System & General Resources

System & General Resources

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Strive has a hidden "magic pixel" mechanic
Strive has a hidden "magic pixel" mechanic
Little-known fact about chip damage in Guilty Gear Strive! Streamed on https://www.twitch.tv/jmcrofts (live every weekday 5-8PM EST) Main channel: https://www.youtube.com/user/jmcrofts Follow me on Twitter: https://twitter.com/crofts #Jmcrofts #GuiltyGear #GGStrive
mario050987·youtube.com·
Strive has a hidden "magic pixel" mechanic
Strive has a hidden "magic pixel" mechanic
Strive has a hidden "magic pixel" mechanic
Little-known fact about chip damage in Guilty Gear Strive! Streamed on https://www.twitch.tv/jmcrofts (live every weekday 5-8PM EST) Main channel: https://www.youtube.com/user/jmcrofts Follow me on Twitter: https://twitter.com/crofts #Jmcrofts #GuiltyGear #GGStrive
mario050987·youtube.com·
Strive has a hidden "magic pixel" mechanic
Strive has a hidden "magic pixel" mechanic
Strive has a hidden "magic pixel" mechanic
Little-known fact about chip damage in Guilty Gear Strive! Streamed on https://www.twitch.tv/jmcrofts (live every weekday 5-8PM EST) Main channel: https://www.youtube.com/user/jmcrofts Follow me on Twitter: https://twitter.com/crofts #Jmcrofts #GuiltyGear #GGStrive
mario050987·youtube.com·
Strive has a hidden "magic pixel" mechanic
Understanding how Damage, Health, Guts & more work in Guilty Gear Strive
Understanding how Damage, Health, Guts & more work in Guilty Gear Strive
So in Guilty Gear Strive its a bit more complex than simply X move does Y damage. Everyone has multiple layers of defensive modifiers, and everyone can take different damage from moves depending on where they are in their health bar, so lets go over all of it! 0:00 - Intro & how damage works 3:19 - Character damage values 5:52 - The concept of Guts 8:41 - Character guts values 10:09 - Putting it all together Make sure to check out the dustloop wiki @ https://www.dustloop.com/wiki/index.php?title=Guilty_Gear_-STRIVE- --------------- --On Twitter @ https://twitter.com/rooflemonger --On Twitch @ https://www.twitch.tv/rooflemonger --Rooflemonger monkey merch! @ https://teespring.com/stores/rooflemonger --Help support the Channel on Patreon! https://www.patreon.com/rooflemonger Anything helps! You can help me buy decent bread instead of the cheap flakey bread! #fgc #guiltygear #ggst
mario050987·youtube.com·
Understanding how Damage, Health, Guts & more work in Guilty Gear Strive
Understanding how Damage, Health, Guts & more work in Guilty Gear Strive
Understanding how Damage, Health, Guts & more work in Guilty Gear Strive
So in Guilty Gear Strive its a bit more complex than simply X move does Y damage. Everyone has multiple layers of defensive modifiers, and everyone can take different damage from moves depending on where they are in their health bar, so lets go over all of it! 0:00 - Intro & how damage works 3:19 - Character damage values 5:52 - The concept of Guts 8:41 - Character guts values 10:09 - Putting it all together Make sure to check out the dustloop wiki @ https://www.dustloop.com/wiki/index.php?title=Guilty_Gear_-STRIVE- --------------- --On Twitter @ https://twitter.com/rooflemonger --On Twitch @ https://www.twitch.tv/rooflemonger --Rooflemonger monkey merch! @ https://teespring.com/stores/rooflemonger --Help support the Channel on Patreon! https://www.patreon.com/rooflemonger Anything helps! You can help me buy decent bread instead of the cheap flakey bread! #fgc #guiltygear #ggst
mario050987·youtube.com·
Understanding how Damage, Health, Guts & more work in Guilty Gear Strive
Understanding how Damage, Health, Guts & more work in Guilty Gear Strive
Understanding how Damage, Health, Guts & more work in Guilty Gear Strive
So in Guilty Gear Strive its a bit more complex than simply X move does Y damage. Everyone has multiple layers of defensive modifiers, and everyone can take different damage from moves depending on where they are in their health bar, so lets go over all of it! 0:00 - Intro & how damage works 3:19 - Character damage values 5:52 - The concept of Guts 8:41 - Character guts values 10:09 - Putting it all together Make sure to check out the dustloop wiki @ https://www.dustloop.com/wiki/index.php?title=Guilty_Gear_-STRIVE- --------------- --On Twitter @ https://twitter.com/rooflemonger --On Twitch @ https://www.twitch.tv/rooflemonger --Rooflemonger monkey merch! @ https://teespring.com/stores/rooflemonger --Help support the Channel on Patreon! https://www.patreon.com/rooflemonger Anything helps! You can help me buy decent bread instead of the cheap flakey bread! #fgc #guiltygear #ggst
mario050987·youtube.com·
Understanding how Damage, Health, Guts & more work in Guilty Gear Strive
Diaphone on Twitter
Diaphone on Twitter
What OSs are known in #GGST so far? I believe:Throw PRC OSFD Throw Tech OSCH Hitstop Special Cancel OSNon-game specific OSs (Fuzzy mash/jump/BD, Backdash OS)Am I missing any?— Diaphone (@Diaphone_) June 24, 2021
mario050987·twitter.com·
Diaphone on Twitter
Diaphone on Twitter
Diaphone on Twitter
What OSs are known in #GGST so far? I believe:Throw PRC OSFD Throw Tech OSCH Hitstop Special Cancel OSNon-game specific OSs (Fuzzy mash/jump/BD, Backdash OS)Am I missing any?— Diaphone (@Diaphone_) June 24, 2021
mario050987·twitter.com·
Diaphone on Twitter
Diaphone on Twitter
Diaphone on Twitter
What OSs are known in #GGST so far? I believe:Throw PRC OSFD Throw Tech OSCH Hitstop Special Cancel OSNon-game specific OSs (Fuzzy mash/jump/BD, Backdash OS)Am I missing any?— Diaphone (@Diaphone_) June 24, 2021
mario050987·twitter.com·
Diaphone on Twitter
Mira traded their sword for a really good hair-day on Twitter
Mira traded their sword for a really good hair-day on Twitter
If you are holding forward and tap dash macro, you will get run so long as you keep holding forward. This also works after wallbreaks and counter hit flashes. Just hold forward and mash dash and you'll never miss your run timing!!! #GGST pic.twitter.com/3zO0tmXJwK— Mira traded their sword for a really good hair-day (@Mirage_Arcane) June 24, 2021
mario050987·twitter.com·
Mira traded their sword for a really good hair-day on Twitter
Mira traded their sword for a really good hair-day on Twitter
Mira traded their sword for a really good hair-day on Twitter
If you are holding forward and tap dash macro, you will get run so long as you keep holding forward. This also works after wallbreaks and counter hit flashes. Just hold forward and mash dash and you'll never miss your run timing!!! #GGST pic.twitter.com/3zO0tmXJwK— Mira traded their sword for a really good hair-day (@Mirage_Arcane) June 24, 2021
mario050987·twitter.com·
Mira traded their sword for a really good hair-day on Twitter
Mira traded their sword for a really good hair-day on Twitter
Mira traded their sword for a really good hair-day on Twitter
If you are holding forward and tap dash macro, you will get run so long as you keep holding forward. This also works after wallbreaks and counter hit flashes. Just hold forward and mash dash and you'll never miss your run timing!!! #GGST pic.twitter.com/3zO0tmXJwK— Mira traded their sword for a really good hair-day (@Mirage_Arcane) June 24, 2021
mario050987·twitter.com·
Mira traded their sword for a really good hair-day on Twitter
ChinaTown on Twitter
ChinaTown on Twitter
All reversal DPs are throwable with a little delay. #GuiltyGearStrive #GUILTYGEAR #GGST_KY #GGST_SO pic.twitter.com/GIqTEaZeNI— ChinaTown (@ChinaTownTBB) June 11, 2021
mario050987·twitter.com·
ChinaTown on Twitter
ChinaTown on Twitter
ChinaTown on Twitter
All reversal DPs are throwable with a little delay. #GuiltyGearStrive #GUILTYGEAR #GGST_KY #GGST_SO pic.twitter.com/GIqTEaZeNI— ChinaTown (@ChinaTownTBB) June 11, 2021
mario050987·twitter.com·
ChinaTown on Twitter
ChinaTown on Twitter
ChinaTown on Twitter
All reversal DPs are throwable with a little delay. #GuiltyGearStrive #GUILTYGEAR #GGST_KY #GGST_SO pic.twitter.com/GIqTEaZeNI— ChinaTown (@ChinaTownTBB) June 11, 2021
mario050987·twitter.com·
ChinaTown on Twitter
Zhao on Twitter
Zhao on Twitter
This is new for me and I think for many people Strive is the first FG . I just know how to use but I can't really explain how it works. ( Eu pretendo fazer um video em portugues no youtube sobre isso futuramente.) #GGST_SO #GGST_Sol #GUILTYGEAR pic.twitter.com/comB6j3HES— Zhao (@zhaozero18) June 18, 2021
·twitter.com·
Zhao on Twitter
RSG | Seo on Twitter
RSG | Seo on Twitter
With the same concept you can get some crazy counterhit hitconfirms #ggst_so #PS4share pic.twitter.com/2MsA7P2Gtt— RSG | Seo (@RSG_Seo) June 10, 2021
mario050987·twitter.com·
RSG | Seo on Twitter
RSG | Seo on Twitter
RSG | Seo on Twitter
Option selecting gunflame to come out on 6s ch. Input is 6s 214p 236p. #ggst_so #PS4share pic.twitter.com/RkGxMD3Kbl— RSG | Seo (@RSG_Seo) June 10, 2021
mario050987·twitter.com·
RSG | Seo on Twitter
Yuri on Twitter
Yuri on Twitter
sometimes when I FD brake I get a slide from hitting forward. is this a legacy thing? #GGST pic.twitter.com/UOst00wCvZ— Yuri (@kleymanyy) June 23, 2021
mario050987·twitter.com·
Yuri on Twitter
Yuri on Twitter
Yuri on Twitter
sometimes when I FD brake I get a slide from hitting forward. is this a legacy thing? #GGST pic.twitter.com/UOst00wCvZ— Yuri (@kleymanyy) June 23, 2021
mario050987·twitter.com·
Yuri on Twitter
Yuri on Twitter
Yuri on Twitter
sometimes when I FD brake I get a slide from hitting forward. is this a legacy thing? #GGST pic.twitter.com/UOst00wCvZ— Yuri (@kleymanyy) June 23, 2021
mario050987·twitter.com·
Yuri on Twitter
AutoMattock on Twitter
AutoMattock on Twitter
Apparently this is in mission mode, but you actually don't have to carefully time a reversal after screen freeze animations. I do Sol's grand viper here maaaaaad early. pic.twitter.com/7d9n7hfwWE— AutoMattock (@AutoMattock) June 23, 2021
mario050987·twitter.com·
AutoMattock on Twitter
AutoMattock on Twitter
AutoMattock on Twitter
Apparently this is in mission mode, but you actually don't have to carefully time a reversal after screen freeze animations. I do Sol's grand viper here maaaaaad early. pic.twitter.com/7d9n7hfwWE— AutoMattock (@AutoMattock) June 23, 2021
mario050987·twitter.com·
AutoMattock on Twitter
AutoMattock on Twitter
AutoMattock on Twitter
Apparently this is in mission mode, but you actually don't have to carefully time a reversal after screen freeze animations. I do Sol's grand viper here maaaaaad early. pic.twitter.com/7d9n7hfwWE— AutoMattock (@AutoMattock) June 23, 2021
mario050987·twitter.com·
AutoMattock on Twitter
Mentality In Fighting Games (Guilty Gear Strive)
Mentality In Fighting Games (Guilty Gear Strive)

✨ SUMMARY — Mentality in Fighting Games (Guilty Gear Strive)

This video explains how to build a healthy, productive mentality for improving at fighting games, especially Guilty Gear Strive. The creator emphasizes knowing your goals, embracing responsibility for losses, using training/replays effectively, avoiding salt, and not tying your self-worth to performance. Improvement comes from accepting losses as data, labbing counterplay, building muscle memory through repetition, and practicing setups in real matches even at the cost of losing. The video also discusses mindset around execution, impostor syndrome, matchup-specific practice, taking breaks, dealing with smurfs/bad matchmaking, and building a long-term, fun-driven relationship with the game.

🔹 Bullet-Point Quick Review

Not everyone must strive to be the best; define your purpose for playing.

Losing is almost always your fault — accepting that empowers improvement.

Everything in the game has counterplay; lab solutions instead of complaining.

Watching replays is crucial for identifying habits, mistakes, and patterns.

When grinding with friends: prioritize learning > winning.

Know when to stop playing to avoid tilt; breaks enhance learning.

Never base your self-worth on how good you are at a game.

Muscle memory takes time — repetition builds automation.

Practice punishes in training mode until they become reliable in matches.

Improvement comes from pattern recognition, decision-making, and execution.

Lab with clear goals: one topic per session (combos, RC routes, punishes, etc.)

If the game isn't fun for you, it’s okay to move on.

Expect smurfs/mismatch players in Park mode; don’t take floor placements personally.

You earn wins — Strive has no comeback randomness.

Improvement is long-term; take it at your own pace.

📚 CHUNKED SUMMARY (with comprehension questions, answers & action steps) Chunk 1 — Know Your Goal in Fighting Games Summary

People play fighting games for different reasons: fun, casual sessions with friends, competitiveness, or mastery. It’s valid not to aim for elite play. If your goal is fun with friends, stay near their level. If your goal is improvement, commit to a growth mindset.

Comprehension Questions

Why is defining your purpose for playing important?

What should you do if you're much stronger than your friends?

Why is it valid to not want to be the best?

Answers

It shapes how you practice and prevents frustration from mismatched expectations.

Tone down your play or avoid oppressive strategies so everyone enjoys the game.

Games are ultimately for enjoyment, and improvement only matters if it aligns with your goals.

Action Steps

Write down your reason for playing right now.

Adjust your expectations and practice habits to match your goal.

If playing casually, prioritize fun interactions over optimal play.

Chunk 2 — Losing is Your Responsibility Summary

The core mental principle: When you lose, it’s your fault 90% of the time. Accepting this removes excuses and opens the door to improvement. Complaining about moves or matchups doesn’t help — every option has counterplay, even if limited.

Comprehension Questions

Why is taking responsibility for losses powerful?

What should you do when a move keeps beating you?

Why can’t you rely on patches?

Answers

You regain control over your growth.

Lab solutions with your character, including defensive options or accepting when to block.

Patches are unpredictable and outside your control.

Action Steps

Pick one move you lose to often and lab 3 solutions today.

After each match, identify one mistake you made.

Replace complaints with the question: “What can I do about this?”

Chunk 3 — Replay Analysis & Identifying Habits Summary

Reviewing replays is one of the fastest ways to improve. Replays reveal neutral errors, unsafe habits, predictable patterns, and execution flaws. Many match frustrations come from misunderstandings, not cheap moves.

Comprehension Questions

What do replays help you discover?

What mistake did the player mention when fighting May?

Why is replay watching often more helpful than more matches?

Answers

Bad habits, decision patterns, missed punishes, improper spacing, and poor option choices.

Not contesting grounded dolphins properly or using Zato’s tools effectively.

It allows slow, objective analysis rather than instinctive reaction.

Action Steps

Pick your last 5 losses and list three recurring mistakes.

Write one focus point for your next play session.

Save specific replay timestamps for deeper study later.

Chunk 4 — Improvement > Winning (During Friendlies) Summary

In casual sets, focus on using new tech, practicing setups, and integrating lab knowledge—not winning. Real matches accelerate muscle memory and practical application.

Comprehension Questions

Why prioritize improvement over winning in friendlies?

What does practicing setups in matches accomplish?

Why is losing valuable?

Answers

It builds long-term skill instead of short-term ego boosts.

It helps transfer training mode situations into real-world contexts.

Every loss gives information and reveals weaknesses to improve.

Action Steps

In your next set, force yourself to use one new setup/combo every round.

Track how often you successfully apply a labbed technique.

Define “learning goals” for the session.

Chunk 5 — Know When to Stop Playing (Tilt Management) Summary

Tilt destroys improvement. You must learn when to stop playing—frustration makes your decision-making worse, execution sloppy, and learning impossible. Breaks reset your mind and restore clarity.

Comprehension Questions

Why is tilted grinding ineffective?

What helps keep salt levels low?

What should you do when you feel frustration rising?

Answers

Tilt shifts your focus to winning and emotional reaction instead of improvement.

Playing with friends or in a relaxed environment.

Stop playing, take a break, reset mentally.

Action Steps

Create personal tilt indicators (e.g., clenched jaw, mashing, frustration noises).

Enforce a 5-minute reset whenever you feel yourself slipping.

Use breathing or grounding techniques between sets.

Chunk 6 — Don’t Tie Your Self-Worth to Performance Summary

Your skill in fighting games is not who you are. Many players feel bad about themselves when they lose, which damages mental health and learning. Games should be fun, not identity markers.

Comprehension Questions

Why is basing self-worth on performance harmful?

What should the game ultimately be?

How can low self-worth affect your gameplay?

Answers

It makes losses feel personal and leads to emotional tilt.

A source of fun.

You become afraid to experiment, lose confidence, and avoid learning.

Action Steps

Write a reminder: “My value is not tied to my match results.”

Celebrate process, not outcomes: combos landed, new punishes, etc.

Take breaks when you feel identity slipping into performance.

Chunk 7 — Building Muscle Memory & Execution Skills Summary

Improvement in execution requires repetition—doing motions and combos dozens of times until subconscious. This includes super inputs, button placements, punishes, and RC routes. Everyone struggles at first; mastery builds slowly.

Comprehension Questions

How do you strengthen muscle memory?

Why is training mode different from matches?

What should you do if you fail a super input consistently?

Answers

Repetition and slow, mindful practice.

No pressure, static resets, perfect conditions — not real match chaos.

Practice super inputs 10–20 times in a row and analyze what part you’re missing.

Action Steps

Practice your hardest combo 20 repetitions daily.

Use visual input displays to find motion errors.

Practice punishes until they become automatic.

Chunk 8 — Pattern Recognition, Punishing, and Matchup Lab Work Summary

Punishing is rooted in recognizing startup animations, spacing, and risk/reward. The video gives examples with Zato vs. May and Zato vs. Kai. You must learn what your moves beat and what they lose to.

Comprehension Questions

What makes punishing reliable?

What should you do when learning to counter a move?

Why does spacing matter?

Answers

Automatic recognition + ingrained muscle memory.

Lab punishes repeatedly, then practice them in matches.

Some moves are unsafe only at certain ranges.

Action Steps

Pick one problem matchup and lab three punishes today.

Drill with recording slots in training mode.

Write down spacing notes for each punish (close, mid, far).

Chunk 9 — Dealing with Impostor Syndrome & Smurfs Summary

If you’re winning, you earned it. Strive has no comeback randomness — wins aren’t luck. Smurfs in Park Mode can distort matchmaking, so don’t judge your progress based on them.

Comprehension Questions

Why aren’t wins in Strive “lucky”?

What causes Park Mode mismatch issues?

Why shouldn’t you judge your skill based on random Park matches?

Answers

The game has minimal random comeback mechanics.

Smurfs, new accounts, or misplaced players.

The opponents may not reflect your real floor/skill level.

Action Steps

Mentally separate ranked placement from real skill.

When you win, write why you won (decision, punish, adaptation).

Ignore Park Mode floors; treat every match as data.

Chunk 10 — Long-Term Growth, Lab Goals & Fun Summary

Learning fighting games takes time. Lab incrementally: BnBs, dust combos, RC routes, punishes, matchup knowledge. Don’t rush. Improvement is sustainable only if you actually enjoy the game.

Comprehension Questions

Why should you take labbing one topic at a time?

What core things should all Strive players learn?

What should you do if the game stops being fun?

Answers

Avoid overwhelm; focus produces better retention.

BnBs, dust combos, throw RC combos, punishes, character starters.

Take a break or accept the game may not be for you.

Action Steps

Create a weekly lab schedule (e.g., Monday = combos, Tuesday = RC routes).

Set 1–2 goals per session.

Periodi

mario050987·youtube.com·
Mentality In Fighting Games (Guilty Gear Strive)
Jacob Kim on Twitter
Jacob Kim on Twitter
not sure if this is a bug, but you can prc moves that normally can't be prc'd on whiff if they're in hitstun or blockstun already pic.twitter.com/YlViZqCq68— Jacob Kim (@Ninjaelephant31) June 23, 2021
mario050987·twitter.com·
Jacob Kim on Twitter