System & General Resources

System & General Resources

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How to pressure your opponent in Guilty Gear Strive
How to pressure your opponent in Guilty Gear Strive

🎮 How to Pressure Your Opponent in Guilty Gear Strive

Core Theme: Modern pressure in Strive—especially strike/throw—has shifted from autopilot offense to risk-reward management, spacing control, and information gathering, with doing nothing becoming one of the strongest offensive tools.

  1. High-Level Summary

This video explains how Guilty Gear Strive’s pressure system—especially after FD (Faultless Defense) changes—forces players to interact more intelligently with offense rather than relying on rote strings. The speaker reframes strike/throw pressure as a layered risk–reward game where:

Every defensive choice loses to something

Every offensive commitment carries risk

Non-commitment (doing nothing) is often the best way to gather information, bait reactions, and control outcomes

By slowing down, holding space, and letting the opponent reveal habits, you gain long-term control over pressure situations—even when you “lose” short-term exchanges.

  1. Condensed Bullet-Point Review

FD pushback creates space → space creates interaction

Strike/throw is not about forcing guesses, but exploiting reactions

Doing nothing is a powerful offensive representation

Holding space beats jumping, mashing, and panic options

Risk–reward > winning every interaction

Losing pressure ≠ failing pressure

Strong offense reveals opponent habits before committing

Better players delay, observe, then punish patterns

Modern Sol (and strike/throw chars) must play layered offense

Patience converts into safer, more consistent pressure wins

  1. Chunked Breakdown (Self-Contained Sections) Chunk 1: FD Changes Force Real Interaction

Summary FD pushback makes offense feel weaker, but it actually creates more skill expression. Instead of looping pressure, players must now interact consciously with spacing, timing, and opponent reactions.

Key Insight FD doesn’t kill offense—it forces decision-making.

Comprehension Questions

Why does FD feel bad at first?

How does FD increase skill expression?

Answers

Because it pushes you out and breaks autopilot strings.

It forces spacing control, reads, and layered offense.

Action Steps

Practice pressure where FD pushes you out—don’t auto-re-engage.

Train holding space instead of chasing immediately.

Chunk 2: Strike/Throw Is a Risk–Reward System

Summary Strike/throw isn’t about “opening people up” directly. Every choice the defender makes loses to something, and every offensive choice risks losing to a counter.

Key Insight Pressure is not guaranteed damage—it’s risk optimization.

Comprehension Questions

What does every defensive option share in common?

Why is strike/throw misunderstood?

Answers

Every option loses to something else.

Players treat it as guessing, not risk management.

Action Steps

Label opponent defensive options after knockdown.

Choose options that minimize damage when wrong.

Chunk 3: Doing Nothing Is a Threat

Summary Standing still during pressure forces opponents to reveal habits. Many players panic when nothing happens and mash, jump, or act predictably.

Key Insight “Nothing” pressures the opponent’s mental stack.

Comprehension Questions

Why does doing nothing work?

What reactions does it bait?

Answers

It removes autopilot cues.

Mashing, jumping, panic buttons, or bad backdashes.

Action Steps

After knockdown, pause briefly instead of acting.

Watch for immediate mash or jump reactions.

Chunk 4: Holding Space Beats Autopilot

Summary By holding a range where your buttons hit but theirs don’t, you gain reaction-based control. This spacing beats jumps, late buttons, and sloppy escape attempts.

Key Insight Spacing is offense—even without attacking.

Comprehension Questions

Why is spacing more powerful than rushing?

What options does spacing beat?

Answers

It allows reaction instead of guessing.

Jumps, panic buttons, unsafe approaches.

Action Steps

Identify “safe pressure distance” for your character.

Practice punishing jumps from that range.

Chunk 5: Losing a Turn Isn’t Losing the Exchange

Summary If you wait and the opponent takes their turn, you’re often just blocking—far better than eating a counter-hit or reversal.

Key Insight Blocking is a successful outcome in many risk trees.

Comprehension Questions

Why isn’t giving up pressure always bad?

What’s worse than blocking?

Answers

You gained info and avoided big damage.

Getting counter-hit or hard knocked down.

Action Steps

Track damage taken after “failed” pressure.

Compare it to damage from forced offense.

Chunk 6: Information Is the Real Reward

Summary Waiting exposes defensive habits: fuzzy defense, mash timing, jump tendencies, panic DPs. This lets you escalate safely later.

Key Insight Early pressure = scouting phase.

Comprehension Questions

What habits can waiting reveal?

When should you start gambling more?

Answers

Mash timing, jump escapes, defensive OS habits.

After confirming consistent behavior.

Action Steps

Spend first knockdowns observing, not forcing.

Adjust pressure only after pattern confirmation.

Chunk 7: Strong Players Escalate Slowly

Summary Top players start non-committal, then increase risk once reads are confirmed. Panic opponents self-destruct when faced with patience.

Key Insight Let the opponent defeat themselves.

Comprehension Questions

Why does patience beat panic?

What happens if the opponent over-gambles?

Answers

Panic creates predictable timing.

You get easier, safer punishes.

Action Steps

Delay offense against aggressive defenders.

Punish repeated panic responses.

  1. Super-Summary (Under 1 Page)

Modern Guilty Gear Strive pressure is not about forcing hits—it’s about controlling risk, spacing, and information. FD pushback transformed offense into an interaction-heavy system where patience and awareness outperform autopilot strings. Strike/throw pressure works best when you represent options without committing, especially by doing nothing. Standing still forces opponents to reveal habits, panic, or overextend. Holding space allows reaction-based control, and even “losing” pressure often results in low-risk blocking instead of high-damage counter-hits. Strong players scout first, escalate later, and let opponents defeat themselves through impatience.

  1. Optional 3-Day Spaced Review Plan

Day 1 – Understanding

Re-read Chunks 1–3

Focus on why doing nothing works

Day 2 – Application

Re-read Chunks 4–6

Play sets focusing on spacing and observation

Day 3 – Mastery

Re-read Chunk 7 + Super-Summary

Actively delay pressure to bait habits

mario050987·youtube.com·
How to pressure your opponent in Guilty Gear Strive
How to pressure your opponent in Guilty Gear Strive
How to pressure your opponent in Guilty Gear Strive

🎮 How to Pressure Your Opponent in Guilty Gear Strive

Core Theme: Modern pressure in Strive—especially strike/throw—has shifted from autopilot offense to risk-reward management, spacing control, and information gathering, with doing nothing becoming one of the strongest offensive tools.

  1. High-Level Summary

This video explains how Guilty Gear Strive’s pressure system—especially after FD (Faultless Defense) changes—forces players to interact more intelligently with offense rather than relying on rote strings. The speaker reframes strike/throw pressure as a layered risk–reward game where:

Every defensive choice loses to something

Every offensive commitment carries risk

Non-commitment (doing nothing) is often the best way to gather information, bait reactions, and control outcomes

By slowing down, holding space, and letting the opponent reveal habits, you gain long-term control over pressure situations—even when you “lose” short-term exchanges.

  1. Condensed Bullet-Point Review

FD pushback creates space → space creates interaction

Strike/throw is not about forcing guesses, but exploiting reactions

Doing nothing is a powerful offensive representation

Holding space beats jumping, mashing, and panic options

Risk–reward > winning every interaction

Losing pressure ≠ failing pressure

Strong offense reveals opponent habits before committing

Better players delay, observe, then punish patterns

Modern Sol (and strike/throw chars) must play layered offense

Patience converts into safer, more consistent pressure wins

  1. Chunked Breakdown (Self-Contained Sections) Chunk 1: FD Changes Force Real Interaction

Summary FD pushback makes offense feel weaker, but it actually creates more skill expression. Instead of looping pressure, players must now interact consciously with spacing, timing, and opponent reactions.

Key Insight FD doesn’t kill offense—it forces decision-making.

Comprehension Questions

Why does FD feel bad at first?

How does FD increase skill expression?

Answers

Because it pushes you out and breaks autopilot strings.

It forces spacing control, reads, and layered offense.

Action Steps

Practice pressure where FD pushes you out—don’t auto-re-engage.

Train holding space instead of chasing immediately.

Chunk 2: Strike/Throw Is a Risk–Reward System

Summary Strike/throw isn’t about “opening people up” directly. Every choice the defender makes loses to something, and every offensive choice risks losing to a counter.

Key Insight Pressure is not guaranteed damage—it’s risk optimization.

Comprehension Questions

What does every defensive option share in common?

Why is strike/throw misunderstood?

Answers

Every option loses to something else.

Players treat it as guessing, not risk management.

Action Steps

Label opponent defensive options after knockdown.

Choose options that minimize damage when wrong.

Chunk 3: Doing Nothing Is a Threat

Summary Standing still during pressure forces opponents to reveal habits. Many players panic when nothing happens and mash, jump, or act predictably.

Key Insight “Nothing” pressures the opponent’s mental stack.

Comprehension Questions

Why does doing nothing work?

What reactions does it bait?

Answers

It removes autopilot cues.

Mashing, jumping, panic buttons, or bad backdashes.

Action Steps

After knockdown, pause briefly instead of acting.

Watch for immediate mash or jump reactions.

Chunk 4: Holding Space Beats Autopilot

Summary By holding a range where your buttons hit but theirs don’t, you gain reaction-based control. This spacing beats jumps, late buttons, and sloppy escape attempts.

Key Insight Spacing is offense—even without attacking.

Comprehension Questions

Why is spacing more powerful than rushing?

What options does spacing beat?

Answers

It allows reaction instead of guessing.

Jumps, panic buttons, unsafe approaches.

Action Steps

Identify “safe pressure distance” for your character.

Practice punishing jumps from that range.

Chunk 5: Losing a Turn Isn’t Losing the Exchange

Summary If you wait and the opponent takes their turn, you’re often just blocking—far better than eating a counter-hit or reversal.

Key Insight Blocking is a successful outcome in many risk trees.

Comprehension Questions

Why isn’t giving up pressure always bad?

What’s worse than blocking?

Answers

You gained info and avoided big damage.

Getting counter-hit or hard knocked down.

Action Steps

Track damage taken after “failed” pressure.

Compare it to damage from forced offense.

Chunk 6: Information Is the Real Reward

Summary Waiting exposes defensive habits: fuzzy defense, mash timing, jump tendencies, panic DPs. This lets you escalate safely later.

Key Insight Early pressure = scouting phase.

Comprehension Questions

What habits can waiting reveal?

When should you start gambling more?

Answers

Mash timing, jump escapes, defensive OS habits.

After confirming consistent behavior.

Action Steps

Spend first knockdowns observing, not forcing.

Adjust pressure only after pattern confirmation.

Chunk 7: Strong Players Escalate Slowly

Summary Top players start non-committal, then increase risk once reads are confirmed. Panic opponents self-destruct when faced with patience.

Key Insight Let the opponent defeat themselves.

Comprehension Questions

Why does patience beat panic?

What happens if the opponent over-gambles?

Answers

Panic creates predictable timing.

You get easier, safer punishes.

Action Steps

Delay offense against aggressive defenders.

Punish repeated panic responses.

  1. Super-Summary (Under 1 Page)

Modern Guilty Gear Strive pressure is not about forcing hits—it’s about controlling risk, spacing, and information. FD pushback transformed offense into an interaction-heavy system where patience and awareness outperform autopilot strings. Strike/throw pressure works best when you represent options without committing, especially by doing nothing. Standing still forces opponents to reveal habits, panic, or overextend. Holding space allows reaction-based control, and even “losing” pressure often results in low-risk blocking instead of high-damage counter-hits. Strong players scout first, escalate later, and let opponents defeat themselves through impatience.

  1. Optional 3-Day Spaced Review Plan

Day 1 – Understanding

Re-read Chunks 1–3

Focus on why doing nothing works

Day 2 – Application

Re-read Chunks 4–6

Play sets focusing on spacing and observation

Day 3 – Mastery

Re-read Chunk 7 + Super-Summary

Actively delay pressure to bait habits

mario050987·youtube.com·
How to pressure your opponent in Guilty Gear Strive
How to pressure your opponent in Guilty Gear Strive
How to pressure your opponent in Guilty Gear Strive

🎮 How to Pressure Your Opponent in Guilty Gear Strive

Core Theme: Modern pressure in Strive—especially strike/throw—has shifted from autopilot offense to risk-reward management, spacing control, and information gathering, with doing nothing becoming one of the strongest offensive tools.

  1. High-Level Summary

This video explains how Guilty Gear Strive’s pressure system—especially after FD (Faultless Defense) changes—forces players to interact more intelligently with offense rather than relying on rote strings. The speaker reframes strike/throw pressure as a layered risk–reward game where:

Every defensive choice loses to something

Every offensive commitment carries risk

Non-commitment (doing nothing) is often the best way to gather information, bait reactions, and control outcomes

By slowing down, holding space, and letting the opponent reveal habits, you gain long-term control over pressure situations—even when you “lose” short-term exchanges.

  1. Condensed Bullet-Point Review

FD pushback creates space → space creates interaction

Strike/throw is not about forcing guesses, but exploiting reactions

Doing nothing is a powerful offensive representation

Holding space beats jumping, mashing, and panic options

Risk–reward > winning every interaction

Losing pressure ≠ failing pressure

Strong offense reveals opponent habits before committing

Better players delay, observe, then punish patterns

Modern Sol (and strike/throw chars) must play layered offense

Patience converts into safer, more consistent pressure wins

  1. Chunked Breakdown (Self-Contained Sections) Chunk 1: FD Changes Force Real Interaction

Summary FD pushback makes offense feel weaker, but it actually creates more skill expression. Instead of looping pressure, players must now interact consciously with spacing, timing, and opponent reactions.

Key Insight FD doesn’t kill offense—it forces decision-making.

Comprehension Questions

Why does FD feel bad at first?

How does FD increase skill expression?

Answers

Because it pushes you out and breaks autopilot strings.

It forces spacing control, reads, and layered offense.

Action Steps

Practice pressure where FD pushes you out—don’t auto-re-engage.

Train holding space instead of chasing immediately.

Chunk 2: Strike/Throw Is a Risk–Reward System

Summary Strike/throw isn’t about “opening people up” directly. Every choice the defender makes loses to something, and every offensive choice risks losing to a counter.

Key Insight Pressure is not guaranteed damage—it’s risk optimization.

Comprehension Questions

What does every defensive option share in common?

Why is strike/throw misunderstood?

Answers

Every option loses to something else.

Players treat it as guessing, not risk management.

Action Steps

Label opponent defensive options after knockdown.

Choose options that minimize damage when wrong.

Chunk 3: Doing Nothing Is a Threat

Summary Standing still during pressure forces opponents to reveal habits. Many players panic when nothing happens and mash, jump, or act predictably.

Key Insight “Nothing” pressures the opponent’s mental stack.

Comprehension Questions

Why does doing nothing work?

What reactions does it bait?

Answers

It removes autopilot cues.

Mashing, jumping, panic buttons, or bad backdashes.

Action Steps

After knockdown, pause briefly instead of acting.

Watch for immediate mash or jump reactions.

Chunk 4: Holding Space Beats Autopilot

Summary By holding a range where your buttons hit but theirs don’t, you gain reaction-based control. This spacing beats jumps, late buttons, and sloppy escape attempts.

Key Insight Spacing is offense—even without attacking.

Comprehension Questions

Why is spacing more powerful than rushing?

What options does spacing beat?

Answers

It allows reaction instead of guessing.

Jumps, panic buttons, unsafe approaches.

Action Steps

Identify “safe pressure distance” for your character.

Practice punishing jumps from that range.

Chunk 5: Losing a Turn Isn’t Losing the Exchange

Summary If you wait and the opponent takes their turn, you’re often just blocking—far better than eating a counter-hit or reversal.

Key Insight Blocking is a successful outcome in many risk trees.

Comprehension Questions

Why isn’t giving up pressure always bad?

What’s worse than blocking?

Answers

You gained info and avoided big damage.

Getting counter-hit or hard knocked down.

Action Steps

Track damage taken after “failed” pressure.

Compare it to damage from forced offense.

Chunk 6: Information Is the Real Reward

Summary Waiting exposes defensive habits: fuzzy defense, mash timing, jump tendencies, panic DPs. This lets you escalate safely later.

Key Insight Early pressure = scouting phase.

Comprehension Questions

What habits can waiting reveal?

When should you start gambling more?

Answers

Mash timing, jump escapes, defensive OS habits.

After confirming consistent behavior.

Action Steps

Spend first knockdowns observing, not forcing.

Adjust pressure only after pattern confirmation.

Chunk 7: Strong Players Escalate Slowly

Summary Top players start non-committal, then increase risk once reads are confirmed. Panic opponents self-destruct when faced with patience.

Key Insight Let the opponent defeat themselves.

Comprehension Questions

Why does patience beat panic?

What happens if the opponent over-gambles?

Answers

Panic creates predictable timing.

You get easier, safer punishes.

Action Steps

Delay offense against aggressive defenders.

Punish repeated panic responses.

  1. Super-Summary (Under 1 Page)

Modern Guilty Gear Strive pressure is not about forcing hits—it’s about controlling risk, spacing, and information. FD pushback transformed offense into an interaction-heavy system where patience and awareness outperform autopilot strings. Strike/throw pressure works best when you represent options without committing, especially by doing nothing. Standing still forces opponents to reveal habits, panic, or overextend. Holding space allows reaction-based control, and even “losing” pressure often results in low-risk blocking instead of high-damage counter-hits. Strong players scout first, escalate later, and let opponents defeat themselves through impatience.

  1. Optional 3-Day Spaced Review Plan

Day 1 – Understanding

Re-read Chunks 1–3

Focus on why doing nothing works

Day 2 – Application

Re-read Chunks 4–6

Play sets focusing on spacing and observation

Day 3 – Mastery

Re-read Chunk 7 + Super-Summary

Actively delay pressure to bait habits

mario050987·youtube.com·
How to pressure your opponent in Guilty Gear Strive
Rin-senpai on Twitter
Rin-senpai on Twitter
Not sure how known this is, but charged Dust combos are influenced by screen position. A combo working fullscreen might not work in the corner.Decided to finally lab this after dropping so many dust-combos in the corner.#GGST pic.twitter.com/BxgHUOTb3j— Rin-senpai (@RinSenpaiii) September 7, 2021
mario050987·twitter.com·
Rin-senpai on Twitter
Rin-senpai on Twitter
Rin-senpai on Twitter
Not sure how known this is, but charged Dust combos are influenced by screen position. A combo working fullscreen might not work in the corner.Decided to finally lab this after dropping so many dust-combos in the corner.#GGST pic.twitter.com/BxgHUOTb3j— Rin-senpai (@RinSenpaiii) September 7, 2021
mario050987·twitter.com·
Rin-senpai on Twitter
Rin-senpai on Twitter
Rin-senpai on Twitter
Not sure how known this is, but charged Dust combos are influenced by screen position. A combo working fullscreen might not work in the corner.Decided to finally lab this after dropping so many dust-combos in the corner.#GGST pic.twitter.com/BxgHUOTb3j— Rin-senpai (@RinSenpaiii) September 7, 2021
mario050987·twitter.com·
Rin-senpai on Twitter
Stephen Tchaou on Twitter
Stephen Tchaou on Twitter
Got the idea from Jyosua to check if specials input during super flash work in case some input buffer shenanigan is happening. The findings seem consistent, though. Normally, one can input a reversal super or cmd grab to avoid Jack-O's super, but not when FD is present. #GGST_JC pic.twitter.com/DowILrB28h— Stephen Tchaou (@bubbaex) September 7, 2021
mario050987·twitter.com·
Stephen Tchaou on Twitter
Stephen Tchaou on Twitter
Stephen Tchaou on Twitter
Got the idea from Jyosua to check if specials input during super flash work in case some input buffer shenanigan is happening. The findings seem consistent, though. Normally, one can input a reversal super or cmd grab to avoid Jack-O's super, but not when FD is present. #GGST_JC pic.twitter.com/DowILrB28h— Stephen Tchaou (@bubbaex) September 7, 2021
mario050987·twitter.com·
Stephen Tchaou on Twitter
Guilty Gear -Strive- - Ultimate Charge Moves Guide (Part 3)
Guilty Gear -Strive- - Ultimate Charge Moves Guide (Part 3)
It’s combo time. Timestamps: 0:00 - Leo Whitefang Combos - Axl Low Combos - Potemkin Combos - May Combos Thumbnail made by @InfiniteGates- YouTube: https://www.youtube.com/c/InfiniteGates Twitter: https://twitter.com/RockmanForever Follow me on Twitter: https://twitter.com/LightningCayo Follow me on Twitch: https://www.twitch.tv/lightningcayo #GGST_MA #GGST_LE #GGST_PO #GGST_AX
mario050987·youtube.com·
Guilty Gear -Strive- - Ultimate Charge Moves Guide (Part 3)
まさ on Twitter
まさ on Twitter
上ロマキャン仕込み投げというネタを思い付いた #GGSThttps://t.co/AmRu0TK4nV pic.twitter.com/oGK7OXOJvU— まさ (@matha1228) September 6, 2021
mario050987·twitter.com·
まさ on Twitter
まさ on Twitter
まさ on Twitter
上ロマキャン仕込み投げというネタを思い付いた #GGSThttps://t.co/AmRu0TK4nV pic.twitter.com/oGK7OXOJvU— まさ (@matha1228) September 6, 2021
mario050987·twitter.com·
まさ on Twitter
ALL OPTIMAL DUST COMBOS (EVERY CHARACTER)
ALL OPTIMAL DUST COMBOS (EVERY CHARACTER)
0:00 Axl 0:08 Anji 0:23 Chipp 0:54 Faust 1:15 Giovanna 1:23 Goldlewis 1:30 I-No 1:44 Jack-O (optimal is actually jHK, jSKSK, FB. I recorded wrong clip and forgot ending K) 1:51 Ky 1:58 Leo 2:31 May 2:43 Millia 2:49 Nagoriyuki 3:08 Potemkin 3:14 Ramlethal 3:25 Sol 3:31 Zato-1 REASONS FOR CHARACTER SPECIFIC ROUTES Anji - D whiffs on JC, KY, AN Chipp - 4th D whiffs on CH, DD whiffs on JC, KY Faust - Midscreen DD route has Finishing Blow whiff midscreen on AN, CH, GI, IN, JC, KY, RA, SO, and whiffs on everyone in the corner I-No - AN, FA, GL, IN, KY, MA, NA, PO have different juggle hurtboxes allowing for jH jc jH starter Leo - HKH Finishing Blow whiffs in the corner, CH, FA, IN have different juggle hurtboxes so jK whiffs, JC has odd timing on jK making HH not possible in the end May - K ender whiffs on CH, JC so you need to use P instead Nagoriyuki - FA, NA, PO have big hurtboxes which allows for different more damaging route Ramlethal - K ender whiffs on JC, LE, MA so you need to use P instead
mario050987·youtube.com·
ALL OPTIMAL DUST COMBOS (EVERY CHARACTER)
Guilty Gear Strive Quick Roman Cancel Combos Tips
Guilty Gear Strive Quick Roman Cancel Combos Tips
Guilty Gear Strive Quick Roman Cancel Combos Tips #ShinKensou #GGST #GuiltyGearStrive ➽ Twitch: www.twitch.tv/shinkensou ➽ Twitter: https://twitter.com/ShinKensou ➽ Instagram: https://www.instagram.com/justkensou/ ➽ Patreon: https://www.patreon.com/shinkensou ➽ https://www.tiktok.com/justkensou @ArtesianBuilds is ready to upgrade your PC to build for you live on http://twitch.tv/artesianbuilds and have it shipped to you in just 3-4 weeks! Get up to $100 off by visiting https://artesianbuilds.com/gaming/?aff=Shinkensou & entering discount code SHINKENSOU at checkout! Hand-built, custom systems begin at just $1,580 or $97/month! DM ArtesianBuilds to talk specs https://twitter.com/artesianbuilds
mario050987·youtube.com·
Guilty Gear Strive Quick Roman Cancel Combos Tips
Guilty Gear Strive Quick Roman Cancel Combos Tips
Guilty Gear Strive Quick Roman Cancel Combos Tips
Guilty Gear Strive Quick Roman Cancel Combos Tips #ShinKensou #GGST #GuiltyGearStrive ➽ Twitch: www.twitch.tv/shinkensou ➽ Twitter: https://twitter.com/ShinKensou ➽ Instagram: https://www.instagram.com/justkensou/ ➽ Patreon: https://www.patreon.com/shinkensou ➽ https://www.tiktok.com/justkensou @ArtesianBuilds is ready to upgrade your PC to build for you live on http://twitch.tv/artesianbuilds and have it shipped to you in just 3-4 weeks! Get up to $100 off by visiting https://artesianbuilds.com/gaming/?aff=Shinkensou & entering discount code SHINKENSOU at checkout! Hand-built, custom systems begin at just $1,580 or $97/month! DM ArtesianBuilds to talk specs https://twitter.com/artesianbuilds
mario050987·youtube.com·
Guilty Gear Strive Quick Roman Cancel Combos Tips
Guilty Gear Strive Quick Roman Cancel Combos Tips
Guilty Gear Strive Quick Roman Cancel Combos Tips
Guilty Gear Strive Quick Roman Cancel Combos Tips #ShinKensou #GGST #GuiltyGearStrive ➽ Twitch: www.twitch.tv/shinkensou ➽ Twitter: https://twitter.com/ShinKensou ➽ Instagram: https://www.instagram.com/justkensou/ ➽ Patreon: https://www.patreon.com/shinkensou ➽ https://www.tiktok.com/justkensou @ArtesianBuilds is ready to upgrade your PC to build for you live on http://twitch.tv/artesianbuilds and have it shipped to you in just 3-4 weeks! Get up to $100 off by visiting https://artesianbuilds.com/gaming/?aff=Shinkensou & entering discount code SHINKENSOU at checkout! Hand-built, custom systems begin at just $1,580 or $97/month! DM ArtesianBuilds to talk specs https://twitter.com/artesianbuilds
mario050987·youtube.com·
Guilty Gear Strive Quick Roman Cancel Combos Tips
Guilty Gear Strive Tutorial Básico de Antiaéreos (Anti-Air) faça pararem de pular em você !
Guilty Gear Strive Tutorial Básico de Antiaéreos (Anti-Air) faça pararem de pular em você !
Tutorial Básico de como parar os pulos no Guilty Gear Strive, Pulos são muito fortes e se você não punir pode ser extremamente frustrante... alguns conceitos servem para qualquer jogo de luta, qualquer duvida deixe nos comentários que respondo! #GuiltygearStrive #jogosdeluta #antiaéreos
mario050987·youtube.com·
Guilty Gear Strive Tutorial Básico de Antiaéreos (Anti-Air) faça pararem de pular em você !
ウーマロ(umaro_mustang) on Twitter
ウーマロ(umaro_mustang) on Twitter
名残雪L5ウォールブレーク値の理解。なぜかウォールブレーク値が他の2倍以上(700)の"遠距離S追加1"と"6H"のふたつをコンボ内に入れるか入れないかで、相手キャラの壁張り付けまで6発~9発の間で自由に調整可能でした。5発や10発で張り付けする事は出来るだろうか、、、#GGST_NA pic.twitter.com/vgu1jwfKGt— ウーマロ(umaro_mustang) (@lfmust) September 3, 2021
mario050987·twitter.com·
ウーマロ(umaro_mustang) on Twitter
ウーマロ(umaro_mustang) on Twitter
ウーマロ(umaro_mustang) on Twitter
名残雪L5ウォールブレーク値の理解。なぜかウォールブレーク値が他の2倍以上(700)の"遠距離S追加1"と"6H"のふたつをコンボ内に入れるか入れないかで、相手キャラの壁張り付けまで6発~9発の間で自由に調整可能でした。5発や10発で張り付けする事は出来るだろうか、、、#GGST_NA pic.twitter.com/vgu1jwfKGt— ウーマロ(umaro_mustang) (@lfmust) September 3, 2021
mario050987·twitter.com·
ウーマロ(umaro_mustang) on Twitter
ウーマロ(umaro_mustang) on Twitter
ウーマロ(umaro_mustang) on Twitter
名残雪L5ウォールブレーク値の理解。なぜかウォールブレーク値が他の2倍以上(700)の"遠距離S追加1"と"6H"のふたつをコンボ内に入れるか入れないかで、相手キャラの壁張り付けまで6発~9発の間で自由に調整可能でした。5発や10発で張り付けする事は出来るだろうか、、、#GGST_NA pic.twitter.com/vgu1jwfKGt— ウーマロ(umaro_mustang) (@lfmust) September 3, 2021
mario050987·twitter.com·
ウーマロ(umaro_mustang) on Twitter
next level yohan on Twitter
next level yohan on Twitter
so you can Korean Backdash with charge motion characters in this game #GGST #GGST_MA #GGST_LE @Sajam @jiyunaJP pic.twitter.com/L5dETg8GaH— next level yohan (@johanne_dv) September 3, 2021
mario050987·twitter.com·
next level yohan on Twitter
next level yohan on Twitter
next level yohan on Twitter
so you can Korean Backdash with charge motion characters in this game #GGST #GGST_MA #GGST_LE @Sajam @jiyunaJP pic.twitter.com/L5dETg8GaH— next level yohan (@johanne_dv) September 3, 2021
mario050987·twitter.com·
next level yohan on Twitter
next level yohan on Twitter
next level yohan on Twitter
so you can Korean Backdash with charge motion characters in this game #GGST #GGST_MA #GGST_LE @Sajam @jiyunaJP pic.twitter.com/L5dETg8GaH— next level yohan (@johanne_dv) September 3, 2021
mario050987·twitter.com·
next level yohan on Twitter
ジャストフォルトレスバクステ #Shorts 【Guilty Gear Stlive 特殊入力 複合入力】
ジャストフォルトレスバクステ #Shorts 【Guilty Gear Stlive 特殊入力 複合入力】
特殊入力、複合入力まとめ再生リスト https://youtube.com/playlist?list=PLlLr0ZOvFGub3pBaofHGBF6XJ83ay8dQH ▶︎過去の人気動画シリーズ GGST あっ、ミリアシリーズ https://www.youtube.com/playlist?list=PLlLr0ZOvFGuYnzG9HcaSj5vjeVUDSOz2e ギルティギアストライブ 攻略シリーズ https://www.youtube.com/playlist?list=PLlLr0ZOvFGuZWmweOU5JYz6Edxo2G8jZ1 Guilty Gear Stlive 最強シリーズ https://www.youtube.com/playlist?list=PLlLr0ZOvFGubZITt_KGgvgjsCwvEs4nl0.. ウマ娘プリティーダービー https://www.youtube.com/playlist?list=PLlLr0ZOvFGuako2yFKocOXPdGRg9phrdG 少女キャリバー攻略 https://www.youtube.com/playlist?list=PLlLr0ZOvFGubJcifdCrkFS2O9jmjAL1Z1 ▶人気動画 TOP5 1位:【ギルティギア ストライブ 】6秒で決着 超硬、超遅、超火力なポチョムキン あっ、ミリア!part3 【 Guilty Gear Stlive GGST ついな 実況】 https://youtu.be/wuyOU4Rv_c4 2位:【ギルティギア ストライブ 】ミリア実践コンボ集、詐欺飛び仕込みバクステ、無敵技、バースト起き攻め解説【 Guilty Gear Stlive GGST 】 https://youtu.be/MNuRNgVEbAY 3位:【ギルティギア ストライブ 】ミリア起き攻め、基本立ち回り、おまけコンボ、崩し【 Guilty Gear Stlive GGST 】 https://youtu.be/HOdo7idG2nM 4位:【Guilty Gear Stlive 天上階 】よくわからない、多分ハメ あっ、ミリア!part5 ‐High Lebel Gameplay‐【ギルティギア ストライブ GGST ついな 実況】 https://youtu.be/gUB-R1SjDr4 5位:「GBVS/グラブルヴァーサス」カタリナ詐欺飛びとおまけ実践コンボ集 https://youtu.be/rC2Lnig79J8 ♦ツイッターはこちら↓ https://twitter.com/yuto5741 ♦tiktokはこちら↓ https://www.tiktok.com/@yutogamechannel? #GuiltyGearStlive #特殊入力 #攻略
mario050987·youtube.com·
ジャストフォルトレスバクステ #Shorts 【Guilty Gear Stlive 特殊入力 複合入力】
ジャストフォルトレスバクステ #Shorts 【Guilty Gear Stlive 特殊入力 複合入力】
ジャストフォルトレスバクステ #Shorts 【Guilty Gear Stlive 特殊入力 複合入力】
特殊入力、複合入力まとめ再生リスト https://youtube.com/playlist?list=PLlLr0ZOvFGub3pBaofHGBF6XJ83ay8dQH ▶︎過去の人気動画シリーズ GGST あっ、ミリアシリーズ https://www.youtube.com/playlist?list=PLlLr0ZOvFGuYnzG9HcaSj5vjeVUDSOz2e ギルティギアストライブ 攻略シリーズ https://www.youtube.com/playlist?list=PLlLr0ZOvFGuZWmweOU5JYz6Edxo2G8jZ1 Guilty Gear Stlive 最強シリーズ https://www.youtube.com/playlist?list=PLlLr0ZOvFGubZITt_KGgvgjsCwvEs4nl0.. ウマ娘プリティーダービー https://www.youtube.com/playlist?list=PLlLr0ZOvFGuako2yFKocOXPdGRg9phrdG 少女キャリバー攻略 https://www.youtube.com/playlist?list=PLlLr0ZOvFGubJcifdCrkFS2O9jmjAL1Z1 ▶人気動画 TOP5 1位:【ギルティギア ストライブ 】6秒で決着 超硬、超遅、超火力なポチョムキン あっ、ミリア!part3 【 Guilty Gear Stlive GGST ついな 実況】 https://youtu.be/wuyOU4Rv_c4 2位:【ギルティギア ストライブ 】ミリア実践コンボ集、詐欺飛び仕込みバクステ、無敵技、バースト起き攻め解説【 Guilty Gear Stlive GGST 】 https://youtu.be/MNuRNgVEbAY 3位:【ギルティギア ストライブ 】ミリア起き攻め、基本立ち回り、おまけコンボ、崩し【 Guilty Gear Stlive GGST 】 https://youtu.be/HOdo7idG2nM 4位:【Guilty Gear Stlive 天上階 】よくわからない、多分ハメ あっ、ミリア!part5 ‐High Lebel Gameplay‐【ギルティギア ストライブ GGST ついな 実況】 https://youtu.be/gUB-R1SjDr4 5位:「GBVS/グラブルヴァーサス」カタリナ詐欺飛びとおまけ実践コンボ集 https://youtu.be/rC2Lnig79J8 ♦ツイッターはこちら↓ https://twitter.com/yuto5741 ♦tiktokはこちら↓ https://www.tiktok.com/@yutogamechannel? #GuiltyGearStlive #特殊入力 #攻略
mario050987·youtube.com·
ジャストフォルトレスバクステ #Shorts 【Guilty Gear Stlive 特殊入力 複合入力】
ジャストフォルトレスバクステ #Shorts 【Guilty Gear Stlive 特殊入力 複合入力】
ジャストフォルトレスバクステ #Shorts 【Guilty Gear Stlive 特殊入力 複合入力】
特殊入力、複合入力まとめ再生リスト https://youtube.com/playlist?list=PLlLr0ZOvFGub3pBaofHGBF6XJ83ay8dQH ▶︎過去の人気動画シリーズ GGST あっ、ミリアシリーズ https://www.youtube.com/playlist?list=PLlLr0ZOvFGuYnzG9HcaSj5vjeVUDSOz2e ギルティギアストライブ 攻略シリーズ https://www.youtube.com/playlist?list=PLlLr0ZOvFGuZWmweOU5JYz6Edxo2G8jZ1 Guilty Gear Stlive 最強シリーズ https://www.youtube.com/playlist?list=PLlLr0ZOvFGubZITt_KGgvgjsCwvEs4nl0.. ウマ娘プリティーダービー https://www.youtube.com/playlist?list=PLlLr0ZOvFGuako2yFKocOXPdGRg9phrdG 少女キャリバー攻略 https://www.youtube.com/playlist?list=PLlLr0ZOvFGubJcifdCrkFS2O9jmjAL1Z1 ▶人気動画 TOP5 1位:【ギルティギア ストライブ 】6秒で決着 超硬、超遅、超火力なポチョムキン あっ、ミリア!part3 【 Guilty Gear Stlive GGST ついな 実況】 https://youtu.be/wuyOU4Rv_c4 2位:【ギルティギア ストライブ 】ミリア実践コンボ集、詐欺飛び仕込みバクステ、無敵技、バースト起き攻め解説【 Guilty Gear Stlive GGST 】 https://youtu.be/MNuRNgVEbAY 3位:【ギルティギア ストライブ 】ミリア起き攻め、基本立ち回り、おまけコンボ、崩し【 Guilty Gear Stlive GGST 】 https://youtu.be/HOdo7idG2nM 4位:【Guilty Gear Stlive 天上階 】よくわからない、多分ハメ あっ、ミリア!part5 ‐High Lebel Gameplay‐【ギルティギア ストライブ GGST ついな 実況】 https://youtu.be/gUB-R1SjDr4 5位:「GBVS/グラブルヴァーサス」カタリナ詐欺飛びとおまけ実践コンボ集 https://youtu.be/rC2Lnig79J8 ♦ツイッターはこちら↓ https://twitter.com/yuto5741 ♦tiktokはこちら↓ https://www.tiktok.com/@yutogamechannel? #GuiltyGearStlive #特殊入力 #攻略
mario050987·youtube.com·
ジャストフォルトレスバクステ #Shorts 【Guilty Gear Stlive 特殊入力 複合入力】