Stéfano Girardelli - Work
I'm a Brazilian Designer living in São Paulo, currently building mobile games that will mark a generation with Wildlife Studios.

Alena Eresko on Behance
Alena is a Visual Design Artist at Riot Games, creating user interfaces and graphics for League of Legends. Before Riot Games, she worked at CCP Games on EVE Online (MMORPG sci-Fi online game) in Iceland. Alena’s life path tells us the story of an immigrant who was born far away in Siberia, but thanks to her career as a designer for video games, she is able to work worldwide and fulfill one of her life’s dreams - working in the AAA game industry. Alena educates young designers about working in game development and helps them get into the industry.

Stephane Tartelin. Senior UI concept designer, motion designer and illustrator based in Montreal.
Graphic design, UI and Motion design

Alexander Zhukov on Behance

FALCEMA - Digital Artisan
Richard Falcema - Designer based in Tokyo & Digital Artisan in Cyberspace. Graphic, Motion, FUI, 3D, and Cyberpunk Design.

rubens .
C#, OCMS/BIM/CMS,Game Design, 2D / 3D Animated Film, UI / UE, VR / AR, Interactive & Digital Media designers, 3D Modelling Design, Matte painting Design, Background Design, Rendering & Texturing Design, Lighting, Rendering Storyboard Design, Visual effects,

Neptali Cisneros
Neptali Cisneros is a Graphic Designer, Concept/Digital Artist, Illustrator, Animator, Art Director, and is currently working remotely with clients all over the world. While in Los Angeles, he has had over 11 years of design experience within areas of Film, Gaming, Transportation, Fashion, Music, Broadcast, Entertainment, Technology, Architecture, Toys, and Fitness. Throughout his career, he has worked with a numerous variety of brands including: Territory Studio, Cantina Creative, RIOT Games, Activision, Treyarch, Peavey Electronics, Mercedes-Benz, Samsung, Toyota, Yahoo!, NFL Mobile, Jakks Pacific, James Cameron, and many more... Recently his interests have been in Future User Interface design, Holograms, VFX, Photography, Film Making and Art Direction. He continues to innovate, motivate, and keep an open mind towards pursuing a change, an enhancement, a voice in the future of design that will be experienced by everyone. Neptali is always excited to hear about new collaborations and opportunities.

Dennis Khramov on Behance
Motion graphic designer focused on futuristic user interface design and interaction design. Also I have nine years experience in architecture visualization.

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Nawaz Alamgir on Behance
I am an Award Winning Freelance Motion Graphic Designer working in film, video game and television advertising. For the past 10 years I have collaborated with a range of high profile clients and worked with big brands creating graphics for numerous feature film trailers, TV spots and other digital formats. I am able to effortlessly understand the demands and requirements for projects with minimal direction and short time frames. I am available for freelance or contract work and based in London, but work with clients worldwide.

Janice Chu

Clay Shanks on Behance

Raffaele Lattanzio on Behance
Exceptional and passionate Lead UI UX Artist with broad mobile game development experience. A strong creative. Team player who loves leading creative teams. Proactive creative thinker and problem solver with broad skill set including: UI Design and Art, User Experience, Wireframing, Prototyping, Motion Design and Animations, Icon Creation, Logo Design, Team Management, Game Design, Style Guides, Strong Technical knowledge, Experience Implementing Hands-On, 3d Modeling and Rendering.
JADE GREGGORY

https://www.instagram.com/hydro74/?hl=en

Woojin Lee
UI Director & Illustrator 17 Years experience in Game UI Art ( ScaleForm / Unity3D NGUI,UGUI / Unreal UMG / COCOS Studio / PC,Console,Android,iOS ) getorade1999@naver.com http://www.facebook.com/foe1999 https://kr.linkedin.com/in/getorade1999 URL_Movie of games which I developed -------------------------------------------------- Kingdom Under Fire 2 2009 - 2013 / 2013 - 2014 ( ScaleForm GFX ) Alpha version https://youtu.be/y0ODM-HxwVk G-Star version https://youtu.be/mX-lkp4yRM8 Recently version https://youtu.be/HiptG_XEoGQ https://youtu.be/f21F8yQEFbI https://youtu.be/njDDnVQcnzg ---------------------------------------------------- Heroes Wanted 2014 - 2016 ( Unity3D, NGUI ) https://youtu.be/RRz6A1QCfTQ https://youtu.be/RRz6A1QCfTQ ---------------------------------------------------- Devllian 2013 - 2014 ( ScaleForm GFX ) https://youtu.be/zi1d2CLvmro ---------------------------------------------------- NeverEndingSasa 2007 - 2008 ( Old way to develop ) https://youtu.be/hxVMLRRxpt4 https://youtu.be/l89vHqiQlxE

Aaron Sather on Behance
Hey there, I’m Ron: An easygoing outlaw with a face made for radio and a backside built for Rap vidz. If I send you to voicemail there’s a good chance I’m either playing Mature Rated video games in the dark, working out tuff in the garage, or getting impossibly loose in the la-z-river of a resort casino.

Paul Chambers on Behance
I am a multi-award winning Games Artist with over 10 years of experience in mobile and handheld games with a real passion for graphic and product design. I specialise in concept and IP creation, where I aim to create fun and appealing characters and worlds. I have built and managed several art teams, as well as having vast expertise in UI/UX design, animation and game design. I joined Supercell as part of a prototype team and created Brawl Stars, Supercell’s highly anticipated 5th global game. I am responsible for the IP direction, character concepts and the overall style and vision of the project as well as being heavily involved in marketing, merchandise and outsourcing. Brawl Stars recently became one of the first Supercell games to top the Korea and Japan mobile game charts simultaneously. I had joined King in founding a new studio in Berlin, that focused on creating new products aimed at broadening King's portfolio and user base. It was my responsibility to guide and manage the art team, creating the style and direction of projects, maintaining art documentation, whilst also designing new core game mechanics and prototypes. I was heavily involved in the hiring of all new artists as well as mentoring and coaching the art team with 1 on 1’s, goal setting and proficiency training. Whilst at Wooga I was Lead Artist on Diamond Dash where my experience with game design became valuable in creating intuitive UI/UX designs for games with millions of daily and monthly users. I was also part of several prototype teams and soft launched titles such as Spy Dash. In my spare time I am very active on Twitter, where I like to mentor and advise indie developers or people looking to break into the games industry as well as showcasing my personal projects.

Jose Ciceraro on Behance
I'm Jose! I love drawing, painting, cartoons, comic books, sci-fi, ska music, punk rock, skateboards, spending time with my family, UI/UX, ninja moves, good food, vinyl toys, video games, typography, design, lowercase letters, custom photoshop brushes, making things with your hands, classic movie monsters and so so much more.....

Kevin Kvalstad

Ricky Linn on Behance
