System & General Resources

System & General Resources

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How To Pressure Like The Pros
How To Pressure Like The Pros
  1. Summary (Core Concepts & Lessons)

This video explains that effective pressure is not about speed or flash, but about implicit threat and mental stack manipulation. A seemingly simple option becomes a strong mix-up when backed by credible follow-ups like frame traps, knockdowns, or resets. Once an opponent respects these threats, you can safely extend pressure, reset situations with throws, or make minus situations effectively plus.

The key skill of high-level players is knowing every follow-up from every button, then rotating options based on opponent behavior. Pressure works because opponents are overwhelmed by choices—not because any single option is unbeatable. When the opponent shows awareness or adaptation, you must change the mind game to stay ahead.

  1. Condensed Bullet-Point Version (Quick Review)

Good pressure doesn’t need to be fast or flashy—it needs threat

Simple lows (e.g., 2K) become strong due to frame trap follow-ups

Frame traps condition opponents into respect

Respect allows:

Pressure extensions

Plus-on-block resets

Run-up throws

Mental stack = how many threats the opponent is tracking

Strong pressure overwhelms mental stack

Top players rotate options based on defensive habits

Learn all follow-ups from every button

If opponent adapts → change the mind game

If opponent respects, you’re effectively plus

  1. Chunked Breakdown Chunk 1: Why Simple Options Become Strong Pressure

Simple attacks work because they imply dangerous follow-ups, not because they’re inherently strong.

Chunk 2: Frame Traps Create Respect

Consistent frame traps teach the opponent not to mash, opening the door for extended pressure and throws.

Chunk 3: Mental Stack Wins Games

Pressure succeeds by overwhelming what the opponent can mentally track, not by raw speed or damage.

Chunk 4: High-Level Pressure Is Adaptive

Elite players rotate options based on how the opponent defends—and shift strategies once the opponent adapts.

  1. Comprehension Questions & Answers Chunk 1

Q: Why is a basic low attack considered a “good mix-up”? A: Because it threatens strong follow-ups like frame traps or knockdowns.

Chunk 2

Q: What does conditioning with frame traps achieve? A: It forces the opponent to respect, enabling throws and pressure extensions.

Chunk 3

Q: What is mental stack? A: The amount of information and threats an opponent can process at once.

Chunk 4

Q: Why must the mind game change once the opponent adapts? A: Because continuing the same pressure loses effectiveness once it’s recognized.

  1. Action Steps (In-Game & Personal Mastery) Chunk 1 – Threat Awareness

List every follow-up from your main pressure buttons

Ask: What does this button threaten?

Chunk 2 – Conditioning

Repeatedly show frame traps early in sets

Once respected, add throws or resets

Chunk 3 – Mental Stack Control

Limit pressure to 2–3 strong options

Rotate them instead of adding complexity

Chunk 4 – Adaptation

Watch for defensive changes (blocking, mashing, teching)

Switch pressure style immediately when adaptation appears

  1. Super-Summary (Under 1 Page)

Great pressure isn’t flashy—it’s threat-based. Simple buttons become powerful when backed by strong follow-ups like frame traps, knockdowns, or resets. By conditioning opponents to respect these threats, you gain freedom to extend pressure, reset situations, and apply throws. The true goal of pressure is overwhelming the opponent’s mental stack, forcing mistakes through cognitive overload. High-level players master offense by knowing every follow-up from every button and adapting their pressure once the opponent catches on. If the opponent respects you, you’re effectively plus—until they adapt, and then the mind game must change.

  1. Optional 3-Day Spaced Review Plan

Day 1:

Review bullet points

Identify your character’s key pressure buttons and follow-ups

Day 2:

Rewatch match footage

Note where opponents showed respect or adaptation

Day 3:

Practice rotating 2–3 pressure options intentionally

Focus on mental stack control, not speed

mario050987·youtube.com·
How To Pressure Like The Pros
Mixbox | Applay on Twitter
Mixbox | Applay on Twitter
If you got tension, you can spend it to punish certain moves.This blockstring ended in Dire Eclat is an example. When well spaced, can be hard to punish.Drift Blue RC can then be used to extend their recover and make it easier to punish#GGST #GuiltyGearLibrary @mixboxarcade pic.twitter.com/d6QQCPLmE4— Mixbox | Applay (@fgcApplay) January 13, 2022
mario050987·twitter.com·
Mixbox | Applay on Twitter
Mixbox | Applay on Twitter
Mixbox | Applay on Twitter
If you got tension, you can spend it to punish certain moves.This blockstring ended in Dire Eclat is an example. When well spaced, can be hard to punish.Drift Blue RC can then be used to extend their recover and make it easier to punish#GGST #GuiltyGearLibrary @mixboxarcade pic.twitter.com/d6QQCPLmE4— Mixbox | Applay (@fgcApplay) January 13, 2022
mario050987·twitter.com·
Mixbox | Applay on Twitter
AOKO HAS ARRIVED!! Netplay.. is saved..? TRAINING MODEEE! | MBTL Patch Visualized!
AOKO HAS ARRIVED!! Netplay.. is saved..? TRAINING MODEEE! | MBTL Patch Visualized!
Aoko and Dead Apostle Noel have OFFICIALLY ARRIVED! Lets run down the big list of insane changes from the MBTL patch, visualized! Anything I missed? Anything you want me to cover (training mode? Aoko? Dead Noel?) Let me know in the comments! Have a great one! My absolute favorite things from this patch: Auto save replays See ping (and jitter) and ALL THE TRAINING MODE OPTIONS!! I hope that netplay has been saved!!! 💬 Link to my MBTL Guides playlist: https://bit.ly/MBTLGuides 🔴 Follow me on Twitch, I stream MBTL 3 days a week! https://bit.ly/DrudieTwitch 🕒Timestamps for you: 0:00 Intro 0:40 Shiki Tohno 0:51 Arcueid Brunestud 1:25 Akiha Tohno 2:39 Hisui 3:00 Kohaku 3:12 Kouma Kishima 3:25 Miyako Arima 3:35 Noel 3:53 Michael Roa Valdamjong 4:25 Vlov Arkhangel 4:43 Red Arcueid 5:01 Saber 5:35 Rapid Beat Change 5:46 Replay Settings 5:59 Ping Indicators 6:09 Change Delay Between Matches 6:25 Character Select, Stage Select 6:51 Crimson Chapel 7:04 Summer Sky 7:16 Magicians Night EX 7:30 Mission Mode Inputs Change 7:42 Training Mode Settings ----------COMMUNITY AND SOCIAL LINKS!---------- 👥 Join us on Discord! One stop shop for all updates with me and lots of fun games! https://bit.ly/DrudieDiscord 💎 Patreon for all you generous people! https://bit.ly/DrudiePatreon 💙 Twitter (meme posts and content updates!) https://bit.ly/DrudieTwitter
mario050987·youtube.com·
AOKO HAS ARRIVED!! Netplay.. is saved..? TRAINING MODEEE! | MBTL Patch Visualized!
Mixbox | Applay on Twitter
Mixbox | Applay on Twitter
If you got tension, you can spend it to punish certain moves.This blockstring ended in Dire Eclat is an example. When well spaced, can be hard to punish.Drift Blue RC can then be used to extend their recover and make it easier to punish#GGST #GuiltyGearLibrary @mixboxarcade pic.twitter.com/d6QQCPLmE4— Mixbox | Applay (@fgcApplay) January 13, 2022
mario050987·twitter.com·
Mixbox | Applay on Twitter
Diaphone on Twitter
Diaphone on Twitter
I just learned yesterday that you can Kara your normal’s startup into FD after super flash to block a reversal super 😭😭What are some other gameplay tips about GGST that aren’t commonly known?— Diaphone (@Diaphone_) January 10, 2022
mario050987·twitter.com·
Diaphone on Twitter
Diaphone on Twitter
Diaphone on Twitter
I just learned yesterday that you can Kara your normal’s startup into FD after super flash to block a reversal super 😭😭What are some other gameplay tips about GGST that aren’t commonly known?— Diaphone (@Diaphone_) January 10, 2022
mario050987·twitter.com·
Diaphone on Twitter
Diaphone on Twitter
Diaphone on Twitter
I just learned yesterday that you can Kara your normal’s startup into FD after super flash to block a reversal super 😭😭What are some other gameplay tips about GGST that aren’t commonly known?— Diaphone (@Diaphone_) January 10, 2022
mario050987·twitter.com·
Diaphone on Twitter
Block Strings and Frame Traps [Fighting Game Mechanisms]
Block Strings and Frame Traps [Fighting Game Mechanisms]

🎮 Block Strings and Frame Traps — Structured Summary

  1. Full Summary (Conceptual Overview)

This video explains how block strings and frame traps are used to open up strong defenders in fighting games. When opponents block well—teching throws and defending high/low mix—raw mix-ups become risky and unreliable. Instead, strong offense relies on safe pressure, conditioning, patience manipulation, and frame advantage.

Block strings are sequences of attacks designed to be blocked. While they don’t immediately deal damage, they are essential for:

Establishing safety

Teaching opponents to expect certain patterns

Forcing opponents into impatient or disadvantaged decisions

Once expectations are set, attackers can introduce:

Risky overheads

Throws

Frame traps

Delayed pressure resets

The video distinguishes between true (gapless) block strings and block strings with gaps, explaining when and why each is used. It also introduces the idea of a “patience gauge”—a mental model for predicting when an opponent will crack and press buttons.

The core lesson:

Block strings don’t deal damage directly—but they manufacture mistakes.

  1. Condensed Bullet-Point Review

Block strings = attacks used when opponent is expected to block

Safer than raw overheads or throws

Used to condition opponents

Conditioning makes slow mix-ups more likely to hit

Opponent patience eventually leads to button presses

Frame traps punish impatience

Frame traps are prediction-based, not reaction-based

Two types of block strings:

True (gapless) – no interruption possible

Gapped – allows frame traps but risks reversals

Adapt strings based on opponent tendencies:

Mashers → tight traps

Reaction players → dash/walk bait

Reversal-happy → block and punish

  1. Chunked Breakdown (Self-Contained Learning Units) Chunk 1: What Block Strings Are & Why They Matter

Summary Block strings are attack sequences meant to be blocked. They trade immediate damage for safety, control, and long-term advantage. Overheads and throws are risky; block strings minimize punishment while setting up future openings.

Key Idea Risk management beats desperation offense.

Comprehension Questions

Q: Why not always use overheads or throws? A: They are often unsafe and punishable if blocked.

Q: What do block strings trade? A: Immediate damage for safety and conditioning.

Action Steps

Identify 1–2 safe block strings for your character

Use them deliberately instead of forcing mix-ups

Track whether opponents punish your pressure or just block

Chunk 2: Conditioning Through Repetition

Summary Repeated block strings teach the opponent what to expect. Once they feel safe blocking, they stop looking for surprise options—creating an opening for slow but powerful mix-ups.

Example Kai repeating a low/mid string into projectile makes the defender relax—allowing slow overheads to land later.

Comprehension Questions

Q: Why do slow overheads work after conditioning? A: The opponent stops anticipating them.

Q: What builds expectation? A: Repeated, consistent pressure patterns.

Action Steps

Repeat a safe string multiple times early in a match

Introduce one new option only after the opponent settles

Notice when blocking becomes automatic

Chunk 3: Opponent Patience & the “Patience Gauge”

Summary Defenders don’t block forever. Long pressure sequences drain mental stamina, eventually causing panic buttons, jumps, or reversals.

The video introduces the Patience Gauge—an imaginary meter tracking how close an opponent is to cracking.

Comprehension Questions

Q: What causes opponents to press buttons? A: Mental fatigue and frustration from sustained pressure.

Q: Is patience universal? A: No—players vary widely.

Action Steps

Mentally track how long opponents block before acting

Shorten or extend pressure based on their tolerance

Exploit early impatience or excessive passivity

Chunk 4: Frame Traps Explained

Summary A frame trap is a deliberate gap that invites a button press—then punishes it with a counter-hit. These are guesses, not reactions.

Example: Kai’s +4 move encourages blocking; re-dashing invites interruption; replacing dash with an attack catches mashers.

Comprehension Questions

Q: What makes frame traps work? A: Opponent pressing buttons at disadvantage.

Q: Are frame traps reactive? A: No, they are predictive.

Action Steps

Learn which of your moves are plus on block

Test small delays after plus frames

Watch for counter-hit confirms

Chunk 5: True vs Gapped Block Strings

Summary

True (Gapless) Strings

No escape

Cannot be frame trapped

Best for conditioning

Gapped Strings

Allow action

Enable frame traps

Risk reversals

Choosing between them depends on opponent behavior.

Comprehension Questions

Q: Why use true strings if they don’t trap? A: They safely build expectations.

Q: What is the danger of gapped strings? A: Reversals and interrupts.

Action Steps

Identify one true string and one gapped string

Rotate them during pressure

Never autopilot gaps against reversal-heavy players

Chunk 6: Adapting to Defender Tendencies

Summary Effective pressure is adaptive, not scripted.

Mashers → tight frame traps

Reaction players → dash/walk bait

Reversal abusers → block and punish

Fuzzy blockers → delayed traps

Comprehension Questions

Q: What should you do against constant reversals? A: Stop attacking and bait them.

Q: Why vary pressure timing? A: To stay unpredictable and safe.

Action Steps

After each block string, ask: How did they respond?

Adjust pressure immediately

Treat block strings as data-gathering tools

  1. Super-Summary (Under 1 Page)

Block strings are the backbone of safe, intelligent offense. Instead of forcing risky mix-ups, strong players apply consistent pressure to condition opponents, drain their patience, and provoke mistakes. Once expectations are set, attackers introduce frame traps, overheads, or resets to punish defensive habits.

Understanding the difference between true block strings (for safety and conditioning) and gapped strings (for traps and baiting) allows players to adapt pressure to any opponent style. Frame traps are predictions, not reactions, and success depends on reading the opponent’s patience and tendencies.

Mastery of block strings turns defense into a liability—and patience into a weapon.

  1. Optional 3-Day Spaced Review Plan

Day 1 – Understanding

Re-read Chunks 1–3

Watch one replay and identify conditioning attempts

Day 2 – Application

Practice one frame trap in training mode

Test it in matches and note opponent responses

Day 3 – Adaptation

Review Chunks 5–6

Focus on changing pressure based on defender behavior

mario050987·youtube.com·
Block Strings and Frame Traps [Fighting Game Mechanisms]
Block Strings and Frame Traps [Fighting Game Mechanisms]
Block Strings and Frame Traps [Fighting Game Mechanisms]

🎮 Block Strings and Frame Traps — Structured Summary

  1. Full Summary (Conceptual Overview)

This video explains how block strings and frame traps are used to open up strong defenders in fighting games. When opponents block well—teching throws and defending high/low mix—raw mix-ups become risky and unreliable. Instead, strong offense relies on safe pressure, conditioning, patience manipulation, and frame advantage.

Block strings are sequences of attacks designed to be blocked. While they don’t immediately deal damage, they are essential for:

Establishing safety

Teaching opponents to expect certain patterns

Forcing opponents into impatient or disadvantaged decisions

Once expectations are set, attackers can introduce:

Risky overheads

Throws

Frame traps

Delayed pressure resets

The video distinguishes between true (gapless) block strings and block strings with gaps, explaining when and why each is used. It also introduces the idea of a “patience gauge”—a mental model for predicting when an opponent will crack and press buttons.

The core lesson:

Block strings don’t deal damage directly—but they manufacture mistakes.

  1. Condensed Bullet-Point Review

Block strings = attacks used when opponent is expected to block

Safer than raw overheads or throws

Used to condition opponents

Conditioning makes slow mix-ups more likely to hit

Opponent patience eventually leads to button presses

Frame traps punish impatience

Frame traps are prediction-based, not reaction-based

Two types of block strings:

True (gapless) – no interruption possible

Gapped – allows frame traps but risks reversals

Adapt strings based on opponent tendencies:

Mashers → tight traps

Reaction players → dash/walk bait

Reversal-happy → block and punish

  1. Chunked Breakdown (Self-Contained Learning Units) Chunk 1: What Block Strings Are & Why They Matter

Summary Block strings are attack sequences meant to be blocked. They trade immediate damage for safety, control, and long-term advantage. Overheads and throws are risky; block strings minimize punishment while setting up future openings.

Key Idea Risk management beats desperation offense.

Comprehension Questions

Q: Why not always use overheads or throws? A: They are often unsafe and punishable if blocked.

Q: What do block strings trade? A: Immediate damage for safety and conditioning.

Action Steps

Identify 1–2 safe block strings for your character

Use them deliberately instead of forcing mix-ups

Track whether opponents punish your pressure or just block

Chunk 2: Conditioning Through Repetition

Summary Repeated block strings teach the opponent what to expect. Once they feel safe blocking, they stop looking for surprise options—creating an opening for slow but powerful mix-ups.

Example Kai repeating a low/mid string into projectile makes the defender relax—allowing slow overheads to land later.

Comprehension Questions

Q: Why do slow overheads work after conditioning? A: The opponent stops anticipating them.

Q: What builds expectation? A: Repeated, consistent pressure patterns.

Action Steps

Repeat a safe string multiple times early in a match

Introduce one new option only after the opponent settles

Notice when blocking becomes automatic

Chunk 3: Opponent Patience & the “Patience Gauge”

Summary Defenders don’t block forever. Long pressure sequences drain mental stamina, eventually causing panic buttons, jumps, or reversals.

The video introduces the Patience Gauge—an imaginary meter tracking how close an opponent is to cracking.

Comprehension Questions

Q: What causes opponents to press buttons? A: Mental fatigue and frustration from sustained pressure.

Q: Is patience universal? A: No—players vary widely.

Action Steps

Mentally track how long opponents block before acting

Shorten or extend pressure based on their tolerance

Exploit early impatience or excessive passivity

Chunk 4: Frame Traps Explained

Summary A frame trap is a deliberate gap that invites a button press—then punishes it with a counter-hit. These are guesses, not reactions.

Example: Kai’s +4 move encourages blocking; re-dashing invites interruption; replacing dash with an attack catches mashers.

Comprehension Questions

Q: What makes frame traps work? A: Opponent pressing buttons at disadvantage.

Q: Are frame traps reactive? A: No, they are predictive.

Action Steps

Learn which of your moves are plus on block

Test small delays after plus frames

Watch for counter-hit confirms

Chunk 5: True vs Gapped Block Strings

Summary

True (Gapless) Strings

No escape

Cannot be frame trapped

Best for conditioning

Gapped Strings

Allow action

Enable frame traps

Risk reversals

Choosing between them depends on opponent behavior.

Comprehension Questions

Q: Why use true strings if they don’t trap? A: They safely build expectations.

Q: What is the danger of gapped strings? A: Reversals and interrupts.

Action Steps

Identify one true string and one gapped string

Rotate them during pressure

Never autopilot gaps against reversal-heavy players

Chunk 6: Adapting to Defender Tendencies

Summary Effective pressure is adaptive, not scripted.

Mashers → tight frame traps

Reaction players → dash/walk bait

Reversal abusers → block and punish

Fuzzy blockers → delayed traps

Comprehension Questions

Q: What should you do against constant reversals? A: Stop attacking and bait them.

Q: Why vary pressure timing? A: To stay unpredictable and safe.

Action Steps

After each block string, ask: How did they respond?

Adjust pressure immediately

Treat block strings as data-gathering tools

  1. Super-Summary (Under 1 Page)

Block strings are the backbone of safe, intelligent offense. Instead of forcing risky mix-ups, strong players apply consistent pressure to condition opponents, drain their patience, and provoke mistakes. Once expectations are set, attackers introduce frame traps, overheads, or resets to punish defensive habits.

Understanding the difference between true block strings (for safety and conditioning) and gapped strings (for traps and baiting) allows players to adapt pressure to any opponent style. Frame traps are predictions, not reactions, and success depends on reading the opponent’s patience and tendencies.

Mastery of block strings turns defense into a liability—and patience into a weapon.

  1. Optional 3-Day Spaced Review Plan

Day 1 – Understanding

Re-read Chunks 1–3

Watch one replay and identify conditioning attempts

Day 2 – Application

Practice one frame trap in training mode

Test it in matches and note opponent responses

Day 3 – Adaptation

Review Chunks 5–6

Focus on changing pressure based on defender behavior

mario050987·youtube.com·
Block Strings and Frame Traps [Fighting Game Mechanisms]
Lo-Fi Millia on Twitter
Lo-Fi Millia on Twitter
GGST Tech, Tips and Mix - Optimizing Burst Bait Damage w/ Dust #GGST #ggst_mi #GuiltyGearStrive https://t.co/0dhkkUgm2G— Lo-Fi Millia (@shinlad) January 9, 2022
mario050987·twitter.com·
Lo-Fi Millia on Twitter
Lo-Fi Millia on Twitter
Lo-Fi Millia on Twitter
GGST Tech, Tips and Mix - Optimizing Burst Bait Damage w/ Dust #GGST #ggst_mi #GuiltyGearStrive https://t.co/0dhkkUgm2G— Lo-Fi Millia (@shinlad) January 9, 2022
mario050987·twitter.com·
Lo-Fi Millia on Twitter
Lo-Fi Millia on Twitter
Lo-Fi Millia on Twitter
GGST Tech, Tips and Mix - Optimizing Burst Bait Damage w/ Dust #GGST #ggst_mi #GuiltyGearStrive https://t.co/0dhkkUgm2G— Lo-Fi Millia (@shinlad) January 9, 2022
mario050987·twitter.com·
Lo-Fi Millia on Twitter
What is a "Good Mash"
What is a "Good Mash"

Summary: What is a "Good Mash"

This video explores the concept of defensive mashing in fighting games, specifically within the context of Guilty Gear. The main focus is on how mashing can be a valid and effective technique when used with consideration and context, particularly for high-level players. The video differentiates between "bad" and "good" mashing and provides actionable insights on how players can use mashing strategically in their gameplay.

  1. Introduction to Mashing in Fighting Games

New Players' Tendency to Mash: When learning a new fighting game, beginners often resort to mashing buttons defensively. This is due to a lack of knowledge about what is safe or unsafe during an opponent’s pressure sequence.

Mashing as Limit Testing: While mashing can impede growth if overused, it serves as a tool for limit testing — repeatedly trying to understand when and where mashing is effective in specific situations.

Comprehension Question

Q: What is the primary reason why new players mash buttons defensively in fighting games?

A: New players mash because they lack knowledge of what is safe or unsafe during an opponent's pressure.

Action Step

As a beginner, recognize that mashing is a natural part of learning, but work on understanding the consequences of each mash and gradually move towards more informed defensive decisions.

  1. What Makes a "Bad Mash"?

Bad Mash Defined: A bad mash is an uninformed, reactionary press of a button without considering the context of the game. It is essentially a guess with no logic or awareness behind it.

Impact on Growth: Over-reliance on bad mashing will hold a player back, but it is also a natural stage in the learning process.

Comprehension Question

Q: What characterizes a "bad mash" in fighting games?

A: A bad mash is an uninformed press of a button, essentially a random guess with no context or strategy.

Action Step

Avoid mashing impulsively. Focus on understanding your opponent’s patterns and the options available to you before pressing a button.

  1. Mashing at High Levels: The Concept of "Abare"

High-Level Defensive Mashing ("Abare"): High-level players use mashing, but it is done with purpose. The concept of "abare" refers to a calculated defensive decision to mash in response to an opponent's pressure.

Key Factors for High-Level Mashing: Experienced players ask themselves important questions before mashing, such as:

What follow-up options does the opponent have?

How much damage will I take if I guess wrong?

What reward will I get if I guess right?

Comprehension Question

Q: How does high-level defensive mashing differ from bad mashing?

A: High-level defensive mashing is done with consideration of the opponent's options and the risk-reward of the situation, unlike bad mashing, which is a random guess.

Action Step

Start asking these key questions when facing pressure in your games to develop a more informed and strategic approach to defensive mashing.

  1. Steps to Implementing a "Good Mash"

Identifying Good Mash Situations: Good mashes typically happen when an opponent is resetting pressure or preparing to go for a mix-up. These are moments where mashing has a higher chance of success.

Choosing the Right Button: Selecting an optimal button to mash with is crucial. The example of Gold Lewis's 5P against Angie’s Fushin follow-ups highlights how specific buttons can beat certain options.

Lab Work and Research: To improve your decision-making, labbing and observing high-level players are key. Learning what works in different matchups and situations helps refine your understanding.

Comprehension Question

Q: What is an essential step in selecting a good mash button?

A: The key is to choose a button that counters multiple follow-ups the opponent might use, as shown in the Gold Lewis vs. Angie example.

Action Step

Spend time in training mode experimenting with different buttons and combinations to understand their effectiveness against various opponent strategies.

  1. Risk-Reward Analysis in Defensive Mashing

Risk vs. Reward: Always assess the consequences of a bad guess. For instance, in certain situations, the player may take little damage even if they guess wrong, while in others, a mistake could lead to a devastating combo.

Example Scenario: In a match with Nagoriyuki vs. Gold Lewis, the video breaks down how defensive mashing could beat certain follow-ups (e.g., 2S or throw), while losing to others (e.g., frame traps).

How Often Does the Opponent Use These Options?: A key to successful mashing is understanding your opponent's tendencies. If they tend to use certain options frequently, you can make an informed guess about when to mash.

Comprehension Question

Q: How can you assess whether to mash or not in a given situation?

A: By analyzing the follow-up options, risk of damage, and reward for guessing right, and considering the frequency of the opponent's moves.

Action Step

Analyze your opponent’s tendencies in matches and adjust your defense accordingly to maximize the effectiveness of your mashes.

  1. Conclusion: Developing a Good Mash Habit

A Good Mash: A good mash is a calculated risk based on the contextual understanding of the situation, not just a random guess.

Ongoing Process: It’s okay if you can’t always answer these questions perfectly. The goal is to develop a habit of asking the right questions and learning from your experiences.

Continuous Learning: Keep practicing and testing limits. Lab work and analyzing your games or the gameplay of experienced players will improve your defensive decision-making.

Comprehension Question

Q: What is the key difference between a "good mash" and a "bad mash"?

A: A good mash is informed by context, risk-reward analysis, and understanding the opponent's patterns, while a bad mash is an uninformed guess.

Action Step

Continuously evaluate your defensive decisions and keep refining your ability to mash in the right situations. Focus on labbing and improving your understanding of each matchup.

Super-Summary:

A good mash in fighting games, particularly in Guilty Gear, is a strategic, informed decision made based on contextual understanding, risk-reward analysis, and opponent behavior. Beginners often rely on unintentional, bad mashing as part of the learning process, but high-level players incorporate mashing into their defense through limit testing and by asking key questions about the situation. The main elements of a good mash involve choosing the right moment to challenge, selecting the appropriate button, understanding the follow-up options, and assessing the risk if the guess is wrong. Continuous practice, labbing, and learning from experienced players will help refine this skill over time.

Optional Spaced Review Plan:

Day 1: Review the key concepts of mashing vs. good mashing, focusing on the difference between bad and good mashing.

Day 2: Review the contextual decision-making process and consider situations where defensive mashing could be applied in your games.

Day 3: Focus on lab work and testing out what you've learned in practical matches. Review the risk-reward scenarios and evaluate your mashing decisions.

mario050987·youtube.com·
What is a "Good Mash"
A deeper dive into defense in Guilty Gear Strive
A deeper dive into defense in Guilty Gear Strive
#lordknight #GuiltyGearStrive #GuiltyGear There are common strategies for escaping the corner and defending in Guilty Gear Strive. But the better you get, the more you need to dig into the characters. Let's do that, using Faultless Defense to help us mitigate the opponent's offense! Follow me on Twitter - https://www.twitter.com/lordknightbb Pull up to the clips channel - https://www.youtube.com/channel/UCleYG90BwyRpeNHcYzrWm9g Come chill with us on Twitch - https://www.twitch.tv/lordknight Peep the life on Instagram - https://www.instagram.com/lordknightfgc Exclusive/early content on Patreon - https://www.patreon.com/lordknight Thumbnails by Tsuntenshi - https://www.twitter.com/tsuntenshi Get 10% off a Respawn gaming chair with code - beastcoast
mario050987·youtube.com·
A deeper dive into defense in Guilty Gear Strive
A deeper dive into defense in Guilty Gear Strive
A deeper dive into defense in Guilty Gear Strive
#lordknight #GuiltyGearStrive #GuiltyGear There are common strategies for escaping the corner and defending in Guilty Gear Strive. But the better you get, the more you need to dig into the characters. Let's do that, using Faultless Defense to help us mitigate the opponent's offense! Follow me on Twitter - https://www.twitter.com/lordknightbb Pull up to the clips channel - https://www.youtube.com/channel/UCleYG90BwyRpeNHcYzrWm9g Come chill with us on Twitch - https://www.twitch.tv/lordknight Peep the life on Instagram - https://www.instagram.com/lordknightfgc Exclusive/early content on Patreon - https://www.patreon.com/lordknight Thumbnails by Tsuntenshi - https://www.twitter.com/tsuntenshi Get 10% off a Respawn gaming chair with code - beastcoast
mario050987·youtube.com·
A deeper dive into defense in Guilty Gear Strive
A deeper dive into defense in Guilty Gear Strive
A deeper dive into defense in Guilty Gear Strive
#lordknight #GuiltyGearStrive #GuiltyGear There are common strategies for escaping the corner and defending in Guilty Gear Strive. But the better you get, the more you need to dig into the characters. Let's do that, using Faultless Defense to help us mitigate the opponent's offense! Follow me on Twitter - https://www.twitter.com/lordknightbb Pull up to the clips channel - https://www.youtube.com/channel/UCleYG90BwyRpeNHcYzrWm9g Come chill with us on Twitch - https://www.twitch.tv/lordknight Peep the life on Instagram - https://www.instagram.com/lordknightfgc Exclusive/early content on Patreon - https://www.patreon.com/lordknight Thumbnails by Tsuntenshi - https://www.twitter.com/tsuntenshi Get 10% off a Respawn gaming chair with code - beastcoast
mario050987·youtube.com·
A deeper dive into defense in Guilty Gear Strive
ややっこ on Twitter
ややっこ on Twitter
GGSTの防御って多分この3つを使い分けるのが大事何だろうなーとは思うあとはめくり対応6P仕込みFDヤメテクダサイ ナゲヲハズシタカラッテ ショウリュウケン ウタナイデ ウギャァァアア#GGST #PS4share pic.twitter.com/tjkEXHPdYS— ややっこ (@utatanekujira) January 7, 2022
mario050987·twitter.com·
ややっこ on Twitter
Guilty Gear Strive: Sol/Nagoriyuki Combo Montage
Guilty Gear Strive: Sol/Nagoriyuki Combo Montage
10 months have passed since my last upload... but much has happened since the last trek. Some personal matters to attend to. My trying to adjust with the shenanigans from work. And I guess.. the slow coping of the world slowly devolving worse than it already has. With 2021 behind us, and 2022 in front of us... I'm a bit nervous for what's to come. But.. I do know that the only way forward to with one small step at a time. With my family, my friends, and my people here by my side... I think it can be done. We're still here... I'm still here. So I know something's being done right. To simplify... to everyone still with me... thank you all. So very, very much... Song used: Fate/Zero: The Battle is to the Strong.... except it hit me with a freakin' COPYRIGHT CLAIM. (The E-Mail said it made the original video unviewable... now I know the pain...) So instead of that- Guilty Gear Xrd -SIGN-: The Spider's Thread (Do you know?)
mario050987·youtube.com·
Guilty Gear Strive: Sol/Nagoriyuki Combo Montage
下水 on Twitter
下水 on Twitter
ちゅららさんの言ってたバグが再現できた動画の状況でrcの暗転中にバースト入力するとゲージ消費無しで衝撃波を回避出来ている#GGST pic.twitter.com/pp6h2bGvjY— 下水 (@Gesui_Leo) January 3, 2022
mario050987·twitter.com·
下水 on Twitter
下水 on Twitter
下水 on Twitter
ちゅららさんの言ってたバグが再現できた動画の状況でrcの暗転中にバースト入力するとゲージ消費無しで衝撃波を回避出来ている#GGST pic.twitter.com/pp6h2bGvjY— 下水 (@Gesui_Leo) January 3, 2022
mario050987·twitter.com·
下水 on Twitter
下水 on Twitter
下水 on Twitter
ちゅららさんの言ってたバグが再現できた動画の状況でrcの暗転中にバースト入力するとゲージ消費無しで衝撃波を回避出来ている#GGST pic.twitter.com/pp6h2bGvjY— 下水 (@Gesui_Leo) January 3, 2022
mario050987·twitter.com·
下水 on Twitter
Guilty Gear Strive | OTG Tutorial
Guilty Gear Strive | OTG Tutorial
OTGs aka on the ground attacks are a simple but effective way to boost your offensive options. As you climb higher in the tower you may find that your okizeme or mixups on hard knockdown are being blocked and blown up by DP's more often. Mixing your opponent harder is not always the answer. OTGs are great for changing the pace of the match and will make it harder for your opponent to hit their reversal window. While you can spend time learning safe jumps to bait DPs OTGs is something that you can just pick up and do with any character you are learning.
mario050987·youtube.com·
Guilty Gear Strive | OTG Tutorial