System & General Resources

System & General Resources

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Guilty Gear Strive | Death Combo Exhibition
Guilty Gear Strive | Death Combo Exhibition
Sorry for the late post! I got a new job and it has been super busy. However, when I saw Nagoriyuki in Guilty Gear Strive I had to pick him up and learn some sweet TOD (Death Combos). I have had a lot of fun playing this game and making this short. Let me know if you enjoy this content! The IRS Fears Vampires and their way of using swords to evade paying taxes. Thanks for Watching!!!!!!!😘😘😘😘😘😘😘😘😘 TAGS: guilty gear -strive-,Guilty gear strive teir list,guilty gear strive review,guilty gear strive tier list,shorts,guilty gear strive ost,TOD,death combo,guilty gear tier list,sonic sol,shorts beta,weeaboo dojo,rock music,Meme,Memes,guilty gear strive,nagoriyuki combos,nagoriyuki theme,nagoriyuki guide,nagoriyuki damage,hotashi,punk vs hotashi,hotashi vs punk ft15,nagoriyuki,Nagoriyuki TOD and Hardest Nagoriyuki combo | Guilty Gear Strive Death combos#Shorts Guilty Gear Strive | Death Combo Exhibition #GuiltyGearStrive #GuiltyGear #Nagoriyuki
mario050987·youtube.com·
Guilty Gear Strive | Death Combo Exhibition
Revisiting Guilty Gear Strive's most controversial mechanic...
Revisiting Guilty Gear Strive's most controversial mechanic...
#lordknight #GuiltyGear #GuiltyGearStrive Follow me on Twitter - https://www.twitter.com/lordknightbb Pull up to the clips channel - https://www.youtube.com/channel/UCleYG90BwyRpeNHcYzrWm9g Come chill with us on Twitch - https://www.twitch.tv/lordknight I don't really use Instagram but people think it's important so follow me there too - https://www.instagram.com/lordknightfgc Visit Patreon for exclusive content - https://www.patreon.com/lordknight Editing done by ChadDrawsThings - https://www.twitter.com/chaddrawsthings Thumbnails by Tsuntenshi - https://www.twitter.com/tsuntenshi Get 10% off a Respawn gaming chair with code - beastcoast #Anime #fightinggames
mario050987·youtube.com·
Revisiting Guilty Gear Strive's most controversial mechanic...
Revisiting Guilty Gear Strive's most controversial mechanic...
Revisiting Guilty Gear Strive's most controversial mechanic...
#lordknight #GuiltyGear #GuiltyGearStrive Follow me on Twitter - https://www.twitter.com/lordknightbb Pull up to the clips channel - https://www.youtube.com/channel/UCleYG90BwyRpeNHcYzrWm9g Come chill with us on Twitch - https://www.twitch.tv/lordknight I don't really use Instagram but people think it's important so follow me there too - https://www.instagram.com/lordknightfgc Visit Patreon for exclusive content - https://www.patreon.com/lordknight Editing done by ChadDrawsThings - https://www.twitter.com/chaddrawsthings Thumbnails by Tsuntenshi - https://www.twitter.com/tsuntenshi Get 10% off a Respawn gaming chair with code - beastcoast #Anime #fightinggames
mario050987·youtube.com·
Revisiting Guilty Gear Strive's most controversial mechanic...
Revisiting Guilty Gear Strive's most controversial mechanic...
Revisiting Guilty Gear Strive's most controversial mechanic...
#lordknight #GuiltyGear #GuiltyGearStrive Follow me on Twitter - https://www.twitter.com/lordknightbb Pull up to the clips channel - https://www.youtube.com/channel/UCleYG90BwyRpeNHcYzrWm9g Come chill with us on Twitch - https://www.twitch.tv/lordknight I don't really use Instagram but people think it's important so follow me there too - https://www.instagram.com/lordknightfgc Visit Patreon for exclusive content - https://www.patreon.com/lordknight Editing done by ChadDrawsThings - https://www.twitter.com/chaddrawsthings Thumbnails by Tsuntenshi - https://www.twitter.com/tsuntenshi Get 10% off a Respawn gaming chair with code - beastcoast #Anime #fightinggames
mario050987·youtube.com·
Revisiting Guilty Gear Strive's most controversial mechanic...
Hit Box | Mavi on Twitter
Hit Box | Mavi on Twitter
Airthrows are f2, and active for 2 frames. Throw protection also applies when airborne. #MBTL— Hit Box | Mavi (@Mavi_CX) October 9, 2021
mario050987·twitter.com·
Hit Box | Mavi on Twitter
How to Beat Zoners (In ANY Fighting Game) | Melty Blood PLUS "Qeuw Tips"
How to Beat Zoners (In ANY Fighting Game) | Melty Blood PLUS "Qeuw Tips"

Summary: How to Beat Zoners (In ANY Fighting Game) Main Concepts:

Understanding Zoning: Zoning in fighting games is a strategy where a player controls space with projectiles or ranged attacks, forcing their opponent to react in certain ways. The key to overcoming a zoner is not rushing in or acting impulsively, but rather using patience and strategic movement.

Cornering the Zoner:

Walking Them to the Corner: A fundamental way to beat a zoner is to gradually push them into the corner. Zoners are most vulnerable when they’re cornered, as they have limited space to maneuver and escape.

Winning by Movement: If you’re able to keep moving towards the zoner while avoiding their projectiles, you’re winning. This requires a disciplined approach—don’t rush in recklessly, as this plays into the zoner’s strengths.

Understanding the Zoner's Breaking Point:

Every player has a point where they get nervous, often when they are close to being cornered or trapped. Understanding when this happens allows you to capitalize on their anxiety.

Player-Specific Reactions: You must learn to recognize when your opponent starts to panic, as they will either attempt a desperate escape or make risky moves that you can punish.

Patience and Reacting to Desperation:

The key to beating a zoner is to force them into a corner and then wait for them to crack. Zoners often act impulsively when under pressure, so it’s important to react to their mistakes.

In Games Like Smash: Players in Smash often fail to recognize their positioning, and they may break easily when cornered or pressured. Understanding your position on the stage is vital to preventing mistakes.

Zoning in Anime Fighters:

In anime fighters, air dashing can be risky because you can’t block during the dash. It’s often better to super jump, as it allows you to block while you’re in the air.

Super Jumping as a Defensive Tool: In some games like "Melty Blood," super jumping can help you get closer to the zoner while avoiding their projectiles and still giving you the opportunity to block.

Using Shielding and Spacing:

If you're against a zoner like Blob, sometimes staying in your shield and patiently stepping forward can make them nervous. They will either attempt to rush in or back off, giving you control of the space.

Corner Strategy:

If you’re already cornered by a zoner, don’t panic or try to escape immediately. Sometimes, the best strategy is to wait and make them come to you. This can force them to make mistakes as they try to force an approach, and you can flip the situation when they get too eager.

Bullet Points:

Key to Beating Zoners:

Walk them into the corner with controlled movement, without rushing in.

Understand their "breaking point" (the moment they get nervous).

Don’t rush—react to their desperation and capitalize on mistakes.

Game-Specific Tips:

Smash: Recognize your position on the stage to avoid making panicked mistakes.

Anime Fighters: Use super jumps to avoid projectiles and maintain the ability to block.

Zoner Defense: Shielding and spacing can provoke the zoner to act impulsively, giving you control.

Patience Pays Off:

In the corner, sometimes the best tactic is to sit still and let the zoner come to you, allowing you to turn the tables.

Chunks & Actionable Insights: Chunk 1: Cornering the Zoner

Concept: Push the zoner into a corner with careful, controlled movement.

Comprehension Questions:

Why is cornering a zoner important?

What is the main risk of rushing into a zoner’s space?

Action Steps:

Focus on moving towards the zoner gradually, without committing fully to attacks. Observe their reactions to this pressure.

Practice walking forward and staying composed in your approach.

Chunk 2: Identifying the Zoner's Breaking Point

Concept: Every zoner has a nervous "breaking point" where they act impulsively.

Comprehension Questions:

When does a zoner usually become nervous?

What do you need to do once you've identified the breaking point?

Action Steps:

Watch your opponent closely to understand their panic moments—usually when they’re getting close to the corner.

Be prepared to punish their desperation with quick reactions.

Chunk 3: Using Super Jumps in Anime Fighters

Concept: In anime fighters, super jumps allow you to avoid projectiles and still block.

Comprehension Questions:

What is the advantage of super jumping in anime fighters?

Why is air dashing considered risky?

Action Steps:

Practice super jumping to close the gap between you and the zoner while maintaining the ability to block incoming projectiles.

Avoid relying on air dashing unless you’re certain it won’t put you at risk.

Chunk 4: Patience in the Corner

Concept: If you’re trapped in the corner, don’t immediately attempt to escape—wait for the zoner to make a move.

Comprehension Questions:

What should you do if you’re cornered by a zoner?

How can waiting in the corner be advantageous?

Action Steps:

Practice remaining calm when cornered, avoiding panicking, and waiting for your opponent to make an aggressive move.

Work on reversing the pressure by reacting to their desperation.

Super-Summary: To beat zoners in any fighting game, focus on patience and controlled movement. Push them into the corner with steady, non-committal steps, and be ready to react when they start panicking. Understand that zoners have a breaking point where they get desperate, and that’s when you can capitalize on their mistakes. In anime fighters, avoid risky air dashes and use super jumps to maintain blocking options. Finally, if you’re cornered, sit tight and let the zoner make the first move, as they often crumble under the pressure. Keep these strategies in mind to break through zoning tactics and turn the tide in your favor.

Spaced Review Plan:

Day 1: Focus on recognizing the zoner's breaking point and cornering tactics.

Day 2: Practice super jumping and patience while cornered.

Day 3: Combine everything—apply controlled movement and react to nervous breakdowns from your opponent.

mario050987·youtube.com·
How to Beat Zoners (In ANY Fighting Game) | Melty Blood PLUS "Qeuw Tips"
How to Beat Zoners (In ANY Fighting Game) | Melty Blood PLUS "Qeuw Tips"
How to Beat Zoners (In ANY Fighting Game) | Melty Blood PLUS "Qeuw Tips"

Summary: How to Beat Zoners (In ANY Fighting Game) Main Concepts:

Understanding Zoning: Zoning in fighting games is a strategy where a player controls space with projectiles or ranged attacks, forcing their opponent to react in certain ways. The key to overcoming a zoner is not rushing in or acting impulsively, but rather using patience and strategic movement.

Cornering the Zoner:

Walking Them to the Corner: A fundamental way to beat a zoner is to gradually push them into the corner. Zoners are most vulnerable when they’re cornered, as they have limited space to maneuver and escape.

Winning by Movement: If you’re able to keep moving towards the zoner while avoiding their projectiles, you’re winning. This requires a disciplined approach—don’t rush in recklessly, as this plays into the zoner’s strengths.

Understanding the Zoner's Breaking Point:

Every player has a point where they get nervous, often when they are close to being cornered or trapped. Understanding when this happens allows you to capitalize on their anxiety.

Player-Specific Reactions: You must learn to recognize when your opponent starts to panic, as they will either attempt a desperate escape or make risky moves that you can punish.

Patience and Reacting to Desperation:

The key to beating a zoner is to force them into a corner and then wait for them to crack. Zoners often act impulsively when under pressure, so it’s important to react to their mistakes.

In Games Like Smash: Players in Smash often fail to recognize their positioning, and they may break easily when cornered or pressured. Understanding your position on the stage is vital to preventing mistakes.

Zoning in Anime Fighters:

In anime fighters, air dashing can be risky because you can’t block during the dash. It’s often better to super jump, as it allows you to block while you’re in the air.

Super Jumping as a Defensive Tool: In some games like "Melty Blood," super jumping can help you get closer to the zoner while avoiding their projectiles and still giving you the opportunity to block.

Using Shielding and Spacing:

If you're against a zoner like Blob, sometimes staying in your shield and patiently stepping forward can make them nervous. They will either attempt to rush in or back off, giving you control of the space.

Corner Strategy:

If you’re already cornered by a zoner, don’t panic or try to escape immediately. Sometimes, the best strategy is to wait and make them come to you. This can force them to make mistakes as they try to force an approach, and you can flip the situation when they get too eager.

Bullet Points:

Key to Beating Zoners:

Walk them into the corner with controlled movement, without rushing in.

Understand their "breaking point" (the moment they get nervous).

Don’t rush—react to their desperation and capitalize on mistakes.

Game-Specific Tips:

Smash: Recognize your position on the stage to avoid making panicked mistakes.

Anime Fighters: Use super jumps to avoid projectiles and maintain the ability to block.

Zoner Defense: Shielding and spacing can provoke the zoner to act impulsively, giving you control.

Patience Pays Off:

In the corner, sometimes the best tactic is to sit still and let the zoner come to you, allowing you to turn the tables.

Chunks & Actionable Insights: Chunk 1: Cornering the Zoner

Concept: Push the zoner into a corner with careful, controlled movement.

Comprehension Questions:

Why is cornering a zoner important?

What is the main risk of rushing into a zoner’s space?

Action Steps:

Focus on moving towards the zoner gradually, without committing fully to attacks. Observe their reactions to this pressure.

Practice walking forward and staying composed in your approach.

Chunk 2: Identifying the Zoner's Breaking Point

Concept: Every zoner has a nervous "breaking point" where they act impulsively.

Comprehension Questions:

When does a zoner usually become nervous?

What do you need to do once you've identified the breaking point?

Action Steps:

Watch your opponent closely to understand their panic moments—usually when they’re getting close to the corner.

Be prepared to punish their desperation with quick reactions.

Chunk 3: Using Super Jumps in Anime Fighters

Concept: In anime fighters, super jumps allow you to avoid projectiles and still block.

Comprehension Questions:

What is the advantage of super jumping in anime fighters?

Why is air dashing considered risky?

Action Steps:

Practice super jumping to close the gap between you and the zoner while maintaining the ability to block incoming projectiles.

Avoid relying on air dashing unless you’re certain it won’t put you at risk.

Chunk 4: Patience in the Corner

Concept: If you’re trapped in the corner, don’t immediately attempt to escape—wait for the zoner to make a move.

Comprehension Questions:

What should you do if you’re cornered by a zoner?

How can waiting in the corner be advantageous?

Action Steps:

Practice remaining calm when cornered, avoiding panicking, and waiting for your opponent to make an aggressive move.

Work on reversing the pressure by reacting to their desperation.

Super-Summary: To beat zoners in any fighting game, focus on patience and controlled movement. Push them into the corner with steady, non-committal steps, and be ready to react when they start panicking. Understand that zoners have a breaking point where they get desperate, and that’s when you can capitalize on their mistakes. In anime fighters, avoid risky air dashes and use super jumps to maintain blocking options. Finally, if you’re cornered, sit tight and let the zoner make the first move, as they often crumble under the pressure. Keep these strategies in mind to break through zoning tactics and turn the tide in your favor.

Spaced Review Plan:

Day 1: Focus on recognizing the zoner's breaking point and cornering tactics.

Day 2: Practice super jumping and patience while cornered.

Day 3: Combine everything—apply controlled movement and react to nervous breakdowns from your opponent.

mario050987·youtube.com·
How to Beat Zoners (In ANY Fighting Game) | Melty Blood PLUS "Qeuw Tips"
Guilty Gear Strive - Some silly/impractical combos V1.09
Guilty Gear Strive - Some silly/impractical combos V1.09
So... the October patch will be at October 15th and might exert a drastic change to the mechanics in general and to the combos in particular. Here are some combos I made before V1.10 (The next version's name I think?) takes place. They ranges from being tight AF, not practical in real matches to outright only ever possible in Training Mode. Song: Worthless as The Sun above Clouds. Timestamps: 0:00 - The hard part is not the air stall before the BRC (it only works on certain characters anyway), but rather the dashing before the first 6H *so that it will cause cornerbounce and possible linking to another 6H at the same time* and delaying Dire Eclat in order that Stun Dipper connects without triggering OTG. 0:09 - Due to the BRC effect persistence, the opponent when hit by 5[D] still experiences mild slowdown, making them end up higher than usual when Anji recovers from his Charged Dust Attack. 0:19 - A BT-ful combo 0:29 - BRC Bomber. You don't have to time to make 5P reaches its full extension, but you will have more damage if you do. Max Range 2H is the most damaging normal. 0:38 - Millia is full of Lust, and so she is a Shaker. 0:48 - j.K airdash BRC j.H is a 1-frame link, but the rest is straightforward. 0:58 - These two "combos" are impractical and only ever possible in Training Mode due to how Nago's Blood Rage will always drain the gauge. But hey, they look fun. 1:14 - Chipp's (almost) full corner carry, with a Resshou loop late in the combo. 1:30 - Yeah, as if anyone would ever have this work. But comboing after Nagiha without RC-ing, why not? 1:40 - A more BT-ful combo. 1:51 - Dauro won't launch high enough for any link after a certain number of combo hits, but with BRC, anything is possible. 2:00 - This TOD is possible. When you can net that, tell me how you feel when you see the other person ragequit.
mario050987·youtube.com·
Guilty Gear Strive - Some silly/impractical combos V1.09
Rin-senpai on Twitter
Rin-senpai on Twitter
For some reason you can't do a RC as close to the ground as possible if you assigned a button to RC. Holding up and pressing a RC-button will just result in the character jumping.So techniques like the universal BRC fuzzy are actually much easier without the shortcut!#GGST pic.twitter.com/2Ght2OQubR— Rin-senpai (@RinSenpaiii) October 7, 2021
mario050987·twitter.com·
Rin-senpai on Twitter
Rin-senpai on Twitter
Rin-senpai on Twitter
For some reason you can't do a RC as close to the ground as possible if you assigned a button to RC. Holding up and pressing a RC-button will just result in the character jumping.So techniques like the universal BRC fuzzy are actually much easier without the shortcut!#GGST pic.twitter.com/2Ght2OQubR— Rin-senpai (@RinSenpaiii) October 7, 2021
mario050987·twitter.com·
Rin-senpai on Twitter
Rin-senpai on Twitter
Rin-senpai on Twitter
For some reason you can't do a RC as close to the ground as possible if you assigned a button to RC. Holding up and pressing a RC-button will just result in the character jumping.So techniques like the universal BRC fuzzy are actually much easier without the shortcut!#GGST pic.twitter.com/2Ght2OQubR— Rin-senpai (@RinSenpaiii) October 7, 2021
mario050987·twitter.com·
Rin-senpai on Twitter
How To Deal With Strike Throw In Guilty Gear Strive
How To Deal With Strike Throw In Guilty Gear Strive
How To Deal With Strike Throw In Guilty Gear Strive #ShinKensou #GGST #GuiltyGearStrive ➽ Twitch: www.twitch.tv/shinkensou ➽ Twitter: https://twitter.com/ShinKensou ➽ Instagram: https://www.instagram.com/justkensou/ ➽ Patreon: https://www.patreon.com/shinkensou ➽ https://www.tiktok.com/justkensou @ArtesianBuilds is ready to upgrade your PC to build for you live on http://twitch.tv/artesianbuilds and have it shipped to you in just 3-4 weeks! Get up to $100 off by visiting https://artesianbuilds.com/gaming/?aff=Shinkensou & entering discount code SHINKENSOU at checkout! Hand-built, custom systems begin at just $1,580 or $97/month! DM ArtesianBuilds to talk specs https://twitter.com/artesianbuilds
mario050987·youtube.com·
How To Deal With Strike Throw In Guilty Gear Strive
How To Deal With Strike Throw In Guilty Gear Strive
How To Deal With Strike Throw In Guilty Gear Strive
How To Deal With Strike Throw In Guilty Gear Strive #ShinKensou #GGST #GuiltyGearStrive ➽ Twitch: www.twitch.tv/shinkensou ➽ Twitter: https://twitter.com/ShinKensou ➽ Instagram: https://www.instagram.com/justkensou/ ➽ Patreon: https://www.patreon.com/shinkensou ➽ https://www.tiktok.com/justkensou @ArtesianBuilds is ready to upgrade your PC to build for you live on http://twitch.tv/artesianbuilds and have it shipped to you in just 3-4 weeks! Get up to $100 off by visiting https://artesianbuilds.com/gaming/?aff=Shinkensou & entering discount code SHINKENSOU at checkout! Hand-built, custom systems begin at just $1,580 or $97/month! DM ArtesianBuilds to talk specs https://twitter.com/artesianbuilds
mario050987·youtube.com·
How To Deal With Strike Throw In Guilty Gear Strive
How To Deal With Strike Throw In Guilty Gear Strive
How To Deal With Strike Throw In Guilty Gear Strive
How To Deal With Strike Throw In Guilty Gear Strive #ShinKensou #GGST #GuiltyGearStrive ➽ Twitch: www.twitch.tv/shinkensou ➽ Twitter: https://twitter.com/ShinKensou ➽ Instagram: https://www.instagram.com/justkensou/ ➽ Patreon: https://www.patreon.com/shinkensou ➽ https://www.tiktok.com/justkensou @ArtesianBuilds is ready to upgrade your PC to build for you live on http://twitch.tv/artesianbuilds and have it shipped to you in just 3-4 weeks! Get up to $100 off by visiting https://artesianbuilds.com/gaming/?aff=Shinkensou & entering discount code SHINKENSOU at checkout! Hand-built, custom systems begin at just $1,580 or $97/month! DM ArtesianBuilds to talk specs https://twitter.com/artesianbuilds
mario050987·youtube.com·
How To Deal With Strike Throw In Guilty Gear Strive
Why You Keep Losing in Guilty Gear Strive
Why You Keep Losing in Guilty Gear Strive

✅ SUMMARY — Why You Keep Losing in Guilty Gear Strive

The video explains WHY most players lose in Guilty Gear Strive neutral: they don’t understand screen control, ranges, or cause-and-effect layering. The creator uses Kai vs. Millia to demonstrate how to map neutral ranges, identify the most common pokes, eliminate options, and build counterplay through process of elimination + reading your opponent.

The core idea:

Neutral is “slicing the pie”: dividing the screen into zones and understanding what each player can do inside them.

Winning comes from analyzing opponent options, identifying patterns, and choosing counters that match spacing, timing, and probability.

A second major theme:

Neutral is pure cause & effect. The opponent shows a “card,” you show your counter-card, then they counter your counter—and layers evolve over time.

This video is essentially a neutral theory masterclass for Strive.

🔸 BULLET-POINT QUICK REVIEW

The screen can be divided into three sections: center, left corner, right corner — most action starts mid-screen.

Neutral is controlled by ranges: where your normals hit vs. where theirs hit.

Know your character’s safe poke range and your opponent’s threat ranges.

Example: Kai’s core mid-screen pokes

f.S, 2S, 5H, 6H all occupy similar ranges.

All grounded pokes are jumpable—but jumps are also readable and anti-airable.

Neutral = reading each other’s intentions, not just pressing buttons.

Build options using process of elimination:

What beats their most common option?

What loses?

What trades?

Example counter: Millia 6P reliably beats Kai f.S.

Great players reuse this logic constantly:

“If you show me this, I play that.”

Neutral is:

cause and effect

give and take

information gathering

adaptation layers

🧩 CHUNKED SUMMARY (with questions + action steps) CHUNK 1 — Slicing the Pie: Understanding Screen Sections & Neutral Context Summary

The screen can be viewed in three zones: middle, left corner, right corner. Most fights begin mid-screen, and movement/footies determine which zone the players shift into. Having awareness of which portion of the screen you're in is essential because your options change dramatically in the corner versus mid-screen.

Comprehension Questions

Why does most neutral interaction begin in the middle of the screen?

How does being cornered change what options you have?

What does “slicing the pie” help a player visualize?

Answers

Because both players start with freedom of movement and equal range access.

Being cornered removes backward movement and restricts your defensive choices, forcing jumps or risky options.

It helps visualize spatial control and threat zones.

Action Steps

Freeze matches and mark where mid-screen transitions start to break down.

Practice consciously labeling screen zones during replays.

In training mode, walk back and identify “where the corner effectively begins.”

CHUNK 2 — Understanding Your Ranges & Your Opponent’s Ranges Summary

You must know:

How far your normals reach

How far the opponent’s normals reach

Which ranges are safe, dangerous, or advantageous

Example (Millia): far slash and sweep define her poke range. Example (Kai): f.S, 2S, 5H, and 6H all occupy threatening mid-range space.

Mapping these ranges creates a visual pie slice showing where you should and should not stand.

Comprehension Questions

Why is understanding the exact reach of normals important?

How does this help in predicting when the opponent will press a button?

What happens when two characters’ poke ranges overlap?

Answers

It tells you when you are in danger zones or safe zones.

Most players press buttons automatically when opponents enter their threat range.

Whoever has the faster, better-shaped, or better-timed normal wins—or you clash/trade.

Action Steps

Use training mode hitbox display to measure each normal.

Draw a simple 3-zone map of your character’s best poke ranges.

Do the same for 3 characters you often fight.

CHUNK 3 — Jumping, Anti-Airing, and the “Everything Is Jumpable” Principle Summary

Grounded normals are jumpable, but that doesn’t make jumping a free escape. Why? Because both players are reading each other, and 6P anti-airs exist. Neutral is not “button vs. button,” it’s intention vs. intention.

Jumping is a risk you take, and anti-airing is a risk the opponent takes—the relationship is purely predictive.

Comprehension Questions

Why does the speaker emphasize “both players are reading each other”?

Why isn’t jumping a universal solution to long-range normals?

When does jumping become powerful in neutral?

Answers

Because success in neutral comes from predicting intentions, not reacting to moves.

Because a prepared opponent will 6P or air-to-air you.

When you condition the opponent to expect grounded play first.

Action Steps

Practice doing delayed jumps to bait anti-airs.

Practice micro-walking into anti-air spacing to catch jumps.

Run 10 minutes of “anti-air prediction” drills per session.

CHUNK 4 — Process of Elimination: Building Your Neutral Gameplan Summary

To create a structured neutral plan, list:

The opponent’s key neutral tools

What your tools beat, lose to, or trade with

Example: Millia 6P beats Kai f.S consistently. It, however, loses to lows like 2S.

This method reveals which options cover the opponent’s most common approach.

Comprehension Questions

What is the purpose of listing opponent normals and analyzing them?

Why is f.S considered the “most common” Kai poke?

What does Millia 6P beating f.S imply for your neutral plan?

Answers

To simplify neutral into solvable interactions.

Because it is fast, long, and safe—Kai players use it constantly.

You can base your grounded approach around stuffing f.S.

Action Steps

Pick one matchup and map 4 key normals from each character.

Write: beats / loses / trades for every interaction.

Build a primary and backup approach option.

CHUNK 5 — Cause & Effect, Information Gathering, and Neutral Layers Summary

Neutral is fundamentally:

Cause and effect

Give and take

Information → Response → New Information

Great players constantly read:

What the opponent shows

How often they do it

How they respond when challenged

What layers appear

Example chain:

Opponent uses f.S

You counter with 6P

Opponent switches to 2S

You must adapt to the new layer

This is the “card game” metaphor of neutral.

Comprehension Questions

What does “you show me this card, I play that card” mean?

Why is information considered the most valuable resource in neutral?

What separates strong players from weak ones in this layer system?

Answers

Every action creates a predictable counter-action.

Because information reveals tendencies → tendencies reveal free wins.

Strong players continuously adapt; weak players remain static.

Action Steps

After each round, write one opponent pattern you observed.

In the next round, test a counter-option to that pattern.

Review replays specifically for “when the layers changed.”

⭐ SUPER-SUMMARY (Under 1 Page)

This video explains why players lose neutral in Guilty Gear Strive: they do not understand ranges, spatial control, or cause-and-effect adaptation.

Neutral begins mid-screen, where players first test spacing and poke ranges. The player must understand both their own normals and the opponent’s normals, mapping them into visual zones or “slices of the pie.” Example: Kai’s f.S, 2S, 5H, and 6H create a strong mid-range cage you must navigate.

All grounded options are technically jumpable, but jumping is not a solution—it's a risk that both players must read. Neutral is not mechanical; it is psychological, based on reading intentions.

The heart of Strive neutral is the process of elimination: identify the opponent’s most common options, determine which of your moves beat them (such as Millia 6P beating Kai f.S), and build your gameplan around predictable interactions.

On top of this, neutral is entirely cause and effect. Every action presents a “card,” and the opponent plays a counter-card. Patterns emerge, layers expand, and adaptation decides the match. Great players constantly absorb information—frequencies, spacing choices, timing habits—and adjust their options in response.

To stop losing, you must:

Map ranges and poke zones.

Identify opponent tendencies.

Counter the most common options.

Read adaptations and build new layers.

Treat every interaction as information, not failure.

Mastering neutral is mastering this chain of information → adaptation → new information.

🧠 3-DAY SPACED REVIEW PLAN DAY 1 — Understanding Concepts

Review chunks 1–3.

Practice mapping poke ranges in training mode.

DAY 2 — Applying Mechanics

Review chunks 4–5.

Build a beats/loses/trades chart for one matchup.

DAY 3 — Integration

Watch one of your replays.

Pause after every neutral loss and ask:

“What information did I fail to read?”

“What layer did I ignore?”

Repeat weekly for exponential improvement.

mario050987·youtube.com·
Why You Keep Losing in Guilty Gear Strive
Why You Keep Losing in Guilty Gear Strive
Why You Keep Losing in Guilty Gear Strive

✅ SUMMARY — Why You Keep Losing in Guilty Gear Strive

The video explains WHY most players lose in Guilty Gear Strive neutral: they don’t understand screen control, ranges, or cause-and-effect layering. The creator uses Kai vs. Millia to demonstrate how to map neutral ranges, identify the most common pokes, eliminate options, and build counterplay through process of elimination + reading your opponent.

The core idea:

Neutral is “slicing the pie”: dividing the screen into zones and understanding what each player can do inside them.

Winning comes from analyzing opponent options, identifying patterns, and choosing counters that match spacing, timing, and probability.

A second major theme:

Neutral is pure cause & effect. The opponent shows a “card,” you show your counter-card, then they counter your counter—and layers evolve over time.

This video is essentially a neutral theory masterclass for Strive.

🔸 BULLET-POINT QUICK REVIEW

The screen can be divided into three sections: center, left corner, right corner — most action starts mid-screen.

Neutral is controlled by ranges: where your normals hit vs. where theirs hit.

Know your character’s safe poke range and your opponent’s threat ranges.

Example: Kai’s core mid-screen pokes

f.S, 2S, 5H, 6H all occupy similar ranges.

All grounded pokes are jumpable—but jumps are also readable and anti-airable.

Neutral = reading each other’s intentions, not just pressing buttons.

Build options using process of elimination:

What beats their most common option?

What loses?

What trades?

Example counter: Millia 6P reliably beats Kai f.S.

Great players reuse this logic constantly:

“If you show me this, I play that.”

Neutral is:

cause and effect

give and take

information gathering

adaptation layers

🧩 CHUNKED SUMMARY (with questions + action steps) CHUNK 1 — Slicing the Pie: Understanding Screen Sections & Neutral Context Summary

The screen can be viewed in three zones: middle, left corner, right corner. Most fights begin mid-screen, and movement/footies determine which zone the players shift into. Having awareness of which portion of the screen you're in is essential because your options change dramatically in the corner versus mid-screen.

Comprehension Questions

Why does most neutral interaction begin in the middle of the screen?

How does being cornered change what options you have?

What does “slicing the pie” help a player visualize?

Answers

Because both players start with freedom of movement and equal range access.

Being cornered removes backward movement and restricts your defensive choices, forcing jumps or risky options.

It helps visualize spatial control and threat zones.

Action Steps

Freeze matches and mark where mid-screen transitions start to break down.

Practice consciously labeling screen zones during replays.

In training mode, walk back and identify “where the corner effectively begins.”

CHUNK 2 — Understanding Your Ranges & Your Opponent’s Ranges Summary

You must know:

How far your normals reach

How far the opponent’s normals reach

Which ranges are safe, dangerous, or advantageous

Example (Millia): far slash and sweep define her poke range. Example (Kai): f.S, 2S, 5H, and 6H all occupy threatening mid-range space.

Mapping these ranges creates a visual pie slice showing where you should and should not stand.

Comprehension Questions

Why is understanding the exact reach of normals important?

How does this help in predicting when the opponent will press a button?

What happens when two characters’ poke ranges overlap?

Answers

It tells you when you are in danger zones or safe zones.

Most players press buttons automatically when opponents enter their threat range.

Whoever has the faster, better-shaped, or better-timed normal wins—or you clash/trade.

Action Steps

Use training mode hitbox display to measure each normal.

Draw a simple 3-zone map of your character’s best poke ranges.

Do the same for 3 characters you often fight.

CHUNK 3 — Jumping, Anti-Airing, and the “Everything Is Jumpable” Principle Summary

Grounded normals are jumpable, but that doesn’t make jumping a free escape. Why? Because both players are reading each other, and 6P anti-airs exist. Neutral is not “button vs. button,” it’s intention vs. intention.

Jumping is a risk you take, and anti-airing is a risk the opponent takes—the relationship is purely predictive.

Comprehension Questions

Why does the speaker emphasize “both players are reading each other”?

Why isn’t jumping a universal solution to long-range normals?

When does jumping become powerful in neutral?

Answers

Because success in neutral comes from predicting intentions, not reacting to moves.

Because a prepared opponent will 6P or air-to-air you.

When you condition the opponent to expect grounded play first.

Action Steps

Practice doing delayed jumps to bait anti-airs.

Practice micro-walking into anti-air spacing to catch jumps.

Run 10 minutes of “anti-air prediction” drills per session.

CHUNK 4 — Process of Elimination: Building Your Neutral Gameplan Summary

To create a structured neutral plan, list:

The opponent’s key neutral tools

What your tools beat, lose to, or trade with

Example: Millia 6P beats Kai f.S consistently. It, however, loses to lows like 2S.

This method reveals which options cover the opponent’s most common approach.

Comprehension Questions

What is the purpose of listing opponent normals and analyzing them?

Why is f.S considered the “most common” Kai poke?

What does Millia 6P beating f.S imply for your neutral plan?

Answers

To simplify neutral into solvable interactions.

Because it is fast, long, and safe—Kai players use it constantly.

You can base your grounded approach around stuffing f.S.

Action Steps

Pick one matchup and map 4 key normals from each character.

Write: beats / loses / trades for every interaction.

Build a primary and backup approach option.

CHUNK 5 — Cause & Effect, Information Gathering, and Neutral Layers Summary

Neutral is fundamentally:

Cause and effect

Give and take

Information → Response → New Information

Great players constantly read:

What the opponent shows

How often they do it

How they respond when challenged

What layers appear

Example chain:

Opponent uses f.S

You counter with 6P

Opponent switches to 2S

You must adapt to the new layer

This is the “card game” metaphor of neutral.

Comprehension Questions

What does “you show me this card, I play that card” mean?

Why is information considered the most valuable resource in neutral?

What separates strong players from weak ones in this layer system?

Answers

Every action creates a predictable counter-action.

Because information reveals tendencies → tendencies reveal free wins.

Strong players continuously adapt; weak players remain static.

Action Steps

After each round, write one opponent pattern you observed.

In the next round, test a counter-option to that pattern.

Review replays specifically for “when the layers changed.”

⭐ SUPER-SUMMARY (Under 1 Page)

This video explains why players lose neutral in Guilty Gear Strive: they do not understand ranges, spatial control, or cause-and-effect adaptation.

Neutral begins mid-screen, where players first test spacing and poke ranges. The player must understand both their own normals and the opponent’s normals, mapping them into visual zones or “slices of the pie.” Example: Kai’s f.S, 2S, 5H, and 6H create a strong mid-range cage you must navigate.

All grounded options are technically jumpable, but jumping is not a solution—it's a risk that both players must read. Neutral is not mechanical; it is psychological, based on reading intentions.

The heart of Strive neutral is the process of elimination: identify the opponent’s most common options, determine which of your moves beat them (such as Millia 6P beating Kai f.S), and build your gameplan around predictable interactions.

On top of this, neutral is entirely cause and effect. Every action presents a “card,” and the opponent plays a counter-card. Patterns emerge, layers expand, and adaptation decides the match. Great players constantly absorb information—frequencies, spacing choices, timing habits—and adjust their options in response.

To stop losing, you must:

Map ranges and poke zones.

Identify opponent tendencies.

Counter the most common options.

Read adaptations and build new layers.

Treat every interaction as information, not failure.

Mastering neutral is mastering this chain of information → adaptation → new information.

🧠 3-DAY SPACED REVIEW PLAN DAY 1 — Understanding Concepts

Review chunks 1–3.

Practice mapping poke ranges in training mode.

DAY 2 — Applying Mechanics

Review chunks 4–5.

Build a beats/loses/trades chart for one matchup.

DAY 3 — Integration

Watch one of your replays.

Pause after every neutral loss and ask:

“What information did I fail to read?”

“What layer did I ignore?”

Repeat weekly for exponential improvement.

mario050987·youtube.com·
Why You Keep Losing in Guilty Gear Strive
"How To Counter YRC" Guilty Gear Strive Guide
"How To Counter YRC" Guilty Gear Strive Guide

Summary of "How To Counter YRC" Guilty Gear Strive Guide

In this video, the creator shares strategies for countering Yellow Roman Cancels (YRC) in Guilty Gear Strive, specifically targeting the frustrations of Leo players who often face opponents spamming YRC when Leo uses his stance. The guide covers how to bait, punish, and counter YRC using timing, move staggering, and defensive options.

Chunk 1: Overview of YRC Countering

Main Concepts:

YRC is a powerful tool that interrupts opponents’ actions and can create opportunities for mix-ups.

To counter YRC effectively, players need to bait the YRC out and punish it using precise timing.

Comprehension Question:

What is the main challenge that Leo players face with YRC?

Answer: YRC is often used against Leo's stance, interrupting his gameplay.

Action Steps:

Practice identifying the moment when an opponent might use YRC, especially after an attack lands or during a predictable moment of your stance.

Chunk 2: Staggering Moves to Bait YRC

Main Concepts:

In Guilty Gear, moves can be staggered by canceling into normals or specials with delay, creating an opportunity to bait out YRC.

Staggering creates small gaps between attacks, which can prompt an opponent to use YRC at an opportune moment, allowing you to punish.

Comprehension Question:

How does staggering your moves help bait out YRC?

Answer: Staggering creates a momentary pause where the opponent may use YRC, thinking they can punish an attack, which allows you to counter.

Action Steps:

Start practicing with staggered attacks in training mode to get used to timing the gaps and waiting for YRC responses from your opponent.

Chunk 3: Using Invincible Moves to Punish YRC

Main Concepts:

Leo has invincible moves (like his special and DP) that can be used to punish a YRC once it's activated.

When you see the yellow flash of YRC, you can use these invincible moves to bypass the pause and strike back.

Comprehension Question:

Which of Leo's moves are ideal for countering YRC?

Answer: Leo’s special move and his DP (Dragon Punch) are both invincible and ideal for countering YRC.

Action Steps:

Experiment with using Leo’s invincible moves when you see an opponent activate YRC. Practice executing them immediately after the YRC activation to ensure you punish effectively.

Chunk 4: Baiting YRC with Shield and Special Cancels

Main Concepts:

In addition to staggering moves, Leo can use his shield to block YRC and then use his special or RC cancel for further mix-ups.

Timing the shield correctly is key to successfully baiting and blocking YRC.

Comprehension Question:

How does Leo’s shield help with countering YRC?

Answer: The shield can block the YRC, allowing Leo to then punish or mix-up using a special or RC cancel.

Action Steps:

Practice the timing for using Leo’s shield when you anticipate a YRC. Experiment with follow-up special or RC cancels for continued pressure.

Super-Summary:

This guide offers strategies for Leo players to counter YRC in Guilty Gear Strive. The key is to bait the YRC by staggering moves and capitalizing on the opponent’s pause after they attempt a YRC. Leo’s invincible moves (special and DP) can punish YRC if timed correctly. Additionally, using Leo’s shield and RC cancels offers further ways to disrupt the opponent’s YRC usage. To apply this, players need to practice precise timing in move staggering, shield usage, and understanding when opponents are likely to use YRC.

Optional Spaced Review Plan:

Day 1: Focus on practicing staggering moves and identifying when to bait YRC.

Day 2: Focus on using Leo’s invincible moves (special and DP) to punish YRC.

Day 3: Practice using Leo’s shield to block YRC, followed by special or RC cancels for pressure.

This 3-day plan will help reinforce the concepts and develop effective counterplay against YRC.

mario050987·youtube.com·
"How To Counter YRC" Guilty Gear Strive Guide
"How To Counter YRC" Guilty Gear Strive Guide
"How To Counter YRC" Guilty Gear Strive Guide

Summary of "How To Counter YRC" Guilty Gear Strive Guide

In this video, the creator shares strategies for countering Yellow Roman Cancels (YRC) in Guilty Gear Strive, specifically targeting the frustrations of Leo players who often face opponents spamming YRC when Leo uses his stance. The guide covers how to bait, punish, and counter YRC using timing, move staggering, and defensive options.

Chunk 1: Overview of YRC Countering

Main Concepts:

YRC is a powerful tool that interrupts opponents’ actions and can create opportunities for mix-ups.

To counter YRC effectively, players need to bait the YRC out and punish it using precise timing.

Comprehension Question:

What is the main challenge that Leo players face with YRC?

Answer: YRC is often used against Leo's stance, interrupting his gameplay.

Action Steps:

Practice identifying the moment when an opponent might use YRC, especially after an attack lands or during a predictable moment of your stance.

Chunk 2: Staggering Moves to Bait YRC

Main Concepts:

In Guilty Gear, moves can be staggered by canceling into normals or specials with delay, creating an opportunity to bait out YRC.

Staggering creates small gaps between attacks, which can prompt an opponent to use YRC at an opportune moment, allowing you to punish.

Comprehension Question:

How does staggering your moves help bait out YRC?

Answer: Staggering creates a momentary pause where the opponent may use YRC, thinking they can punish an attack, which allows you to counter.

Action Steps:

Start practicing with staggered attacks in training mode to get used to timing the gaps and waiting for YRC responses from your opponent.

Chunk 3: Using Invincible Moves to Punish YRC

Main Concepts:

Leo has invincible moves (like his special and DP) that can be used to punish a YRC once it's activated.

When you see the yellow flash of YRC, you can use these invincible moves to bypass the pause and strike back.

Comprehension Question:

Which of Leo's moves are ideal for countering YRC?

Answer: Leo’s special move and his DP (Dragon Punch) are both invincible and ideal for countering YRC.

Action Steps:

Experiment with using Leo’s invincible moves when you see an opponent activate YRC. Practice executing them immediately after the YRC activation to ensure you punish effectively.

Chunk 4: Baiting YRC with Shield and Special Cancels

Main Concepts:

In addition to staggering moves, Leo can use his shield to block YRC and then use his special or RC cancel for further mix-ups.

Timing the shield correctly is key to successfully baiting and blocking YRC.

Comprehension Question:

How does Leo’s shield help with countering YRC?

Answer: The shield can block the YRC, allowing Leo to then punish or mix-up using a special or RC cancel.

Action Steps:

Practice the timing for using Leo’s shield when you anticipate a YRC. Experiment with follow-up special or RC cancels for continued pressure.

Super-Summary:

This guide offers strategies for Leo players to counter YRC in Guilty Gear Strive. The key is to bait the YRC by staggering moves and capitalizing on the opponent’s pause after they attempt a YRC. Leo’s invincible moves (special and DP) can punish YRC if timed correctly. Additionally, using Leo’s shield and RC cancels offers further ways to disrupt the opponent’s YRC usage. To apply this, players need to practice precise timing in move staggering, shield usage, and understanding when opponents are likely to use YRC.

Optional Spaced Review Plan:

Day 1: Focus on practicing staggering moves and identifying when to bait YRC.

Day 2: Focus on using Leo’s invincible moves (special and DP) to punish YRC.

Day 3: Practice using Leo’s shield to block YRC, followed by special or RC cancels for pressure.

This 3-day plan will help reinforce the concepts and develop effective counterplay against YRC.

mario050987·youtube.com·
"How To Counter YRC" Guilty Gear Strive Guide
"How To Counter YRC" Guilty Gear Strive Guide
"How To Counter YRC" Guilty Gear Strive Guide

Summary of "How To Counter YRC" Guilty Gear Strive Guide

In this video, the creator shares strategies for countering Yellow Roman Cancels (YRC) in Guilty Gear Strive, specifically targeting the frustrations of Leo players who often face opponents spamming YRC when Leo uses his stance. The guide covers how to bait, punish, and counter YRC using timing, move staggering, and defensive options.

Chunk 1: Overview of YRC Countering

Main Concepts:

YRC is a powerful tool that interrupts opponents’ actions and can create opportunities for mix-ups.

To counter YRC effectively, players need to bait the YRC out and punish it using precise timing.

Comprehension Question:

What is the main challenge that Leo players face with YRC?

Answer: YRC is often used against Leo's stance, interrupting his gameplay.

Action Steps:

Practice identifying the moment when an opponent might use YRC, especially after an attack lands or during a predictable moment of your stance.

Chunk 2: Staggering Moves to Bait YRC

Main Concepts:

In Guilty Gear, moves can be staggered by canceling into normals or specials with delay, creating an opportunity to bait out YRC.

Staggering creates small gaps between attacks, which can prompt an opponent to use YRC at an opportune moment, allowing you to punish.

Comprehension Question:

How does staggering your moves help bait out YRC?

Answer: Staggering creates a momentary pause where the opponent may use YRC, thinking they can punish an attack, which allows you to counter.

Action Steps:

Start practicing with staggered attacks in training mode to get used to timing the gaps and waiting for YRC responses from your opponent.

Chunk 3: Using Invincible Moves to Punish YRC

Main Concepts:

Leo has invincible moves (like his special and DP) that can be used to punish a YRC once it's activated.

When you see the yellow flash of YRC, you can use these invincible moves to bypass the pause and strike back.

Comprehension Question:

Which of Leo's moves are ideal for countering YRC?

Answer: Leo’s special move and his DP (Dragon Punch) are both invincible and ideal for countering YRC.

Action Steps:

Experiment with using Leo’s invincible moves when you see an opponent activate YRC. Practice executing them immediately after the YRC activation to ensure you punish effectively.

Chunk 4: Baiting YRC with Shield and Special Cancels

Main Concepts:

In addition to staggering moves, Leo can use his shield to block YRC and then use his special or RC cancel for further mix-ups.

Timing the shield correctly is key to successfully baiting and blocking YRC.

Comprehension Question:

How does Leo’s shield help with countering YRC?

Answer: The shield can block the YRC, allowing Leo to then punish or mix-up using a special or RC cancel.

Action Steps:

Practice the timing for using Leo’s shield when you anticipate a YRC. Experiment with follow-up special or RC cancels for continued pressure.

Super-Summary:

This guide offers strategies for Leo players to counter YRC in Guilty Gear Strive. The key is to bait the YRC by staggering moves and capitalizing on the opponent’s pause after they attempt a YRC. Leo’s invincible moves (special and DP) can punish YRC if timed correctly. Additionally, using Leo’s shield and RC cancels offers further ways to disrupt the opponent’s YRC usage. To apply this, players need to practice precise timing in move staggering, shield usage, and understanding when opponents are likely to use YRC.

Optional Spaced Review Plan:

Day 1: Focus on practicing staggering moves and identifying when to bait YRC.

Day 2: Focus on using Leo’s invincible moves (special and DP) to punish YRC.

Day 3: Practice using Leo’s shield to block YRC, followed by special or RC cancels for pressure.

This 3-day plan will help reinforce the concepts and develop effective counterplay against YRC.

mario050987·youtube.com·
"How To Counter YRC" Guilty Gear Strive Guide
Guilty Snacks: BRC
Guilty Snacks: BRC
Hey everybody and welcome back to another episode of Guilty Snacks. This time we going over the different ways you can utilize BRC in strive. Times: 00:00 Intro 00:57 Punishes 02:03 Mixups 02:20 Combo Extensions 02:47 Okizeme 03:35 Instant Overhead 03:42 Closing Statements Song Used: https://www.youtube.com/watch?v=ySr9K88djoI
mario050987·youtube.com·
Guilty Snacks: BRC
Guilty Snacks: BRC
Guilty Snacks: BRC
Hey everybody and welcome back to another episode of Guilty Snacks. This time we going over the different ways you can utilize BRC in strive. Times: 00:00 Intro 00:57 Punishes 02:03 Mixups 02:20 Combo Extensions 02:47 Okizeme 03:35 Instant Overhead 03:42 Closing Statements Song Used: https://www.youtube.com/watch?v=ySr9K88djoI
mario050987·youtube.com·
Guilty Snacks: BRC
Guilty Snacks: BRC
Guilty Snacks: BRC
Hey everybody and welcome back to another episode of Guilty Snacks. This time we going over the different ways you can utilize BRC in strive. Times: 00:00 Intro 00:57 Punishes 02:03 Mixups 02:20 Combo Extensions 02:47 Okizeme 03:35 Instant Overhead 03:42 Closing Statements Song Used: https://www.youtube.com/watch?v=ySr9K88djoI
mario050987·youtube.com·
Guilty Snacks: BRC
This Is Your Brain on Fighting Games | Improving Neutral Strategy in a Match-Up
This Is Your Brain on Fighting Games | Improving Neutral Strategy in a Match-Up
streamed Sep. 23, 2021 Talking general strategy and what players will be thinking about at the higher levels of fighting game play using real world examples. Follow Sajam on Twitter & Twitch: https://www.twitter.com/sajam https://www.twitch.tv/sajam https://discord.gg/hoopsquad If you're ever confused by some terminology try looking it up in the FG Glossary: https://glossary.infil.net/ Clips Channel: https://www.youtube.com/c/SajamClips Editing/Thumbnail by Magic Moste: https://www.twitter.com/magicmoste #FGC #Sajam #GGST #GuiltyGear
mario050987·youtu.be·
This Is Your Brain on Fighting Games | Improving Neutral Strategy in a Match-Up
This Is Your Brain on Fighting Games | Improving Neutral Strategy in a Match-Up
This Is Your Brain on Fighting Games | Improving Neutral Strategy in a Match-Up
streamed Sep. 23, 2021 Talking general strategy and what players will be thinking about at the higher levels of fighting game play using real world examples. Follow Sajam on Twitter & Twitch: https://www.twitter.com/sajam https://www.twitch.tv/sajam https://discord.gg/hoopsquad If you're ever confused by some terminology try looking it up in the FG Glossary: https://glossary.infil.net/ Clips Channel: https://www.youtube.com/c/SajamClips Editing/Thumbnail by Magic Moste: https://www.twitter.com/magicmoste #FGC #Sajam #GGST #GuiltyGear
mario050987·youtu.be·
This Is Your Brain on Fighting Games | Improving Neutral Strategy in a Match-Up
Burst Lockout - STRIVE BASICS - Guilty Gear Strive [Patch 1.09]
Burst Lockout - STRIVE BASICS - Guilty Gear Strive [Patch 1.09]
Another quick guide for beginners. If you happen to get a stray charged dust in the end of a match and you have tension while the opponent has burst this is what you can do. Just ignore the Homing Jump and PRC that dust! This way you can deal guaranteed damage and might be able to finish the opponent off just like that! This works for all Burst Lockouts, but remember not all characters get the same opportunities and the hit following the PRC needs to have fast start up. Also doing this scales the damage down an absurd amount. Anyways, remember to have fun! #guiltygearstrive #ggst #fgc
mario050987·youtube.com·
Burst Lockout - STRIVE BASICS - Guilty Gear Strive [Patch 1.09]
Burst Lockout - STRIVE BASICS - Guilty Gear Strive [Patch 1.09]
Burst Lockout - STRIVE BASICS - Guilty Gear Strive [Patch 1.09]
Another quick guide for beginners. If you happen to get a stray charged dust in the end of a match and you have tension while the opponent has burst this is what you can do. Just ignore the Homing Jump and PRC that dust! This way you can deal guaranteed damage and might be able to finish the opponent off just like that! This works for all Burst Lockouts, but remember not all characters get the same opportunities and the hit following the PRC needs to have fast start up. Also doing this scales the damage down an absurd amount. Anyways, remember to have fun! #guiltygearstrive #ggst #fgc
mario050987·youtube.com·
Burst Lockout - STRIVE BASICS - Guilty Gear Strive [Patch 1.09]