System & General Resources

System & General Resources

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Everything you need to know about Throws in Guilty Gear Strive
Everything you need to know about Throws in Guilty Gear Strive

Summary of "Everything You Need to Know About Throws in Guilty Gear Strive"

Introduction:

Throws are a core mechanic in Guilty Gear Strive and in fighting games in general.

Throws are used to break through defense, especially when an opponent is blocking excessively.

This video covers the ins and outs of throws in Strive, including nuances specific to different characters, throw damage, follow-ups, and unique mechanics.

Chunk 1: Basics of Throws

Throws are the fastest attacks in the game, with a two-frame startup across all characters, making them the quickest option when in close range.

Damage varies by character:

Standard throw damage: 80 for most characters.

Big characters (e.g., Potemkin, Nagoriyuki): 90 damage.

Speedsters (e.g., Chip, Milia): 70 damage due to their ability to get in your face more frequently.

OTG (Off The Ground) throws: Certain characters like Faust and Ramlethal can follow up their throws with an extra attack, leading to higher damage.

Example: Faust's throw leads to a combo with Crouch Heavy Slash, causing 91 damage, a little more than the big characters' throws.

Comprehension Questions:

What makes throws the fastest attacks in Guilty Gear Strive?

How does throw damage vary across characters?

Action Steps:

Apply throws in close-range scrambles, especially when your opponent is blocking frequently.

Familiarize yourself with character-specific throw damage to optimize your throw usage.

Chunk 2: Throw Follow-Ups and Unique Mechanics

Throws universally result in a hard knockdown, meaning the opponent has no immediate recourse and must wait for a fixed time before waking up.

This creates opportunities for setup and mind games, like frame kill setups.

Example: Using Nagoriyuki's forward punch after a throw can create a frame-perfect setup that forces the opponent to either get hit or take a counter hit if they wake up with a button.

Mix-up potential: You can also mix up the opponent by adding a command grab to your throw setups.

If your opponent is passive and blocks, you can execute the command grab.

If they mash buttons on wake-up, the throw setup can counter them.

Comprehension Questions:

What advantage does a hard knockdown from a throw provide?

How can a frame kill setup be used effectively after a throw?

Action Steps:

Experiment with frame kill setups and mix them with command grabs to create unpredictable situations for your opponent.

Take advantage of knockdown states to control the flow of the match.

Chunk 3: Throw Invincibility and the Rule of Five

There’s a five-frame rule that grants invincibility to players during certain actions (blocking, waking up, or being hit).

After any of these actions, players are immune to throws for five frames.

Exceptions:

When hit into a stagger state, a throw can combo into a follow-up (especially important for Potemkin, who can combo into a command grab).

Guard crush: After a guard crush, there’s no invincibility against throws.

Comprehension Questions:

What is the five-frame rule and when does it apply?

What happens if you hit an opponent into a stagger state?

Action Steps:

Learn how to punish or bait throws after a guard crush or stagger state.

Use stagger combos to set up for throws with high damage potential, especially for characters like Potemkin.

Chunk 4: Throw Priority and Damage Scaling

Priority: Throws take precedence over regular attacks if both occur on the same frame.

Command grabs also have priority over regular throws.

Damage Scaling: Throw combos (including command grabs) have high scaling, reducing their overall damage.

Example: A standard combo may result in 73 damage, while a throw combo may only deal 10 damage initially due to scaling.

Wall breaks: Wall break damage isn’t affected by scaling, so it's always full damage regardless of the combo scaling.

Comprehension Questions:

What happens when a throw and an attack land on the same frame?

Why does throw damage get scaled down in combos?

Action Steps:

Keep damage scaling in mind when setting up combos after throws to avoid expecting too much damage from them.

Utilize wall break combos after throws for maximum damage potential.

Super-Summary:

Throws in Guilty Gear Strive are fast, versatile, and fundamental tools in a fighter's arsenal. They break through defensive strategies, especially blocking, and are universally fast with a two-frame startup. Damage varies by character, with some characters getting higher or lower damage or special follow-ups (e.g., Faust’s OTG). Throws also result in a hard knockdown, allowing for strategic setups and mix-ups, such as frame kills or command grabs. The five-frame invincibility rule adds a layer of depth to throw interactions, and throw priority means throws can beat attacks when they land on the same frame. Finally, while throws suffer from damage scaling in combos, wall break damage remains unaffected, making them a key part of offense.

Spaced Review Plan (3-Day):

Day 1: Review key throw mechanics, including speed and damage differences across characters. Practice throw follow-ups and frame kill setups in training mode.

Day 2: Focus on the five-frame rule and throw invincibility. Experiment with stagger combos and guard crush throws in actual matches.

Day 3: Review throw priority, damage scaling, and wall breaks. Implement throw setups in real match scenarios to understand their application and effectiveness.

mario050987·youtube.com·
Everything you need to know about Throws in Guilty Gear Strive
3 MISTAKES YOU ARE MAKING with your BURST and HOW TO FIX IT | Guilty Gear Strive (-Strive-)
3 MISTAKES YOU ARE MAKING with your BURST and HOW TO FIX IT | Guilty Gear Strive (-Strive-)
Top 3 Mistakes you're making when using your Burst Guide Tutorial. Your Burst is one of the most important tools in your arsenal so don't waste it and especially don't get it baited. These tips, will help you to stop using your Burst in bad situations and help you use it to win more games. Intro: 00:00 Mistake #1: 00:05 Mistake #2: 00:46 Mistake #3: 1:41 Ways to use Burst Better: 2:13 Follow the socials! https://twitter.com/KripThirteen https://www.twitch.tv/kripthirteen
mario050987·youtube.com·
3 MISTAKES YOU ARE MAKING with your BURST and HOW TO FIX IT | Guilty Gear Strive (-Strive-)
3 MISTAKES YOU ARE MAKING with your BURST and HOW TO FIX IT | Guilty Gear Strive (-Strive-)
3 MISTAKES YOU ARE MAKING with your BURST and HOW TO FIX IT | Guilty Gear Strive (-Strive-)
Top 3 Mistakes you're making when using your Burst Guide Tutorial. Your Burst is one of the most important tools in your arsenal so don't waste it and especially don't get it baited. These tips, will help you to stop using your Burst in bad situations and help you use it to win more games. Intro: 00:00 Mistake #1: 00:05 Mistake #2: 00:46 Mistake #3: 1:41 Ways to use Burst Better: 2:13 Follow the socials! https://twitter.com/KripThirteen https://www.twitch.tv/kripthirteen
mario050987·youtube.com·
3 MISTAKES YOU ARE MAKING with your BURST and HOW TO FIX IT | Guilty Gear Strive (-Strive-)
3 MISTAKES YOU ARE MAKING with your BURST and HOW TO FIX IT | Guilty Gear Strive (-Strive-)
3 MISTAKES YOU ARE MAKING with your BURST and HOW TO FIX IT | Guilty Gear Strive (-Strive-)
Top 3 Mistakes you're making when using your Burst Guide Tutorial. Your Burst is one of the most important tools in your arsenal so don't waste it and especially don't get it baited. These tips, will help you to stop using your Burst in bad situations and help you use it to win more games. Intro: 00:00 Mistake #1: 00:05 Mistake #2: 00:46 Mistake #3: 1:41 Ways to use Burst Better: 2:13 Follow the socials! https://twitter.com/KripThirteen https://www.twitch.tv/kripthirteen
mario050987·youtube.com·
3 MISTAKES YOU ARE MAKING with your BURST and HOW TO FIX IT | Guilty Gear Strive (-Strive-)
Improve Your Defense FAST in Guilty Gear Strive With These Tips!
Improve Your Defense FAST in Guilty Gear Strive With These Tips!
A discussion on the basic components of defense in Guilty Gear Strive and the "M.T.S." drill that I use to practice my defense! Subscribe to the channel here: https://www.youtube.com/channel/UC_tyKfn9ynagY-0PQj9B_cA?sub_confirmation=1 #ggst #guiltygear #fgc 0:00 Intro 2:19 Blocking Infomercial 4:00 Defense Basics + Extras 10:14 Backdash and Fuzzy 11:11 Defense Drill for Practice! 12:43 Outro
mario050987·youtube.com·
Improve Your Defense FAST in Guilty Gear Strive With These Tips!
Improve Your Defense FAST in Guilty Gear Strive With These Tips!
Improve Your Defense FAST in Guilty Gear Strive With These Tips!
A discussion on the basic components of defense in Guilty Gear Strive and the "M.T.S." drill that I use to practice my defense! Subscribe to the channel here: https://www.youtube.com/channel/UC_tyKfn9ynagY-0PQj9B_cA?sub_confirmation=1 #ggst #guiltygear #fgc 0:00 Intro 2:19 Blocking Infomercial 4:00 Defense Basics + Extras 10:14 Backdash and Fuzzy 11:11 Defense Drill for Practice! 12:43 Outro
mario050987·youtube.com·
Improve Your Defense FAST in Guilty Gear Strive With These Tips!
JLP | GloryMain on Twitter
JLP | GloryMain on Twitter
#GGST I DID NOT KNOW WHIFFING SPECIALS GAVE YOU METERhttps://t.co/ulJW2LbsNm pic.twitter.com/dsZ8YmTWRB— JLP | GloryMain (@GloryMain_) July 7, 2021
mario050987·twitter.com·
JLP | GloryMain on Twitter
Leo Option Select DP/Grab on Wakeup
Leo Option Select DP/Grab on Wakeup
about 2 frames of leniency. all in backwards stance: Meaty K - S - D if K connects, S will gatling (with D being inputted too early to be gattling into) if K misses (due to I-frames), S will not gatling and D will activate after K recovers
mario050987·youtube.com·
Leo Option Select DP/Grab on Wakeup
How to use Training Mode to become BETTER at Guilty Gear Strive!
How to use Training Mode to become BETTER at Guilty Gear Strive!

✅ Summary of “How to use Training Mode to become BETTER at Guilty Gear Strive!”

This video teaches how to use training mode as a problem-solving lab to answer the key question behind every loss:

“Why did I get hit, and what can I do next time?”

Instead of memorizing combos, the creator emphasizes recreating real match situations, testing options, and discovering practical solutions through trial and error. Using Leo as an example, he demonstrates how to:

Recreate corner throw situations

Test escape options (Yellow Burst, jumps, Blue Roman Cancel, lows, delays)

Understand Leo’s parry mind game

Learn what challenges are guaranteed or fake

Test left/right mixups and debunk assumptions

Use training mode as an exploration tool rather than a punishment tool

Training mode becomes a sandbox for discovering truths, building confidence, and breaking down stressful mixups into clear, manageable decision points.

✅ Condensed Bullet-Point Version

Training mode is for recreating the situations that beat you, not just practicing combos.

Ask: Where did I get hit? How? Why? What were my options?

Recreate Leo’s corner throw → overhead/strike/throw pressure.

Test defensive responses: Yellow Burst, jump → Blue Roman Cancel (BRC), challenge buttons.

Leo’s overhead does not automatically give your turn back—must test options.

Leo can parry after overhead; you can bait or delay to punish.

If you guess wrong vs parry, you get blown up → accept the mind game.

Test mid-screen throw situations → discovered left/right wasn't real.

Training mode = trial and error → discovering hidden counterplay.

Continually test, adjust, and rebuild your knowledge.

✅ Chunked Summary With Questions, Answers, and Action Steps Chunk 1 — Training Mode's Purpose: Recreate Losses

The creator stresses that every loss contains data. You should identify how you were hit and recreate those exact moments in training mode. Training mode allows you to simulate situations repeatedly until you understand your responses.

Questions

What is the primary purpose of training mode according to the video?

Why is recreating situations important?

What mindset should you have when entering training mode?

Answers

To recreate real match scenarios and discover solutions.

Because repeated scenarios reveal what works, what doesn't, and why you lost.

A problem-solving mindset rather than a combo-grinding mindset.

Action Steps

After a loss, write down one situation that confused or overwhelmed you.

Recreate it in training mode using recording slots.

Test at least three different responses and log which ones succeed.

Chunk 2 — Example: Leo’s Corner Throw Pressure

Leo puts opponents into repeated guess situations with throw → 5K → strike/throw/overhead. The video shows how to recreate that exact sequence in training mode.

Questions

What sequence is used in the example?

Why is this a commonly hated scenario?

What does recreating it help reveal?

Answers

Leo throws you in the corner, then pressures you with 5K mix.

Because it forces overwhelming guesses with big consequences.

It reveals your defensive options and what actually works.

Action Steps

Record Leo doing throw → 5K → overhead/strike/throw.

Practice: Yellow Burst, backdash, mash, jump, BRC down.

Compare risk/reward for each option.

Chunk 3 — Testing Defensive Tools (Yellow Burst, Jump → BRC)

Yellow Burst creates space and ends Leo’s momentum. Jump → downward Blue Roman Cancel freezes time and gives a punish opportunity.

Questions

What benefit does Yellow Burst offer?

What does jump → BRC down allow?

Why test multiple options?

Answers

It pushes Leo far away and resets neutral.

A freeze-frame punish scenario.

To find both optimal and situational tools.

Action Steps

Practice reacting to Leo’s pressure with Yellow Burst on throw.

Drill jump → BRC down timing to consistently punish.

Chunk 4 — Understanding Leo’s Parry Mind Game

Blocking Leo’s overhead does NOT give you your turn. He can parry your retaliation, forcing a mix between:

Challenging with a delay

Low crushing his parry

Not pressing a button

Risking being wrong and getting hit

Questions

Why isn’t it automatically your turn after blocking Leo’s overhead?

How do you beat parry?

What happens if you guess parry but he doesn’t parry?

Answers

Because Leo can cancel into parry, which beats immediate challenges.

Delay your button or hit low.

You get hit by Leo’s offense for taking the wrong risk.

Action Steps

Practice delayed buttons after blocking overhead.

Test different timing windows to avoid parry without being punishable.

Record Leo doing overhead → parry vs overhead → strike and practice reacting.

Chunk 5 — Testing True/Fake Left-Right Mixups

Mid-screen throw left/right mixups seem strong, but the creator tests them and discovers:

Soul’s 3f jab can contest the side-switch attempt

This means the mixup is fake and not guaranteed

Training mode uncovers truths even the player didn’t know

Questions

What assumption is tested?

What does switching to Soul reveal?

What does this teach about training mode?

Answers

That mid-screen throw → dash-through is a real mixup.

The 3f button interrupts Leo before he crosses.

That training mode exposes misinformation and teaches you real data.

Action Steps

Record mid-screen throw attempts from characters who dash through.

Test if your character’s fastest button interrupts → write the results.

Add these findings to your matchup notes.

Chunk 6 — Training Mode Philosophy

Training mode is trial and error, not a punishment chamber. You shouldn’t feel bad when something doesn’t work—your goal is simply to discover truth.

Questions

What mindset should you avoid?

What mindset should you adopt?

Why is training mode essential?

Answers

Avoid self-blame or expecting instant mastery.

Adopt curiosity and experimentation.

Because it reveals your do’s and don’ts through controlled repetition.

Action Steps

Treat every failed experiment as data, not failure.

Create a small notebook labeled Training Mode Discoveries.

Each session, record one thing you learned.

✅ Super-Summary (Under 1 Page)

This video teaches players to use training mode as a scientific lab for problem solving, not just a place to drill combos. After every loss, ask: Why did this hit me? What could I have done? Recreate the situation in training mode and test every defensive option.

Using Leo’s pressure as an example, the creator demonstrates how to simulate corner throw scenarios, test Yellow Burst, jump → Blue Roman Cancel, delayed buttons, and how to answer Leo’s post-overhead parry mixups. He emphasizes that your turn doesn’t automatically return after blocking an overhead—each option must be checked in the lab.

Mid-screen left/right mixups that seem real may not actually be legitimate; training mode revealed that Soul’s 3f jab interrupts a supposed guaranteed side-switch. This discovery reinforces the central philosophy: training mode exposes the truth.

The ultimate goal is to approach training mode with curiosity and experimentation. Trial and error is normal. You don’t need to know the matchup beforehand—the lab will teach it to you. By replaying situations, asking the right questions, and documenting what works, you slowly build genuine matchup knowledge and practical counterplay.

✅ 3-Day Spaced Review Plan Day 1 — Immediate Review

Reread the bullet points and chunk summaries.

Recreate one scenario from your own matches in training mode.

Day 2 — Application

Recreate the Leo examples (throw → 5K → mix).

Drill: Yellow Burst, jump → BRC, delayed buttons.

Test a “fake mixup” in your own matchups.

Day 3 — Integration

Add discoveries to your FGC Codex.

Play sets focusing specifically on applying your lab findings.

Identify a new confusing situation to bring into training mode.

mario050987·youtube.com·
How to use Training Mode to become BETTER at Guilty Gear Strive!
SUGOI | Zankoku on Twitter
SUGOI | Zankoku on Twitter
For some reason doing the same combo from a guard crush deals more damage than landing the combo normally, even at 0 RISC? pic.twitter.com/tyXCVT2W4O— SUGOI | Zankoku (@Zankoku) June 16, 2021
mario050987·twitter.com·
SUGOI | Zankoku on Twitter
SUGOI | Zankoku on Twitter
SUGOI | Zankoku on Twitter
For some reason doing the same combo from a guard crush deals more damage than landing the combo normally, even at 0 RISC? pic.twitter.com/tyXCVT2W4O— SUGOI | Zankoku (@Zankoku) June 16, 2021
mario050987·twitter.com·
SUGOI | Zankoku on Twitter
SUGOI | Zankoku on Twitter
SUGOI | Zankoku on Twitter
For some reason doing the same combo from a guard crush deals more damage than landing the combo normally, even at 0 RISC? pic.twitter.com/tyXCVT2W4O— SUGOI | Zankoku (@Zankoku) June 16, 2021
mario050987·twitter.com·
SUGOI | Zankoku on Twitter
How to WIN with your character in Guilty Gear Strive
How to WIN with your character in Guilty Gear Strive
#lordknight #GuiltyGearStrive #GuiltyGear In today's video we talk about "win conditions" in Guilty Gear - a situation where your character is at their strongest. You can also flip it and look at it as a situation to avoid at all costs from your opponent. Follow me on Twitter - https://www.twitter.com/lordknightbb Pull up to the clips channel - https://www.youtube.com/channel/UCleYG90BwyRpeNHcYzrWm9g Come chill with us on Twitch - https://www.twitch.tv/lordknight I don't really use Instagram but people think it's important so follow me there too - https://www.instagram.com/lordknightfgc Thumbnails by Tsuntenshi - https://www.twitter.com/tsuntenshi Get 10% off a Respawn gaming chair with code - beastcoast
mario050987·youtube.com·
How to WIN with your character in Guilty Gear Strive
How to WIN with your character in Guilty Gear Strive
How to WIN with your character in Guilty Gear Strive
#lordknight #GuiltyGearStrive #GuiltyGear In today's video we talk about "win conditions" in Guilty Gear - a situation where your character is at their strongest. You can also flip it and look at it as a situation to avoid at all costs from your opponent. Follow me on Twitter - https://www.twitter.com/lordknightbb Pull up to the clips channel - https://www.youtube.com/channel/UCleYG90BwyRpeNHcYzrWm9g Come chill with us on Twitch - https://www.twitch.tv/lordknight I don't really use Instagram but people think it's important so follow me there too - https://www.instagram.com/lordknightfgc Thumbnails by Tsuntenshi - https://www.twitter.com/tsuntenshi Get 10% off a Respawn gaming chair with code - beastcoast
mario050987·youtube.com·
How to WIN with your character in Guilty Gear Strive
How to WIN with your character in Guilty Gear Strive
How to WIN with your character in Guilty Gear Strive
#lordknight #GuiltyGearStrive #GuiltyGear In today's video we talk about "win conditions" in Guilty Gear - a situation where your character is at their strongest. You can also flip it and look at it as a situation to avoid at all costs from your opponent. Follow me on Twitter - https://www.twitter.com/lordknightbb Pull up to the clips channel - https://www.youtube.com/channel/UCleYG90BwyRpeNHcYzrWm9g Come chill with us on Twitch - https://www.twitch.tv/lordknight I don't really use Instagram but people think it's important so follow me there too - https://www.instagram.com/lordknightfgc Thumbnails by Tsuntenshi - https://www.twitter.com/tsuntenshi Get 10% off a Respawn gaming chair with code - beastcoast
mario050987·youtube.com·
How to WIN with your character in Guilty Gear Strive
supers4iy4n_kid on Twitter
supers4iy4n_kid on Twitter
#GGST Shout out to @JusteMetaTv for the inspiration. I think I found an easy way to IB things mid-pressure. On the numpad, starting from 8 and going right all the way to 4 can give you a good and easy IB timing. I've tested this on a few character's strings and it works. pic.twitter.com/d2CIBgBjhB— supers4iy4n_kid (@supers4iy4nkid) July 6, 2021
mario050987·twitter.com·
supers4iy4n_kid on Twitter
supers4iy4n_kid on Twitter
supers4iy4n_kid on Twitter
#GGST Shout out to @JusteMetaTv for the inspiration. I think I found an easy way to IB things mid-pressure. On the numpad, starting from 8 and going right all the way to 4 can give you a good and easy IB timing. I've tested this on a few character's strings and it works. pic.twitter.com/d2CIBgBjhB— supers4iy4n_kid (@supers4iy4nkid) July 6, 2021
mario050987·twitter.com·
supers4iy4n_kid on Twitter
supers4iy4n_kid on Twitter
supers4iy4n_kid on Twitter
#GGST Shout out to @JusteMetaTv for the inspiration. I think I found an easy way to IB things mid-pressure. On the numpad, starting from 8 and going right all the way to 4 can give you a good and easy IB timing. I've tested this on a few character's strings and it works. pic.twitter.com/d2CIBgBjhB— supers4iy4n_kid (@supers4iy4nkid) July 6, 2021
mario050987·twitter.com·
supers4iy4n_kid on Twitter
Noponis on Twitter
Noponis on Twitter
PSA for those unaware:YRC does NOT hit hurtboxes(the green rectangles)It hits your collisionbox(the yellow rectangle) .As you can see in this image, my hurtbox is in YRC's hitbox, yet I am unscathed.Very important knowledge for far reaching buttons.Don't get robbed!#GGST pic.twitter.com/TpAFjuFWq4— Noponis (@Noponis) July 5, 2021
mario050987·twitter.com·
Noponis on Twitter
Noponis on Twitter
Noponis on Twitter
PSA for those unaware:YRC does NOT hit hurtboxes(the green rectangles)It hits your collisionbox(the yellow rectangle) .As you can see in this image, my hurtbox is in YRC's hitbox, yet I am unscathed.Very important knowledge for far reaching buttons.Don't get robbed!#GGST pic.twitter.com/TpAFjuFWq4— Noponis (@Noponis) July 5, 2021
mario050987·twitter.com·
Noponis on Twitter
Noponis on Twitter
Noponis on Twitter
PSA for those unaware:YRC does NOT hit hurtboxes(the green rectangles)It hits your collisionbox(the yellow rectangle) .As you can see in this image, my hurtbox is in YRC's hitbox, yet I am unscathed.Very important knowledge for far reaching buttons.Don't get robbed!#GGST pic.twitter.com/TpAFjuFWq4— Noponis (@Noponis) July 5, 2021
mario050987·twitter.com·
Noponis on Twitter
paradise @ buff Ky on Twitter
paradise @ buff Ky on Twitter
As a note to anyone making combo guides or tech videos, if you leave the combo recipe on record, it will leave your inputs on screen until you reset. You can also set the inputs to be P/K/S/HS. #GGST pic.twitter.com/95jDRy7H7y— paradise @ buff Ky (@big_splitz) July 5, 2021
mario050987·twitter.com·
paradise @ buff Ky on Twitter
Proton | Coach Steve @Blaming the Beasts on Twitter
Proton | Coach Steve @Blaming the Beasts on Twitter
Option select involving counter hit. block: ill get declared special movenormal hit: samecounterhit i get super (which denies burst), or another special move if i choose)this isnt exclusive to just #GGST_LE too but seems really good far HS, 236S2146HS was my input here pic.twitter.com/e0KO04h9KX— Proton | Coach Steve @Blaming the Beasts (@FightCoachFight) July 5, 2021
mario050987·twitter.com·
Proton | Coach Steve @Blaming the Beasts on Twitter