#GGST_MA dolphin fast red RC mix into low option (2d) midscreen combo, you only get a real safejump if youre nearish to the corner. check the replies for the oki pic.twitter.com/mmMJe9CYN7— globo🐬 (@LetsGoGlobo) June 16, 2021
#GGST #GGST_MA Dust combos seem fairly character specific? Most I've seen so far for May either don't work everywhere on the screen and/or not against most chars.Only tested this on Ky/Sol/Chipp so far but I never get sth on all 3, so this may be more consistent? pic.twitter.com/jyP9soAsf4— リーヤ (@riiya932) June 16, 2021
#GuiltyGearStrive #MayCombos
Back again with a may combo guide. More videos featuring some commentary coming in the future. Make sure to like comment and subscribe for more content and share with your friends.
Music: https://www.youtube.com/watch?v=wjfJ189A3og
#GGST #GGST_MA as a heads-up, the OHK corner combo goes from a lot farther than I first expected.Sharing the max range where I could convert with the optimal(?) combo from in case anyone else didn't know from how far this actually still works as a meterless threat. pic.twitter.com/vcJXke2rst— リーヤ (@riiya932) June 15, 2021
If you have 100 meter and want to spend it in the dumbest way possible oh baby do I have the round-ending setup for you #GGST_MA pic.twitter.com/9YOrrwgsWa— Nash (@MrMoosebones) June 15, 2021
Arisugawa Pressure Setup after corner throw.
Covers nearly every option. A lot of the situations are react-able and lead to full punishes or starts your pressure.
#GGST_May
gio 2H CH from a blocked H Dolphin #GGST_MA very easy combo from half screen towards their corner spacing. pic.twitter.com/fwCyAY7v5k— The Disaster of ThugPassion (@StoneColdRM) June 15, 2021
Little reminder that blue RC allows you to link and combo stuff you couldn't in a normal situation.#GGST #GGST_MA pic.twitter.com/m5sxKpKtN7— Napalm_Cake (@Napalm_Cake) June 15, 2021
Rapid RC seems kinda cool. An example, going for a juicy frame trap and keeping up pressure. #GGST #GGST_MA pic.twitter.com/My8jdDQS86— Markus Richter (@chargi) June 15, 2021