Art Direction

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ArtStation - Rainbow Six: Extraction UI Art Direction
ArtStation - Rainbow Six: Extraction UI Art Direction
This project was made possible by the many talented artists who collaborated and shared their passion for this production over the years. Pascal Caplette, Pascale Blanchette, Geneviève Laberge, Gabriel Pilote, Jonathan Boudreau, Michael Guimond, Alex Battista, Maxime Mercier, Maxime Derhore, Thomas Bodin, Charles Perron, Cory Switzman, Emmanuel Navarro, Manuel Coclès, Stéphane Lévesque, Fabien Troncal, Vincenzo Spina, Sperasoft. Thank you to Brent Ashe for the game Crest and Branding.
UIVault·artstation.com·
ArtStation - Rainbow Six: Extraction UI Art Direction
GDC Vault - Art Direction for AAA UI
GDC Vault - Art Direction for AAA UI
The UI Art Direction of your games play a pivotal role for players. Understanding how cognitive processes influence visual direction is fundamental to creating engaging and cohesive presentation for your players. This deep dive will remove the...
UIVault·gdcvault.com·
GDC Vault - Art Direction for AAA UI
Art Direction for AAA UI
Art Direction for AAA UI
In this 2018 GDC talk, DICE LA's Omer Younas explains how to create consistent, engaging UI art for AAA games using relevant theory and best practice. Please note: This talk originally contained a sketch from Saturday Night Live featuring Ryan Reynolds. For context, that skit can be viewed here: https://www.youtube.com/watch?v=jVhlJNJopOQ Register for GDC: https://ubm.io/341ZiaZ Join the GDC mailing list: http://www.gdconf.com/subscribe Follow GDC on Twitter: https://twitter.com/Official_GDC GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every day. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.
UIVault·youtu.be·
Art Direction for AAA UI