System & General Resources
🎮 GGST: Prevent 100% Meter Reversal Super Situations
Creator: Hotashi Core Focus: Shutting down reversal super → RC pressure situations
1️⃣ Full Summary (Concepts, Examples, Lessons)
This video explains a critical but underused defensive counter in Guilty Gear Strive: supering back immediately after blocking or baiting an opponent’s reversal super, when both players have meter.
Many players successfully bait a reversal super, but then allow the opponent to Roman Cancel (RC) afterward, letting them stay safe, regain momentum, or continue pressure. This negates the reward of baiting the super and can swing rounds unfairly.
Key insight: If the opponent performs a reversal super and you have 50 meter, you can input your own super during their super animation, and it will come out on frame 1 after their super ends. This prevents them from RC’ing, continuing pressure, or escaping punishment.
This is not a tight reversal timing—you don’t need perfect execution. You simply buffer the super during the animation.
Why this matters:
Removes their ability to RC
Prevents meter-based comebacks
Can outright end the round
Is consistent, reliable, and tournament-viable
Is explained in Mission Mode but widely ignored
Hotashi emphasizes this as essential for consistent wins, especially for:
Tournament players
Floor climbing
Celestial ranking pushes
2️⃣ Condensed Bullet Points (Quick Review)
Many players bait reversal supers but get RC’d afterward
If you have 50 meter, super back immediately
Input super during opponent’s super animation
Your super activates frame 1 after theirs ends
No strict reversal timing required
Prevents RC, burst usage, and pressure resets
Great for closing rounds and denying comebacks
Underused despite being taught in Mission Mode
3️⃣ Chunked Breakdown Chunk 1: The Common Problem
Players bait reversal supers but still lose momentum when the opponent RCs afterward.
Chunk 2: The Counter Solution
If you have 50 meter, input your own super during the opponent’s super animation.
Chunk 3: Why It Works
Your super activates frame 1 after their super ends, stopping RC and pressure continuation.
Chunk 4: Competitive Importance
This shuts down comeback mechanics and helps secure round wins at higher levels.
4️⃣ Comprehension Questions Chunk 1 Questions
Q: Why is baiting a reversal super sometimes not enough? A: Because the opponent can RC afterward and resume pressure or escape punishment.
Chunk 2 Questions
Q: When should you input your super? A: During the opponent’s super animation.
Chunk 3 Questions
Q: Do you need strict reversal timing? A: No—buffering during the animation is enough.
Chunk 4 Questions
Q: Why is this technique important for competitive play? A: It denies meter-based comebacks and helps close rounds consistently.
5️⃣ Action Steps (In-Game + Real-Life Application) In-Game (GGST)
Practice buffering super during enemy super animations in Training Mode
Drill common reversal super situations for your character
Actively track opponent meter + your meter
Treat reversal super bait → super punish as default behavior
Mental / Personal Development Parallel
Don’t stop at “good enough” wins—fully deny counterplay
When you create advantage, close decisively
Anticipate the opponent’s “last resource” and remove it
6️⃣ Super-Summary (Under 1 Page)
If you bait a reversal super in Guilty Gear Strive and have 50 meter, you should immediately super back during the opponent’s super animation. Your super will activate frame 1 after theirs ends, preventing them from Roman Canceling, escaping, or continuing pressure. This technique is easy to execute, underused, and critical for closing rounds, denying comebacks, and winning consistently—especially in tournaments and high-level play.
7️⃣ Optional 3-Day Spaced Review Plan
Day 1:
Rewatch the clip
Practice buffering super during enemy super animations
Day 2:
Apply it in real matches
Focus on meter awareness before knockdowns
Day 3:
Review replays
Note missed opportunities where this would’ve ended the round
🎮 GGST: Prevent 100% Meter Reversal Super Situations
Creator: Hotashi Core Focus: Shutting down reversal super → RC pressure situations
1️⃣ Full Summary (Concepts, Examples, Lessons)
This video explains a critical but underused defensive counter in Guilty Gear Strive: supering back immediately after blocking or baiting an opponent’s reversal super, when both players have meter.
Many players successfully bait a reversal super, but then allow the opponent to Roman Cancel (RC) afterward, letting them stay safe, regain momentum, or continue pressure. This negates the reward of baiting the super and can swing rounds unfairly.
Key insight: If the opponent performs a reversal super and you have 50 meter, you can input your own super during their super animation, and it will come out on frame 1 after their super ends. This prevents them from RC’ing, continuing pressure, or escaping punishment.
This is not a tight reversal timing—you don’t need perfect execution. You simply buffer the super during the animation.
Why this matters:
Removes their ability to RC
Prevents meter-based comebacks
Can outright end the round
Is consistent, reliable, and tournament-viable
Is explained in Mission Mode but widely ignored
Hotashi emphasizes this as essential for consistent wins, especially for:
Tournament players
Floor climbing
Celestial ranking pushes
2️⃣ Condensed Bullet Points (Quick Review)
Many players bait reversal supers but get RC’d afterward
If you have 50 meter, super back immediately
Input super during opponent’s super animation
Your super activates frame 1 after theirs ends
No strict reversal timing required
Prevents RC, burst usage, and pressure resets
Great for closing rounds and denying comebacks
Underused despite being taught in Mission Mode
3️⃣ Chunked Breakdown Chunk 1: The Common Problem
Players bait reversal supers but still lose momentum when the opponent RCs afterward.
Chunk 2: The Counter Solution
If you have 50 meter, input your own super during the opponent’s super animation.
Chunk 3: Why It Works
Your super activates frame 1 after their super ends, stopping RC and pressure continuation.
Chunk 4: Competitive Importance
This shuts down comeback mechanics and helps secure round wins at higher levels.
4️⃣ Comprehension Questions Chunk 1 Questions
Q: Why is baiting a reversal super sometimes not enough? A: Because the opponent can RC afterward and resume pressure or escape punishment.
Chunk 2 Questions
Q: When should you input your super? A: During the opponent’s super animation.
Chunk 3 Questions
Q: Do you need strict reversal timing? A: No—buffering during the animation is enough.
Chunk 4 Questions
Q: Why is this technique important for competitive play? A: It denies meter-based comebacks and helps close rounds consistently.
5️⃣ Action Steps (In-Game + Real-Life Application) In-Game (GGST)
Practice buffering super during enemy super animations in Training Mode
Drill common reversal super situations for your character
Actively track opponent meter + your meter
Treat reversal super bait → super punish as default behavior
Mental / Personal Development Parallel
Don’t stop at “good enough” wins—fully deny counterplay
When you create advantage, close decisively
Anticipate the opponent’s “last resource” and remove it
6️⃣ Super-Summary (Under 1 Page)
If you bait a reversal super in Guilty Gear Strive and have 50 meter, you should immediately super back during the opponent’s super animation. Your super will activate frame 1 after theirs ends, preventing them from Roman Canceling, escaping, or continuing pressure. This technique is easy to execute, underused, and critical for closing rounds, denying comebacks, and winning consistently—especially in tournaments and high-level play.
7️⃣ Optional 3-Day Spaced Review Plan
Day 1:
Rewatch the clip
Practice buffering super during enemy super animations
Day 2:
Apply it in real matches
Focus on meter awareness before knockdowns
Day 3:
Review replays
Note missed opportunities where this would’ve ended the round
🎮 GGST: Prevent 100% Meter Reversal Super Situations
Creator: Hotashi Core Focus: Shutting down reversal super → RC pressure situations
1️⃣ Full Summary (Concepts, Examples, Lessons)
This video explains a critical but underused defensive counter in Guilty Gear Strive: supering back immediately after blocking or baiting an opponent’s reversal super, when both players have meter.
Many players successfully bait a reversal super, but then allow the opponent to Roman Cancel (RC) afterward, letting them stay safe, regain momentum, or continue pressure. This negates the reward of baiting the super and can swing rounds unfairly.
Key insight: If the opponent performs a reversal super and you have 50 meter, you can input your own super during their super animation, and it will come out on frame 1 after their super ends. This prevents them from RC’ing, continuing pressure, or escaping punishment.
This is not a tight reversal timing—you don’t need perfect execution. You simply buffer the super during the animation.
Why this matters:
Removes their ability to RC
Prevents meter-based comebacks
Can outright end the round
Is consistent, reliable, and tournament-viable
Is explained in Mission Mode but widely ignored
Hotashi emphasizes this as essential for consistent wins, especially for:
Tournament players
Floor climbing
Celestial ranking pushes
2️⃣ Condensed Bullet Points (Quick Review)
Many players bait reversal supers but get RC’d afterward
If you have 50 meter, super back immediately
Input super during opponent’s super animation
Your super activates frame 1 after theirs ends
No strict reversal timing required
Prevents RC, burst usage, and pressure resets
Great for closing rounds and denying comebacks
Underused despite being taught in Mission Mode
3️⃣ Chunked Breakdown Chunk 1: The Common Problem
Players bait reversal supers but still lose momentum when the opponent RCs afterward.
Chunk 2: The Counter Solution
If you have 50 meter, input your own super during the opponent’s super animation.
Chunk 3: Why It Works
Your super activates frame 1 after their super ends, stopping RC and pressure continuation.
Chunk 4: Competitive Importance
This shuts down comeback mechanics and helps secure round wins at higher levels.
4️⃣ Comprehension Questions Chunk 1 Questions
Q: Why is baiting a reversal super sometimes not enough? A: Because the opponent can RC afterward and resume pressure or escape punishment.
Chunk 2 Questions
Q: When should you input your super? A: During the opponent’s super animation.
Chunk 3 Questions
Q: Do you need strict reversal timing? A: No—buffering during the animation is enough.
Chunk 4 Questions
Q: Why is this technique important for competitive play? A: It denies meter-based comebacks and helps close rounds consistently.
5️⃣ Action Steps (In-Game + Real-Life Application) In-Game (GGST)
Practice buffering super during enemy super animations in Training Mode
Drill common reversal super situations for your character
Actively track opponent meter + your meter
Treat reversal super bait → super punish as default behavior
Mental / Personal Development Parallel
Don’t stop at “good enough” wins—fully deny counterplay
When you create advantage, close decisively
Anticipate the opponent’s “last resource” and remove it
6️⃣ Super-Summary (Under 1 Page)
If you bait a reversal super in Guilty Gear Strive and have 50 meter, you should immediately super back during the opponent’s super animation. Your super will activate frame 1 after theirs ends, preventing them from Roman Canceling, escaping, or continuing pressure. This technique is easy to execute, underused, and critical for closing rounds, denying comebacks, and winning consistently—especially in tournaments and high-level play.
7️⃣ Optional 3-Day Spaced Review Plan
Day 1:
Rewatch the clip
Practice buffering super during enemy super animations
Day 2:
Apply it in real matches
Focus on meter awareness before knockdowns
Day 3:
Review replays
Note missed opportunities where this would’ve ended the round