System & General Resources

System & General Resources

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How to Neutral in Guilty Gear Strive
How to Neutral in Guilty Gear Strive
  1. High-Level Summary (Conceptual Overview)

This video explains neutral in Guilty Gear Strive by breaking it down into its core components and then rebuilding it with nuance, character-specific tools, movement, spacing, and Roman Cancels. Neutral is not random chaos or pure reactions—it’s a structured interaction of space control, timing, and reads.

At its foundation, neutral consists of three primary interaction tools:

Pokes (horizontal space control)

Jumps (vertical space control)

Anti-airs (vertical denial)

These interact in a rock–paper–scissors relationship, but Strive adds depth through:

Different types of pokes (disjoints, low profiles, projectiles)

Varied jump arcs and aerial options

Non-universal anti-airs

Movement, spacing, and approach decisions

Roman Cancels altering risk and reward

The goal of neutral is not to “win immediately,” but to force whiffs, bait habits, deny preferred ranges, and start your gameplan safely.

  1. Condensed Bullet-Point Review (Quick Reference)

Neutral = space control before offense begins

Core tools: Pokes / Jumps / Anti-airs

Basic RPS:

Pokes beat anti-airs

Jumps beat pokes

Anti-airs beat jumps

Not all tools are equal—frame data, hitboxes, hurtboxes matter

Types of pokes:

Standard mids/lows

Low profiles

Disjoints (including universal 6P)

Projectiles

Jumps vary by:

Height, speed, normals, trajectory changes

Anti-airs:

6P (universal but varied)

Character-specific specials

5P, 5K, air-to-air, air throw

Movement beats static neutral

Neutral is split into:

Reactive play (spacing)

Proactive play (approaches)

Roman Cancels reshape neutral risk:

PRC = safety

RRC = offense extension

YRC = reset momentum

BRC = approach + mix

  1. Chunked Breakdown (Self-Contained Sections) Chunk 1: What Neutral Really Is

Neutral is the phase where neither player is blocking nor being hit. Both players are jockeying for position to start offense safely or deny the opponent’s plan.

Key Insight: Neutral is about information and positioning, not guessing wildly.

Comprehension Questions

What defines neutral in fighting games?

Why is neutral not just “waiting”?

Answers

Neutral occurs when no one is currently attacking or defending.

Because players are actively controlling space and probing options.

Action Steps

Review replays and pause during neutral moments.

Ask: What space am I trying to control right now?

Chunk 2: The Core Neutral Triangle (Pokes / Jumps / Anti-Airs)

Pokes: Control horizontal space

Jumps: Bypass horizontal space, threaten vertically

Anti-airs: Stop aerial approaches

Basic RPS

Pokes lose to jumps

Jumps lose to anti-airs

Anti-airs lose to pokes

Key Insight: Strip away the animation—everything is just space and hitboxes.

Comprehension Questions

Why do jumps beat pokes?

Why do anti-airs lose to pokes?

Answers

Jumps avoid horizontal hitboxes.

Anti-airs usually don’t control ground space.

Action Steps

Identify which of the three you default to.

Practice responding with the correct counter option.

Chunk 3: Understanding Pokes (Frame Data & Hitboxes)

Pokes differ by:

Startup speed

Hitbox vs hurtbox placement

Active frames

Recovery

Four Main Types of Pokes

Standard mid/low pokes (f.S, 2S, 2D)

Low-profile pokes (beat mids)

Disjoints (hitbox extends beyond hurtbox)

Projectiles (mobile disjointed pokes)

Universal Tool:

6P = short-range disjoint + counterpoke + anti-air

Comprehension Questions

Why do disjoints beat standard pokes?

What makes projectiles risky?

Answers

They don’t expose the hurtbox.

They lose to jumps and close pressure.

Action Steps

Learn your character’s best poke at each range.

Identify what beats your opponent’s favorite poke.

Chunk 4: Jump Nuances & Aerial Control

Not all jumps are equal:

Height

Speed

Air normals

Trajectory changes (double jump, air dash)

Key Concepts

Jumping threatens even without attacking

Fast fall + fast normals win air-to-air

Air throw is strongest at close range

Comprehension Questions

Why jump without attacking?

What makes air control strong?

Answers

To bait anti-airs.

Good normals + trajectory manipulation.

Action Steps

Practice empty jumps.

Lab your best air-to-air buttons.

Chunk 5: Anti-Airs Are More Than 6P

Anti-airs include:

6P (varies by character)

5P / 5K

Specials (623 moves, character-specific tools)

Air-to-air or air throw

Important Nuance

6P can be beaten by low-hitting pokes

Anti-airs can also be counterpokes

Comprehension Questions

Why isn’t 6P always safe?

When is air-to-air better?

Answers

Low attacks bypass its hurtbox.

When jump timing or spacing is ambiguous.

Action Steps

Learn multiple anti-air answers.

Practice reacting with 5P and jump-back options.

Chunk 6: Movement Beats Static Neutral

Movement can:

Make pokes whiff

Bait anti-airs

Punish jumps

Good Movement

Maintains ideal range

Denies opponent’s preferred spacing

Key Skills

Micro-walking

Dash braking

Air movement feints

Comprehension Questions

Why does movement beat all three options?

What defines good movement?

Answers

It causes whiffs and mistimed responses.

Range awareness + unpredictability.

Action Steps

Practice walking in and out of poke range.

Focus on not pressing buttons unnecessarily.

Chunk 7: Spacing vs Approaches (Reactive vs Proactive)

Spacing = reactive control of range

Approaches = proactive engagement

Example: Nagoriyuki vs Leo

Nago wants tip-range control

Leo wants whiff punishes or fireball space

Neutral favors Nago due to superior ground control

Comprehension Questions

When should you play reactively?

When must you approach?

Answers

When your tools dominate space.

When passive play stalls the game.

Action Steps

Identify your matchup-specific ideal ranges.

Decide pre-round whether you’re the aggressor.

Chunk 8: Roman Cancels and Neutral Control

Roman Cancels reshape neutral risk:

PRC: Make unsafe options safe

RRC: Convert pressure into advantage

YRC: Reset opponent’s offense

BRC: Slow time, force guesses, approach safely

Comprehension Questions

Why is PRC strong in neutral?

How does BRC enable offense?

Answers

It removes whiff punishment.

It forces reaction checks and mix-ups.

Action Steps

Use meter to protect mistakes, not just combos.

Practice BRC approaches in training mode.

  1. Super-Summary (Under 1 Page)

Neutral in Guilty Gear Strive is a structured battle of space, timing, and intention. At its core are pokes, jumps, and anti-airs, but the real depth comes from how each character’s tools modify those interactions. Frame data, hitboxes, movement, spacing, and Roman Cancels all determine who controls the screen and when offense begins.

Strong neutral players don’t rely on one option—they cycle between control, baiting, and adaptation, using movement to force whiffs and meter to manage risk. Mastery of neutral means understanding not just what beats what, but why, and applying that knowledge dynamically against each opponent.

  1. Optional 3-Day Spaced Review Plan

Day 1 – Foundations

Review pokes / jumps / anti-airs

Watch replays and label each interaction

Day 2 – Nuance

Lab poke types, air options, and anti-airs

Practice movement without attacking

Day 3 – Integration

Play sets focusing only on spacing + movement

Use Roman Cancels deliberately in neutral

mario050987·youtube.com·
How to Neutral in Guilty Gear Strive
How to Neutral in Guilty Gear Strive
How to Neutral in Guilty Gear Strive
Here is a video on the ins and outs of Neutral. It will be particularly helpful for people who are relatively new to fighting games. If you liked this video consider giving it a like or sharing it with a friend :) BTW: the recording took forever so my voice is hoarse in some of these clips. I've been working hard but my voice can't take it haha Twitch https://www.twitch.tv/baccpack Twitter https://www.twitter.com/baccpackFGC Join the community discord! https://discord.gg/ukdNZa7GdN Support my work by joining my Patreon! https://www.patreon.com/baccpack Song: Simple Step by Slenderbeats (YouTube Audio Library) 0:00 Defining Neutral 0:30 Pokes, Jumps, and Anti-airs 3:26 Pokes (In Depth) 6:57 Jumps (In Depth) 9:29 Anti-airs (In Depth) 12:00 Movement 12:55 Spacing vs Approaching (Nagoriyuki vs Leo example) 16:20 Roman Cancels 17:43 Outro #guiltygearstrive #guiltygear #FGC #ggst
mario050987·youtube.com·
How to Neutral in Guilty Gear Strive
Sam on Twitter
Sam on Twitter
You can airdash brc at certain heights for a mixup. #GGST #PS4sharehttps://t.co/rgTFjoPZp5 pic.twitter.com/E85MIG5b7r— Sam (@samuel_jerka) August 22, 2021
mario050987·twitter.com·
Sam on Twitter
Sam on Twitter
Sam on Twitter
You can airdash brc at certain heights for a mixup. #GGST #PS4sharehttps://t.co/rgTFjoPZp5 pic.twitter.com/E85MIG5b7r— Sam (@samuel_jerka) August 22, 2021
mario050987·twitter.com·
Sam on Twitter
Sam on Twitter
Sam on Twitter
You can airdash brc at certain heights for a mixup. #GGST #PS4sharehttps://t.co/rgTFjoPZp5 pic.twitter.com/E85MIG5b7r— Sam (@samuel_jerka) August 22, 2021
mario050987·twitter.com·
Sam on Twitter
Loci on Twitter
Loci on Twitter
#GGST Backward Super Jump Distance Tier List🥇: #GGST_NA🥈: #GGST_AN🥉: #GGST_CH #GGST_MI #GGST_RA🗑️: #GGST_AX https://t.co/zDxqV8RPLR pic.twitter.com/uqQv5T6MRy— Loci (@Loci_AF) August 19, 2021
mario050987·twitter.com·
Loci on Twitter
Loci on Twitter
Loci on Twitter
#GGST Backward Super Jump Distance Tier List🥇: #GGST_NA🥈: #GGST_AN🥉: #GGST_CH #GGST_MI #GGST_RA🗑️: #GGST_AX https://t.co/zDxqV8RPLR pic.twitter.com/uqQv5T6MRy— Loci (@Loci_AF) August 19, 2021
mario050987·twitter.com·
Loci on Twitter
Loci on Twitter
Loci on Twitter
#GGST Backward Super Jump Distance Tier List🥇: #GGST_NA🥈: #GGST_AN🥉: #GGST_CH #GGST_MI #GGST_RA🗑️: #GGST_AX https://t.co/zDxqV8RPLR pic.twitter.com/uqQv5T6MRy— Loci (@Loci_AF) August 19, 2021
mario050987·twitter.com·
Loci on Twitter
バースト仕込み投げ #Shorts 【Guilty Gear Stlive 特殊入力 複合入力】
バースト仕込み投げ #Shorts 【Guilty Gear Stlive 特殊入力 複合入力】
▶︎過去の人気動画シリーズ GGST あっ、ミリアシリーズ https://www.youtube.com/playlist?list=PLlLr0ZOvFGuYnzG9HcaSj5vjeVUDSOz2e ギルティギアストライブ 攻略シリーズ https://www.youtube.com/playlist?list=PLlLr0ZOvFGuZWmweOU5JYz6Edxo2G8jZ1 Guilty Gear Stlive 最強シリーズ https://www.youtube.com/playlist?list=PLlLr0ZOvFGubZITt_KGgvgjsCwvEs4nl0.. ウマ娘プリティーダービー https://www.youtube.com/playlist?list=PLlLr0ZOvFGuako2yFKocOXPdGRg9phrdG 少女キャリバー攻略 https://www.youtube.com/playlist?list=PLlLr0ZOvFGubJcifdCrkFS2O9jmjAL1Z1 ▶人気動画 TOP5 1位:【ギルティギア ストライブ 】6秒で決着 超硬、超遅、超火力なポチョムキン あっ、ミリア!part3 【 Guilty Gear Stlive GGST ついな 実況】 https://youtu.be/wuyOU4Rv_c4 2位:【ギルティギア ストライブ 】ミリア実践コンボ集、詐欺飛び仕込みバクステ、無敵技、バースト起き攻め解説【 Guilty Gear Stlive GGST 】 https://youtu.be/MNuRNgVEbAY 3位:【ギルティギア ストライブ 】ミリア起き攻め、基本立ち回り、おまけコンボ、崩し【 Guilty Gear Stlive GGST 】 https://youtu.be/HOdo7idG2nM 4位:【Guilty Gear Stlive 天上階 】よくわからない、多分ハメ あっ、ミリア!part5 ‐High Lebel Gameplay‐【ギルティギア ストライブ GGST ついな 実況】 https://youtu.be/gUB-R1SjDr4 5位:「GBVS/グラブルヴァーサス」カタリナ詐欺飛びとおまけ実践コンボ集 https://youtu.be/rC2Lnig79J8 ♦ツイッターはこちら↓ https://twitter.com/yuto5741 ♦tiktokはこちら↓ https://www.tiktok.com/@yutogamechannel? #GuiltyGearStlive #特殊入力 #攻略
mario050987·youtube.com·
バースト仕込み投げ #Shorts 【Guilty Gear Stlive 特殊入力 複合入力】
バースト仕込み投げ #Shorts 【Guilty Gear Stlive 特殊入力 複合入力】
バースト仕込み投げ #Shorts 【Guilty Gear Stlive 特殊入力 複合入力】
▶︎過去の人気動画シリーズ GGST あっ、ミリアシリーズ https://www.youtube.com/playlist?list=PLlLr0ZOvFGuYnzG9HcaSj5vjeVUDSOz2e ギルティギアストライブ 攻略シリーズ https://www.youtube.com/playlist?list=PLlLr0ZOvFGuZWmweOU5JYz6Edxo2G8jZ1 Guilty Gear Stlive 最強シリーズ https://www.youtube.com/playlist?list=PLlLr0ZOvFGubZITt_KGgvgjsCwvEs4nl0.. ウマ娘プリティーダービー https://www.youtube.com/playlist?list=PLlLr0ZOvFGuako2yFKocOXPdGRg9phrdG 少女キャリバー攻略 https://www.youtube.com/playlist?list=PLlLr0ZOvFGubJcifdCrkFS2O9jmjAL1Z1 ▶人気動画 TOP5 1位:【ギルティギア ストライブ 】6秒で決着 超硬、超遅、超火力なポチョムキン あっ、ミリア!part3 【 Guilty Gear Stlive GGST ついな 実況】 https://youtu.be/wuyOU4Rv_c4 2位:【ギルティギア ストライブ 】ミリア実践コンボ集、詐欺飛び仕込みバクステ、無敵技、バースト起き攻め解説【 Guilty Gear Stlive GGST 】 https://youtu.be/MNuRNgVEbAY 3位:【ギルティギア ストライブ 】ミリア起き攻め、基本立ち回り、おまけコンボ、崩し【 Guilty Gear Stlive GGST 】 https://youtu.be/HOdo7idG2nM 4位:【Guilty Gear Stlive 天上階 】よくわからない、多分ハメ あっ、ミリア!part5 ‐High Lebel Gameplay‐【ギルティギア ストライブ GGST ついな 実況】 https://youtu.be/gUB-R1SjDr4 5位:「GBVS/グラブルヴァーサス」カタリナ詐欺飛びとおまけ実践コンボ集 https://youtu.be/rC2Lnig79J8 ♦ツイッターはこちら↓ https://twitter.com/yuto5741 ♦tiktokはこちら↓ https://www.tiktok.com/@yutogamechannel? #GuiltyGearStlive #特殊入力 #攻略
mario050987·youtube.com·
バースト仕込み投げ #Shorts 【Guilty Gear Stlive 特殊入力 複合入力】
GGST Roman Cancel guide
GGST Roman Cancel guide
Here's a quick lil guide to get you started with the RC system of Guilty Gear Strive :) If you still have questions, feel free to comment. If you're wondering, you Roman Cancel by pressing 3 buttons (other than dust) at the same time, or you can use a macro which you can bind in the settings. Guilty Gear Strive's mostly simplified compared to Guilty Gear Xrd but the one system that actually got more complicated is Roman Cancels. For those who are returning from xx/xrd, YRC in neutral is no more (sadge). Roman Cancel in neutral will trigger a BRC and Roman Cancel while using a projectile or normal that hasn't hit will result in a PRC which both cost 50 Tension. Roman Cancelling a fireball or whiffed normal in Strive is twice as expensive as before, but since the Tension gain in Strive is pretty fast, it's not that bad. Do note that YRC can be blocked just like a burst and you'll be in a counter hit state, also just like a burst. Blue RC will slow your opponent for much longer than a normal Roman Cancel in case you were wondering why I waited and used the BRC instead of just using a PRC immediately for the Chipp combo. Hope you all enjoy the video :D If the reception to this video's good then I'll make more Guilty Gear Strive guides, ranging from basic character guides to system mechanics. Hope these will help you with your journey in Strive :) Timestamps: 00:00 - Intro 00:10 - Blue RC 00:32 - Yellow RC 01:04 - Purple RC 01:49 - Red RC 02:27 - Outro #GuiltyGear #GuiltyGearStrive #RomanCancel #GGST #ggst #rc
mario050987·youtube.com·
GGST Roman Cancel guide
GGST Roman Cancel guide
GGST Roman Cancel guide
Here's a quick lil guide to get you started with the RC system of Guilty Gear Strive :) If you still have questions, feel free to comment. If you're wondering, you Roman Cancel by pressing 3 buttons (other than dust) at the same time, or you can use a macro which you can bind in the settings. Guilty Gear Strive's mostly simplified compared to Guilty Gear Xrd but the one system that actually got more complicated is Roman Cancels. For those who are returning from xx/xrd, YRC in neutral is no more (sadge). Roman Cancel in neutral will trigger a BRC and Roman Cancel while using a projectile or normal that hasn't hit will result in a PRC which both cost 50 Tension. Roman Cancelling a fireball or whiffed normal in Strive is twice as expensive as before, but since the Tension gain in Strive is pretty fast, it's not that bad. Do note that YRC can be blocked just like a burst and you'll be in a counter hit state, also just like a burst. Blue RC will slow your opponent for much longer than a normal Roman Cancel in case you were wondering why I waited and used the BRC instead of just using a PRC immediately for the Chipp combo. Hope you all enjoy the video :D If the reception to this video's good then I'll make more Guilty Gear Strive guides, ranging from basic character guides to system mechanics. Hope these will help you with your journey in Strive :) Timestamps: 00:00 - Intro 00:10 - Blue RC 00:32 - Yellow RC 01:04 - Purple RC 01:49 - Red RC 02:27 - Outro #GuiltyGear #GuiltyGearStrive #RomanCancel #GGST #ggst #rc
mario050987·youtube.com·
GGST Roman Cancel guide
GGST Roman Cancel guide
GGST Roman Cancel guide
Here's a quick lil guide to get you started with the RC system of Guilty Gear Strive :) If you still have questions, feel free to comment. If you're wondering, you Roman Cancel by pressing 3 buttons (other than dust) at the same time, or you can use a macro which you can bind in the settings. Guilty Gear Strive's mostly simplified compared to Guilty Gear Xrd but the one system that actually got more complicated is Roman Cancels. For those who are returning from xx/xrd, YRC in neutral is no more (sadge). Roman Cancel in neutral will trigger a BRC and Roman Cancel while using a projectile or normal that hasn't hit will result in a PRC which both cost 50 Tension. Roman Cancelling a fireball or whiffed normal in Strive is twice as expensive as before, but since the Tension gain in Strive is pretty fast, it's not that bad. Do note that YRC can be blocked just like a burst and you'll be in a counter hit state, also just like a burst. Blue RC will slow your opponent for much longer than a normal Roman Cancel in case you were wondering why I waited and used the BRC instead of just using a PRC immediately for the Chipp combo. Hope you all enjoy the video :D If the reception to this video's good then I'll make more Guilty Gear Strive guides, ranging from basic character guides to system mechanics. Hope these will help you with your journey in Strive :) Timestamps: 00:00 - Intro 00:10 - Blue RC 00:32 - Yellow RC 01:04 - Purple RC 01:49 - Red RC 02:27 - Outro #GuiltyGear #GuiltyGearStrive #RomanCancel #GGST #ggst #rc
mario050987·youtube.com·
GGST Roman Cancel guide
Alan ツ on Twitter
Alan ツ on Twitter
Does this count as a Left Right mixup? #GGST_SO pic.twitter.com/QgZ2ZEjHAo— Alan ツ (@AlanGlez__) August 18, 2021
mario050987·twitter.com·
Alan ツ on Twitter
Guilty Snacks: Strike/Throw as Ky Kiske
Guilty Snacks: Strike/Throw as Ky Kiske
  1. Full Summary (Concepts, Examples, Lessons)

This video introduces strike/throw, the most fundamental mix-up in fighting games and a core offensive strategy in Guilty Gear Strive. The idea is simple:

If your opponent blocks too much, you throw them.

If your opponent expects the throw, you strike them instead.

Because Guilty Gear Strive rewards blocking with increased risk, strike/throw becomes especially powerful. As the opponent’s risk gauge builds, successful hits lead to explosive damage, making even basic mix-ups extremely threatening.

Using Ky Kiske as the example, the video explains that strike/throw pressure isn’t about flashy setups—it’s about conditioning. By repeatedly presenting both options, you force the opponent to fear every choice they make.

Strike/throw situations can be created in multiple ways:

Pressuring with meaty buttons on wake-up

Leaving small gaps in blockstrings

Ending pressure close enough to threaten a throw

The goal is not just to open the opponent once, but to make them hesitate—causing mistakes that lead to bigger rewards.

  1. Condensed Bullet-Point Version (Quick Review)

Strike/throw is the core mix-up all others build on

Block → throw | Throw tech attempt → strike

Strive heavily rewards offense due to risk gauge

Ky Kiske excels at simple, honest strike/throw pressure

Setups include:

Meaty buttons on wake-up

Small blockstring gaps

Close-range pressure resets

Conditioning is key: make every option scary

  1. Chunked Breakdown Chunk 1: What Is Strike/Throw?

Strike/throw is a basic offensive mix-up where you alternate between attacking and throwing based on how your opponent defends.

Comprehension Questions

What two opponent behaviors does strike/throw punish?

Why is it considered the foundation of mix-ups?

Answers

Blocking too much (throw) and expecting throws (strike)

Because most advanced mix-ups are layered versions of this concept

Action Steps

In matches, consciously note: Are they blocking or mashing?

Practice alternating strike and throw every time you gain advantage

Chunk 2: Why Strike/Throw Is Strong in Guilty Gear Strive

Strive’s risk system rewards pressure—blocking builds risk, which increases damage when the defender finally gets hit.

Comprehension Questions

Why does blocking become dangerous in Strive?

How does this amplify strike/throw?

Answers

Risk gauge increases while blocking

Even basic hits become high-damage threats

Action Steps

Track opponent risk before choosing strike or throw

Prioritize pressure when risk is high instead of backing off

Chunk 3: Using Ky Kiske for Strike/Throw

Ky excels at close-range, honest offense where strike/throw shines due to his strong normals and stable pressure.

Comprehension Questions

Why is Ky a good strike/throw character?

Does strike/throw require complex execution?

Answers

Strong buttons and reliable pressure tools

No—clarity and timing matter more than complexity

Action Steps

Focus on clean pressure instead of gimmicks

Practice ending strings close enough to threaten throw

Chunk 4: Creating Strike/Throw Situations

You don’t need fancy setups—just smart pressure and timing.

Common Setups

Meaty attacks on wake-up

Slight delays or gaps in blockstrings

Resetting pressure after close normals

Comprehension Questions

What’s the purpose of leaving small gaps?

Why is conditioning more important than winning once?

Answers

To bait reactions or freeze the opponent

Conditioning causes future mistakes

Action Steps

Practice delayed buttons in training mode

Watch for opponent hesitation—that’s your cue to throw

  1. Super-Summary (Under 1 Page)

Strike/throw is the foundation of offense in Guilty Gear Strive. By alternating between attacks and throws, you punish defensive habits and force opponents into constant guesswork. Strive’s risk system amplifies this strategy, turning basic pressure into explosive damage. Ky Kiske excels at applying strike/throw through clean, close-range pressure, meaty attacks, and small blockstring gaps. Success comes not from complexity, but from conditioning—making every defensive choice feel dangerous.

  1. Optional 3-Day Spaced Review Plan

Day 1 – Learn

Review definition and purpose of strike/throw

Practice simple strike/throw after knockdowns

Day 2 – Apply

Focus on conditioning: repeat strike, then throw

Watch opponent reactions instead of forcing damage

Day 3 – Refine

Add delayed buttons and pressure resets

Review replays and note when opponents freeze or panic

mario050987·youtube.com·
Guilty Snacks: Strike/Throw as Ky Kiske
Rubens “Okami” Jr on Twitter
Rubens “Okami” Jr on Twitter
Simple, yet useful option select for Gio, I should've been using this earlier lol #GGST #GGST_GIO #GGST_GI #PS4share pic.twitter.com/qBRL5CyFdG— Rubens “Okami” Jr (@rubens_kamimd) August 18, 2021
mario050987·twitter.com·
Rubens “Okami” Jr on Twitter
Guilty Snacks: Strike/Throw as Ky Kiske
Guilty Snacks: Strike/Throw as Ky Kiske
  1. Full Summary (Concepts, Examples, Lessons)

This video introduces strike/throw, the most fundamental mix-up in fighting games and a core offensive strategy in Guilty Gear Strive. The idea is simple:

If your opponent blocks too much, you throw them.

If your opponent expects the throw, you strike them instead.

Because Guilty Gear Strive rewards blocking with increased risk, strike/throw becomes especially powerful. As the opponent’s risk gauge builds, successful hits lead to explosive damage, making even basic mix-ups extremely threatening.

Using Ky Kiske as the example, the video explains that strike/throw pressure isn’t about flashy setups—it’s about conditioning. By repeatedly presenting both options, you force the opponent to fear every choice they make.

Strike/throw situations can be created in multiple ways:

Pressuring with meaty buttons on wake-up

Leaving small gaps in blockstrings

Ending pressure close enough to threaten a throw

The goal is not just to open the opponent once, but to make them hesitate—causing mistakes that lead to bigger rewards.

  1. Condensed Bullet-Point Version (Quick Review)

Strike/throw is the core mix-up all others build on

Block → throw | Throw tech attempt → strike

Strive heavily rewards offense due to risk gauge

Ky Kiske excels at simple, honest strike/throw pressure

Setups include:

Meaty buttons on wake-up

Small blockstring gaps

Close-range pressure resets

Conditioning is key: make every option scary

  1. Chunked Breakdown Chunk 1: What Is Strike/Throw?

Strike/throw is a basic offensive mix-up where you alternate between attacking and throwing based on how your opponent defends.

Comprehension Questions

What two opponent behaviors does strike/throw punish?

Why is it considered the foundation of mix-ups?

Answers

Blocking too much (throw) and expecting throws (strike)

Because most advanced mix-ups are layered versions of this concept

Action Steps

In matches, consciously note: Are they blocking or mashing?

Practice alternating strike and throw every time you gain advantage

Chunk 2: Why Strike/Throw Is Strong in Guilty Gear Strive

Strive’s risk system rewards pressure—blocking builds risk, which increases damage when the defender finally gets hit.

Comprehension Questions

Why does blocking become dangerous in Strive?

How does this amplify strike/throw?

Answers

Risk gauge increases while blocking

Even basic hits become high-damage threats

Action Steps

Track opponent risk before choosing strike or throw

Prioritize pressure when risk is high instead of backing off

Chunk 3: Using Ky Kiske for Strike/Throw

Ky excels at close-range, honest offense where strike/throw shines due to his strong normals and stable pressure.

Comprehension Questions

Why is Ky a good strike/throw character?

Does strike/throw require complex execution?

Answers

Strong buttons and reliable pressure tools

No—clarity and timing matter more than complexity

Action Steps

Focus on clean pressure instead of gimmicks

Practice ending strings close enough to threaten throw

Chunk 4: Creating Strike/Throw Situations

You don’t need fancy setups—just smart pressure and timing.

Common Setups

Meaty attacks on wake-up

Slight delays or gaps in blockstrings

Resetting pressure after close normals

Comprehension Questions

What’s the purpose of leaving small gaps?

Why is conditioning more important than winning once?

Answers

To bait reactions or freeze the opponent

Conditioning causes future mistakes

Action Steps

Practice delayed buttons in training mode

Watch for opponent hesitation—that’s your cue to throw

  1. Super-Summary (Under 1 Page)

Strike/throw is the foundation of offense in Guilty Gear Strive. By alternating between attacks and throws, you punish defensive habits and force opponents into constant guesswork. Strive’s risk system amplifies this strategy, turning basic pressure into explosive damage. Ky Kiske excels at applying strike/throw through clean, close-range pressure, meaty attacks, and small blockstring gaps. Success comes not from complexity, but from conditioning—making every defensive choice feel dangerous.

  1. Optional 3-Day Spaced Review Plan

Day 1 – Learn

Review definition and purpose of strike/throw

Practice simple strike/throw after knockdowns

Day 2 – Apply

Focus on conditioning: repeat strike, then throw

Watch opponent reactions instead of forcing damage

Day 3 – Refine

Add delayed buttons and pressure resets

Review replays and note when opponents freeze or panic

mario050987·youtube.com·
Guilty Snacks: Strike/Throw as Ky Kiske
Runis on Twitter
Runis on Twitter
#GGST Very interesting thing I've found about FD meter usage, You don't actually use meter if you try to FD mid string unless the string hits your FD, so you can try to iFD and if you miss the iFD, you don't actually use meter. pic.twitter.com/fjySgBmVuG— Runis (@RunisFGC) August 19, 2021
mario050987·twitter.com·
Runis on Twitter
Runis on Twitter
Runis on Twitter
#GGST Very interesting thing I've found about FD meter usage, You don't actually use meter if you try to FD mid string unless the string hits your FD, so you can try to iFD and if you miss the iFD, you don't actually use meter. pic.twitter.com/fjySgBmVuG— Runis (@RunisFGC) August 19, 2021
mario050987·twitter.com·
Runis on Twitter
Runis on Twitter
Runis on Twitter
#GGST Very interesting thing I've found about FD meter usage, You don't actually use meter if you try to FD mid string unless the string hits your FD, so you can try to iFD and if you miss the iFD, you don't actually use meter. pic.twitter.com/fjySgBmVuG— Runis (@RunisFGC) August 19, 2021
mario050987·twitter.com·
Runis on Twitter
【製品版初調整!】GGST 8月末バトル調整アップデートを考察(解説・ソル・カイ・メイ・チップ・アクセル・ミリア等)【ギルティギアストライブ・GGST・GUILTY GEAR -STRIVE-】
【製品版初調整!】GGST 8月末バトル調整アップデートを考察(解説・ソル・カイ・メイ・チップ・アクセル・ミリア等)【ギルティギアストライブ・GGST・GUILTY GEAR -STRIVE-】
猛威を奮っているキャラと強みが不足しているキャラって誰の事ですか? Twitter:https://twitter.com/tenatena1050 著作権:© ARC SYSTEM WORKS. #GGST #ギルティギア #GUILTY GEAR -STRIVE-
mario050987·youtube.com·
【製品版初調整!】GGST 8月末バトル調整アップデートを考察(解説・ソル・カイ・メイ・チップ・アクセル・ミリア等)【ギルティギアストライブ・GGST・GUILTY GEAR -STRIVE-】
Kendra on Twitter
Kendra on Twitter
Exploring OSable routes around common burst points. Currently a little finnicky because MMM is cursed.#GGST_FA pic.twitter.com/emnUm3pDqA— Kendra (@FGC_Kendra) August 18, 2021
mario050987·twitter.com·
Kendra on Twitter
Coffee With Kensou - Returning To Flow State
Coffee With Kensou - Returning To Flow State

Chunk 1: Understanding Flow State

Summary: Flow state is when your mind and body work in harmony, allowing instinctual, focused, and effective gameplay. Players are fully in the zone, reacting appropriately, and executing their tools without overthinking. Losing this state often happens when mistakes or unexpected situations occur in a game, causing hesitation or second-guessing.

Key Points:

Flow state = cohesive mind-body operation.

Players react instinctually and focus intensely.

Mistakes or high-pressure situations disrupt flow.

Comprehension Questions:

What is flow state in the context of gaming?

How can mistakes in-game disrupt your flow state?

Answers:

Flow state is when your mind and body work as one, allowing instinctual, focused, and effective gameplay.

Mistakes create doubt or hesitation, breaking concentration and instinctual reactions.

Action Steps:

Before gaming, remind yourself to focus on instinctual reactions.

Identify common triggers that disrupt your flow (e.g., high damage, unexpected combos).

Chunk 2: Regaining Flow During a Match

Summary: When you lose composure during a match, step back mentally, breathe, and return to neutral. Analyze what went wrong without panic. Recognize that mistakes are part of the game and that you still have opportunities to strategize, make comebacks, or regain control.

Key Points:

Step back and breathe mid-match.

Acknowledge mistakes without judgment.

Return to neutral and reassess strategy.

Life deficits may require calculated risks to recover.

Comprehension Questions:

What should you do immediately after taking significant damage in a match?

How can returning to neutral help you recover in-game?

Answers:

Take a mental step back, breathe, acknowledge the mistake, and avoid panicking.

Returning to neutral allows you to reassess your strategy and plan your next actions calmly.

Action Steps:

Practice breathing exercises to reset your mind mid-match.

Train yourself to view mistakes as learning opportunities rather than failures.

Chunk 3: Post-Match Reflection

Summary: After losing a game, it’s okay to pause, reflect, and analyze mistakes. This reflection helps prevent repeating errors and improves future performance. Many great comebacks stem from taking moments to mentally reset and adjust strategies rather than rushing into rematches.

Key Points:

Post-match reflection is valuable.

Immediate rematches may skip essential learning.

High-pressure matches benefit from intentional mental resets.

Comprehension Questions:

Why is it important to reflect after losing a match?

How can skipping reflection affect your future gameplay?

Answers:

Reflection helps identify mistakes and adjust strategies to prevent repeating them.

Skipping reflection may lead to repeating errors and suboptimal decisions in future matches.

Action Steps:

After each match, write down one thing that worked and one thing to improve.

Use short breaks between games to mentally reset, even in tournaments.

Chunk 4: Avoiding Mental Damage

Summary: Not all damage is physical—mental damage occurs when players let frustration or doubt take over. Stay emotionally balanced, continue using your tools effectively, and avoid abandoning strategies just because they temporarily fail. Playing instinctually and emotionlessly helps maintain flow.

Key Points:

Recognize mental damage separate from in-game damage.

Avoid negative thoughts that disrupt your game.

Keep using effective tools and strategies.

Emotional control enhances instinctual play.

Comprehension Questions:

What is mental damage in gaming?

Why is it important to keep using your tools even if an opponent counters them?

Answers:

Mental damage is the negative impact of frustration, doubt, or overthinking during gameplay.

Abandoning tools limits your options; adjusting usage allows you to maintain an effective strategy.

Action Steps:

Practice maintaining calm during losses or setbacks.

Focus on adapting strategies rather than reacting emotionally.

Train instinctual responses through repeated practice.

Chunk 5: Building Experience and Flow Resilience

Summary: Experience is crucial for maintaining and regaining flow. Frequent practice, exposure to high-pressure situations, and learning from losses improve the ability to remain instinctual and emotionally stable during gameplay. Patience and persistence are key to long-term growth.

Key Points:

Experience strengthens flow resilience.

Learning from losses is part of growth.

Playing with less emotion enhances consistency.

Comprehension Questions:

How does experience contribute to regaining flow state?

What role does emotional control play in maintaining flow?

Answers:

Experience helps players anticipate situations, react instinctually, and recover from mistakes quickly.

Emotional control prevents frustration or doubt from disrupting instinctual gameplay.

Action Steps:

Treat each loss as a learning opportunity.

Increase exposure to challenging gameplay scenarios.

Focus on consistent, calm decision-making over emotional reactions.

Super-Summary (Single Page)

Flow state in gaming is when your mind and body operate in sync, allowing instinctual, focused, and effective gameplay. Losing flow happens when mistakes, high-pressure situations, or unexpected events disrupt concentration, leading to doubt and poor decision-making. To regain flow:

In-game reset: Step back mentally, breathe, acknowledge mistakes, and return to neutral to reassess strategy.

Post-match reflection: Pause, analyze what went wrong, and adjust strategies to improve future performance.

Avoid mental damage: Stay emotionally balanced, continue using effective tools, and focus on instinctual play.

Build experience: Frequent practice, exposure to pressure, and learning from losses strengthen resilience and ability to regain flow.

Key Actions:

Practice mindfulness and breathing exercises.

Reflect on mistakes without judgment.

Keep using effective strategies despite temporary failures.

Treat losses as learning experiences.

Maintain calm, emotionless focus to enhance instinctual gameplay.

Optional 3-Day Spaced Review Plan

Day 1:

Watch a short gaming clip, identify moments when flow was lost.

Practice a breathing exercise mid-session.

Day 2:

Reflect on a recent loss or poor performance.

Write down mistakes, lessons, and actionable improvements.

Day 3:

Play a practice session focusing on emotional control and instinctual reactions.

Review notes from Day 2 and adjust strategy accordingly.

mario050987·youtube.com·
Coffee With Kensou - Returning To Flow State
Coffee With Kensou - Returning To Flow State
Coffee With Kensou - Returning To Flow State

Chunk 1: Understanding Flow State

Summary: Flow state is when your mind and body work in harmony, allowing instinctual, focused, and effective gameplay. Players are fully in the zone, reacting appropriately, and executing their tools without overthinking. Losing this state often happens when mistakes or unexpected situations occur in a game, causing hesitation or second-guessing.

Key Points:

Flow state = cohesive mind-body operation.

Players react instinctually and focus intensely.

Mistakes or high-pressure situations disrupt flow.

Comprehension Questions:

What is flow state in the context of gaming?

How can mistakes in-game disrupt your flow state?

Answers:

Flow state is when your mind and body work as one, allowing instinctual, focused, and effective gameplay.

Mistakes create doubt or hesitation, breaking concentration and instinctual reactions.

Action Steps:

Before gaming, remind yourself to focus on instinctual reactions.

Identify common triggers that disrupt your flow (e.g., high damage, unexpected combos).

Chunk 2: Regaining Flow During a Match

Summary: When you lose composure during a match, step back mentally, breathe, and return to neutral. Analyze what went wrong without panic. Recognize that mistakes are part of the game and that you still have opportunities to strategize, make comebacks, or regain control.

Key Points:

Step back and breathe mid-match.

Acknowledge mistakes without judgment.

Return to neutral and reassess strategy.

Life deficits may require calculated risks to recover.

Comprehension Questions:

What should you do immediately after taking significant damage in a match?

How can returning to neutral help you recover in-game?

Answers:

Take a mental step back, breathe, acknowledge the mistake, and avoid panicking.

Returning to neutral allows you to reassess your strategy and plan your next actions calmly.

Action Steps:

Practice breathing exercises to reset your mind mid-match.

Train yourself to view mistakes as learning opportunities rather than failures.

Chunk 3: Post-Match Reflection

Summary: After losing a game, it’s okay to pause, reflect, and analyze mistakes. This reflection helps prevent repeating errors and improves future performance. Many great comebacks stem from taking moments to mentally reset and adjust strategies rather than rushing into rematches.

Key Points:

Post-match reflection is valuable.

Immediate rematches may skip essential learning.

High-pressure matches benefit from intentional mental resets.

Comprehension Questions:

Why is it important to reflect after losing a match?

How can skipping reflection affect your future gameplay?

Answers:

Reflection helps identify mistakes and adjust strategies to prevent repeating them.

Skipping reflection may lead to repeating errors and suboptimal decisions in future matches.

Action Steps:

After each match, write down one thing that worked and one thing to improve.

Use short breaks between games to mentally reset, even in tournaments.

Chunk 4: Avoiding Mental Damage

Summary: Not all damage is physical—mental damage occurs when players let frustration or doubt take over. Stay emotionally balanced, continue using your tools effectively, and avoid abandoning strategies just because they temporarily fail. Playing instinctually and emotionlessly helps maintain flow.

Key Points:

Recognize mental damage separate from in-game damage.

Avoid negative thoughts that disrupt your game.

Keep using effective tools and strategies.

Emotional control enhances instinctual play.

Comprehension Questions:

What is mental damage in gaming?

Why is it important to keep using your tools even if an opponent counters them?

Answers:

Mental damage is the negative impact of frustration, doubt, or overthinking during gameplay.

Abandoning tools limits your options; adjusting usage allows you to maintain an effective strategy.

Action Steps:

Practice maintaining calm during losses or setbacks.

Focus on adapting strategies rather than reacting emotionally.

Train instinctual responses through repeated practice.

Chunk 5: Building Experience and Flow Resilience

Summary: Experience is crucial for maintaining and regaining flow. Frequent practice, exposure to high-pressure situations, and learning from losses improve the ability to remain instinctual and emotionally stable during gameplay. Patience and persistence are key to long-term growth.

Key Points:

Experience strengthens flow resilience.

Learning from losses is part of growth.

Playing with less emotion enhances consistency.

Comprehension Questions:

How does experience contribute to regaining flow state?

What role does emotional control play in maintaining flow?

Answers:

Experience helps players anticipate situations, react instinctually, and recover from mistakes quickly.

Emotional control prevents frustration or doubt from disrupting instinctual gameplay.

Action Steps:

Treat each loss as a learning opportunity.

Increase exposure to challenging gameplay scenarios.

Focus on consistent, calm decision-making over emotional reactions.

Super-Summary (Single Page)

Flow state in gaming is when your mind and body operate in sync, allowing instinctual, focused, and effective gameplay. Losing flow happens when mistakes, high-pressure situations, or unexpected events disrupt concentration, leading to doubt and poor decision-making. To regain flow:

In-game reset: Step back mentally, breathe, acknowledge mistakes, and return to neutral to reassess strategy.

Post-match reflection: Pause, analyze what went wrong, and adjust strategies to improve future performance.

Avoid mental damage: Stay emotionally balanced, continue using effective tools, and focus on instinctual play.

Build experience: Frequent practice, exposure to pressure, and learning from losses strengthen resilience and ability to regain flow.

Key Actions:

Practice mindfulness and breathing exercises.

Reflect on mistakes without judgment.

Keep using effective strategies despite temporary failures.

Treat losses as learning experiences.

Maintain calm, emotionless focus to enhance instinctual gameplay.

Optional 3-Day Spaced Review Plan

Day 1:

Watch a short gaming clip, identify moments when flow was lost.

Practice a breathing exercise mid-session.

Day 2:

Reflect on a recent loss or poor performance.

Write down mistakes, lessons, and actionable improvements.

Day 3:

Play a practice session focusing on emotional control and instinctual reactions.

Review notes from Day 2 and adjust strategy accordingly.

mario050987·youtube.com·
Coffee With Kensou - Returning To Flow State