Accessibility

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Welcome to Game Accessibility Nexus - Game Accessibility Nexus
Welcome to Game Accessibility Nexus - Game Accessibility Nexus
Your resource for accessibility in videogames! Game reviews, guidelines, articles on assistive software and hardware, commentary, interviews, and recommendations of games with a high level of accessibility reviews    articles
UIVault·gameaccessibilitynexus.com·
Welcome to Game Accessibility Nexus - Game Accessibility Nexus
Material Design
Material Design
Build beautiful, usable products faster. Material Design is an adaptable system—backed by open-source code—that helps teams build high quality digital experiences.
superscott597·m2.material.io·
Material Design
The Last of Us Part II - Accessibility
The Last of Us Part II - Accessibility
The Last of Us Part II features more than 60 accessibility settings, with expanded options focused on fine-motor and hearing, as well as completely new features that benefit low-vision and blind players. This video highlights the various subtitle display options, including size, color, dark backgrounds for contrast, speaker names, directional arrows for offscreen speakers, and more. See the complete list of accessibility features and learn more at https://www.playstation.com/en-us/games/the-last-of-us-part-ii-ps4/accessibility The Last of Us Part II launches on June 19, 2020.
UIVault·playstation.com·
The Last of Us Part II - Accessibility
The Accessibility in Last of Us Part II: A 3 Year Journey - YouTube
The Accessibility in Last of Us Part II: A 3 Year Journey - YouTube
Emilia Schatz & Matthew Gallant, Naughty Dog With over 60 accessibility settings, The Last of Us Part II is the most ambitious game Naughty Dog has ever made and has been called “the most accessible game ever.” In this talk, lead designer Emilia Schatz and lead systems designer Matthew Gallant will chronicle the development process, including an in-depth focus on the features designed specifically for blind and low-vision players—a first for the studio. They’ll review how these features were planned for, tested, iterated upon, and shipped, as well as key learnings.
UIVault·youtube.com·
The Accessibility in Last of Us Part II: A 3 Year Journey - YouTube