Millia Rage

Millia Rage

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Derek on Twitter
Derek on Twitter
there is a gap where your opponent can hit a button between 5S and 6H, so u get a combo, CH, or mixup #ggst #ggst_mi pic.twitter.com/G5Oa6kALRa— Derek (@Beni_FGC) May 14, 2021
mario050987·twitter.com·
Derek on Twitter
Guilty Gear Strive Millia Combos/mixups Open Beta 2
Guilty Gear Strive Millia Combos/mixups Open Beta 2
Guilty Gear Strive Millia Combos/mixups guide Open Beta 2 This is the updated version of my Guilty Gear Strive Millia Combos/mixups video. Combo's got changed, some combo's got nerfed so i found and alternative version and so on Some extra ideas for combo routes, mixups (improved version that should be more focussed on everyone mashing :D ) Enjoy! timestamps below ------------------------------------------------------ 00:00 Introduction 00:14 Anti-air combos 00:56 Combo starters for hs disc mixups 01:33 Mixup options with hs disc 02:38 Combos after hs disc 03:23 Throw bait combos 03:38 Corner combos 04:36 Other Combos 06:04 outro If you have any questions let me know in the comment section and I will try to answer them. thanks for watching! Combo list: Anti-airs: 00:16 CH 6P ⟶ 214 P (alot easier to anti-air in the new beta test) 00:25 CH 5P ⟶ (5P) ⟶ 214 P (5P is a surprisingly good anti-air) 00:29 Jump K ⟶ D ⟶ air dash ⟶ S ⟶ D ⟶ air dash ⟶ S ⟶ D ⟶ delay 236 P ⟶ 2HS (Air to air combo near the corner) 00:35 Air grab ⟶ roman cancel ⟶ 236K ⟶ Close 5S ⟶ neutral jump D ⟶ air dash ⟶ S ⟶ D ⟶ air dash ⟶ S ⟶ D ⟶ delay 236 P 00:43 Close 5S ⟶ microstep ⟶ Close 5S ⟶ neutral jump D ⟶ air dash ⟶ S ⟶ D ⟶ air dash ⟶ S ⟶ D ⟶ delay 236 P (Situational anti-air with close 5S) 00:50 Close 5S ⟶ neutral jump D ⟶ air dash ⟶ S ⟶ D ⟶ air dash ⟶ S ⟶ D ⟶ delay 236 P (Situational anti-air with close 5S) Combo starters for hs disc mixups: 00:58 5K ⟶ 2D ⟶ (delay) 236 HS ⟶ jump K 01:02 5K ⟶ 5K ⟶ 2D ⟶ (delay) 236 HS ⟶ jump K 01:08 5K ⟶ 2K ⟶ 2D ⟶ (delay) 236 HS ⟶ jump K 01:13 2K ⟶ 2D ⟶ (delay) 236 HS ⟶ jump K 01:17 5K ⟶ 5K ⟶ 2K ⟶ 2D ⟶ (delay) 236 HS ⟶ jump S 01:23 close 5S ⟶ 2D ⟶ (delay) 236 HS ⟶ jump K 01:27 throw ⟶ 236 HS ⟶ jump K Combos after hs disc: 02:40 236 HS ⟶ K ⟶ dash ⟶ close 5S ⟶ neutral jump D ⟶ air dash ⟶ S ⟶ D ⟶ air dash ⟶ S ⟶ D ⟶ delay 236 P 02:50 236 HS ⟶ 2K ⟶ close 5S ⟶ neutral jump D ⟶ air dash ⟶ S ⟶ D ⟶ delay 236 P 02:58 236 HS ⟶ air dash ⟶ K ⟶ close 5S ⟶ neutral jump S ⟶ D ⟶ air dash ⟶ S ⟶ D ⟶ air dash ⟶ S ⟶ D ⟶ delay 236 P 03:06 236 HS ⟶ K ⟶ air dash ⟶ close 5S ⟶ neutral jump D ⟶ air dash ⟶ S ⟶ D ⟶ delay 236 P 03:14 236 HS ⟶ K ⟶ 236 K ⟶ close 5S ⟶ neutral jump D ⟶ air dash ⟶ S ⟶ D ⟶ air dash ⟶ S ⟶ D ⟶ delay 236 P Throw bait combos 03:25 5K ⟶ 2HS ⟶ 214 K ⟶ close 5S ⟶ neutral jump S ⟶ D ⟶ air dash ⟶ S ⟶ D ⟶ air dash ⟶ S ⟶ D ⟶ delay 236 P 03:33 5K ⟶ CH 6HS ⟶ 214 P (6HS goes over lows and beats throw) Corner combos: 03:40 (in corner) close 5S ⟶ delay 2HS ⟶ delay 214 P ⟶ close 5S ⟶ 2HS ⟶ 214 P ⟶ 214 P 03:52 throw ⟶ 2HS ⟶ 214 K ⟶ meaty close ch 5S ⟶ 6HS ⟶ 214 P ⟶ 2HS 04:04 Jump K ⟶ D ⟶ air dash ⟶ S ⟶ D ⟶ air dash ⟶ S ⟶ D ⟶ delay 236 P ⟶ 2HS (air to combo near the corner) 04:14 ... ⟶ close 5S ⟶ neutral jump S ⟶ D ⟶ air dash ⟶ S ⟶ D ⟶ air dash ⟶ S ⟶ D ⟶ 236 P 04:24 ... ⟶ close 5S ⟶ neutral jump S ⟶ D ⟶ air dash ⟶ S ⟶ D ⟶ air dash ⟶ S ⟶ D ⟶ 236 P ⟶ 2HS Other Combos: 04:38 Far 5S ⟶ 5HS ⟶ roman cancel ⟶ dash ⟶ close 5S ⟶ neutral jump S ⟶ D ⟶ air dash ⟶ S ⟶ D ⟶ air dash ⟶ S ⟶ D ⟶ delay 236 P 04:47 Far 5S ⟶ 5HS ⟶ blue roman cancel (roman cancel+dash) ⟶ dash ⟶ close 5S ⟶ neutral jump S ⟶ D ⟶ air dash ⟶ S ⟶ D ⟶ delay 236 P 04:59 214 P ⟶ blue roman cancel (roman cancel+dash) ⟶ dash ⟶ close 5S ⟶ neutral jump S ⟶ D ⟶ air dash ⟶ S ⟶ D ⟶ air dash ⟶ S ⟶ D (sideswap combo) 05:10 air 236 P ⟶ roman cancel ⟶ dash ⟶ close 5S ⟶ neutral jump S ⟶ D ⟶ air dash ⟶ S ⟶ D ⟶ air dash ⟶ S ⟶ D ⟶ 236 P (sideswap combo possible) 05:20 236 HS ⟶ blue roman cancel (roman cancel+dash) ⟶ dash ⟶ close 5S ⟶ neutral jump S ⟶ D ⟶ air dash ⟶ S ⟶ D ⟶ air dash ⟶ S ⟶ D ⟶ delay 236 P 05:30 charged D ⟶ K ⟶ P ⟶ S ⟶ jump cancel S ⟶ P ⟶ HS ⟶ HS 05:39 2HS ⟶ 236236 S ⟶ roman cancel ⟶ dash ⟶ close 5S ⟶ neutral jump S ⟶ D ⟶ air dash ⟶ S ⟶ D ⟶ air dash ⟶ S ⟶ D ⟶ delay 236 P 05:49 632146 HS ⟶ roman cancel just after the second part ⟶ dash ⟶ close 5S ⟶ neutral jump S ⟶ D ⟶ air dash ⟶ S ⟶ D ⟶ air dash ⟶ S ⟶ D ⟶ 236 P
mario050987·youtube.com·
Guilty Gear Strive Millia Combos/mixups Open Beta 2
Doug on Twitter
Doug on Twitter
214S (max) no longer launches for combos. I dont foresee it staying like this. #GGST_MI#PS5Share, #GuiltyGearStriveOpenBeta pic.twitter.com/St8R7u1Ggy— Doug (@ChosenNinja45) May 14, 2021
mario050987·twitter.com·
Doug on Twitter
marlonlonmilk on Twitter
marlonlonmilk on Twitter
It looks like you have to dash twice if you want to bait and punish Sol's dp after 236H? Maybe? I don't know. Millia feels extra weird in this beta #GGST #GGST_MI pic.twitter.com/N2yvwqC11S— marlonlonmilk (@marlonlonmilk) May 14, 2021
mario050987·twitter.com·
marlonlonmilk on Twitter
Doug on Twitter
Doug on Twitter
214S (max) no longer launches for combos. I dont foresee it staying like this. #GGST_MI#PS5Share, #GuiltyGearStriveOpenBeta pic.twitter.com/St8R7u1Ggy— Doug (@ChosenNinja45) May 14, 2021
mario050987·twitter.com·
Doug on Twitter
bradsharp on Twitter
bradsharp on Twitter
#ggst_Mi hmmmm theres def something here. Kapel routes might be the wavehttps://t.co/8juw06dyPl pic.twitter.com/SrR8EKpdoo— bradsharp (@bSharpCb) May 14, 2021
mario050987·twitter.com·
bradsharp on Twitter
bradsharp on Twitter
bradsharp on Twitter
#ggst_Mi dash cancel delay kapel delay j.S/j.H feels like it could open up rejump routes...?https://t.co/8juw06dyPl pic.twitter.com/rx419MnBWF— bradsharp (@bSharpCb) May 14, 2021
mario050987·twitter.com·
bradsharp on Twitter
Alioune on Twitter
Alioune on Twitter
#ggst _mi you can 2p confirm only from run 2p momentum #PS4sharehttps://t.co/bpBT6b4Pow pic.twitter.com/QmPnX2EOFh— Alioune (@Alioune85) May 14, 2021
mario050987·twitter.com·
Alioune on Twitter
肘が確定するmiやこ on Twitter
肘が確定するmiやこ on Twitter
ストライブ ミリア前は知らないけどこれ入れっぱ出来ないね。強い弱いは置いといてw#GGST #PS4sharehttps://t.co/S7sXxp3XpH pic.twitter.com/eKhjxSHFH3— 肘が確定するmiやこ (@miyakodizzy) May 14, 2021
mario050987·twitter.com·
肘が確定するmiやこ on Twitter
みの on Twitter
みの on Twitter
中央からならこういうコンボになるんかな #GGSThttps://t.co/H5LYuLGVpK pic.twitter.com/T1sGtB3sec— みの (@mino_gm0723) May 14, 2021
mario050987·twitter.com·
みの on Twitter
肘が確定するmiやこ on Twitter
肘が確定するmiやこ on Twitter
ストライブ ミリア足払いタンデムから表裏択。強い弱い置いといて普通の中下段にこれ混ぜたらまあまあいいんでない?こっちが端背負いなら表裏どちらも入れ替え出来るし#GGST #PS4share pic.twitter.com/OS3ESfAN9C— 肘が確定するmiやこ (@miyakodizzy) May 14, 2021
mario050987·twitter.com·
肘が確定するmiやこ on Twitter
肘が確定するmiやこ on Twitter
肘が確定するmiやこ on Twitter
ストライブ ミリア対空5Pカウンターしたらもうこれでいいんじゃね?w安定でダウンとれてダメージそこそこやし#GGST #PS4sharehttps://t.co/S7sXxp3XpH pic.twitter.com/4KXDLp2Xa9— 肘が確定するmiやこ (@miyakodizzy) May 14, 2021
mario050987·twitter.com·
肘が確定するmiやこ on Twitter