#GGST demonstrating wall tech options. Hold 4 to tech up. Hold 6 to tech forward. Remaining for neutral. #PS4share pic.twitter.com/w71X4PgnQr— Rikir 🐳 Impact (@Al_Rikir) February 21, 2021
Enter the dojo of the Lord of Level 10 and learn how to make the most of your training time Follow Majin Obama on Twitch and Twitter: https://www.twitch.tv/majinobama https://twitter.com/2dJazz Chapters 0:00 - Intro 0:47 - Dash macro 2:45 - Chicken blocking 4:10 - Faultless defense 7:21 - Anti-airs 8:40 - Watch the resources 9:53 - Use your meters 13:15 - Punish! 14:40 - Wrap up #FGC #GuiltyGearStrive #GuiltyGear #GGStrive
On the subject of #GGST walls, I believe the optimal combo routing mid screen ends NEAR the wall without touching it, to not only avoid the "single hit wall splat" but also retain corner pressure/okiYour next hit will lead into a full corner combo + wall break https://t.co/zjTsqjU88q— SchoolBus (@Sometimes_Fendo) February 21, 2021
Just another example of how RC is literally its own button and won't cause you to accidentally press another button (no whispering in this one). #GGST https://t.co/JVLv8VMZQt pic.twitter.com/nDmiD6aLFw— Stephen Tchaou (@bubbaex) February 20, 2021
So that could be a game changer, when you draw it does not finish the match even if one of the character has the advantage#GGST #GuiltyGearStrive #GuiltyGearStriveOpenBeta https://t.co/e8UcgUMg4f— T-SPIN (@TSPINFGC) February 20, 2021
Safejumps are not only easier but since DPs aren't throw invul, you can slip in a throw in that hitstop. No chance for them to VV RC!Surprisingly interesting offensive OS not really seen in other gears! #GGST pic.twitter.com/sQtpHk9veU— nagai (@nagaiyenCAT) February 20, 2021
25 instant blocks + making the opponent block / punishing = Positive lmaoHoping they implement this system to reward good defense, but could still just be a concept? 25 is an arbitrary number in a restricted system like this. #GGST pic.twitter.com/J3Lk72jKAv— ProblemSkater (@problem_skater) February 20, 2021
Using Dash RC + Fast RC to make frame traps convert to their combo counterparts in the corner #GGST pic.twitter.com/6iUnDd6UlG— Dave B (@waysouth_dave) February 20, 2021
It seems to also work with IB and IFD but I'm not consistent enough to upload non edited footage of it.Something peculiar though: I couldn't get regular IB with left block in this setup. Not even once.I managed to get IFD both ways though.#GGST #GGST_ZA@novriltataki https://t.co/y6hDETq363— Silent Shadow (@NBSilentShadow) February 20, 2021
Blue Roman Cancel (BRC) w/ the Dash Button is an experience lol #GGST_CH #PS4sharehttps://t.co/ctMKQyEe8I pic.twitter.com/5hcFssLPQv— Chris Chaos (@ChrisChaos_21) February 20, 2021
Blue Roman Cancel (BRC) w/ the Dash Button is an experience lol #GGST_CH #PS4sharehttps://t.co/ctMKQyEe8I pic.twitter.com/5hcFssLPQv— Chris Chaos (@ChrisChaos_21) February 20, 2021
I did some investigating on IB'ing bursts but I think Gold Bursts are punishable on block in Strive? #GGST #PS4share pic.twitter.com/UOBZEQ7C8m— Chris Chaos (@ChrisChaos_21) February 20, 2021
#GGST Sorry for quiet voice in this clip but basically I'm just expressing surprise at how there is literally a roman cancel button and not a macro. This is SUCH an improvement for pad players (speaking as a former one). If you can hear me in this clip, dw about the details below pic.twitter.com/WvwxFKPVWs— Stephen Tchaou (@bubbaex) February 20, 2021
Dash button continues moving as long as you hold it, so long as you're on 5/6/2/3. Super easy to buffer motions while running. #GGST pic.twitter.com/FhOlI5lx48— Mavi (@Mavi_CX) February 20, 2021
Dash button doesn't require a directional input, and attempts to move forward relative to the opponent in such cases. #GGST pic.twitter.com/YrJHtyFtZw— Mavi (@Mavi_CX) February 20, 2021
Got it a small bit faster. Seems more consistent / Quicker to crouch #GGST_SOhttps://t.co/KT79mvZE52 pic.twitter.com/A5gm5Nx2ga— Rollback To Life, Back To Reality (@Sofden_) February 20, 2021
#GGST Purple RC prorates damage, but you can also bypass this with fast Purple RCNago's 5K does 29 damage with RRC or fast PRC, but only does 23 damage with the normal PRC pic.twitter.com/PbUXC62AOz— powerful masher (@daymendou) February 20, 2021
#GGST Red RC shockwave removes some RISC if it hits, but you can bypass this with fast Red RC pic.twitter.com/H7de3fyjLm— powerful masher (@daymendou) February 20, 2021