#GGST #GGST_KY Nago players will often burst immediately after popping so it's good to know strong punishes. Here's a combo with no meter, 50 meter, and a 100 meter TOD. pic.twitter.com/EjTLDAUHEr— Just C (@Perfect_C3) June 30, 2021
Don't know if it is common knowledge, but if you combo Nago while his blood bar is full, if you manage to setup GI oki, you'll completely bypass the Bloodrage, and have access to a free PB. #GGST_PO #GGST_NA #PlayPotemkin pic.twitter.com/dghghHRhiz— LC | Onii =D (@OniiFGC) July 1, 2021
However, 236 S to c.S has a lot of counterplays, DP works, and you can jab trade with it.#GGST_NA pic.twitter.com/GLz6zvt6JB— Crackhead Nago Main (@Nintender247) June 15, 2021
Labbing Nago 236S to command grab pressure, u can't even dp it, so you gotta jump, super reversal or backdash or RC ig.#GGST_NA pic.twitter.com/ZI9AEQYJko— Crackhead Nago Main (@Nintender247) June 15, 2021
Also crouch throw box is a pixel bigger than standing & It affects one of Nago's tick throws >:( #GGST #GGST_NA pic.twitter.com/cJdK3mruKf— QCFP|Badoor waiting on 💉 #2 (@BadoorSNK) June 24, 2021
Arguably more worth it to stay out of range and whiff punish, since it's ONLY possible before the cinematic, but if Nagoriyuki is intent on making you eat the activation, this is possible
I guess Nagoriyuki's bloodrage activation is a projectile, because Giovanna's 236K negates it and allows for a super easy punish. I panicked with jabs because I was not expecting to end up next to him like that. Watch that blood bar! #PS5Share #GuiltyGearStrive #GGST_GI #GGST_NA pic.twitter.com/D5O5VWO2Gg— Stephen Tchaou (@bubbaex) June 9, 2021
I guess Nagoriyuki's bloodrage activation is a projectile, because Giovanna's 236K negates it and allows for a super easy punish. I panicked with jabs because I was not expecting to end up next to him like that. Watch that blood bar! #PS5Share #GuiltyGearStrive #GGST_GI #GGST_NA pic.twitter.com/D5O5VWO2Gg— Stephen Tchaou (@bubbaex) June 9, 2021
Character specific, slightly more optimal 5D route. Works on Sol, Potemkin, Nago, and Faust. Notably slightly less difficult to execute.Universal (except Leo and May (and Millia?)) 5D combo included as reference.5D > j.HS > 9jc . j.HS > j.S > j.HS > 9jc > j.P > j.P#GGST_RA pic.twitter.com/6ABW4Ki8YY— Blue⚡️y (@BlueZy_chu) June 21, 2021
Punishing Nago's "0 on block" 214H with Air IB > throw #PS4share #GGST pic.twitter.com/4EJaWDQkvd— QCFP|Badoor waiting on 💉 #2 (@BadoorSNK) June 27, 2021
I saw a tweet saying I-No had a hard time punishing Nago bloodrage super from fullscreen or something so I said "lemme give it a shot"The issue is that it's honestly really finicky to land but it's an idea at least#GGST_IN pic.twitter.com/iaVGwfDPgx— Ms Nabs! 😇 (@DatNab) June 25, 2021
#GGST Never EVER let Nagoriyuki players get away with this. Pretty much everyone can just run up and punish him, even Nagoriyuki himself. The only people who have trouble with this from my limited character combo knowledge is Leo, Pot, and I-No. pic.twitter.com/GJi46RqiTG— Vermillion (@Ver1Mil) June 22, 2021
Got the ONE mod I've wanted since BetaShoutouts to @sitkosEP for lending his voice and famous "BITCH!" lineAnd shoutouts to Fusrokameha for making the mod itself(He does not have a twitter) pic.twitter.com/wT6R6lO7Tv— Juice (@JugoOnTheRocks) June 21, 2021
Zatos command grab is the perfect punish for when nago enters blood state #GuiltyGearStrive #GGST_ZA pic.twitter.com/S39jLwZjVr— Ryan Wilson (@WilsonIreland_) June 20, 2021