invited™ | Samifish @ Clout Debt (@Samifish11) February 23, 2021
mario050987·twitter.com·
Invited™ | Samifish @ Clout Debt on Twitter
Invited™ | Samifish @ Clout Debt on Twitter
Invited™ | Samifish @ Clout Debt on Twitter
A concept I threw together on my stream todayAirdash FD cuts your air momentum like airdash buttons do, so theres a potential to bulldog a throw pretty safely. Not unbeatable, but something. #GGST pic.twitter.com/wTPatV0DLE— Invited™ | Samifish @ Clout Debt (@Samifish11) February 23, 2021
mario050987·twitter.com·
Invited™ | Samifish @ Clout Debt on Twitter
Silent Shadow on Twitter
Silent Shadow on Twitter
Proof that wall damage is not related to damage scaling. RISC lowers scaling but this still cracks at 9th hit.#GGST pic.twitter.com/QvRrvjidca— Silent Shadow (@NBSilentShadow) February 23, 2021
mario050987·twitter.com·
Silent Shadow on Twitter
Silent Shadow on Twitter
Silent Shadow on Twitter
Proof that wall damage is not related to damage scaling. RISC lowers scaling but this still cracks at 9th hit.#GGST pic.twitter.com/QvRrvjidca— Silent Shadow (@NBSilentShadow) February 23, 2021
mario050987·twitter.com·
Silent Shadow on Twitter
Spinny on Twitter
Spinny on Twitter
The visual symbols that appear when you RC are actually visual indicators on when can cancel RC! #GGST #PS4share pic.twitter.com/3KfSZJ0nND— Spinny (@SpinnyMotion) February 23, 2021
mario050987·twitter.com·
Spinny on Twitter