System & General Resources

System & General Resources

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shingen on Twitter
shingen on Twitter
#GGST メルブラみたいな動きで草生えた pic.twitter.com/On6wKhNoiE— shingen (@shingen97594191) May 14, 2021
mario050987·twitter.com·
shingen on Twitter
TENMA on Twitter
TENMA on Twitter
#GGST OpenBeta2 Defense Multiplier DataNotable changes - Sol and Faust aren't 1.00 anymore - Defense buff for Chipp and Millia- Giovanna (Full) now tied for highest defense with Potemkin (previously higher than Pot) https://t.co/oVv0u8Wnc7 pic.twitter.com/WTzr8yXLbF— TENMA (@TENMA0105) May 14, 2021
mario050987·twitter.com·
TENMA on Twitter
TENMA on Twitter
TENMA on Twitter
#GGST OpenBeta2 Defense Multiplier DataNotable changes - Sol and Faust aren't 1.00 anymore - Defense buff for Chipp and Millia- Giovanna (Full) now tied for highest defense with Potemkin (previously higher than Pot) https://t.co/oVv0u8Wnc7 pic.twitter.com/WTzr8yXLbF— TENMA (@TENMA0105) May 14, 2021
mario050987·twitter.com·
TENMA on Twitter
TENMA on Twitter
TENMA on Twitter
#GGST OpenBeta2 Defense Multiplier DataNotable changes - Sol and Faust aren't 1.00 anymore - Defense buff for Chipp and Millia- Giovanna (Full) now tied for highest defense with Potemkin (previously higher than Pot) https://t.co/oVv0u8Wnc7 pic.twitter.com/WTzr8yXLbF— TENMA (@TENMA0105) May 14, 2021
mario050987·twitter.com·
TENMA on Twitter
TENMA on Twitter
TENMA on Twitter
#GGST OB2 Guts RatingNotables:- Anji has GutsRating 5- Sol GR increased from 1 > 2- May GR increased from 3 > 4- Millia GR decreased from 3 > 2- Nagoriyuki GR increased from 1 > 4 https://t.co/lD0PIk8O1M pic.twitter.com/QCRMAuDk9C— TENMA (@TENMA0105) May 14, 2021
mario050987·twitter.com·
TENMA on Twitter
TENMA on Twitter
TENMA on Twitter
#GGST OB2 Guts RatingNotables:- Anji has GutsRating 5- Sol GR increased from 1 > 2- May GR increased from 3 > 4- Millia GR decreased from 3 > 2- Nagoriyuki GR increased from 1 > 4 https://t.co/lD0PIk8O1M pic.twitter.com/QCRMAuDk9C— TENMA (@TENMA0105) May 14, 2021
mario050987·twitter.com·
TENMA on Twitter
TENMA on Twitter
TENMA on Twitter
#GGST OB2 Guts RatingNotables:- Anji has GutsRating 5- Sol GR increased from 1 > 2- May GR increased from 3 > 4- Millia GR decreased from 3 > 2- Nagoriyuki GR increased from 1 > 4 https://t.co/lD0PIk8O1M pic.twitter.com/QCRMAuDk9C— TENMA (@TENMA0105) May 14, 2021
mario050987·twitter.com·
TENMA on Twitter
matosh.lee(auggis) on Twitter
matosh.lee(auggis) on Twitter
#GGST_AN anji data for now. I'm going to try and get some armor values tomorrow. Let me know if something is off. I'm tired and it's late pic.twitter.com/DfEkiNyY7t— matosh.lee(auggis) (@matosh_lee) May 14, 2021
mario050987·twitter.com·
matosh.lee(auggis) on Twitter
matosh.lee(auggis) on Twitter
matosh.lee(auggis) on Twitter
#GGST_IN I-no frame data for what I could grab. I could be off on sultry(j.236X). and Stroke the big tree(236X) on hit is weird to mash out of pic.twitter.com/uA9DOvu9jx— matosh.lee(auggis) (@matosh_lee) May 14, 2021
mario050987·twitter.com·
matosh.lee(auggis) on Twitter
Panda | SKD @ TFW NO #BBCFROLLBACK on Twitter
Panda | SKD @ TFW NO #BBCFROLLBACK on Twitter
I-no dash jK is 16 I think, ky airdash back jS overhead is 14f if first active connects, but requires prox guard for first active. Not really a problem, but it's impossible to confirm without blue RC I think. jH gives you a confirm, but that's a 20f high option in comparison lol.— Panda | SKD @ TFW NO #BBCFROLLBACK (@SuperKawaiiDesu) May 14, 2021
mario050987·twitter.com·
Panda | SKD @ TFW NO #BBCFROLLBACK on Twitter
Panda | SKD @ TFW NO #BBCFROLLBACK on Twitter
Panda | SKD @ TFW NO #BBCFROLLBACK on Twitter
Took on ky, but im assuming it's universal:-New "avg" jump startup: 4f + 1f off the ground restriction-3f unactionable landing recovery on air normals, dj, airdash-Prox OS bdash is gone, bdash priority on trip guard (single jump only)-Prox DP should still work, lol— Panda | SKD @ TFW NO #BBCFROLLBACK (@SuperKawaiiDesu) May 14, 2021
mario050987·twitter.com·
Panda | SKD @ TFW NO #BBCFROLLBACK on Twitter
Panda | SKD @ TFW NO #BBCFROLLBACK on Twitter
Panda | SKD @ TFW NO #BBCFROLLBACK on Twitter
Took on ky, but im assuming it's universal:-New "avg" jump startup: 4f + 1f off the ground restriction-3f unactionable landing recovery on air normals, dj, airdash-Prox OS bdash is gone, bdash priority on trip guard (single jump only)-Prox DP should still work, lol— Panda | SKD @ TFW NO #BBCFROLLBACK (@SuperKawaiiDesu) May 14, 2021
mario050987·twitter.com·
Panda | SKD @ TFW NO #BBCFROLLBACK on Twitter
Panda | SKD @ TFW NO #BBCFROLLBACK on Twitter
Panda | SKD @ TFW NO #BBCFROLLBACK on Twitter
Took on ky, but im assuming it's universal:-New "avg" jump startup: 4f + 1f off the ground restriction-3f unactionable landing recovery on air normals, dj, airdash-Prox OS bdash is gone, bdash priority on trip guard (single jump only)-Prox DP should still work, lol— Panda | SKD @ TFW NO #BBCFROLLBACK (@SuperKawaiiDesu) May 14, 2021
mario050987·twitter.com·
Panda | SKD @ TFW NO #BBCFROLLBACK on Twitter
Panda | SKD @ TFW NO #BBCFROLLBACK on Twitter
Panda | SKD @ TFW NO #BBCFROLLBACK on Twitter
Took on ky, but im assuming it's universal:-New "avg" jump startup: 4f + 1f off the ground restriction-3f unactionable landing recovery on air normals, dj, airdash-Prox OS bdash is gone, bdash priority on trip guard (single jump only)-Prox DP should still work, lol— Panda | SKD @ TFW NO #BBCFROLLBACK (@SuperKawaiiDesu) May 14, 2021
mario050987·twitter.com·
Panda | SKD @ TFW NO #BBCFROLLBACK on Twitter
MoTempest on Twitter
MoTempest on Twitter
Some universal tech I found during the last beta: BRC let's you net some juicy late confirm OTG damage. Used this a bunch to close out rounds. This allows you to get unscaled Overdrive damage off of an OTG with some characters. Kinda busted - let's see if it makes it in lol👀 pic.twitter.com/1XKka0GiHP— MoTempest (@EvenMoTempest) May 13, 2021
mario050987·twitter.com·
MoTempest on Twitter
MoTempest on Twitter
MoTempest on Twitter
Some universal tech I found during the last beta: BRC let's you net some juicy late confirm OTG damage. Used this a bunch to close out rounds. This allows you to get unscaled Overdrive damage off of an OTG with some characters. Kinda busted - let's see if it makes it in lol👀 pic.twitter.com/1XKka0GiHP— MoTempest (@EvenMoTempest) May 13, 2021
mario050987·twitter.com·
MoTempest on Twitter
MoTempest on Twitter
MoTempest on Twitter
Some universal tech I found during the last beta: BRC let's you net some juicy late confirm OTG damage. Used this a bunch to close out rounds. This allows you to get unscaled Overdrive damage off of an OTG with some characters. Kinda busted - let's see if it makes it in lol👀 pic.twitter.com/1XKka0GiHP— MoTempest (@EvenMoTempest) May 13, 2021
mario050987·twitter.com·
MoTempest on Twitter
Training Room Tutorial #1 - Covering Mashing and Recovery Options
Training Room Tutorial #1 - Covering Mashing and Recovery Options
I wanted to do a quick a youtube series helping players get the most out of the training room. A lot of players feel that the training room is used for mostly combo practice and that's not the only thing it's for. 0:00 Intro 0:40 Pressuring the Opponent 02:57 Covering Recovery Options
mario050987·youtube.com·
Training Room Tutorial #1 - Covering Mashing and Recovery Options
Training Room Tutorial #1 - Covering Mashing and Recovery Options
Training Room Tutorial #1 - Covering Mashing and Recovery Options

Training Room Tutorial #1 – Covering Mashing and Recovery Options High-Level Summary

This video explains how to use the training room properly—not just for combos, but for pressure testing, frame traps, and covering opponent recovery options. The core lesson is learning how to simulate real opponent behavior (mashing, wake-up jabs, blocking) so you can lab answers to common defensive habits and reliably enforce your offense.

Condensed Bullet-Point Overview

Most players misuse training mode by only practicing combos.

You should recreate real defensive behaviors (blocking, mashing, wake-up jabs).

Use guard recovery + recorded actions to simulate mashing.

Test which attacks beat fast jabs and create counter-hits.

Record wake-up actions to learn how to cover recovery options.

Lab knockdown situations so your offense doesn’t get jabbed out.

The process applies to Street Fighter and anime fighters alike.

Chunked Breakdown Chunk 1: Using Training Mode for Real Pressure Practice Core Idea

Training mode should simulate actual opponent behavior, not passive dummies. To learn how to open people up, you must lab against blocking and mashing, not idle targets.

Key Concepts

Set the dummy to crouch + guard all to simulate a turtling opponent.

Use guard recovery / reversal recording to check if setups are real.

Proper setup ensures the dummy performs actions as soon as block stun ends.

Why This Matters

If your pressure works only on non-mashing dummies, it won’t work in real matches.

Comprehension Questions

Why is setting the dummy to “guard all” important?

What does guard recovery/reversal recording help you test?

Answers

It ensures you’re testing real pressure instead of fake strings.

It shows whether your offense loses to mashing or reversal timing.

Action Steps

In your main game, set the dummy to crouch + guard all.

Enable guard recovery / reversal recording.

Practice blockstrings and observe where pressure breaks.

Chunk 2: Training Against Mashing (Frame Traps & Counter-Hits) Core Idea

Simulate opponents who mash jab after blocking to learn which buttons and delays beat fast options.

Key Concepts

Record the dummy to block everything → mash jab.

This recreates common defensive habits.

Use fast jabs (e.g., Balrog’s jab) to stress-test your offense.

Learn where counter-hits and crush counters occur.

Why This Matters

You discover:

Which strings are fake

Where to delay for frame traps

What beats fast defensive buttons

Comprehension Questions

Why record the dummy to jab after blocking?

What information do counter-hits give you?

Answers

It simulates real defensive mashing habits.

They confirm your pressure beats mash timing.

Action Steps

Record dummy: block → immediate jab.

Test:

Tight strings

Delayed buttons

Throw timings

Note which options beat mash cleanly.

Chunk 3: Covering Recovery Options After Knockdowns Core Idea

Many players lose momentum after knockdowns because they don’t cover wake-up actions properly.

Key Concepts

Record the dummy to mash jab on wake-up.

Set wake-up interval to 1 for immediate action.

Recreate real knockdown situations.

Test spacing, timing, and meaty options.

Example

Sakura heavy DP knockdown:

Poor spacing → opponent jabs you out

Proper labbing → clean counter-hit punish

Why This Matters

You learn how to:

Enforce offense safely

Stop wake-up mashing

Start your game plan consistently

Comprehension Questions

Why do players often get jabbed after knockdowns?

How does recording wake-up actions fix this?

Answers

They don’t test real wake-up behavior.

It reveals which setups lose or beat wake-up buttons.

Action Steps

Record dummy: wake-up → crouch jab.

Knock them down repeatedly.

Adjust:

Timing

Spacing

Meaty attacks

Identify setups that consistently counter-hit.

Super-Summary (Under 1 Page)

This tutorial teaches how to use training mode like a real lab, not a combo sandbox. By recording blocking, mashing, and wake-up actions, you can simulate real opponent behavior and test whether your pressure, frame traps, and knockdown setups actually work. The key is forcing the dummy to act immediately after blockstun or on wake-up, revealing which options beat fast jabs and which ones fail. This process helps you build reliable pressure, stop mashing, and maintain momentum across Street Fighter and anime fighters alike.

Optional 3-Day Spaced Review Plan

Day 1 – Pressure vs Mashing

Set dummy to block → mash jab

Test blockstrings and delays

Day 2 – Knockdown Coverage

Record wake-up jab

Practice meaties and spacing

Day 3 – Integration

Combine pressure + knockdown setups

Identify your strongest, safest offensive sequences

mario050987·youtube.com·
Training Room Tutorial #1 - Covering Mashing and Recovery Options
NEW (GUILTY GEAR STRIVE BETA RELEASE DATES) + PATCH NOTES!
NEW (GUILTY GEAR STRIVE BETA RELEASE DATES) + PATCH NOTES!
Today we had a news drop for guilty gear strive as far as it's the beta release dates and some patch notes. These patch notes show us what moves have been adjusted like the new universal anti air move as well as multiple balance changes and mechanic changes to guilty gear! While I show some guilty gear strive gameplay of Giovanna we'll be talking about the new beta release date and times so that you might play in this new test build. The beta for guilty gear strive wont last long but you'll have access to all the characters in guilty gear including Anji and i-no, and you'll have access to t...
mario050987·youtube.com·
NEW (GUILTY GEAR STRIVE BETA RELEASE DATES) + PATCH NOTES!
Guilty Gear -Strive- location test reveals balance changes! Nerfs and Buffs incoming!
Guilty Gear -Strive- location test reveals balance changes! Nerfs and Buffs incoming!
So right now in Japan(and japan only) there is an ongoing location test for the next few days testing the arcade version of guilty gear strive. This revision may be a preview of what we will get come the launch of the game! There is balance changes, both nerfs and buffs inside. Now this is only a fraction of what we know since gotta overcome language barrier and loc test only lasted a few hours, but here you go! --------------- --On Twitter @ https://twitter.com/rooflemonger --On Twitch @ https://www.twitch.tv/rooflemonger --Rooflemonger monkey merch! @ https://teespring.com/stores/rooflemo...
mario050987·youtube.com·
Guilty Gear -Strive- location test reveals balance changes! Nerfs and Buffs incoming!
Sharnt-Gro-Muzo on Twitter
Sharnt-Gro-Muzo on Twitter
Everything you need to know about the stagger mechanic in strive (beta) #ggstrive #GGST https://t.co/hWgT6vdJO8— Sharnt-Gro-Muzo (@SharntGroMuzo) April 23, 2021
mario050987·twitter.com·
Sharnt-Gro-Muzo on Twitter
Sharnt-Gro-Muzo on Twitter
Sharnt-Gro-Muzo on Twitter
Everything you need to know about the stagger mechanic in strive (beta) #ggstrive #GGST https://t.co/hWgT6vdJO8— Sharnt-Gro-Muzo (@SharntGroMuzo) April 23, 2021
mario050987·twitter.com·
Sharnt-Gro-Muzo on Twitter