#GGST Counter Hit Damage (Open Beta)Counter hits do more damage in StriveNormal CH1.1 timesMax RISC Gauge CH1.2 times https://t.co/8ryckMb9Ds— 辰巳亜「星」人 (@GREATFERNMAN) February 19, 2021
#GGST Counter Hit Damage (Open Beta)Counter hits do more damage in StriveNormal CH1.1 timesMax RISC Gauge CH1.2 times https://t.co/8ryckMb9Ds— 辰巳亜「星」人 (@GREATFERNMAN) February 19, 2021
Dash RC OS with cmd grabs for better position after a whiff, can buffer another 6 or use dash button #GGST #GGST_NA pic.twitter.com/gNE92jiN0H— VR Nago the cat (@vrraiden) February 19, 2021
Apparently there's a new combo state where the game actively tells you that your combo jails #GGST pic.twitter.com/5rWXKsTxWp— Ace (@AzureCoda) February 19, 2021
Apparently there's a new combo state where the game actively tells you that your combo jails #GGST pic.twitter.com/5rWXKsTxWp— Ace (@AzureCoda) February 19, 2021
Apparently there's a new combo state where the game actively tells you that your combo jails #GGST pic.twitter.com/5rWXKsTxWp— Ace (@AzureCoda) February 19, 2021
#GGST There seems to be crossup protection in this game too, even if you FD. IB might only be possible if you block on the "correct" side.You can probably bypass crossup protection by hitting oki at a non-meaty timing. pic.twitter.com/tbfXcckcIu— powerful masher (@daymendou) February 19, 2021
#GGST There seems to be crossup protection in this game too, even if you FD. IB might only be possible if you block on the "correct" side.You can probably bypass crossup protection by hitting oki at a non-meaty timing. pic.twitter.com/tbfXcckcIu— powerful masher (@daymendou) February 19, 2021
#GGST There seems to be crossup protection in this game too, even if you FD. IB might only be possible if you block on the "correct" side.You can probably bypass crossup protection by hitting oki at a non-meaty timing. pic.twitter.com/tbfXcckcIu— powerful masher (@daymendou) February 19, 2021
Do attacks not cause wall stick when hit close enough to the ground? #GGST #GGST_RA pic.twitter.com/6peJhvdvWd— Kazutani Mizushi (by Alvin) (@Okazu29Q) February 19, 2021
Do attacks not cause wall stick when hit close enough to the ground? #GGST #GGST_RA pic.twitter.com/6peJhvdvWd— Kazutani Mizushi (by Alvin) (@Okazu29Q) February 19, 2021
messing it up a bit but you can easily do pot wavedash holding back on analog and hitting forward on dpad lol pic.twitter.com/JUrOIa8vLY— Infinity (@infinityFG) February 19, 2021
messing it up a bit but you can easily do pot wavedash holding back on analog and hitting forward on dpad lol pic.twitter.com/JUrOIa8vLY— Infinity (@infinityFG) February 19, 2021
messing it up a bit but you can easily do pot wavedash holding back on analog and hitting forward on dpad lol pic.twitter.com/JUrOIa8vLY— Infinity (@infinityFG) February 19, 2021
Guard RC-can't block after flash?-can still act in the air after air block-if you time an invul move late enough, you can invul through the shockwave pic.twitter.com/SP2kIiNhLC— powerful masher (@daymendou) February 19, 2021
Guard RC-can't block after flash?-can still act in the air after air block-if you time an invul move late enough, you can invul through the shockwave pic.twitter.com/SP2kIiNhLC— powerful masher (@daymendou) February 19, 2021
Guard RC-can't block after flash?-can still act in the air after air block-if you time an invul move late enough, you can invul through the shockwave pic.twitter.com/SP2kIiNhLC— powerful masher (@daymendou) February 19, 2021
Guard RC-can't block after flash?-can still act in the air after air block-if you time an invul move late enough, you can invul through the shockwave pic.twitter.com/SP2kIiNhLC— powerful masher (@daymendou) February 19, 2021