System & General Resources
Why Guilty Gear Strive Changed Gatlings (and How to Use Them)
- High-Level Summary
Guilty Gear Strive radically simplified the traditional Guilty Gear gatling system, removing most character-specific chains and limiting universal cancel routes. While controversial, this change reflects how high-level Guilty Gear was already being played: short, purpose-built strings aimed at specific defensive responses rather than long, flowchart-heavy chains.
Strive replaces complex gatling trees with:
Simpler, more uniform chains
Greater emphasis on intention and situation
Massively expanded delay-cancel windows
The result is a system that rewards button purpose, spacing, timing manipulation, and mental pressure, rather than memorizing large gatling charts.
- Condensed Bullet-Point Review
Older Guilty Gear had large, character-specific gatling charts (P → K → S → H → D).
High-level players rarely used full chains; they used short, targeted strings.
Strive removed most character-specific gatlings and standardized chains.
This forces players to think why they press each button.
Fast buttons (like 2P) are now defensive tools, not combo starters.
Heavier buttons and knockdowns require more commitment.
Delay cancels are much stronger and more flexible than before.
Pressure now comes from timing threats, not just frame advantage.
Every button should have a specific job: poke, check, anti-air, pressure, ender.
The system is restrictive on paper but flexible in practice.
- Chunked Breakdown (Self-Contained Sections) Chunk 1: Old Gatlings vs. Strive Gatlings
Summary Previous Guilty Gear games featured large, character-specific gatling charts. Players had to learn both their own and their opponent’s chains to know when pressure ended. Over time, competitive players distilled these into short, efficient strings.
Strive removes most of this complexity by standardizing gatlings across characters.
Comprehension Questions
What defined older Guilty Gear gatling systems?
Why did players stop using full gatling trees at high levels?
Answers
Character-specific chains with many cancel routes.
Because shorter, situation-specific strings were more effective.
Action Steps
Stop thinking in terms of “full strings.”
Ask: What exact response am I targeting right now?
Chunk 2: Why ArcSys Simplified the System
Summary The developer likely recognized that optimized Guilty Gear play already ignored most gatling options. Strive formalizes this by removing unused routes and focusing the game around intentional decisions, not autopilot chains.
Comprehension Questions
What gameplay trend likely influenced Strive’s design?
What does the new system force players to do?
Answers
Players already favored short, targeted strings.
Make deliberate, situation-aware button choices.
Action Steps
Build strings intentionally instead of defaulting to muscle memory.
Design pressure with a goal (catch jump, bait mash, force block).
Chunk 3: Fast Buttons vs. Committal Buttons
Summary In Strive, buttons like 2P are designed as fast defensive checks, not combo starters. More rewarding options like 2K → 2D are slower and riskier but lead to knockdowns and win conditions.
This creates a meaningful risk/reward structure.
Comprehension Questions
Why doesn’t 2P usually lead to knockdowns?
What role does 2K serve instead?
Answers
It’s meant to stop pressure, not start offense.
It’s a committal low that leads to reward on hit.
Action Steps
Use 2P to regain space or interrupt—not to force offense.
Practice recognizing when to upgrade to 2K pressure.
Chunk 4: Buttons Must Have Jobs
Summary Each normal in Strive has a specific purpose:
5K: pressure filler, delay traps, mobility
c.S: anti-air, pressure starter, combo launcher
2S: poke and space control
5H / 2D: enders with special cancels
5P / 6P: anti-air and advancing-move checks
You must understand when and why each button exists.
Comprehension Questions
Why is understanding button purpose critical in Strive?
What happens if you treat all buttons as interchangeable?
Answers
Because gatlings no longer carry you automatically.
You lose pressure efficiency and get punished.
Action Steps
Write down each normal’s primary purpose.
Drill scenarios where that button is the correct choice.
Chunk 5: Delay Cancels Are the Real Replacement
Summary Strive massively expands delay cancel windows, allowing you to:
Vary timing without changing buttons
Create frame traps from minus situations
Enforce respect without true plus frames
This is the real compensation for reduced gatling routes.
Comprehension Questions
What replaced complex gatling trees in Strive?
Why do players respect minus buttons like c.S?
Answers
Huge, flexible delay cancel windows.
Because delayed follow-ups threaten counter-hits.
Action Steps
Practice delayed normals instead of new strings.
Condition opponents with timing before changing options.
Chunk 6: Adapting Your Mindset
Summary Strive’s gatlings are not optional—you must adapt. The system is not restrictive if you:
Choose the right button
Apply it at the right spacing
Use timing as your mix-up
Every character can generate strong pressure within this framework.
Comprehension Questions
Why is resistance to the system counterproductive?
What actually gives players freedom in Strive?
Answers
Because the system defines how offense works.
Button purpose + timing manipulation.
Action Steps
Stop wishing for old gatlings.
Optimize what does exist.
- Super-Summary (Under 1 Page)
Guilty Gear Strive simplified gatlings by removing character-specific chains and limiting universal routes, reflecting how high-level Guilty Gear was already played: short, intentional strings targeting specific defensive habits. In exchange, Strive dramatically expanded delay cancel windows, shifting pressure from “what you press” to “when you press it.”
Fast buttons are now defensive checks, not combo starters. Reward comes from more committal options, intentional spacing, and timing-based pressure. Each normal must serve a specific role, and effective offense comes from understanding those roles and layering delayed threats.
Strive’s gatling system is less about memorization and more about decision-making, conditioning, and mental pressure.
- Optional 3-Day Spaced Review Plan
Day 1 – System Understanding
Review button purposes.
Identify your character’s main pressure buttons.
Day 2 – Timing & Delay
Practice delayed normals and frame traps.
Test opponent responses to timing shifts.
Day 3 – Match Application
Play sets focusing only on intentional strings.
Review replays: Why did I press that button?
Why Guilty Gear Strive Changed Gatlings (and How to Use Them)
- High-Level Summary
Guilty Gear Strive radically simplified the traditional Guilty Gear gatling system, removing most character-specific chains and limiting universal cancel routes. While controversial, this change reflects how high-level Guilty Gear was already being played: short, purpose-built strings aimed at specific defensive responses rather than long, flowchart-heavy chains.
Strive replaces complex gatling trees with:
Simpler, more uniform chains
Greater emphasis on intention and situation
Massively expanded delay-cancel windows
The result is a system that rewards button purpose, spacing, timing manipulation, and mental pressure, rather than memorizing large gatling charts.
- Condensed Bullet-Point Review
Older Guilty Gear had large, character-specific gatling charts (P → K → S → H → D).
High-level players rarely used full chains; they used short, targeted strings.
Strive removed most character-specific gatlings and standardized chains.
This forces players to think why they press each button.
Fast buttons (like 2P) are now defensive tools, not combo starters.
Heavier buttons and knockdowns require more commitment.
Delay cancels are much stronger and more flexible than before.
Pressure now comes from timing threats, not just frame advantage.
Every button should have a specific job: poke, check, anti-air, pressure, ender.
The system is restrictive on paper but flexible in practice.
- Chunked Breakdown (Self-Contained Sections) Chunk 1: Old Gatlings vs. Strive Gatlings
Summary Previous Guilty Gear games featured large, character-specific gatling charts. Players had to learn both their own and their opponent’s chains to know when pressure ended. Over time, competitive players distilled these into short, efficient strings.
Strive removes most of this complexity by standardizing gatlings across characters.
Comprehension Questions
What defined older Guilty Gear gatling systems?
Why did players stop using full gatling trees at high levels?
Answers
Character-specific chains with many cancel routes.
Because shorter, situation-specific strings were more effective.
Action Steps
Stop thinking in terms of “full strings.”
Ask: What exact response am I targeting right now?
Chunk 2: Why ArcSys Simplified the System
Summary The developer likely recognized that optimized Guilty Gear play already ignored most gatling options. Strive formalizes this by removing unused routes and focusing the game around intentional decisions, not autopilot chains.
Comprehension Questions
What gameplay trend likely influenced Strive’s design?
What does the new system force players to do?
Answers
Players already favored short, targeted strings.
Make deliberate, situation-aware button choices.
Action Steps
Build strings intentionally instead of defaulting to muscle memory.
Design pressure with a goal (catch jump, bait mash, force block).
Chunk 3: Fast Buttons vs. Committal Buttons
Summary In Strive, buttons like 2P are designed as fast defensive checks, not combo starters. More rewarding options like 2K → 2D are slower and riskier but lead to knockdowns and win conditions.
This creates a meaningful risk/reward structure.
Comprehension Questions
Why doesn’t 2P usually lead to knockdowns?
What role does 2K serve instead?
Answers
It’s meant to stop pressure, not start offense.
It’s a committal low that leads to reward on hit.
Action Steps
Use 2P to regain space or interrupt—not to force offense.
Practice recognizing when to upgrade to 2K pressure.
Chunk 4: Buttons Must Have Jobs
Summary Each normal in Strive has a specific purpose:
5K: pressure filler, delay traps, mobility
c.S: anti-air, pressure starter, combo launcher
2S: poke and space control
5H / 2D: enders with special cancels
5P / 6P: anti-air and advancing-move checks
You must understand when and why each button exists.
Comprehension Questions
Why is understanding button purpose critical in Strive?
What happens if you treat all buttons as interchangeable?
Answers
Because gatlings no longer carry you automatically.
You lose pressure efficiency and get punished.
Action Steps
Write down each normal’s primary purpose.
Drill scenarios where that button is the correct choice.
Chunk 5: Delay Cancels Are the Real Replacement
Summary Strive massively expands delay cancel windows, allowing you to:
Vary timing without changing buttons
Create frame traps from minus situations
Enforce respect without true plus frames
This is the real compensation for reduced gatling routes.
Comprehension Questions
What replaced complex gatling trees in Strive?
Why do players respect minus buttons like c.S?
Answers
Huge, flexible delay cancel windows.
Because delayed follow-ups threaten counter-hits.
Action Steps
Practice delayed normals instead of new strings.
Condition opponents with timing before changing options.
Chunk 6: Adapting Your Mindset
Summary Strive’s gatlings are not optional—you must adapt. The system is not restrictive if you:
Choose the right button
Apply it at the right spacing
Use timing as your mix-up
Every character can generate strong pressure within this framework.
Comprehension Questions
Why is resistance to the system counterproductive?
What actually gives players freedom in Strive?
Answers
Because the system defines how offense works.
Button purpose + timing manipulation.
Action Steps
Stop wishing for old gatlings.
Optimize what does exist.
- Super-Summary (Under 1 Page)
Guilty Gear Strive simplified gatlings by removing character-specific chains and limiting universal routes, reflecting how high-level Guilty Gear was already played: short, intentional strings targeting specific defensive habits. In exchange, Strive dramatically expanded delay cancel windows, shifting pressure from “what you press” to “when you press it.”
Fast buttons are now defensive checks, not combo starters. Reward comes from more committal options, intentional spacing, and timing-based pressure. Each normal must serve a specific role, and effective offense comes from understanding those roles and layering delayed threats.
Strive’s gatling system is less about memorization and more about decision-making, conditioning, and mental pressure.
- Optional 3-Day Spaced Review Plan
Day 1 – System Understanding
Review button purposes.
Identify your character’s main pressure buttons.
Day 2 – Timing & Delay
Practice delayed normals and frame traps.
Test opponent responses to timing shifts.
Day 3 – Match Application
Play sets focusing only on intentional strings.
Review replays: Why did I press that button?
Why Guilty Gear Strive Changed Gatlings (and How to Use Them)
- High-Level Summary
Guilty Gear Strive radically simplified the traditional Guilty Gear gatling system, removing most character-specific chains and limiting universal cancel routes. While controversial, this change reflects how high-level Guilty Gear was already being played: short, purpose-built strings aimed at specific defensive responses rather than long, flowchart-heavy chains.
Strive replaces complex gatling trees with:
Simpler, more uniform chains
Greater emphasis on intention and situation
Massively expanded delay-cancel windows
The result is a system that rewards button purpose, spacing, timing manipulation, and mental pressure, rather than memorizing large gatling charts.
- Condensed Bullet-Point Review
Older Guilty Gear had large, character-specific gatling charts (P → K → S → H → D).
High-level players rarely used full chains; they used short, targeted strings.
Strive removed most character-specific gatlings and standardized chains.
This forces players to think why they press each button.
Fast buttons (like 2P) are now defensive tools, not combo starters.
Heavier buttons and knockdowns require more commitment.
Delay cancels are much stronger and more flexible than before.
Pressure now comes from timing threats, not just frame advantage.
Every button should have a specific job: poke, check, anti-air, pressure, ender.
The system is restrictive on paper but flexible in practice.
- Chunked Breakdown (Self-Contained Sections) Chunk 1: Old Gatlings vs. Strive Gatlings
Summary Previous Guilty Gear games featured large, character-specific gatling charts. Players had to learn both their own and their opponent’s chains to know when pressure ended. Over time, competitive players distilled these into short, efficient strings.
Strive removes most of this complexity by standardizing gatlings across characters.
Comprehension Questions
What defined older Guilty Gear gatling systems?
Why did players stop using full gatling trees at high levels?
Answers
Character-specific chains with many cancel routes.
Because shorter, situation-specific strings were more effective.
Action Steps
Stop thinking in terms of “full strings.”
Ask: What exact response am I targeting right now?
Chunk 2: Why ArcSys Simplified the System
Summary The developer likely recognized that optimized Guilty Gear play already ignored most gatling options. Strive formalizes this by removing unused routes and focusing the game around intentional decisions, not autopilot chains.
Comprehension Questions
What gameplay trend likely influenced Strive’s design?
What does the new system force players to do?
Answers
Players already favored short, targeted strings.
Make deliberate, situation-aware button choices.
Action Steps
Build strings intentionally instead of defaulting to muscle memory.
Design pressure with a goal (catch jump, bait mash, force block).
Chunk 3: Fast Buttons vs. Committal Buttons
Summary In Strive, buttons like 2P are designed as fast defensive checks, not combo starters. More rewarding options like 2K → 2D are slower and riskier but lead to knockdowns and win conditions.
This creates a meaningful risk/reward structure.
Comprehension Questions
Why doesn’t 2P usually lead to knockdowns?
What role does 2K serve instead?
Answers
It’s meant to stop pressure, not start offense.
It’s a committal low that leads to reward on hit.
Action Steps
Use 2P to regain space or interrupt—not to force offense.
Practice recognizing when to upgrade to 2K pressure.
Chunk 4: Buttons Must Have Jobs
Summary Each normal in Strive has a specific purpose:
5K: pressure filler, delay traps, mobility
c.S: anti-air, pressure starter, combo launcher
2S: poke and space control
5H / 2D: enders with special cancels
5P / 6P: anti-air and advancing-move checks
You must understand when and why each button exists.
Comprehension Questions
Why is understanding button purpose critical in Strive?
What happens if you treat all buttons as interchangeable?
Answers
Because gatlings no longer carry you automatically.
You lose pressure efficiency and get punished.
Action Steps
Write down each normal’s primary purpose.
Drill scenarios where that button is the correct choice.
Chunk 5: Delay Cancels Are the Real Replacement
Summary Strive massively expands delay cancel windows, allowing you to:
Vary timing without changing buttons
Create frame traps from minus situations
Enforce respect without true plus frames
This is the real compensation for reduced gatling routes.
Comprehension Questions
What replaced complex gatling trees in Strive?
Why do players respect minus buttons like c.S?
Answers
Huge, flexible delay cancel windows.
Because delayed follow-ups threaten counter-hits.
Action Steps
Practice delayed normals instead of new strings.
Condition opponents with timing before changing options.
Chunk 6: Adapting Your Mindset
Summary Strive’s gatlings are not optional—you must adapt. The system is not restrictive if you:
Choose the right button
Apply it at the right spacing
Use timing as your mix-up
Every character can generate strong pressure within this framework.
Comprehension Questions
Why is resistance to the system counterproductive?
What actually gives players freedom in Strive?
Answers
Because the system defines how offense works.
Button purpose + timing manipulation.
Action Steps
Stop wishing for old gatlings.
Optimize what does exist.
- Super-Summary (Under 1 Page)
Guilty Gear Strive simplified gatlings by removing character-specific chains and limiting universal routes, reflecting how high-level Guilty Gear was already played: short, intentional strings targeting specific defensive habits. In exchange, Strive dramatically expanded delay cancel windows, shifting pressure from “what you press” to “when you press it.”
Fast buttons are now defensive checks, not combo starters. Reward comes from more committal options, intentional spacing, and timing-based pressure. Each normal must serve a specific role, and effective offense comes from understanding those roles and layering delayed threats.
Strive’s gatling system is less about memorization and more about decision-making, conditioning, and mental pressure.
- Optional 3-Day Spaced Review Plan
Day 1 – System Understanding
Review button purposes.
Identify your character’s main pressure buttons.
Day 2 – Timing & Delay
Practice delayed normals and frame traps.
Test opponent responses to timing shifts.
Day 3 – Match Application
Play sets focusing only on intentional strings.
Review replays: Why did I press that button?
🎮 Delayed Gatlings Are the Secret to Pressure | Guilty Gear Strive
- Full Summary (Core Concepts, Examples, Lessons)
This video explains why old Gatling habits from previous Guilty Gear games are bad in Strive and introduces delayed Gatlings as a core pressure tool. The creator emphasizes that mindless light → light → medium strings are unsafe, easily challenged, and no longer valid pressure.
Instead, Strive rewards:
Proper Gatlings into command normals
Intentional delays between Gatling inputs
Baiting and counter-hitting mashers with timing control
A key revelation is that Gatlings in Strive can be delayed far more than players realize, and these delays:
Still form real blockstrings
Beat reversal buttons
Create counter-hits
Punish autopilot defense
The video strongly encourages players to test their pressure in training mode, especially against reversal buttons like fast 5K, instead of assuming something is safe.
- Condensed Bullet-Point Version (Quick Review)
Old habits (e.g., 2P → 2P → 2S) are bad in Strive
Light attacks must Gatling into command normals
Many common strings are negative on hit
Opponents should (and will) mash if you let them
Delayed Gatlings:
Still true blockstrings
Beat reversal buttons
Cause counter-hits
You can delay even fast buttons like 5P
Delays are stronger in Strive’s release version
Testing pressure setups takes less than 10 seconds
Timing > speed for strong pressure
- Chunked Breakdown (Self-Contained Sections) Chunk 1 — Why Old Gatling Habits Fail in Strive
Summary: Many players still use strings like 2P → 2P → 2S, which worked in older games but are unsafe and challengeable in Strive. Even on hit, these strings can be counter-hit.
Key Insight: Strive punishes autopilot pressure.
Comprehension Questions
Why are light → light → medium strings bad in Strive?
What happens if you rely on old pressure habits?
Answers
They are negative and easily challenged.
You get counter-hit even on hit-confirm.
Action Steps
Identify your most common autopilot strings.
Remove any that don’t end in a command normal.
Test them against mash 5K in training mode.
Chunk 2 — Real Gatlings Require Command Normals
Summary: You must route lights into command normals (e.g., 2P → 6P, 2P → 6H) to maintain advantage and prevent mash-outs.
Key Insight: Pressure isn’t about speed—it’s about structure.
Comprehension Questions
What replaces light → light pressure in Strive?
Why are command normals important?
Answers
Light → command normal Gatlings.
They maintain frame advantage and enforce respect.
Action Steps
Learn your character’s light → command normal routes.
Practice confirming them on block and hit.
Replace old habits immediately.
Chunk 3 — Delayed Gatlings: The Hidden System Mechanic
Summary: Strive allows significant delays between Gatling inputs while remaining a true blockstring. Most players don’t exploit this.
Key Insight: Delay is built into the system—use it.
Comprehension Questions
What makes delayed Gatlings strong?
Are delayed Gatlings fake pressure?
Answers
They catch mashers and reversal buttons.
No, they remain real blockstrings.
Action Steps
Practice delaying your Gatlings by small increments.
Watch for counter-hit indicators.
Experiment with different timings, not new moves.
Chunk 4 — Beating Reversal Buttons with Delay
Summary: By slightly delaying Gatlings, you can counter-hit reversal buttons like fast 5K without changing your string.
Key Insight: Timing alone can punish defensive autopilot.
Comprehension Questions
How do delayed Gatlings beat reversal 5K?
Why is this safer than frame traps?
Answers
The delay causes the opponent’s button to extend.
It doesn’t require giving up your turn.
Action Steps
Set the dummy to mash reversal 5K.
Practice delayed Gatlings until you consistently counter-hit.
Add this to your pressure flowchart.
Chunk 5 — Delay Works Even on Fast Buttons
Summary: Even rapid-fire buttons like 5P can be delayed enough to create pressure, counter-hits, and conditioning effects.
Key Insight: Delay scales with knowledge, not character speed.
Comprehension Questions
Can fast buttons still create pressure?
What does this mean for pressure design?
Answers
Yes, when delayed properly.
Pressure is about rhythm control, not raw speed.
Action Steps
Experiment with delayed 5P Gatlings.
Focus on rhythm variance rather than move variety.
Track opponent responses to timing shifts.
- Super-Summary (Under 1 Page)
Guilty Gear Strive pressure is built on timing, not autopilot. Old habits like repeated light strings are unsafe and easily punished. Instead, players must use proper Gatlings into command normals and exploit Strive’s generous Gatling delay system.
Delayed Gatlings:
Remain real blockstrings
Beat reversal buttons
Create counter-hits
Punish defensive autopilot
The strongest pressure in Strive comes from intentional timing variation, not speed or complexity. Players who test their pressure, delay their Gatlings, and challenge old habits gain safer offense and stronger conditioning.
- Optional 3-Day Spaced Review Plan
Day 1 – Awareness
Identify unsafe autopilot strings
Learn correct light → command normal routes
Day 2 – Execution
Practice delayed Gatlings vs mash 5K
Test multiple delay timings
Day 3 – Integration
Apply delayed Gatlings in real matches
Observe opponent adaptations
Adjust rhythm dynamically
🎮 Delayed Gatlings Are the Secret to Pressure | Guilty Gear Strive
- Full Summary (Core Concepts, Examples, Lessons)
This video explains why old Gatling habits from previous Guilty Gear games are bad in Strive and introduces delayed Gatlings as a core pressure tool. The creator emphasizes that mindless light → light → medium strings are unsafe, easily challenged, and no longer valid pressure.
Instead, Strive rewards:
Proper Gatlings into command normals
Intentional delays between Gatling inputs
Baiting and counter-hitting mashers with timing control
A key revelation is that Gatlings in Strive can be delayed far more than players realize, and these delays:
Still form real blockstrings
Beat reversal buttons
Create counter-hits
Punish autopilot defense
The video strongly encourages players to test their pressure in training mode, especially against reversal buttons like fast 5K, instead of assuming something is safe.
- Condensed Bullet-Point Version (Quick Review)
Old habits (e.g., 2P → 2P → 2S) are bad in Strive
Light attacks must Gatling into command normals
Many common strings are negative on hit
Opponents should (and will) mash if you let them
Delayed Gatlings:
Still true blockstrings
Beat reversal buttons
Cause counter-hits
You can delay even fast buttons like 5P
Delays are stronger in Strive’s release version
Testing pressure setups takes less than 10 seconds
Timing > speed for strong pressure
- Chunked Breakdown (Self-Contained Sections) Chunk 1 — Why Old Gatling Habits Fail in Strive
Summary: Many players still use strings like 2P → 2P → 2S, which worked in older games but are unsafe and challengeable in Strive. Even on hit, these strings can be counter-hit.
Key Insight: Strive punishes autopilot pressure.
Comprehension Questions
Why are light → light → medium strings bad in Strive?
What happens if you rely on old pressure habits?
Answers
They are negative and easily challenged.
You get counter-hit even on hit-confirm.
Action Steps
Identify your most common autopilot strings.
Remove any that don’t end in a command normal.
Test them against mash 5K in training mode.
Chunk 2 — Real Gatlings Require Command Normals
Summary: You must route lights into command normals (e.g., 2P → 6P, 2P → 6H) to maintain advantage and prevent mash-outs.
Key Insight: Pressure isn’t about speed—it’s about structure.
Comprehension Questions
What replaces light → light pressure in Strive?
Why are command normals important?
Answers
Light → command normal Gatlings.
They maintain frame advantage and enforce respect.
Action Steps
Learn your character’s light → command normal routes.
Practice confirming them on block and hit.
Replace old habits immediately.
Chunk 3 — Delayed Gatlings: The Hidden System Mechanic
Summary: Strive allows significant delays between Gatling inputs while remaining a true blockstring. Most players don’t exploit this.
Key Insight: Delay is built into the system—use it.
Comprehension Questions
What makes delayed Gatlings strong?
Are delayed Gatlings fake pressure?
Answers
They catch mashers and reversal buttons.
No, they remain real blockstrings.
Action Steps
Practice delaying your Gatlings by small increments.
Watch for counter-hit indicators.
Experiment with different timings, not new moves.
Chunk 4 — Beating Reversal Buttons with Delay
Summary: By slightly delaying Gatlings, you can counter-hit reversal buttons like fast 5K without changing your string.
Key Insight: Timing alone can punish defensive autopilot.
Comprehension Questions
How do delayed Gatlings beat reversal 5K?
Why is this safer than frame traps?
Answers
The delay causes the opponent’s button to extend.
It doesn’t require giving up your turn.
Action Steps
Set the dummy to mash reversal 5K.
Practice delayed Gatlings until you consistently counter-hit.
Add this to your pressure flowchart.
Chunk 5 — Delay Works Even on Fast Buttons
Summary: Even rapid-fire buttons like 5P can be delayed enough to create pressure, counter-hits, and conditioning effects.
Key Insight: Delay scales with knowledge, not character speed.
Comprehension Questions
Can fast buttons still create pressure?
What does this mean for pressure design?
Answers
Yes, when delayed properly.
Pressure is about rhythm control, not raw speed.
Action Steps
Experiment with delayed 5P Gatlings.
Focus on rhythm variance rather than move variety.
Track opponent responses to timing shifts.
- Super-Summary (Under 1 Page)
Guilty Gear Strive pressure is built on timing, not autopilot. Old habits like repeated light strings are unsafe and easily punished. Instead, players must use proper Gatlings into command normals and exploit Strive’s generous Gatling delay system.
Delayed Gatlings:
Remain real blockstrings
Beat reversal buttons
Create counter-hits
Punish defensive autopilot
The strongest pressure in Strive comes from intentional timing variation, not speed or complexity. Players who test their pressure, delay their Gatlings, and challenge old habits gain safer offense and stronger conditioning.
- Optional 3-Day Spaced Review Plan
Day 1 – Awareness
Identify unsafe autopilot strings
Learn correct light → command normal routes
Day 2 – Execution
Practice delayed Gatlings vs mash 5K
Test multiple delay timings
Day 3 – Integration
Apply delayed Gatlings in real matches
Observe opponent adaptations
Adjust rhythm dynamically
🎮 Delayed Gatlings Are the Secret to Pressure | Guilty Gear Strive
- Full Summary (Core Concepts, Examples, Lessons)
This video explains why old Gatling habits from previous Guilty Gear games are bad in Strive and introduces delayed Gatlings as a core pressure tool. The creator emphasizes that mindless light → light → medium strings are unsafe, easily challenged, and no longer valid pressure.
Instead, Strive rewards:
Proper Gatlings into command normals
Intentional delays between Gatling inputs
Baiting and counter-hitting mashers with timing control
A key revelation is that Gatlings in Strive can be delayed far more than players realize, and these delays:
Still form real blockstrings
Beat reversal buttons
Create counter-hits
Punish autopilot defense
The video strongly encourages players to test their pressure in training mode, especially against reversal buttons like fast 5K, instead of assuming something is safe.
- Condensed Bullet-Point Version (Quick Review)
Old habits (e.g., 2P → 2P → 2S) are bad in Strive
Light attacks must Gatling into command normals
Many common strings are negative on hit
Opponents should (and will) mash if you let them
Delayed Gatlings:
Still true blockstrings
Beat reversal buttons
Cause counter-hits
You can delay even fast buttons like 5P
Delays are stronger in Strive’s release version
Testing pressure setups takes less than 10 seconds
Timing > speed for strong pressure
- Chunked Breakdown (Self-Contained Sections) Chunk 1 — Why Old Gatling Habits Fail in Strive
Summary: Many players still use strings like 2P → 2P → 2S, which worked in older games but are unsafe and challengeable in Strive. Even on hit, these strings can be counter-hit.
Key Insight: Strive punishes autopilot pressure.
Comprehension Questions
Why are light → light → medium strings bad in Strive?
What happens if you rely on old pressure habits?
Answers
They are negative and easily challenged.
You get counter-hit even on hit-confirm.
Action Steps
Identify your most common autopilot strings.
Remove any that don’t end in a command normal.
Test them against mash 5K in training mode.
Chunk 2 — Real Gatlings Require Command Normals
Summary: You must route lights into command normals (e.g., 2P → 6P, 2P → 6H) to maintain advantage and prevent mash-outs.
Key Insight: Pressure isn’t about speed—it’s about structure.
Comprehension Questions
What replaces light → light pressure in Strive?
Why are command normals important?
Answers
Light → command normal Gatlings.
They maintain frame advantage and enforce respect.
Action Steps
Learn your character’s light → command normal routes.
Practice confirming them on block and hit.
Replace old habits immediately.
Chunk 3 — Delayed Gatlings: The Hidden System Mechanic
Summary: Strive allows significant delays between Gatling inputs while remaining a true blockstring. Most players don’t exploit this.
Key Insight: Delay is built into the system—use it.
Comprehension Questions
What makes delayed Gatlings strong?
Are delayed Gatlings fake pressure?
Answers
They catch mashers and reversal buttons.
No, they remain real blockstrings.
Action Steps
Practice delaying your Gatlings by small increments.
Watch for counter-hit indicators.
Experiment with different timings, not new moves.
Chunk 4 — Beating Reversal Buttons with Delay
Summary: By slightly delaying Gatlings, you can counter-hit reversal buttons like fast 5K without changing your string.
Key Insight: Timing alone can punish defensive autopilot.
Comprehension Questions
How do delayed Gatlings beat reversal 5K?
Why is this safer than frame traps?
Answers
The delay causes the opponent’s button to extend.
It doesn’t require giving up your turn.
Action Steps
Set the dummy to mash reversal 5K.
Practice delayed Gatlings until you consistently counter-hit.
Add this to your pressure flowchart.
Chunk 5 — Delay Works Even on Fast Buttons
Summary: Even rapid-fire buttons like 5P can be delayed enough to create pressure, counter-hits, and conditioning effects.
Key Insight: Delay scales with knowledge, not character speed.
Comprehension Questions
Can fast buttons still create pressure?
What does this mean for pressure design?
Answers
Yes, when delayed properly.
Pressure is about rhythm control, not raw speed.
Action Steps
Experiment with delayed 5P Gatlings.
Focus on rhythm variance rather than move variety.
Track opponent responses to timing shifts.
- Super-Summary (Under 1 Page)
Guilty Gear Strive pressure is built on timing, not autopilot. Old habits like repeated light strings are unsafe and easily punished. Instead, players must use proper Gatlings into command normals and exploit Strive’s generous Gatling delay system.
Delayed Gatlings:
Remain real blockstrings
Beat reversal buttons
Create counter-hits
Punish defensive autopilot
The strongest pressure in Strive comes from intentional timing variation, not speed or complexity. Players who test their pressure, delay their Gatlings, and challenge old habits gain safer offense and stronger conditioning.
- Optional 3-Day Spaced Review Plan
Day 1 – Awareness
Identify unsafe autopilot strings
Learn correct light → command normal routes
Day 2 – Execution
Practice delayed Gatlings vs mash 5K
Test multiple delay timings
Day 3 – Integration
Apply delayed Gatlings in real matches
Observe opponent adaptations
Adjust rhythm dynamically