System & General Resources

System & General Resources

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Panda | SKD @ TFW NO #BBCFROLLBACK on Twitter
Panda | SKD @ TFW NO #BBCFROLLBACK on Twitter
Just a word of warning trying to os backdashes in this game, doesnt seem like a great idea if they have meter lol pic.twitter.com/sb58zVLRzC— Panda | SKD @ TFW NO #BBCFROLLBACK (@SuperKawaiiDesu) June 14, 2021
·twitter.com·
Panda | SKD @ TFW NO #BBCFROLLBACK on Twitter
えぬけー2nd on Twitter
えぬけー2nd on Twitter
GGST攻略このゲームの起き上がり投げ無敵時間の影響で、ザトーのような最速技が6フレームのキャラは投げを重ねられると2Pが吸われて投げに負ける。5フレーム組も1fでも遅れたら負ける。下段と2択になる #PS4share pic.twitter.com/hGdyviX3N0— えぬけー2nd (@nk2_mokkasu) June 12, 2021
·twitter.com·
えぬけー2nd on Twitter
Jacob Kim on Twitter
Jacob Kim on Twitter
not sure if this is a bug, but you can prc moves that normally can't be prc'd on whiff if they're in hitstun or blockstun already pic.twitter.com/YlViZqCq68— Jacob Kim (@Ninjaelephant31) June 23, 2021
mario050987·twitter.com·
Jacob Kim on Twitter
Jacob Kim on Twitter
Jacob Kim on Twitter
not sure if this is a bug, but you can prc moves that normally can't be prc'd on whiff if they're in hitstun or blockstun already pic.twitter.com/YlViZqCq68— Jacob Kim (@Ninjaelephant31) June 23, 2021
mario050987·twitter.com·
Jacob Kim on Twitter
Jacob Kim on Twitter
Jacob Kim on Twitter
not sure if this is a bug, but you can prc moves that normally can't be prc'd on whiff if they're in hitstun or blockstun already pic.twitter.com/YlViZqCq68— Jacob Kim (@Ninjaelephant31) June 23, 2021
mario050987·twitter.com·
Jacob Kim on Twitter
Rotating Your Options at Round Start is Important | Guilty Gear Strive
Rotating Your Options at Round Start is Important | Guilty Gear Strive

Summary:

In this video, the creator discusses the importance of rotating your round start options in Guilty Gear Strive, and the decision-making process involved in adapting to your opponent's behavior at the start of a round. The video emphasizes understanding the Rock-Paper-Scissors (RPS) dynamic of round start interactions and how to counter your opponent's choices by changing your own approach.

Key Concepts:

Importance of Rotating Round Start Options:

Players who use the same option repeatedly at the start of rounds can be easily countered. Rotating between different options keeps your approach unpredictable.

Example of Round Start Interactions:

Far Slash vs. 6P: The player opens with far slash, but their opponent counters it with 6P, a powerful anti-air move, demonstrating how round start choices interact.

After being hit, the player adjusts their strategy by choosing different options in subsequent rounds, testing out counters like 2S and 2D to beat the 6P.

Adjusting to Opponent's RPS Choices:

Players can react to what their opponents do at round start and adapt. The opponent's use of 6P is countered by 2S, and later, the player avoids the predictable 6P by using dash up 2D.

The opponent, in turn, changes their approach by jumping and air dashing, keeping the round start RPS cycle dynamic.

Training Mode Tips:

The video suggests using Training Mode's Position Reset to test and practice different round start options. By selecting different opponent responses (like 6P or crouching attacks), players can experiment and learn which options are most effective against specific scenarios.

Specific Advice for Certain Characters:

The player mentions May's 2S as a particularly strong round start option, joking about how some players don’t use her great buttons effectively.

Safe Options:

Walking back is recommended as a safe option for round start, since it doesn't commit you to an unsafe position but still allows you to respond to the opponent’s actions.

Bullet Points for Quick Review:

Rotate your round start options to avoid being predictable.

Use RPS interactions (e.g., 6P vs. far slash) to understand the best counters.

Adjust your strategy based on the opponent's previous choices (e.g., use 2D to counter 6P).

Use Training Mode's Position Reset feature to practice different round start interactions.

May’s 2S is a powerful tool and should be utilized more often by May players.

Walking back is a safe round start option that doesn’t expose you to major risks.

Chunks Breakdown: Chunk 1: Rotating Round Start Options

Key Point: Repeating the same round start option leads to predictability and easy counters.

Comprehension Question: Why is it important to rotate your round start options? Answer: Rotating options prevents your opponent from easily countering you by making your actions less predictable.

Action Step: In your next gameplay session, consciously rotate through different round start options (e.g., far slash, 6P, jump, walk back) to keep your opponent guessing.

Chunk 2: Round Start Interactions and Adjusting to Opponents

Key Point: Observing and adjusting to your opponent’s round start option is essential.

Comprehension Question: What happens when a player keeps using the same round start option, like 6P? Answer: The opponent can adapt and find counters, like 2S or 2D, to beat it.

Action Step: Pay attention to what your opponent chooses at round start and adapt your options accordingly, changing up your strategy if they consistently counter you.

Chunk 3: Training Mode for Testing Round Start Options

Key Point: Training Mode’s Position Reset feature is a great tool for testing various round start interactions.

Comprehension Question: How can you use Training Mode to improve your round start decisions? Answer: By resetting the position and setting up your opponent to use specific moves (like 6P or crouching attacks), you can practice countering different round start options.

Action Step: Use the Position Reset feature in Training Mode to practice different round start situations and experiment with what options beat your opponent’s typical choices.

Chunk 4: Specific Character Advice and Safe Options

Key Point: May’s 2S is a strong option for round start, and walking back is a safe, low-risk choice.

Comprehension Question: What is the benefit of walking back at round start? Answer: Walking back is safe because it doesn’t commit you to a risky move and allows you to react to your opponent’s choices.

Action Step: If you're unsure what to do at round start, try walking back and analyzing the opponent’s response before committing to an aggressive move.

Super-Summary:

This video highlights the importance of rotating your round start options to avoid predictability in Guilty Gear Strive. By adapting to your opponent’s choices (e.g., countering a 6P with 2S or 2D), you can break the cycle of easy counters and create a more dynamic start to the round. Using Training Mode's Position Reset allows players to practice different round start situations and refine their strategies. The video also provides specific advice on using May’s 2S and the benefit of walking back as a safe, non-committal round start option.

Optional Spaced Review Plan:

Day 1: Review key concepts about rotating options and observing your opponent’s choices.

Day 2: Practice rotating round start options in actual gameplay and use Training Mode’s Position Reset to test various counters.

Day 3: Focus on safe options (like walking back) and character-specific strategies (e.g., May’s 2S). Revisit the video for additional insights.

·youtube.com·
Rotating Your Options at Round Start is Important | Guilty Gear Strive
B-Ran (AKA McPuffle) on Twitter
B-Ran (AKA McPuffle) on Twitter
#GGST_KY Full RISC gives moves a zoom in counter hit but 5D's property changes when this happens becoming a fast overhead launcher. pic.twitter.com/JmMYTUJ62O— B-Ran (AKA McPuffle) (@ShowYouCanSYC) June 27, 2021
mario050987·twitter.com·
B-Ran (AKA McPuffle) on Twitter
B-Ran (AKA McPuffle) on Twitter
B-Ran (AKA McPuffle) on Twitter
#GGST_KY Full RISC gives moves a zoom in counter hit but 5D's property changes when this happens becoming a fast overhead launcher. pic.twitter.com/JmMYTUJ62O— B-Ran (AKA McPuffle) (@ShowYouCanSYC) June 27, 2021
mario050987·twitter.com·
B-Ran (AKA McPuffle) on Twitter
B-Ran (AKA McPuffle) on Twitter
B-Ran (AKA McPuffle) on Twitter
#GGST_KY Full RISC gives moves a zoom in counter hit but 5D's property changes when this happens becoming a fast overhead launcher. pic.twitter.com/JmMYTUJ62O— B-Ran (AKA McPuffle) (@ShowYouCanSYC) June 27, 2021
mario050987·twitter.com·
B-Ran (AKA McPuffle) on Twitter
Shinjin is シンジン on Twitter
Shinjin is シンジン on Twitter
Defensive OS: FDIB meaties and throw break normal throws. Hold FD during KD for easier execution. #GGST pic.twitter.com/Bvsg6PmoT4— Shinjin is シンジン (@shinjinbaiken) July 4, 2021
mario050987·twitter.com·
Shinjin is シンジン on Twitter
Shinjin is シンジン on Twitter
Shinjin is シンジン on Twitter
Defensive OS: FDIB meaties and throw break normal throws. Hold FD during KD for easier execution. #GGST pic.twitter.com/Bvsg6PmoT4— Shinjin is シンジン (@shinjinbaiken) July 4, 2021
mario050987·twitter.com·
Shinjin is シンジン on Twitter
Shinjin is シンジン on Twitter
Shinjin is シンジン on Twitter
Defensive OS: FDIB meaties and throw break normal throws. Hold FD during KD for easier execution. #GGST pic.twitter.com/Bvsg6PmoT4— Shinjin is シンジン (@shinjinbaiken) July 4, 2021
mario050987·twitter.com·
Shinjin is シンジン on Twitter
【GGST】Glitch? Guard Crush Combos GUILTY GEAR -STRIVE
【GGST】Glitch? Guard Crush Combos GUILTY GEAR -STRIVE
GUILTY GEAR STRIVE COMBO バグか仕様か今話題のガードクラッシュを利用したコンボ動画集 SOL MAY INO LEO POTEMKIN ソル メイ イノ レオ ポチョムキン #GuiltyGear​ #GGStrive​ #ギルティギアストライヴ
·youtube.com·
【GGST】Glitch? Guard Crush Combos GUILTY GEAR -STRIVE
Majin 「O」boomer @ #FightingTuesday 99 on Twitter
Majin 「O」boomer @ #FightingTuesday 99 on Twitter
so even if you gold break the stagger on H dolphin...command grab is guaranteed. S dolphin is the same its just distance dependent since the stagger stun is less. These situations arent rare in the past games but in the context of this one, a bizarre oversight...maybe a bug?— Majin 「O」boomer @ #FightingTuesday 99 (@2dJazz) June 14, 2021
mario050987·twitter.com·
Majin 「O」boomer @ #FightingTuesday 99 on Twitter
Majin 「O」boomer @ #FightingTuesday 99 on Twitter
Majin 「O」boomer @ #FightingTuesday 99 on Twitter
so even if you gold break the stagger on H dolphin...command grab is guaranteed. S dolphin is the same its just distance dependent since the stagger stun is less. These situations arent rare in the past games but in the context of this one, a bizarre oversight...maybe a bug?— Majin 「O」boomer @ #FightingTuesday 99 (@2dJazz) June 14, 2021
mario050987·twitter.com·
Majin 「O」boomer @ #FightingTuesday 99 on Twitter
Majin 「O」boomer @ #FightingTuesday 99 on Twitter
Majin 「O」boomer @ #FightingTuesday 99 on Twitter
so even if you gold break the stagger on H dolphin...command grab is guaranteed. S dolphin is the same its just distance dependent since the stagger stun is less. These situations arent rare in the past games but in the context of this one, a bizarre oversight...maybe a bug?— Majin 「O」boomer @ #FightingTuesday 99 (@2dJazz) June 14, 2021
mario050987·twitter.com·
Majin 「O」boomer @ #FightingTuesday 99 on Twitter
le pulsr on Twitter
le pulsr on Twitter
I think I have my true darkness route for May. OTG 2P Vertical Dolphin into OHK + OS /Close Slash. OHK + OS covers opponents throw / jump / backdash / DP options. While close slash handles the mash.Close slash won't cover 3f wakeup tho.#GGST_MA pic.twitter.com/5cKmXvfsxW— le pulsr (@atomicoffspring) June 13, 2021
mario050987·twitter.com·
le pulsr on Twitter
wikiの人 on Twitter
wikiの人 on Twitter
空中行動回数を使いきった後に黄色RCを食らっても空中行動回数が復活するがなんの役に立つかはまだわからない #GGST #PS4sharehttps://t.co/aANbAWbXCF pic.twitter.com/Sr9r2Rx7Kw— wikiの人 (@kuroro_w) July 3, 2021
mario050987·twitter.com·
wikiの人 on Twitter
wikiの人 on Twitter
wikiの人 on Twitter
空中行動回数を使いきった後に黄色RCを食らっても空中行動回数が復活するがなんの役に立つかはまだわからない #GGST #PS4sharehttps://t.co/aANbAWbXCF pic.twitter.com/Sr9r2Rx7Kw— wikiの人 (@kuroro_w) July 3, 2021
mario050987·twitter.com·
wikiの人 on Twitter
wikiの人 on Twitter
wikiの人 on Twitter
空中行動回数を使いきった後に黄色RCを食らっても空中行動回数が復活するがなんの役に立つかはまだわからない #GGST #PS4sharehttps://t.co/aANbAWbXCF pic.twitter.com/Sr9r2Rx7Kw— wikiの人 (@kuroro_w) July 3, 2021
mario050987·twitter.com·
wikiの人 on Twitter
wikiの人 on Twitter
wikiの人 on Twitter
空中行動回数を使いきった後に黄色RCを食らっても空中行動回数が復活するがなんの役に立つかはまだわからない #GGST #PS4sharehttps://t.co/aANbAWbXCF pic.twitter.com/Sr9r2Rx7Kw— wikiの人 (@kuroro_w) July 3, 2021
mario050987·twitter.com·
wikiの人 on Twitter
wikiの人 on Twitter
wikiの人 on Twitter
空中黄色RCしたらJ行動回数復活した #GGST #PS4sharehttps://t.co/aANbAWbXCF pic.twitter.com/nCIYbJIGf0— wikiの人 (@kuroro_w) July 3, 2021
mario050987·twitter.com·
wikiの人 on Twitter
wikiの人 on Twitter
wikiの人 on Twitter
空中黄色RCしたらJ行動回数復活した #GGST #PS4sharehttps://t.co/aANbAWbXCF pic.twitter.com/nCIYbJIGf0— wikiの人 (@kuroro_w) July 3, 2021
mario050987·twitter.com·
wikiの人 on Twitter
wikiの人 on Twitter
wikiの人 on Twitter
空中黄色RCしたらJ行動回数復活した #GGST #PS4sharehttps://t.co/aANbAWbXCF pic.twitter.com/nCIYbJIGf0— wikiの人 (@kuroro_w) July 3, 2021
mario050987·twitter.com·
wikiの人 on Twitter
wikiの人 on Twitter
wikiの人 on Twitter
空中黄色RCしたらJ行動回数復活した #GGST #PS4sharehttps://t.co/aANbAWbXCF pic.twitter.com/nCIYbJIGf0— wikiの人 (@kuroro_w) July 3, 2021
mario050987·twitter.com·
wikiの人 on Twitter
Yellow on Twitter
Yellow on Twitter
Little edit you cancel right as the symbol fades away not right as the symbol shows up this also works for rc drift. Frc drift can give you big momentum or a wacky jump arc. Also maybe you can do something with 4646>rc cancel or 4646 delayed rc for an overhead #GGST https://t.co/Iy81AteoDR— Yellow (@df2pewgf) July 3, 2021
mario050987·twitter.com·
Yellow on Twitter
Yellow on Twitter
Yellow on Twitter
Little edit you cancel right as the symbol fades away not right as the symbol shows up this also works for rc drift. Frc drift can give you big momentum or a wacky jump arc. Also maybe you can do something with 4646>rc cancel or 4646 delayed rc for an overhead #GGST https://t.co/Iy81AteoDR— Yellow (@df2pewgf) July 3, 2021
mario050987·twitter.com·
Yellow on Twitter
Yellow on Twitter
Yellow on Twitter
Little edit you cancel right as the symbol fades away not right as the symbol shows up this also works for rc drift. Frc drift can give you big momentum or a wacky jump arc. Also maybe you can do something with 4646>rc cancel or 4646 delayed rc for an overhead #GGST https://t.co/Iy81AteoDR— Yellow (@df2pewgf) July 3, 2021
mario050987·twitter.com·
Yellow on Twitter