System & General Resources

System & General Resources

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powerful masher on Twitter
powerful masher on Twitter
Offensive IBFD conceptHold the buttons before you recover so you don't misinput the FD. You can probably add a fuzzy backdash or throw input after the IBFD.I think any character can use this when going for throws. You could maybe add a fuzzy cS etc. to hit backdash/jump pic.twitter.com/44Lof6uiXR— powerful masher (@daymendou) May 9, 2022
mario050987·twitter.com·
powerful masher on Twitter
powerful masher on Twitter
powerful masher on Twitter
Offensive IBFD conceptHold the buttons before you recover so you don't misinput the FD. You can probably add a fuzzy backdash or throw input after the IBFD.I think any character can use this when going for throws. You could maybe add a fuzzy cS etc. to hit backdash/jump pic.twitter.com/44Lof6uiXR— powerful masher (@daymendou) May 9, 2022
mario050987·twitter.com·
powerful masher on Twitter
"Intro to Dash-Block concept" - Guilty Gear Strive: Fundamentals
"Intro to Dash-Block concept" - Guilty Gear Strive: Fundamentals
*** The goal is to press dash macro, directly after they connect with you on block *** Very Interesting defensive concept against heavy delay opponents, I believe this has huge implications for the game mu's and its definitely worth looking into. The Sajam video I was referring to ( https://youtu.be/5irbb7UfZUw?t=799 ) Come follow me @ https://www.twitch.tv/iainphilly https://twitter.com/iainphilly
mario050987·youtube.com·
"Intro to Dash-Block concept" - Guilty Gear Strive: Fundamentals
"Intro to Dash-Block concept" - Guilty Gear Strive: Fundamentals
"Intro to Dash-Block concept" - Guilty Gear Strive: Fundamentals
*** The goal is to press dash macro, directly after they connect with you on block *** Very Interesting defensive concept against heavy delay opponents, I believe this has huge implications for the game mu's and its definitely worth looking into. The Sajam video I was referring to ( https://youtu.be/5irbb7UfZUw?t=799 ) Come follow me @ https://www.twitch.tv/iainphilly https://twitter.com/iainphilly
mario050987·youtube.com·
"Intro to Dash-Block concept" - Guilty Gear Strive: Fundamentals
"Intro to Dash-Block concept" - Guilty Gear Strive: Fundamentals
"Intro to Dash-Block concept" - Guilty Gear Strive: Fundamentals
*** The goal is to press dash macro, directly after they connect with you on block *** Very Interesting defensive concept against heavy delay opponents, I believe this has huge implications for the game mu's and its definitely worth looking into. The Sajam video I was referring to ( https://youtu.be/5irbb7UfZUw?t=799 ) Come follow me @ https://www.twitch.tv/iainphilly https://twitter.com/iainphilly
mario050987·youtube.com·
"Intro to Dash-Block concept" - Guilty Gear Strive: Fundamentals
GG Strive Lesson 4: What is a fuzzy?
GG Strive Lesson 4: What is a fuzzy?

Summary (High-Level)

This video explains what a “fuzzy” is in Guilty Gear Strive, how fuzzy situations are created, and why they are strategically useful despite usually leading to lower damage than standard mixups. A fuzzy occurs when an opponent is crouch-blocking while their character sprite is still standing, allowing instant overheads or jumping attacks to hit when they normally wouldn’t. The video demonstrates how to force this state using knockdowns and Blue Roman Cancel (BRC) timing, using I-No as an example. Fuzzies are best used as surprise mixups, particularly against strong defenders or as round-ending tools.

Condensed Bullet-Point Version (Quick Review)

Fuzzy = crouch block input while standing animation

Occurs during transition states (stand → crouch)

Allows instant overheads / jump-ins to hit unexpectedly

Created by forcing stand block, then baiting crouch input

Often enabled with Blue Roman Cancel (BRC)

Lower damage, but high surprise value

Best used:

Against strong defenders

Late-round / win-condition scenarios

Most characters have some fuzzy setup

Chunked Breakdown (Self-Contained Sections) Chunk 1: What Is a Fuzzy?

Concept A fuzzy is when a character is inputting crouch block, but their sprite is still standing, making them vulnerable to attacks that should normally miss crouching opponents.

Key Insight The game checks animation state, not just block input.

Comprehension Questions

What two things are mismatched during a fuzzy?

Why does an overhead hit during a fuzzy?

Answers

Crouch-block input + standing animation.

Because the character is still treated as standing.

Action Steps

In training mode, record the dummy switching from stand block to crouch block.

Observe when instant overheads begin to connect.

Chunk 2: How Fuzzies Are Created

Concept Fuzzies are forced by:

Knockdowns

Making the opponent stand to block

Then inducing crouch block input before the animation changes

Example I-No uses:

Sweep → Note pressure

Blue Roman Cancel to freeze timing

Jumping overhead hits during the transition

Comprehension Questions

Why is BRC useful for fuzzies?

What moment is the fuzzy exploiting?

Answers

It locks the opponent into a standing block state.

The stand-to-crouch transition.

Action Steps

Practice knockdown → BRC → instant overhead timing.

Turn on input display to confirm the opponent is holding down-back.

Chunk 3: Why Use Fuzzies? (Strategic Value)

Concept Fuzzies usually:

Deal less damage

Are harder to convert

But they:

Beat disciplined defenders

Hit when opponents think they are safe

Shine as surprise or finishing tools

Comprehension Questions

Why aren’t fuzzies used constantly?

When are fuzzies most effective?

Answers

Low damage and situational setup.

Against strong defense or late-round scenarios.

Action Steps

Add one fuzzy setup to your offense tree.

Use it sparingly to maintain surprise value.

Chunk 4: Fuzzies as a Mixup Tool

Concept Fuzzies are:

Supplemental, not core offense

Part of your “bag of tricks”

Strong when the opponent hasn’t seen them yet

Most characters have at least one fuzzy setup, even if it’s character- or resource-specific.

Comprehension Questions

Why is unpredictability important for fuzzies?

Should fuzzies replace standard mixups?

Answers

Once expected, they’re easier to defend.

No—use them as an extra layer.

Action Steps

Identify 1–2 matchups where fuzzies are practical.

Track whether your opponent adapts after seeing one.

Super-Summary (Under 1 Page)

A fuzzy in Guilty Gear Strive is a mixup that exploits the brief moment when an opponent inputs crouch block while their character is still standing. This allows instant overheads or jump attacks to hit when they normally wouldn’t. Fuzzies are created by forcing stand block—often after a knockdown—and using tools like Blue Roman Cancel to control timing. While fuzzies typically lead to lower damage than standard RC or overdrive routes, they are powerful surprise tools against strong defenders and are especially effective as round-ending options. Nearly every character has access to some form of fuzzy, making it a valuable—but situational—addition to your offensive toolkit.

Optional 3-Day Spaced Review Plan

Day 1 – Understanding

Re-read Chunk 1 & 2

Watch the example with input display on

Day 2 – Execution

Practice one fuzzy setup in training mode

Focus on timing, not damage

Day 3 – Integration

Decide when fuzzies fit into your offense tree

Identify matchups or situations to test them in matches

mario050987·youtube.com·
GG Strive Lesson 4: What is a fuzzy?
GG Strive Lesson 4: What is a fuzzy?
GG Strive Lesson 4: What is a fuzzy?

Summary (High-Level)

This video explains what a “fuzzy” is in Guilty Gear Strive, how fuzzy situations are created, and why they are strategically useful despite usually leading to lower damage than standard mixups. A fuzzy occurs when an opponent is crouch-blocking while their character sprite is still standing, allowing instant overheads or jumping attacks to hit when they normally wouldn’t. The video demonstrates how to force this state using knockdowns and Blue Roman Cancel (BRC) timing, using I-No as an example. Fuzzies are best used as surprise mixups, particularly against strong defenders or as round-ending tools.

Condensed Bullet-Point Version (Quick Review)

Fuzzy = crouch block input while standing animation

Occurs during transition states (stand → crouch)

Allows instant overheads / jump-ins to hit unexpectedly

Created by forcing stand block, then baiting crouch input

Often enabled with Blue Roman Cancel (BRC)

Lower damage, but high surprise value

Best used:

Against strong defenders

Late-round / win-condition scenarios

Most characters have some fuzzy setup

Chunked Breakdown (Self-Contained Sections) Chunk 1: What Is a Fuzzy?

Concept A fuzzy is when a character is inputting crouch block, but their sprite is still standing, making them vulnerable to attacks that should normally miss crouching opponents.

Key Insight The game checks animation state, not just block input.

Comprehension Questions

What two things are mismatched during a fuzzy?

Why does an overhead hit during a fuzzy?

Answers

Crouch-block input + standing animation.

Because the character is still treated as standing.

Action Steps

In training mode, record the dummy switching from stand block to crouch block.

Observe when instant overheads begin to connect.

Chunk 2: How Fuzzies Are Created

Concept Fuzzies are forced by:

Knockdowns

Making the opponent stand to block

Then inducing crouch block input before the animation changes

Example I-No uses:

Sweep → Note pressure

Blue Roman Cancel to freeze timing

Jumping overhead hits during the transition

Comprehension Questions

Why is BRC useful for fuzzies?

What moment is the fuzzy exploiting?

Answers

It locks the opponent into a standing block state.

The stand-to-crouch transition.

Action Steps

Practice knockdown → BRC → instant overhead timing.

Turn on input display to confirm the opponent is holding down-back.

Chunk 3: Why Use Fuzzies? (Strategic Value)

Concept Fuzzies usually:

Deal less damage

Are harder to convert

But they:

Beat disciplined defenders

Hit when opponents think they are safe

Shine as surprise or finishing tools

Comprehension Questions

Why aren’t fuzzies used constantly?

When are fuzzies most effective?

Answers

Low damage and situational setup.

Against strong defense or late-round scenarios.

Action Steps

Add one fuzzy setup to your offense tree.

Use it sparingly to maintain surprise value.

Chunk 4: Fuzzies as a Mixup Tool

Concept Fuzzies are:

Supplemental, not core offense

Part of your “bag of tricks”

Strong when the opponent hasn’t seen them yet

Most characters have at least one fuzzy setup, even if it’s character- or resource-specific.

Comprehension Questions

Why is unpredictability important for fuzzies?

Should fuzzies replace standard mixups?

Answers

Once expected, they’re easier to defend.

No—use them as an extra layer.

Action Steps

Identify 1–2 matchups where fuzzies are practical.

Track whether your opponent adapts after seeing one.

Super-Summary (Under 1 Page)

A fuzzy in Guilty Gear Strive is a mixup that exploits the brief moment when an opponent inputs crouch block while their character is still standing. This allows instant overheads or jump attacks to hit when they normally wouldn’t. Fuzzies are created by forcing stand block—often after a knockdown—and using tools like Blue Roman Cancel to control timing. While fuzzies typically lead to lower damage than standard RC or overdrive routes, they are powerful surprise tools against strong defenders and are especially effective as round-ending options. Nearly every character has access to some form of fuzzy, making it a valuable—but situational—addition to your offensive toolkit.

Optional 3-Day Spaced Review Plan

Day 1 – Understanding

Re-read Chunk 1 & 2

Watch the example with input display on

Day 2 – Execution

Practice one fuzzy setup in training mode

Focus on timing, not damage

Day 3 – Integration

Decide when fuzzies fit into your offense tree

Identify matchups or situations to test them in matches

mario050987·youtube.com·
GG Strive Lesson 4: What is a fuzzy?
【KOF15】ランク上げのコツ教えます!〇〇してれば勝てます!【拳皇15】
【KOF15】ランク上げのコツ教えます!〇〇してれば勝てます!【拳皇15】
◆チャンネル登録お願いします◆请订阅频道◆Please subscribe to my chanel ◆ http://www.youtube.com/channel/UC-Ksra-atsz4eW5i9ZDAa8A?sub_confirmation=1 ▶︎元のライブ配信動画 【KOF15】今日はmok曜日!定期配信!目指せ頂点!プロゲーマーmokの情熱配信【拳皇15】 https://www.youtube.com/watch?v=RYtEyaDiJ8k ▶︎mokライブ https://www.youtube.com/playlist?list=PLteCPWbJZs9Y1NXsZBZHbHPruzaZ2uZWI ▶︎切り抜き TOPバトル https://www.youtube.com/playlist?list=PLteCPWbJZs9bup8q8xsIAJYJOyRm9QZMl ▶︎人気の動画 【KOF15】砂マンVS砂神 対決!!最強のククリ使いはどっち!?【拳皇15】desert man VS desert king who is NO.1 KUKRI player! https://youtu.be/LeKIxmxKjKE ▶︎【切り抜き】【KOF15】プロゲーマースコアさんとバチバチのバトル!【拳皇15】Battle of TOP player score !!So excited!! https://youtu.be/7pN0G1MZJEY 【世界一の砂使い!ククリをこよなく愛す】 ー戦歴ー 福岡「囃」準優勝EVO JAPAN 2019 16位 サウジアラビアカップ日本代表戦4位 中国招待制大会3位 KOFコミュニティTO3 2オントーナメント 優勝 KOFXV やり込み拝見。vol.1 ベスト4 第3回 かずのこ杯 Powered by inゼリーゲーム部 ベスト8 KOF XV Online Tournament in Japan ベスト32 KOF XV Online Tournament Japan FINAL 3位 などなど.. ■Twitter ID andytheworld320 ■お仕事の依頼や問い合わせは下記までよろしくお願い致します。 mokmokof@gmail.com ■編集のご依頼 edit.pivot246@gmail.com ・サムネ・動画編集・英語字幕 などなど.. 株)進和プロモーション、福岡セレクトショップsessionスポンサード ーTHE KING OF FIGHTERS【公式】ー https://www.snk-corp.co.jp/official/kof-xv/ ⊃mokのツイッター https://twitter.com/andytheworld320 ED music https://noiselessworld.net/ #ククリ#KUKRI
mario050987·youtube.com·
【KOF15】ランク上げのコツ教えます!〇〇してれば勝てます!【拳皇15】
歌葉 on Twitter
歌葉 on Twitter
できてるか不安だったけどできてるわ・・・。投げ成立しなかったら金バースト出て投げが成立する場合は投げが出る・・・。バースト仕込み投げ・・・。起き上がりとかに使えなくはなさそうってくらいだけど。#GGST pic.twitter.com/bz6lEBbUeh— 歌葉 (@utatos) April 27, 2022
mario050987·t.co·
歌葉 on Twitter
Murduck on Twitter
Murduck on Twitter
So discovered that you could wavedash in this game thanks to the dash macro, on how I did it just press FD, Dash macro and crouch back all together. It also doesn't waste any bar. Only works on characters with normal dashes. #GGST pic.twitter.com/JJefVTpJLJ— Murduck (@Murducku) April 27, 2022
mario050987·t.co·
Murduck on Twitter
Murduck on Twitter
Murduck on Twitter
So discovered that you could wavedash in this game thanks to the dash macro, on how I did it just press FD, Dash macro and crouch back all together. It also doesn't waste any bar. Only works on characters with normal dashes. #GGST pic.twitter.com/JJefVTpJLJ— Murduck (@Murducku) April 27, 2022
mario050987·t.co·
Murduck on Twitter
Murduck on Twitter
Murduck on Twitter
So discovered that you could wavedash in this game thanks to the dash macro, on how I did it just press FD, Dash macro and crouch back all together. It also doesn't waste any bar. Only works on characters with normal dashes. #GGST pic.twitter.com/JJefVTpJLJ— Murduck (@Murducku) April 27, 2022
mario050987·t.co·
Murduck on Twitter
T-2 on Twitter
T-2 on Twitter
#PS4share #GGSTゲロムズいけどこういう青RC使った方がコンボ伸びる場面結構あるから、チップに限らず他キャラも詰めないとなーhttps://t.co/zMUp0EHxee pic.twitter.com/NyS7MS8W0w— T-2 (@t2006rs_2dfg) April 26, 2022
mario050987·t.co·
T-2 on Twitter
T-2 on Twitter
T-2 on Twitter
#PS4share #GGSTゲロムズいけどこういう青RC使った方がコンボ伸びる場面結構あるから、チップに限らず他キャラも詰めないとなーhttps://t.co/zMUp0EHxee pic.twitter.com/NyS7MS8W0w— T-2 (@t2006rs_2dfg) April 26, 2022
mario050987·t.co·
T-2 on Twitter
T-2 on Twitter
T-2 on Twitter
#PS4share #GGSTゲロムズいけどこういう青RC使った方がコンボ伸びる場面結構あるから、チップに限らず他キャラも詰めないとなーhttps://t.co/zMUp0EHxee pic.twitter.com/NyS7MS8W0w— T-2 (@t2006rs_2dfg) April 26, 2022
mario050987·t.co·
T-2 on Twitter
The weakness of Fuujin and it's followups. Fuujin Counterplay Guide: Guilty Gear Strive.
The weakness of Fuujin and it's followups. Fuujin Counterplay Guide: Guilty Gear Strive.
This guide is going to highlight the innate weakness of Fuujin and it's followups, and give a comprehensive lesson on how to start defending against Anji's who try to enforce offense and "mixup" with Fuujin. This guide will break down Fuujin itself, the followups, and how with a little practice in training mode you can completely stop getting opened up by Fuujin followups and how you can start heavily punishing Anji's who rely on them for offense. This was an incredibly important guide for me to make as I feel like right now Anji players are getting away with far too much use of Fuujin followups on block when they don't have meter to make it valid. This is honestly much more of an Anti-Anji guide than anything, but it will be an important watch for Anji players too as understanding weaknesses in your kit and understanding that trying to rely on offense and mixup that can be easily shut down with a little knowledge is not going to be good for long term success. I hope this helps *everyone* watching improve their game and gives a better understanding of how a little practice with a training dummy can make a matchup a hell of a lot easier to deal with. If you like stop by my stream for Guilty Gear and other shenanigans: https://twitch.tv/Klaige Frame Data for each move on block: Fuujin (no followup) -16 Shin Ichishiki (fan needles) +4 Hop -12 Nagiha -7 Rin -15 Chapters: 0:00 Intro 2:00 Information on Fuujin as a standalone move 3:20 Fuujin on block and the window for delaying followups 5:25 The four followup options after Fuujin is blocked 7:45 Nagiha 10:30 Shin, Ichishiki (Fan Needles) 14:41 Hop 17:37 Rin 20:10 Summary of all the options 21:20 How to defend all the followups at once with no meter or no reversals 30:47 How DP's blow up Fuujin Followups. 34:58 How 50% meter blows up Fuujin Followups with Overdrives. 37:40 Final Summary and Putting it all together. 44:00 Outro
·youtu.be·
The weakness of Fuujin and it's followups. Fuujin Counterplay Guide: Guilty Gear Strive.