Zato-1

Zato-1

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fluury on Twitter
fluury on Twitter
The stuff I saw so far for 2H hits midscreen seemed a bit too inconsistent/high execution for me, so here is something much easier and consistent while still giving decent damage.CH will work at max range, non-CH requires you to be a bit closer.#GGST_ZA pic.twitter.com/f4tIYXgJSl— fluury (@fluuury) June 27, 2021
mario050987·twitter.com·
fluury on Twitter
Mark Kirollos on Twitter
Mark Kirollos on Twitter
You can get a meaty high/low 50/50 after 2D knockdown w/o Eddie that loops back into itself. High option is a safejump. Good when you are stalling for Eddie. Empty low input is dash-macro 3953 2K. I play on hitbox; not sure how easy it is on other controllers. #GGST #GGST_ZA pic.twitter.com/U84T0BMoU5— Mark Kirollos (@Mark_FGC) June 27, 2021
mario050987·twitter.com·
Mark Kirollos on Twitter
れんざ on Twitter
れんざ on Twitter
#GGST_ZA #PS4share後者の方が火力が高いだけでなく、はねるを当てる直前の相手の高さと距離がいい感じになってコンボも安定する。細かいとこだけど割と大事かもhttps://t.co/wn4tDwBFqN pic.twitter.com/Zwpxkg2uw6— れんざ (@re_nza_0_can) June 27, 2021
mario050987·twitter.com·
れんざ on Twitter
ター坊 on Twitter
ター坊 on Twitter
#PS5Share, #GUILTYGEARSTRIVE エディゲージ使いきったけどザトーでふざけた見た目のバー対コンボできた。#GGST_ZA pic.twitter.com/y0QokHxuPB— ター坊 (@turbo0902) June 26, 2021
mario050987·twitter.com·
ター坊 on Twitter
HB | YLT Cole @ DOG on Twitter
HB | YLT Cole @ DOG on Twitter
Not sure if this is common knowledge or not, but figured I'd post. You can hold a button and use FD while Eddie is out to call moves without making Zato whiff a button in neutral#ggst_za pic.twitter.com/XQnDODso6c— HB | YLT Cole @ DOG (@YLT_Cole) June 26, 2021
mario050987·twitter.com·
HB | YLT Cole @ DOG on Twitter