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happy chaos gapless + yrc-proof j2k blockstring with mix
happy chaos gapless + yrc-proof j2k blockstring with mix
Yes, this is fair. He uses you as a trampoline and there's nothing you can do about it. These are the three possible scenarios when you try to YRC the blockstring (given that it's executed well enough to be gapless). My favorite part is that even if the YRC miraculously works, your bullet will shoot them out of it even though you got guard crushed. Oh and if you're really gross with the movement, you can make your j2k sway mix them. It's very hard. But, that's what makes it fair...right? Oh and one last note: whatever you do, DEAR GOD DO NOTTT FD THIS
mario050987·youtube.com·
happy chaos gapless + yrc-proof j2k blockstring with mix
happy chaos self-sustaining/endless blockstring (explanation in description)
happy chaos self-sustaining/endless blockstring (explanation in description)
Basically, you can loop your pressure indefinitely from anywhere on the screen as long as chaos is at his default/base resource amounts when you start. I started this video with no meter, meaning that happy chaos has self-sustaining blockstrings. It does come with some conditions, but they aren't exactly limiting in the slightest. Chaos has to stagger two times in the midscreen pressure and only once in the corner pressure in order to maintain the necessary ammo and concentration to keep the string going (I did two staggers in the video, but later found out you only need one long enough to reload 3 bullets instead of 2; I didn't actually need to do the 5K - 6K - 5K - 6K stagger). You can stagger in many different ways/places, and can even cancel into reload from your normals for around a 1-2 frame difference (c.S stagger c.S seems to be the same speed as c.S reload c.S). However, as seen in the video, Chaos can reload instantly after an ATR shot which significantly reduces his recovery. It reduces it to the point where he can trade with 5 frame normals with 5K. And all you have to do is stagger once or twice situationally between each generated super. That's the "condition" to keeping this pressure going indefinitely or until the opponent builds YRC/burst. The long duration of the midscreen blockstring is due to ATR cancelling after shots. TLDR: you have to guess when/where chaos is going to reload and use a 5f normal to, at best, trade with Chaos (dp's excluded) or he will do this forever. (I say 5f because I've tested all the faster normals and none of them reach far enough)
mario050987·youtube.com·
happy chaos self-sustaining/endless blockstring (explanation in description)
Unluckythirteen on Twitter
Unluckythirteen on Twitter
#GGST_HA #GGST_HC Resource heavy, but strong curse application off of CL SA setup after fS. Puts them fullscreen if they FD it and near fullscreen if they don't. If they get hit but the CL SA they eat a full combo. If you have the focus buff you can just reload instead of focus. pic.twitter.com/FnYRYH9YoK— Unluckythirteen (@unlucky13irteen) January 7, 2022
mario050987·twitter.com·
Unluckythirteen on Twitter
Unluckythirteen on Twitter
Unluckythirteen on Twitter
#GGST_HA #GGST_HC Funny Meme gets funnier.The blockstring goes on for so long that you get positive bonus. TWICE. Then you chip kill potemkin.Besides the missed GC right at the start, everything in this vid should be a true string or frame trap. pic.twitter.com/D4fvDJWvNf— Unluckythirteen (@unlucky13irteen) January 7, 2022
mario050987·twitter.com·
Unluckythirteen on Twitter
happy chaos corner to corner blockstring
happy chaos corner to corner blockstring
Hold and release HS for the minimum time required for a bullet to fire, then cancel ATR in the earliest frames of your dash. Doing so allows you to use all six rounds in your blockstring before your concentration is depleted. You can make it safe from any dp/normal/super, but sacrifice roughly 15% distance in doing so. Alternatively, you can slightly delay each part of the sequence listed at the beginning of this description to make it a frame trap, thus allowing you to go corner to corner. After you use your last bullet, Chaos will do some sort of animation that stops you momentarily, but you can just immediately cancel into dash with good timing (I messed that part up in the video). Using Super Focus after your 2S makes you plus enough to use the clone without being punished in most MU's and gives you enough time to safely reload two bullets at the very least. Since you'll have two bullets to spare, you'll be able to go right into the corner pressure that Deb uses (https://twitter.com/SuperDEBico/status/1477722642778148866/video/1).
mario050987·youtube.com·
happy chaos corner to corner blockstring
Unluckythirteen on Twitter
Unluckythirteen on Twitter
#GGST_HA actually just a 30 second blockstring lmao and I messed up.While not everything in this clip is perfect by any stretch, this does prove that doing normal focus before going into this has some fucked up potential and is totally possible in a match. pic.twitter.com/Kw93sMGnwp— Unluckythirteen (@unlucky13irteen) December 24, 2021
mario050987·twitter.com·
Unluckythirteen on Twitter
ウーマロ(umaro_mustang) on Twitter
ウーマロ(umaro_mustang) on Twitter
ハッピーケイオスL4ケイオスの6S-カースは使いやすいのですが、めり込んだ場合、13F以下でリーチの長い攻撃は確定します。名残雪の2Sなど、結構多いです。ケイオス側のこれの対となる選択肢は6S-スケープゴート-6Sで、ゴールドルイスにも大ダメージを与えられます。#GGST_HA pic.twitter.com/HZZQP5Ky1L— ウーマロ(umaro_mustang) (@lfmust) December 24, 2021
mario050987·twitter.com·
ウーマロ(umaro_mustang) on Twitter
Unluckythirteen on Twitter
Unluckythirteen on Twitter
#GGST_HA Continuing on from this. Never thought to double reload!Even without super focus, just doing it twice builds hella meter and cranks risc. If they get CH after the second one and you go for a route that conserves resources, they still die. https://t.co/EYe3582mQn pic.twitter.com/3UKUyzRQSG— Unluckythirteen (@unlucky13irteen) December 24, 2021
mario050987·twitter.com·
Unluckythirteen on Twitter