Best effort at an extended ground combo. 236U stuns long enough for a deep 66L MMM follow-up. MM 236H juggle post RS sets the wallbounce high enough for a 66H launch so no need for a full autocombo juggle #gbvsr_ga #gbvsr_gl
It took more then I would like to admit, but is a fun way to carry your opponent to the corner also plus frame after 22 don't know if you can also set up commadn grab H after #GBVSR_GA
Only way to do 10K (close to 11 with big rock) is to have a meteor at the ready luckly seting up meteor after most kd leaves you plus or safe #GBVSR_GA
Galleon is +34 off all her air grabs, so you can get a heavy trap into safe jab(except for U reversals). You can get the airgrab off 236C as well, I just wanted extra damage here.
#GBVSR_GA
Hello here is my day 1 Galleon video as per usual. I know I promised I'd put notations in my next video, but my software doesn't easily allow that and with m...
Galleon combos | Setplay | meaty setups | Granblue Fantasy Versus Rising | 2.10 patch
I find her very very weak in almost everithing, her command grab is good and her damage with setplay is nice too... but play her against many characters look...
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