System & General Resources

System & General Resources

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five ways to build a castle on the bones of your enemies - Offense.mp4 - Guilty Gear Strive Tutorial
five ways to build a castle on the bones of your enemies - Offense.mp4 - Guilty Gear Strive Tutorial

🎮 Video Summary

Title: Five Ways to Build a Castle on the Bones of Your Enemies – Offense Game: Guilty Gear Strive Core Theme: Building layered offense by rotating between meaty pressure, throws, delays, reaction play, and mixups to condition opponents and punish defensive habits.

1️⃣ Full Summary (Conceptual Overview)

This video explains five core offensive options in Guilty Gear Strive and how they interlock to create oppressive, adaptive offense. The central idea is that no single offensive tool works alone—strong offense comes from threat stacking, conditioning, and information gathering.

The five options are:

Meaties – Beat wake-up buttons, throws, and backdashes

Throws – Punish passive defense once meaties are respected

Delayed Options – Catch fuzzy defense, backdashes, and reversals

Reaction Play – Temporarily give up offense to gather information

Mixups – Unblockable or near-unreactable attacks that close the game

The video emphasizes intentional timing manipulation (perfect meaty vs late meaty vs delay), understanding throw invulnerability, and recognizing when to stop forcing offense and let the opponent reveal their habits.

2️⃣ Condensed Bullet-Point Summary (Quick Review)

Meaties beat wake-up buttons, throws, backdashes, and fuzzy jump

Slightly late meaties can still work but change what they beat

Meaties lose to invincible reversals unless timed to recover in time

Throws become strong once the opponent stops acting on wake-up

Throws lose to fast buttons (5f or faster) during throw invuln

Delays punish fuzzy jump, fuzzy throw, late throw tech, and reversals

Leaving gaps baits opponent mistakes (“give them rope”)

Reaction play gathers data when reads are unclear

Mixups bypass defense entirely (5D PRC, crossups, afro setups)

Strong offense cycles between these tools, not spams one

3️⃣ Chunked Breakdown (Self-Contained Sections) 🔹 Chunk 1: Meaties – The Foundation of Offense

Summary Meaties (or any plus-frame pressure) are the safest way to start offense after knockdowns. Properly timed meaties beat wake-up buttons, throws, backdashes, and fuzzy jump attempts. Even slightly mistimed meaties can still catch certain options, but perfect timing gives the most coverage.

Key Insights

Perfect meaty beats wake-up throw cleanly

Slight delay can still catch backdash + fuzzy jump

Meaties lose to invincible supers and DPs unless timed to recover

Being close matters—no threat = opponent blocks freely

Comprehension Questions

What does a perfect meaty beat that a late meaty might not? Answer: Wake-up throw.

Why does distance matter for meaties? Answer: Without throw threat, opponents can block safely.

Action Steps

Practice consistent meaty timing in training mode

Test “slightly late” meaties vs fuzzy jump and backdash

Learn which of your meaties recover in time vs reversals

🔹 Chunk 2: Throws – Reward for Conditioning

Summary Once opponents fear pressing buttons, jumping, or backdashing, throws become powerful. Throws punish passive blocking and delayed reactions, but they are vulnerable to fast buttons during throw invulnerability frames.

Key Insights

Throws are strongest after meaty conditioning

Fast buttons (≤5f startup) beat throw attempts

Opponents may fuzzy jump or late-tech throws

Command grabs bypass many defensive options

Comprehension Questions

Why do throws work better after meaties? Answer: Meaties condition opponents into blocking.

What beats throws on wake-up? Answer: Fast buttons during throw invulnerability.

Action Steps

Track how often opponents block on wake-up

Introduce throws only after meaties land or are respected

Learn your character’s throw ranges and command grabs

🔹 Chunk 3: Delayed Options – “Give Them Rope”

Summary Delays intentionally leave gaps to punish opponent reactions. By slightly waiting, you can bait reversals, catch long backdash recovery, or block invincible attacks while still threatening offense.

Key Insights

Delays beat fuzzy jump, late throw tech, and reversals

Larger gaps invite opponent action

Delays are risky but information-rich

Requires prior conditioning to prevent mash

Comprehension Questions

What does delaying pressure allow you to do? Answer: Block reversals or punish delayed defensive options.

Why must opponents fear buttons first? Answer: Otherwise they will mash through the delay.

Action Steps

Practice delay timings after knockdowns

Test which delays block DPs vs catch backdash

Use counter-hits to reinforce delayed pressure

🔹 Chunk 4: Reaction Play – See the Invisible

Summary When reads are unclear, forcing offense can be harmful. Instead, give opponents space to act and react to what they actually do. This reveals habits that are hard to detect inside tight blockstrings.

Key Insights

You can’t always confirm fuzzy options mid-pressure

Waiting exposes jumps, reversals, buttons, and supers

Reaction play gathers real data

Temporary passivity strengthens long-term offense

Comprehension Questions

Why is reaction play important? Answer: It clarifies opponent habits you can’t confirm otherwise.

What kinds of behaviors does it reveal? Answer: Jumping, mashing, DPs, supers, fuzzy options.

Action Steps

After knockdowns, occasionally wait and observe

Log opponent responses mentally

Shift back to offense once patterns appear

🔹 Chunk 5: Mixups – Ending the Game

Summary Mixups are attacks that cannot be reliably blocked, regardless of skill. These include high/low mixups, crossups, and PRC-enhanced tools. They end rounds but should be layered on top of earlier options.

Key Insights

Mixups bypass defense entirely

Uncharged 5D PRC has no OS or fuzzy answer

Afro crossups and meter usage amplify threat

Mixups work best after conditioning

Comprehension Questions

Why are mixups saved for last? Answer: They are resource-intensive and risky without conditioning.

What makes a mixup strong? Answer: Lack of reliable defensive answers.

Action Steps

Identify your character’s strongest mixups

Spend meter intentionally, not randomly

Use mixups after establishing respect with pressure

4️⃣ Super-Summary (Under 1 Page)

Strong offense in Guilty Gear Strive is built by cycling between five tools: meaties, throws, delays, reaction play, and mixups. Meaties establish control and punish wake-up options. Throws exploit passive defense once opponents are conditioned. Delays bait fuzzy defense and reversals. Reaction play gathers information when reads are unclear. Finally, mixups close the game by bypassing defense entirely.

No single option works forever—offense succeeds by threat layering, timing variation, and adaptation. Effective players know when to press, when to wait, and when to strike decisively.

5️⃣ Optional 3-Day Spaced Review Plan

Day 1 – Understanding

Review all five options

Watch replays and identify which option you overuse

Day 2 – Application

Practice meaty timing and delayed pressure in training

Intentionally test reaction play in matches

Day 3 – Integration

Rotate between options deliberately in real matches

After each round, ask: What did they show me?

mario050987·youtube.com·
five ways to build a castle on the bones of your enemies - Offense.mp4 - Guilty Gear Strive Tutorial
Build a FORTRESS DEFENSE - Defense.mp4 - Guilty Gear Strive Tutorial
Build a FORTRESS DEFENSE - Defense.mp4 - Guilty Gear Strive Tutorial
In this video, we take a little looksie at five VERY important defensive options. If you don't know why you're getting opened up, one of these may be the answer. Twitch: https://www.twitch.tv/krackatoa/ Twitter: https://www.twitter.com/koryuken/ Discord: https://discord.gg/pexw7AzVWq #GuiltyGear #GuiltyGearStrive #Faust My name is Krackatoa and I'm a longtime tournament player in Guilty Gear and a variety of other fighting games. I do science and have gigantic FGC thoughts. Looking for Guilty Gear sets? Clips? Highlights? Tutorials? Tech videos? Faust mix? Crazy setups? Dumb item combos? I have it here. On my twitch page I stream tons of Guilty Gear Accent Core +R, Guilty Gear Xrd and Guilty Gear Strive.. SUBSCRIBE https://www.youtube.com/c/krackatoa/ New Guilty Gear videos for Accent Core +R, Xrd and Strive. Lots of Faust tech and breakdowns for all characters coming.
mario050987·youtube.com·
Build a FORTRESS DEFENSE - Defense.mp4 - Guilty Gear Strive Tutorial
Gelatin on Twitter
Gelatin on Twitter
There's a bug that allows characters to bypass their landing recovery if they land on the SAME FRAME of a super freeze.e.g., Baiken's SJ TK YZN, normally -17 oB, can avoid punishment if the opponent's super freeze begins on the exact frame that Baiken lands.#GGST pic.twitter.com/Ahl52cjNct— Gelatin (@bearhugprime) February 11, 2022
mario050987·twitter.com·
Gelatin on Twitter
Gelatin on Twitter
Gelatin on Twitter
There's a bug that allows characters to bypass their landing recovery if they land on the SAME FRAME of a super freeze.e.g., Baiken's SJ TK YZN, normally -17 oB, can avoid punishment if the opponent's super freeze begins on the exact frame that Baiken lands.#GGST pic.twitter.com/Ahl52cjNct— Gelatin (@bearhugprime) February 11, 2022
mario050987·twitter.com·
Gelatin on Twitter
Gelatin on Twitter
Gelatin on Twitter
There's a bug that allows characters to bypass their landing recovery if they land on the SAME FRAME of a super freeze.e.g., Baiken's SJ TK YZN, normally -17 oB, can avoid punishment if the opponent's super freeze begins on the exact frame that Baiken lands.#GGST pic.twitter.com/Ahl52cjNct— Gelatin (@bearhugprime) February 11, 2022
mario050987·twitter.com·
Gelatin on Twitter
SUPER ADVANCED Guilty Gear Defense - IBFDFuzzyJump.mp4 - Guilty Gear Strive
SUPER ADVANCED Guilty Gear Defense - IBFDFuzzyJump.mp4 - Guilty Gear Strive
"You can't handle my strongest defensive options, they're too strong for you, traveler. Go find a guidemaker that makes weaker options." Hello! Unless you're the biggest sweatlord around, this technique will lead to your death more than it will help you. It's hard to lab, easy to mess up, and even easier to get deleted for trying. Labbing it can still be a good exercise, and IBFD on wakeup is still something you should get in the habit of practicing if you have the execution to manage it. I would not recommend practicing this unless you consider yourself extremely strong already. Going for this will actually keep you from winning in some cases. Twitch: https://www.twitch.tv/krackatoa/ Twitter: https://www.twitter.com/koryuken/ Discord: https://discord.gg/pexw7AzVWq #GuiltyGear #GuiltyGearStrive #Faust My name is Krackatoa and I'm a longtime tournament player in Guilty Gear and a variety of other fighting games. I do science and have gigantic FGC thoughts. Looking for Guilty Gear sets? Clips? Highlights? Tutorials? Tech videos? Faust mix? Crazy setups? Dumb item combos? I have it here. On my twitch page I stream tons of Guilty Gear Accent Core +R, Guilty Gear Xrd and Guilty Gear Strive.. SUBSCRIBE https://www.youtube.com/c/krackatoa/ New Guilty Gear videos for Accent Core +R, Xrd and Strive. Lots of Faust tech and breakdowns for all characters coming.
mario050987·youtube.com·
SUPER ADVANCED Guilty Gear Defense - IBFDFuzzyJump.mp4 - Guilty Gear Strive
SUPER ADVANCED Guilty Gear Defense - IBFDFuzzyJump.mp4 - Guilty Gear Strive
SUPER ADVANCED Guilty Gear Defense - IBFDFuzzyJump.mp4 - Guilty Gear Strive
"You can't handle my strongest defensive options, they're too strong for you, traveler. Go find a guidemaker that makes weaker options." Hello! Unless you're the biggest sweatlord around, this technique will lead to your death more than it will help you. It's hard to lab, easy to mess up, and even easier to get deleted for trying. Labbing it can still be a good exercise, and IBFD on wakeup is still something you should get in the habit of practicing if you have the execution to manage it. I would not recommend practicing this unless you consider yourself extremely strong already. Going for this will actually keep you from winning in some cases. Twitch: https://www.twitch.tv/krackatoa/ Twitter: https://www.twitter.com/koryuken/ Discord: https://discord.gg/pexw7AzVWq #GuiltyGear #GuiltyGearStrive #Faust My name is Krackatoa and I'm a longtime tournament player in Guilty Gear and a variety of other fighting games. I do science and have gigantic FGC thoughts. Looking for Guilty Gear sets? Clips? Highlights? Tutorials? Tech videos? Faust mix? Crazy setups? Dumb item combos? I have it here. On my twitch page I stream tons of Guilty Gear Accent Core +R, Guilty Gear Xrd and Guilty Gear Strive.. SUBSCRIBE https://www.youtube.com/c/krackatoa/ New Guilty Gear videos for Accent Core +R, Xrd and Strive. Lots of Faust tech and breakdowns for all characters coming.
mario050987·youtube.com·
SUPER ADVANCED Guilty Gear Defense - IBFDFuzzyJump.mp4 - Guilty Gear Strive
How to Bait Bursts & When to Burst - Guilty Gear -STRIVE- Beginner Tips & Tricks
How to Bait Bursts & When to Burst - Guilty Gear -STRIVE- Beginner Tips & Tricks
Follow me on Twitch! - https://www.twitch.tv/brendanmushi Book a Live Coaching Session - https://metafy.gg/@brendanmushi Join the Fighting Game University discord! - https://discord.gg/XATQ6bX Follow me on Twitter - https://twitter.com/BrendanMushi Outro Music: Tekken 7 OST Jungle Outpost 2 (Moment of Impact) #FGC #GGST #GuiltyGearStrive 0:00 Intro 1:24 Burst Safe Moves 2:45 Common Burst Situations 3:35 Jump Cancel Burst Baiting 5:03 Roman Cancel Burst Baiting 7:04 Delayed Burst 8:14 Burst Baiting is RPS 9:01 Supers vs Bursts 10:08 Hero Burst 11:12 Ending Rounds with RC 12:54 Burst Safe Routes 13:13 Don’t Burst High Pop Ups 13:52 Don’t Be Afraid To Try 14:58 You’ll Get It Eventually Numpad Notation - http://www.dustloop.com/wiki/index.php/Notation Fighting Game Glossary - https://glossary.infil.net/ Like & Subscribe for more Guilty Gear and other fighting game gameplay/content!
mario050987·youtube.com·
How to Bait Bursts & When to Burst - Guilty Gear -STRIVE- Beginner Tips & Tricks
How to Bait Bursts & When to Burst - Guilty Gear -STRIVE- Beginner Tips & Tricks
How to Bait Bursts & When to Burst - Guilty Gear -STRIVE- Beginner Tips & Tricks
Follow me on Twitch! - https://www.twitch.tv/brendanmushi Book a Live Coaching Session - https://metafy.gg/@brendanmushi Join the Fighting Game University discord! - https://discord.gg/XATQ6bX Follow me on Twitter - https://twitter.com/BrendanMushi Outro Music: Tekken 7 OST Jungle Outpost 2 (Moment of Impact) #FGC #GGST #GuiltyGearStrive 0:00 Intro 1:24 Burst Safe Moves 2:45 Common Burst Situations 3:35 Jump Cancel Burst Baiting 5:03 Roman Cancel Burst Baiting 7:04 Delayed Burst 8:14 Burst Baiting is RPS 9:01 Supers vs Bursts 10:08 Hero Burst 11:12 Ending Rounds with RC 12:54 Burst Safe Routes 13:13 Don’t Burst High Pop Ups 13:52 Don’t Be Afraid To Try 14:58 You’ll Get It Eventually Numpad Notation - http://www.dustloop.com/wiki/index.php/Notation Fighting Game Glossary - https://glossary.infil.net/ Like & Subscribe for more Guilty Gear and other fighting game gameplay/content!
mario050987·youtube.com·
How to Bait Bursts & When to Burst - Guilty Gear -STRIVE- Beginner Tips & Tricks
How to Improve your Defense in Fighting Games
How to Improve your Defense in Fighting Games
Hey all in this video i want to discuss how you can improve your defense in fighting games, This video is aimed at beginner and intermediate level players in order to expand on concepts of defense as well as giving practical advises that are universal for fighting games, Timestamps: 00:00 - Intro 01:00 - What is Offense? 02:46 - Understanding Defense 10:30 - Defense and Mind games 12:20 - Practicing and Applying Defense Please subscribe and follow me on twitter to stay up to date! ----------------------------------------------------------------------------------------------------------- Twitter: https://twitter.com/BachiruBB #FGC #Fightinggames
mario050987·youtube.com·
How to Improve your Defense in Fighting Games
How to Improve your Defense in Fighting Games
How to Improve your Defense in Fighting Games
Hey all in this video i want to discuss how you can improve your defense in fighting games, This video is aimed at beginner and intermediate level players in order to expand on concepts of defense as well as giving practical advises that are universal for fighting games, Timestamps: 00:00 - Intro 01:00 - What is Offense? 02:46 - Understanding Defense 10:30 - Defense and Mind games 12:20 - Practicing and Applying Defense Please subscribe and follow me on twitter to stay up to date! ----------------------------------------------------------------------------------------------------------- Twitter: https://twitter.com/BachiruBB #FGC #Fightinggames
mario050987·youtube.com·
How to Improve your Defense in Fighting Games
How to Bait Bursts & When to Burst - Guilty Gear -STRIVE- Beginner Tips & Tricks
How to Bait Bursts & When to Burst - Guilty Gear -STRIVE- Beginner Tips & Tricks
Follow me on Twitch! - https://www.twitch.tv/brendanmushi Book a Live Coaching Session - https://metafy.gg/@brendanmushi Join the Fighting Game University discord! - https://discord.gg/XATQ6bX Follow me on Twitter - https://twitter.com/BrendanMushi Outro Music: Tekken 7 OST Jungle Outpost 2 (Moment of Impact) #FGC #GGST #GuiltyGearStrive 0:00 Intro 1:24 Burst Safe Moves 2:45 Common Burst Situations 3:35 Jump Cancel Burst Baiting 5:03 Roman Cancel Burst Baiting 7:04 Delayed Burst 8:14 Burst Baiting is RPS 9:01 Supers vs Bursts 10:08 Hero Burst 11:12 Ending Rounds with RC 12:54 Burst Safe Routes 13:13 Don’t Burst High Pop Ups 13:52 Don’t Be Afraid To Try 14:58 You’ll Get It Eventually Numpad Notation - http://www.dustloop.com/wiki/index.php/Notation Fighting Game Glossary - https://glossary.infil.net/ Like & Subscribe for more Guilty Gear and other fighting game gameplay/content!
mario050987·youtube.com·
How to Bait Bursts & When to Burst - Guilty Gear -STRIVE- Beginner Tips & Tricks
下水 on Twitter
下水 on Twitter
赤rccから溜めなしで溜め技が出せるというのは間違っていて、rc発動時に入力しているレバー方向の溜めが一瞬で完全する仕様っぽい#PS5Share, #GUILTYGEARSTRIVE pic.twitter.com/XAxSYtlFkw— 下水 (@Gesui_Leo) February 5, 2022
mario050987·t.co·
下水 on Twitter
ttv.Obviouslysubtl3 on Twitter
ttv.Obviouslysubtl3 on Twitter
Hey everyone here’s a condensed version of the full video I’m hoping to have out soon over burst bait combos. A surprising amount of time went into this and the research of characters, if you could give me your thoughts I’d appreciate it :). #TikTok https://t.co/v6SidKX4ID #GGST— ttv.Obviouslysubtl3 (@obviouslysubtl3) February 4, 2022
mario050987·twitter.com·
ttv.Obviouslysubtl3 on Twitter
Fabio Sossa on Twitter
Fabio Sossa on Twitter
Not sure if new but you can get an instant fd by holding the 2 buttons instead of timing the button presses #GGST pic.twitter.com/u4hPXSst5f— Fabio Sossa (@Aeon_888) February 3, 2022
mario050987·t.co·
Fabio Sossa on Twitter
Fabio Sossa on Twitter
Fabio Sossa on Twitter
Not sure if new but you can get an instant fd by holding the 2 buttons instead of timing the button presses #GGST pic.twitter.com/u4hPXSst5f— Fabio Sossa (@Aeon_888) February 3, 2022
mario050987·t.co·
Fabio Sossa on Twitter
Gelatin on Twitter
Gelatin on Twitter
Guilty Gear -Strive- has a hidden mechanic that adjusts Tension gain based on spacing. The further away the two players are, the less tension they will receive. The multiplier ranges from 100% to 80% to 60%.#GGST pic.twitter.com/qPf82IPBgX— Gelatin (@bearhugprime) February 3, 2022
mario050987·twitter.com·
Gelatin on Twitter
Gelatin on Twitter
Gelatin on Twitter
Guilty Gear -Strive- has a hidden mechanic that adjusts Tension gain based on spacing. The further away the two players are, the less tension they will receive. The multiplier ranges from 100% to 80% to 60%.#GGST pic.twitter.com/qPf82IPBgX— Gelatin (@bearhugprime) February 3, 2022
mario050987·twitter.com·
Gelatin on Twitter