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WUL3_Papu 🇨🇴 on Twitter
WUL3_Papu 🇨🇴 on Twitter
here are some options to punish ky's ''foudre arc'' as may #GGST_MA not optimal/optimal with no oki/optimal with oki. both 2nd and 3rd routes build almost the same tension but 2nd builds a little bit more pic.twitter.com/z0gpwpSepu— WUL3_Papu 🇨🇴 (@lereter) August 4, 2021
mario050987·twitter.com·
WUL3_Papu 🇨🇴 on Twitter
PC_volt in lab on Twitter
PC_volt in lab on Twitter
Ky 6P lowprofiling 2P per character, the listYes: Ky, Chipp, Leo, Nagoriyuki, I-No, GoldlewisNo: Sol, May, Faust, Millia, Zato=1, Giovanna, AnjiWill use other moves: Axl, PotemkinMay be used for making frametraps from 2P more ambiguous.#GGST_KY— PC_volt in lab (@PC_voltInLab) July 28, 2021
mario050987·twitter.com·
PC_volt in lab on Twitter
Guilty Gear Strive - Ky - Be careful using c.S after 6k vs certain characters
Guilty Gear Strive - Ky - Be careful using c.S after 6k vs certain characters
0:47 Sol and Chipp 1:32 Goldlewis 2:05 Potemkin 2:37 Faust 3:01 Nagoriyuki Just in case it is not obvious from the video, with big characters, c.S trade happens because you have to microdash to get c.S in the first place. Which usually doesn't happen on the rest of the cast given they block low. Video on 6k I've mentioned: https://www.youtube.com/watch?v=Vjlb0Z43a2w
mario050987·youtube.com·
Guilty Gear Strive - Ky - Be careful using c.S after 6k vs certain characters
ぐっち on Twitter
ぐっち on Twitter
カイのライドはガード後飛び越えられて壁割りまで確定だからきっちりお仕置きしたいね #ggst_so #PS4sharehttps://t.co/3U9wumrNVR pic.twitter.com/H9jUdW4lL0— ぐっち (@Atelier_belchan) July 11, 2021
mario050987·twitter.com·
ぐっち on Twitter
ニッケル@PSO2NGS7鯖 on Twitter
ニッケル@PSO2NGS7鯖 on Twitter
#GGST カイの遠Sガードで5HSがぎり届く範囲の場合6Pで割り込めるミリア、ソル、メイ、ラムが可能今回最強説のあるチップは無理遠SからHSが連ガにならないので近いと逆に6P側がカウンターを受ける pic.twitter.com/BGCwMWZyFM— ニッケル@PSO2NGS7鯖 (@cnikkeru) July 20, 2021
mario050987·twitter.com·
ニッケル@PSO2NGS7鯖 on Twitter
えふて on Twitter
えふて on Twitter
対空6P>ダイアエクラに空中ガードから直ガ狙い、やっぱりいけるな。6P地上ガード時と違って連ガで入れ特だから、とりあえず入力しといて損はなさげ#GGST_MA #PS5Share, #GUILTYGEARSTRIVE pic.twitter.com/iZHU715tBR— えふて (@efttake) July 10, 2021
mario050987·twitter.com·
えふて on Twitter
Lox@FF14HADES on Twitter
Lox@FF14HADES on Twitter
ジオヴァーナ 5P5P空中ヒット時のコンボをいくつかジオヴァーナの上位プレイヤー見てると5Pの使い方が上手い5P*3にするとコンボの幅が一気に少なくなるので5P*2以内でしっかり判断できるとワンステップアップした気分になれる地上ヒット時は2Pと同様#GGST_GI pic.twitter.com/Lkesvay3bU— Lox@FF14HADES (@lox_monooki) July 12, 2021
mario050987·twitter.com·
Lox@FF14HADES on Twitter
TLH|TotallyDrew @ #BBTAGforCEO2021 on Twitter
TLH|TotallyDrew @ #BBTAGforCEO2021 on Twitter
Don't let Ky end his blockstrings "safely" with Dire Eclat if you got bar. Punish him and go on the offensive. Major Shoutouts to @Zenosuke for the tip #GGST_MI #GGST_KY #PS5Share, #GuiltyGearStrive pic.twitter.com/56RMF9LdcK— TLH|TotallyDrew @ #BBTAGforCEO2021 (@TLHTotallyDrew) July 10, 2021
mario050987·twitter.com·
TLH|TotallyDrew @ #BBTAGforCEO2021 on Twitter
CL | Novril on Twitter
CL | Novril on Twitter
NEVER EVER use Ky's 214K outside of combos. It's so slow that it loses to mashing 5P every time, EVEN WHEN THE PREVIOUS NORMAL HITS. (And let's not even talk about a block scenario...)Whenever you see Ky flipping, MASH 5P! pic.twitter.com/QI5ABY4rZ1— CL | Novril (@novriltataki) June 16, 2021
mario050987·twitter.com·
CL | Novril on Twitter