System & General Resources

System & General Resources

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Fighting Game Neutral Explained Beautifully by Krackatoa | Secret Sauce Clips
Fighting Game Neutral Explained Beautifully by Krackatoa | Secret Sauce Clips

Summary of "Fighting Game Neutral Explained Beautifully by Krackatoa" (YouTube) In this video, Krackatoa breaks down the nuances of neutral in fighting games, particularly focusing on how to approach and react in neutral situations. He uses specific match-up examples, such as Faust versus Kai, to illustrate the thought processes and strategies behind controlling neutral and identifying your opponent’s tendencies. Below is a structured summary of the key points discussed.

Chunk 1: Understanding Neutral and Matchup Dynamics Krackatoa starts by discussing how neutral in fighting games often revolves around three general approaches:

Reacting: Waiting for the opponent to make a move and responding accordingly.

Preempting: Making a move based on predictions of the opponent's actions.

Baiting: Using subtle movements to provoke the opponent into an action that can then be punished.

He mentions that understanding your opponent’s mode of play—whether they are reacting, preempting, or baiting—is crucial for navigating neutral effectively. Recognizing these tendencies allows you to tailor your approach.

Comprehension Questions:

What are the three modes of neutral Krackatoa mentions?

Why is it important to identify your opponent's playstyle in neutral?

Action Steps:

During matches, observe the opponent’s habits early on. Are they reacting or preempting? Use this to decide whether to approach or bait.

Chunk 2: Reactivity in Neutral Krackatoa explains the safety of playing reactively. When a player is reacting, they don’t commit to any actions ahead of time. This is safer because movement can’t easily be punished. However, this also means they are delayed in their response times, giving you an opportunity to approach and punish when their reactions are late. He provides the example of Faust versus Kai, where if Kai is playing reactively and waiting for Faust’s attacks, Faust can close the gap quickly and apply pressure before Kai reacts. Krackatoa emphasizes that a strong player will punish whiffs, so being mindful of positioning is critical.

Comprehension Questions:

What makes reactive play safer than other approaches?

How can you take advantage of a reactive player’s delayed responses?

Action Steps:

If you notice your opponent is reacting instead of predicting, use fast approaches like dash buttons to close the distance quickly. Punish their delayed responses.

Chunk 3: Dealing with Preemptive Approaches Krackatoa then shifts to discussing how to deal with players who use preemptive responses—meaning they anticipate your actions and act ahead of time. For example, if Kai is running forward and throwing out buttons, Krackatoa suggests using backdashes to create space, allowing you to whiff punish. However, if the opponent’s preemptive approach becomes predictable (e.g., they keep dashing and pressing buttons), you can adapt by using moves that counter this specific behavior, like a rising jump or a quick attack that beats their button.

Comprehension Questions:

What are the dangers of a preemptive approach?

How can you punish preemptive approaches from your opponent?

Action Steps:

If your opponent frequently preempts your actions, use moves that counter their specific preemptive buttons or try to bait them into overcommitting.

Chunk 4: Prediction and Hedging Bets Krackatoa emphasizes the importance of predicting the opponent’s actions, but also “hedging your bets.” If you’re scared of multiple potential outcomes (e.g., your opponent running in and either doing a specific attack or jumping), you need a move that can counter both options. This approach allows you to cover more potential threats at once. He also discusses the mental aspect of neutral—how predictions and reactions should primarily be considered after a match. Trying to analyze everything during a match would be overwhelming and counterproductive.

Comprehension Questions:

What does "hedging your bets" mean in a fighting game context?

Why is it important to think about predictions and reactions after a match rather than during it?

Action Steps:

Review your matches and think about which options could have beaten multiple actions from your opponent. After the match, reflect on how to adjust for future encounters.

Super-Summary: Krackatoa’s breakdown of neutral in fighting games highlights the importance of understanding how to react to or predict your opponent’s behavior. By identifying whether your opponent is reacting, preempting, or baiting, you can adjust your approach accordingly. Reactively playing allows for safety but comes with delayed responses, while preempting can be punished with correct timing and spacing. Successful neutral requires anticipating multiple outcomes and "hedging your bets" with moves that can deal with different approaches simultaneously. Most importantly, reflecting on your strategies after a match will help you refine your approach for future encounters.

Optional Spaced Review Plan:

Day 1: Review the core concepts of reactive vs. preemptive play. Focus on how to adjust your playstyle based on your opponent's actions.

Day 2: Reflect on hedging bets and how predicting multiple outcomes can help you in neutral. Apply these strategies in your next match.

Day 3: Revisit the entire concept of neutral, focusing on reviewing past matches and adjusting your playstyle accordingly.

mario050987·youtube.com·
Fighting Game Neutral Explained Beautifully by Krackatoa | Secret Sauce Clips
TimesUp on Twitter
TimesUp on Twitter
#GGST I found a glitch with FD, blocking air normals pushes the character away from where they're looking... which is closer to the opponent if the character didn't turn around pic.twitter.com/smbyy6K1bD— TimesUp (@TimesUp75) October 16, 2021
mario050987·twitter.com·
TimesUp on Twitter
Sajam on Twitter
Sajam on Twitter
Tap FD and send somebody flying half screen. That's high level defense ok— Sajam (@Sajam) October 16, 2021
mario050987·twitter.com·
Sajam on Twitter
Visual Change Log and Winners / Losers for Guilty Gear Strive in Patch 1.10
Visual Change Log and Winners / Losers for Guilty Gear Strive in Patch 1.10
Do you agree with the list? Let me know in the comments below. Timestamps: 00:00 Intro 00:32 Sol 02:43 May 02:35 Ky 03:45 Axl 04:45 Chipp 05:25 Zato 06:10 Potemkin 07:24 Faust 08:50 Milia 10:20 Zato 11:41 Ramlethal 13:30 Leo 14:30 Nagoriyuki 16:10 Gio 17:05 Anji 18:30 I-no 20:00 Goldlewis (Maybe actually nerfed, FD change hurts) 20:54 Jack-o 21:40 Closing thoughts My goal is to grow a positive community with a focus at improving at fighting games If this is something that resonates with you - please consider following me on my social media links and subscribing: ⭐⭐Follow me on Twitter: https://www.twitter.com/diaphone_ ⭐⭐Chill with us on Twitch: https://www.twitch.tv/diaphone_ ⭐⭐Join the Discord: https://discord.gg/XBKyePN Visual Change Log + Winners / Losers of Guilty Gear Strive in Patch 1.10, Patch Notes #GGST #ChangeLog #PatchNotes
mario050987·youtube.com·
Visual Change Log and Winners / Losers for Guilty Gear Strive in Patch 1.10
Fighting Game Neutral Explained Beautifully by Krackatoa | Secret Sauce Clips
Fighting Game Neutral Explained Beautifully by Krackatoa | Secret Sauce Clips

Summary of "Fighting Game Neutral Explained Beautifully by Krackatoa" (YouTube) In this video, Krackatoa breaks down the nuances of neutral in fighting games, particularly focusing on how to approach and react in neutral situations. He uses specific match-up examples, such as Faust versus Kai, to illustrate the thought processes and strategies behind controlling neutral and identifying your opponent’s tendencies. Below is a structured summary of the key points discussed.

Chunk 1: Understanding Neutral and Matchup Dynamics Krackatoa starts by discussing how neutral in fighting games often revolves around three general approaches:

Reacting: Waiting for the opponent to make a move and responding accordingly.

Preempting: Making a move based on predictions of the opponent's actions.

Baiting: Using subtle movements to provoke the opponent into an action that can then be punished.

He mentions that understanding your opponent’s mode of play—whether they are reacting, preempting, or baiting—is crucial for navigating neutral effectively. Recognizing these tendencies allows you to tailor your approach.

Comprehension Questions:

What are the three modes of neutral Krackatoa mentions?

Why is it important to identify your opponent's playstyle in neutral?

Action Steps:

During matches, observe the opponent’s habits early on. Are they reacting or preempting? Use this to decide whether to approach or bait.

Chunk 2: Reactivity in Neutral Krackatoa explains the safety of playing reactively. When a player is reacting, they don’t commit to any actions ahead of time. This is safer because movement can’t easily be punished. However, this also means they are delayed in their response times, giving you an opportunity to approach and punish when their reactions are late. He provides the example of Faust versus Kai, where if Kai is playing reactively and waiting for Faust’s attacks, Faust can close the gap quickly and apply pressure before Kai reacts. Krackatoa emphasizes that a strong player will punish whiffs, so being mindful of positioning is critical.

Comprehension Questions:

What makes reactive play safer than other approaches?

How can you take advantage of a reactive player’s delayed responses?

Action Steps:

If you notice your opponent is reacting instead of predicting, use fast approaches like dash buttons to close the distance quickly. Punish their delayed responses.

Chunk 3: Dealing with Preemptive Approaches Krackatoa then shifts to discussing how to deal with players who use preemptive responses—meaning they anticipate your actions and act ahead of time. For example, if Kai is running forward and throwing out buttons, Krackatoa suggests using backdashes to create space, allowing you to whiff punish. However, if the opponent’s preemptive approach becomes predictable (e.g., they keep dashing and pressing buttons), you can adapt by using moves that counter this specific behavior, like a rising jump or a quick attack that beats their button.

Comprehension Questions:

What are the dangers of a preemptive approach?

How can you punish preemptive approaches from your opponent?

Action Steps:

If your opponent frequently preempts your actions, use moves that counter their specific preemptive buttons or try to bait them into overcommitting.

Chunk 4: Prediction and Hedging Bets Krackatoa emphasizes the importance of predicting the opponent’s actions, but also “hedging your bets.” If you’re scared of multiple potential outcomes (e.g., your opponent running in and either doing a specific attack or jumping), you need a move that can counter both options. This approach allows you to cover more potential threats at once. He also discusses the mental aspect of neutral—how predictions and reactions should primarily be considered after a match. Trying to analyze everything during a match would be overwhelming and counterproductive.

Comprehension Questions:

What does "hedging your bets" mean in a fighting game context?

Why is it important to think about predictions and reactions after a match rather than during it?

Action Steps:

Review your matches and think about which options could have beaten multiple actions from your opponent. After the match, reflect on how to adjust for future encounters.

Super-Summary: Krackatoa’s breakdown of neutral in fighting games highlights the importance of understanding how to react to or predict your opponent’s behavior. By identifying whether your opponent is reacting, preempting, or baiting, you can adjust your approach accordingly. Reactively playing allows for safety but comes with delayed responses, while preempting can be punished with correct timing and spacing. Successful neutral requires anticipating multiple outcomes and "hedging your bets" with moves that can deal with different approaches simultaneously. Most importantly, reflecting on your strategies after a match will help you refine your approach for future encounters.

Optional Spaced Review Plan:

Day 1: Review the core concepts of reactive vs. preemptive play. Focus on how to adjust your playstyle based on your opponent's actions.

Day 2: Reflect on hedging bets and how predicting multiple outcomes can help you in neutral. Apply these strategies in your next match.

Day 3: Revisit the entire concept of neutral, focusing on reviewing past matches and adjusting your playstyle accordingly.

mario050987·youtube.com·
Fighting Game Neutral Explained Beautifully by Krackatoa | Secret Sauce Clips
Exploring Every Character's New Options! - Guilty Gear Strive October Patch Ver 1.10
Exploring Every Character's New Options! - Guilty Gear Strive October Patch Ver 1.10
Follow me on Twitch! - https://www.twitch.tv/brendanmushi Join the Fighting Game University discord! - https://discord.gg/XATQ6bX Follow me on Twitter - https://twitter.com/BrendanMushi Outro Music: Tekken 7 OST Jungle Outpost 2 (Moment of Impact) Numpad Notation - http://www.dustloop.com/wiki/index.php/Notation Fighting Game Glossary - https://glossary.infil.net/ #GGST #GuiltyGearStrive #FGC 0:00 Intro 0:55 Zato-1 3:11 May 3:51 Sol Badguy 4:44 I-No 5:16 Potemkin 6:32 Giovanna 7:55 Chipp Zanuff 8:32 Anji Mito 9:14 Jack-O’ 9:32 Millia Rage 10:08 Leo Whitefang 11:01 Ky Kiske 11:31 Axl Low 12:55 Nagoriyuki 14:14 Faust 15:00 Goldlewis Dickinson 15:43 Ramlethal Valentine 17:03 Closing Thoughts Like & Subscribe for more Guilty Gear Strive and other fighting game gameplay/content!
mario050987·youtube.com·
Exploring Every Character's New Options! - Guilty Gear Strive October Patch Ver 1.10
The Visual Guide to the massive Balance Patch for Guilty Gear Strive!
The Visual Guide to the massive Balance Patch for Guilty Gear Strive!
So the big balance patch is here for Guilty Gear Strive and it has changed a lot! The universal changes to how air combat works will have huge impact on the game for most characters, and the character changes, well they are almost all buffs and almost all very worthwhile! So lets dig into it and go over everything the patch has to offer! Full patch notes here: https://www.guiltygear.com/ggst/en/news/post-1387/ 0:00 - Intro and universal changes 4:43 - Sol Badguy 6:25 - Ky Kiske 8:56 - May 10:36 - Axl the skylord 12:37 - Chipp 14:17 - Potemkin 20:33 - Faust 23:37 - Millia 25:58 - Zato-1 28:11 - Ramlethal got too many buffs 33:20 - Leo 35:28 - Nagoriyuki 38:07 - Giovanna 40:36 - Anji 43:38 - I-no 44:28 - Goldlewis 47:57 - Jack-O 49:37 - Great patch! --------------- --On Twitter @ https://twitter.com/rooflemonger --On Twitch @ https://www.twitch.tv/rooflemonger --Rooflemonger monkey merch! @ https://teespring.com/stores/rooflemonger --Help support the Channel on Patreon! https://www.patreon.com/rooflemonger Anything helps! You can help me buy decent bread instead of the cheap flakey bread! --Check out the clips channel! https://www.youtube.com/channel/UCuXN4z1dAXfuhwpNlqfismQ/videos #fgc #guiltygear #ggst
mario050987·youtube.com·
The Visual Guide to the massive Balance Patch for Guilty Gear Strive!
Stephen Tchaou on Twitter
Stephen Tchaou on Twitter
This new input buffer is.....kinda huge. Look at when I make the inputs in the input history and when the move actually comes out. Not sure if that's gonna be a good thing or not. I'm assuming it will help with reversals? #GGST pic.twitter.com/C9qBx4j6U8— Stephen Tchaou (@bubbaex) October 15, 2021
mario050987·twitter.com·
Stephen Tchaou on Twitter
Stephen Tchaou on Twitter
Stephen Tchaou on Twitter
This new input buffer is.....kinda huge. Look at when I make the inputs in the input history and when the move actually comes out. Not sure if that's gonna be a good thing or not. I'm assuming it will help with reversals? #GGST pic.twitter.com/C9qBx4j6U8— Stephen Tchaou (@bubbaex) October 15, 2021
mario050987·twitter.com·
Stephen Tchaou on Twitter
vryu先生 on Twitter
vryu先生 on Twitter
It seems they increased IB buffer as well as special moves I couldnt do this before. Lol#ggst pic.twitter.com/9KpED2OZne— vryu先生 (@vryu123) October 15, 2021
mario050987·twitter.com·
vryu先生 on Twitter
vryu先生 on Twitter
vryu先生 on Twitter
It seems they increased IB buffer as well as special moves I couldnt do this before. Lol#ggst pic.twitter.com/9KpED2OZne— vryu先生 (@vryu123) October 15, 2021
mario050987·twitter.com·
vryu先生 on Twitter
Shinku on Twitter
Shinku on Twitter
With this more lenient tech window in Strive, I have found that you can (most likely) do a fuzzy throw tech with the inputs 1 4D 1. It's a little bit tight, but I think it actually works.— Shinku (@ShinkuIsLame) October 15, 2021
mario050987·twitter.com·
Shinku on Twitter
Shinku on Twitter
Shinku on Twitter
With this more lenient tech window in Strive, I have found that you can (most likely) do a fuzzy throw tech with the inputs 1 4D 1. It's a little bit tight, but I think it actually works.— Shinku (@ShinkuIsLame) October 15, 2021
mario050987·twitter.com·
Shinku on Twitter
Stephen Tchaou on Twitter
Stephen Tchaou on Twitter
This new input buffer is.....kinda huge. Look at when I make the inputs in the input history and when the move actually comes out. Not sure if that's gonna be a good thing or not. I'm assuming it will help with reversals? #GGST pic.twitter.com/C9qBx4j6U8— Stephen Tchaou (@bubbaex) October 15, 2021
mario050987·twitter.com·
Stephen Tchaou on Twitter
Shinku on Twitter
Shinku on Twitter
With this more lenient tech window in Strive, I have found that you can (most likely) do a fuzzy throw tech with the inputs 1 > 4D > 1. It's a little bit tight, but I think it actually works.— Shinku (@ShinkuIsLame) October 15, 2021
mario050987·twitter.com·
Shinku on Twitter
vryu先生 on Twitter
vryu先生 on Twitter
It seems they increased IB buffer as well as special moves I couldnt do this before. Lol#ggst pic.twitter.com/9KpED2OZne— vryu先生 (@vryu123) October 15, 2021
mario050987·twitter.com·
vryu先生 on Twitter
WHO SURVIVED THE 1.10 PATCH? | Guilty Gear Strive Patch Notes Review
WHO SURVIVED THE 1.10 PATCH? | Guilty Gear Strive Patch Notes Review
WHO SURVIVED THE 1.10 PATCH? | Guilty Gear Strive Patch Notes Review Who survived the most recent patch for Guilty Gear Strive? Who got nerfed? Who got buffed? WHO STAYED THE EXACT SAME? Watch and find out~ 00:00 Intro 00:40 System Mechanics 15:19 Chipp 21:06 Jack-O 26:17 Sol 29:32 Ky 31:40 May 34:42 Axl 38:24 Pot 43:12 Faust 46:03 Millia 53:06 Zato 57:41 Ramlethal 01:07:31 Leo 01:16:06 Nagoriyuki 01:22:11 Giovanna 01:28:34 Anji 01:34:17 I-No 01:37:50 Goldlewis #ShinKensou #GGST #GuiltyGearStrive ➽ Twitch: www.twitch.tv/shinkensou ➽ Twitter: https://twitter.com/ShinKensou ➽ Instagram: https://www.instagram.com/justkensou/ ➽ Patreon: https://www.patreon.com/shinkensou ➽ https://www.tiktok.com/justkensou @ArtesianBuilds is ready to upgrade your PC to build for you live on http://twitch.tv/artesianbuilds and have it shipped to you in just 3-4 weeks! Get up to $100 off by visiting https://artesianbuilds.com/gaming/?aff=Shinkensou & entering discount code SHINKENSOU at checkout! Hand-built, custom systems begin at just $1,580 or $97/month! DM ArtesianBuilds to talk specs https://twitter.com/artesianbuilds
mario050987·youtube.com·
WHO SURVIVED THE 1.10 PATCH? | Guilty Gear Strive Patch Notes Review
Lets go over the Patch Notes for the huge Guilty Gear Strive balance patch!
Lets go over the Patch Notes for the huge Guilty Gear Strive balance patch!
(Timestamps below) So the time has come, and the huge October balance patch for Guilty Gear Strive is now here! Great balance changes for characters, and great universal changes including turbo charging aerial combat and options! This is a long video but we got the timestamps so strap in and lets talk about this balance patch and patch notes! Link to full patch notes: https://www.guiltygear.com/ggst/en/news/post-1387/ 0:00 - Patch universal changes 12:31 - Sol Badguy 15:47 - Ky 18:53 - May 21:39 - Axl 25:07 - Chipp 27:16 - Potemkin 32:49 - Faust 36:51 - Millia 41:06 - Zato-1 43:57 - Ramlethal 49:47 - Leo 52:51 - Nagoriyuki 55:54 - Giovanna 59:29 - Anji 01:02:00 - I-no 01:03:42 - Goldlewis 01:07:00 - Jack-o 01:10:12 - In closing --------------- --On Twitter @ https://twitter.com/rooflemonger --On Twitch @ https://www.twitch.tv/rooflemonger --Rooflemonger monkey merch! @ https://teespring.com/stores/rooflemonger --Help support the Channel on Patreon! https://www.patreon.com/rooflemonger Anything helps! You can help me buy decent bread instead of the cheap flakey bread! --Check out the clips channel! https://www.youtube.com/channel/UCuXN4z1dAXfuhwpNlqfismQ/videos #fgc #guiltygear #ggst
mario050987·youtube.com·
Lets go over the Patch Notes for the huge Guilty Gear Strive balance patch!
Tips to Improve Your Wakeup Defense | Guilty Gear Strive
Tips to Improve Your Wakeup Defense | Guilty Gear Strive
Some tips on improving defense in Guilty Gear Strive. This is not a definitive guide but covers general thoughts on defense around reversal options in wakeup. 0:00 Intro 0:45 Blocking 6:05 Wakeup Music: https://pastebin.com/CTyPyCZw Subscribe: https://www.youtube.com/c/midniteworks?sub_confirmation=1 Twitter: https://twitter.com/MidniteWorks #GGST #GuiltyGearStrive #midniteworks
mario050987·youtube.com·
Tips to Improve Your Wakeup Defense | Guilty Gear Strive
Tips to Improve Your Wakeup Defense | Guilty Gear Strive
Tips to Improve Your Wakeup Defense | Guilty Gear Strive
Some tips on improving defense in Guilty Gear Strive. This is not a definitive guide but covers general thoughts on defense around reversal options in wakeup. 0:00 Intro 0:45 Blocking 6:05 Wakeup Music: https://pastebin.com/CTyPyCZw Subscribe: https://www.youtube.com/c/midniteworks?sub_confirmation=1 Twitter: https://twitter.com/MidniteWorks #GGST #GuiltyGearStrive #midniteworks
mario050987·youtube.com·
Tips to Improve Your Wakeup Defense | Guilty Gear Strive
The New Guilty Gear Strive Patch Is... Interesting?
The New Guilty Gear Strive Patch Is... Interesting?
Follow me on Twitch! - https://www.twitch.tv/brendanmushi Join the Fighting Game University discord! - https://discord.gg/XATQ6bX Follow me on Twitter - https://twitter.com/BrendanMushi Outro Music: Tekken 7 OST Jungle Outpost 2 (Moment of Impact) Numpad Notation - http://www.dustloop.com/wiki/index.php/Notation Fighting Game Glossary - https://glossary.infil.net/ #GGST #GuiltyGearStrive #FGC 0:00 Communicating W Server Fixed 0:40 Projectiles Buffed 1:30 Air Normals Buffed 2:09 Anti-Airs Buffed 3:04 Fastest Normals Sped Up 3:45 Input Buffer Window Increased 5:01 Increased Throw Tech Window 5:58 Throw PRC OS Nerfed 6:48 Damage Scaling Increased 7:36 Faultless Defense Buffed 9:55 j.S, j.HS, & j.D Buffed 10:42 Guard Crush Nerfed 11:38 Sol Badguy 13:43 Ky Kiske 16:58 May 18:59 Axl Low 21:33 Chipp Zanuff 23:16 Potemkin 25:59 Faust 29:35 Millia Rage 33:04 Zato-1 36:37 Ramlethal Valentine 40:31 Leo Whitefang 42:21 Nagoriyuki 43:41 Giovanna 45:29 Anji Mito 49:05 I-No 50:33 Goldlewis Dickinson 52:21 Jack-O’ 54:14 My Initial Thoughts
mario050987·youtube.com·
The New Guilty Gear Strive Patch Is... Interesting?
Guilty Gear Strive OCTOBER PATCH NOTES (Review and Analysis)
Guilty Gear Strive OCTOBER PATCH NOTES (Review and Analysis)
The October Guilty Gear Strive patch Notes are finally here. And the Violence is off the charts. Combos Structures, changing, Jack-O actually becoming playable for the average player, and Defense is... Better. We go over everything is in the Analysis so be sure to use the TIMESTAMPS to go to the content you want to see first. Guilty Gear just got a second wind. Or is third. Either way Strive 2.0 is here. TimeStamps Intro - 00:00 System Changes - 1:52 Sol - 27:53 Ky - 35:00 May - 38:54 Axl - 41:44 Chipp - 44:47 Potemkin - 46:58 Faust - 50:49 Millia - 57:31 Zato - 1:03:34 Ram - 1:08:32 Leo - 1:14:48 Nnago - 1:17:21 Gio - 1:20:41 Anji - 1:22:20 Ino - 1:26:33 Goldlewis - 1:28:23 Jacko - 1:30:24 In conclusion - 1:32:36 Stick I use ► https://amzn.to/33JXaXe Subscribe for more!! ► http://www.youtube.com/c/KairosIxI Discord ► https://discord.gg/NCDfpKkF Join this channel to get access to perks: https://www.youtube.com/channel/UCFVJe2DzU_d_AXLDeRd-I_Q/join #GuiltyGear #GuiltyGearStrive #PatchNotes
mario050987·youtube.com·
Guilty Gear Strive OCTOBER PATCH NOTES (Review and Analysis)
Input tips and tricks for fighting games.
Input tips and tricks for fighting games.
#lordknight #guiltygear #fightinggames Some tricks you can use to input moves better in fighting games! Follow me on Twitter - https://www.twitter.com/lordknightbb Pull up to the clips channel - https://www.youtube.com/channel/UCleYG90BwyRpeNHcYzrWm9g Come chill with us on Twitch - https://www.twitch.tv/lordknight I don't really use Instagram but people think it's important so follow me there too - https://www.instagram.com/lordknightfgc More exclusive content coming to Patreon! - https://www.patreon.com/lordknight Editing by ChadDrawsThings - https://www.twitter.com/chaddrawsthings Thumbnails by Tsuntenshi - https://www.twitter.com/tsuntenshi Get 10% off a Respawn gaming chair with code - beastcoast #gaming #anime
mario050987·youtube.com·
Input tips and tricks for fighting games.